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Elder Scrolls... ONLINE!?

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Arundo
Feydor
Beladon
Aadaria-Ioanna
Valestrion
Coppernut
Dréfurion
Velynia
Chase - Esou
Ixirar
Shaelyssa
Melnerag
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Gogol
Vaell
Gilran
Coppersocket
Dharum
Drustai
Magaskawee/Anaei
Muzjhath
Lyniath
Morgaan
Eowale
Antistia
Morinth
Lexgrad
Ron Sexton
Kristeas Sunbinder
Krogon Devilstep
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Post by Beladon Tue Dec 04, 2012 1:36 am

Orcs in TES have never really harbored much hate towards to humans tbh, considering they are some of the most stalwart and loyal members of the Empire. I like the idea that the Imperials are an unplayable faction, reserving them as the ones caught in the middle of all this.

Oh and there won't be any Dwemer in Elder Scrolls online, since the Dunmer are present. Going by the time scale it takes place around the Second Era, year five hundred or so, the Dwemer will have been gone for nearly 3000 years, they vanished early in the first era, around year 700 and the first era lasted nearly 3000 years itself.

One thing I wonder though, will Argonians be a slave race? Either way, I plan to treat them Icly like filth under my great Telvanni shoes....or I might choose to be more ordinator-like, what sort of Dunmer you thinking of lex?
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Post by Lexgrad Tue Dec 04, 2012 5:29 am

I think I was going to go for a sneaky stabby roguey elf. Cloak and daggers.

As for the guild, not sure yet, Open to ideas really at this stage.
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Post by Muzjhath Tue Dec 04, 2012 9:28 am

Lex, Helves, Welves and Bretons won't be in the same faction. Like your last post made it sound.
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Post by Vaell Tue Dec 04, 2012 11:13 am

HElves, WElves and Khajit are one faction.

I am pleased they did not put the Dwemer in. I look forward to RPing an exploration into ancient Dwarven places.
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Post by Dréfurion Tue Dec 04, 2012 11:25 am

I want to meet the Dwemer :<

Or Falmer at the height of their society.

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Post by Valestrion Tue Dec 04, 2012 6:49 pm

If you want to get Burgen ranting, follow the following sequence of logical proof.

1. Dwarves are Dwemer
2. Mer is the word for elf and all races ending in -mer are types of elf
3. Therefore, dwarves are a type of elf

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Post by Lexgrad Tue Dec 04, 2012 7:35 pm

Elune is a naaru too Vale Wink
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Post by Ixirar Tue Dec 04, 2012 8:04 pm

Orcs are elves too in TES, so lol.
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Post by Beladon Tue Dec 04, 2012 8:19 pm

Dwarves are indeed elves within the Elder Scrolls lore and I always liked the fact they are not the stereotypical short, bulky and long beards. Though dwemer ghosts did have facial hair.

Perhaps Lex, as a starter guild, a roving band of adventurers seeking fame and glory...A little cliche perhaps, but hey, it's a whole new game to explore, why not do it all Icly, we are largely safe from ganking in our own leveling zones after all Very Happy
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Post by Feydor Tue Dec 04, 2012 8:27 pm

so when is this thang supposed to be coming out?
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Post by Beladon Tue Dec 04, 2012 9:05 pm

Mid to late next year.
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Post by Lexgrad Tue Dec 04, 2012 9:19 pm

The only pity is that you do not see the dwarf race die. There I said it.
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Post by Arundo Fri Jan 25, 2013 7:18 am

/Waves!

Been a while since i checked back here, but i noticed this topic and i see a few are interested in TESO.

Just a quick notice for those interested to explore the RP side of TESO we have started up a little community @ http://www.elderscrollsonlineRP.com (sorry for the advertisement purely informative)

Anyway hope to see you guys in Tamriel sometime, I'm going to create a redguard or one of the elven races if my girlfriend gets her way.
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Post by Humphry Fri Jan 25, 2013 10:15 am

Since it's not been popped in here yet I thought I'd throw out the rather lovely trailer they released for the Beta sign ups:



And this little interview from the other day:

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Post by Feydor Fri Jan 25, 2013 10:26 am

if redguard are in the game im defo going to choose that Very Happy
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Post by Grufftoof Fri Jan 25, 2013 10:26 am

TESO is something that intrigues me. I do love TES. Skyrim was amazing (even with the bugs). But an MMO?

I'd much prefer a multiplayer (or persistent world NWN style, GM led even?) game for TES. Too many people and too many twats could easily break what is good about that game, exploration, moments of fear and wonder.

TES with a chance to play through quests etc together... that would be groovy.
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Post by Foa Fri Jan 25, 2013 10:51 am

Grufftoof wrote:TESO is something that intrigues me. I do love TES. Skyrim was amazing (even with the bugs). But an MMO?

I'd much prefer a multiplayer (or persistent world NWN style, GM led even?) game for TES. Too many people and too many twats could easily break what is good about that game, exploration, moments of fear and wonder.

TES with a chance to play through quests etc together... that would be groovy.

^

Imagine you're ingame with some friends, performing one form of epic quest handed out by a questgiver, and you'd reach a decisive point, such as a final boss, or the such, only for a random gold farmer/troll/the such to randomly drop in and kill the boss, leading to massive amounts of anger.
Of course, there are a few ways to solve that, like instanced quests for your own party, but, all in all, it would have been nice if the TES games would have had a multiplayer option similar to... let's say Borderlands or other games, when you'd have an ally join you, the mobs ingame would increase in strength, until you'd have a full party, in which case you'd have to actively plan out and work with your party to come out of a situation victorious. However, it'd also be very challenging and fun to quest through the world of TES with friends.
Also, really enjoyed NWN1&2 Very Happy
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Post by Grufftoof Fri Jan 25, 2013 11:01 am

NWN, yes. NWN2, no. Was dreadful with a terrible graphics engine to boot.

But, as I have said before, NWN is one of the best game ever. And some of the PWs (Persistent Worlds, think GM-led sandbox adventures, almost like PnP) were amazing.

As for TES(O)... that you describe is exactly the sort of thing I was fearing. But running for example as a pack of werewolves, or a Silver Hand Cohort, or some Skooma runners, Vigilants of Stendarr, Disciples of some Daedric Prince... or just some adventurers investigating some Dwemer ruins ... that could be very cool together.
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Post by Arundo Fri Jan 25, 2013 11:11 am

Feydor wrote:if redguard are in the game im defo going to choose that Very Happy

Good news they are and I will probably also go Redguard Suspect
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Post by Humphry Fri Jan 25, 2013 11:19 am

Foa wrote:Imagine you're ingame with some friends, performing one form of epic quest handed out by a questgiver, and you'd reach a decisive point, such as a final boss, or the such, only for a random gold farmer/troll/the such to randomly drop in and kill the boss, leading to massive amounts of anger

Same goes for any MMO out there. Well apart from GW2 where as long as you get a hit in on the thing you get credit for it's death. But still I have to agree that a NWN style multiplayer would have been lovely, but since that's not an option at the moment, I'll take what I can get. So long as they don't try to put in a monthly fee, or do a ToR style payment scheme this should do quite well. If they can take anything away from the current state of the MMO market, I'd say that GW2 has the best B2P option going as you can quite happily play for every without needing their store, but there are plenty of things in it which people desire, without it becoming P2W.
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Post by Muzjhath Fri Jan 25, 2013 11:27 am

Gruff, might intrest you.
but a group of people at least were working on a Skyrim online mod.
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Post by Kittrina Fri Jan 25, 2013 11:45 am

Foa wrote:
Grufftoof wrote:TESO is something that intrigues me. I do love TES. Skyrim was amazing (even with the bugs). But an MMO?

I'd much prefer a multiplayer (or persistent world NWN style, GM led even?) game for TES. Too many people and too many twats could easily break what is good about that game, exploration, moments of fear and wonder.

TES with a chance to play through quests etc together... that would be groovy.

^

Imagine you're ingame with some friends, performing one form of epic quest handed out by a questgiver, and you'd reach a decisive point, such as a final boss, or the such, only for a random gold farmer/troll/the such to randomly drop in and kill the boss, leading to massive amounts of anger.
Of course, there are a few ways to solve that, like instanced quests for your own party, but, all in all, it would have been nice if the TES games would have had a multiplayer option similar to... let's say Borderlands or other games, when you'd have an ally join you, the mobs ingame would increase in strength, until you'd have a full party, in which case you'd have to actively plan out and work with your party to come out of a situation victorious. However, it'd also be very challenging and fun to quest through the world of TES with friends.
Also, really enjoyed NWN1&2 Very Happy

Like Humps said something like GW2 would work. They had a really nice touch in their quests/events in that they'd fluidly increase in difficulty depending on how many people were taking part in it. Ie a wave of 5 bandits on an area-defence quest if you were soloing an event, or 15 if there were 3 people taking part, etc. Greater rewards were given for different levels of participation too, so people couldn't get away with just wandering into an ongoing group quest area and afking/gathering loot.

For important plot points/story moments they could also do like The Secret World, which has small areas which are 'solo instances' for advancing the main storyline. Ie- the cave which you enter to face down dread evil number 25 is a private or small-group only instance.
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Post by Vaell Fri Jan 25, 2013 12:29 pm

To be honest, because it isn't Bethesda making the game, instead of thinking Elder Scrolls Online - I think, MMO with an Elder Scrolls theme. The difference being, I have no high expectations for the game itself - I expect a generic MMO - I'm more excited for the RP and story elements.

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Post by Humphry Fri Jan 25, 2013 1:47 pm

I don't know, they've been working hard to keep things such as the combat true to what you'd expect from an Elder Scrolls game. So if they have that, the story and the setting down right. I can forgive generic MMO quests.
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Post by Grufftoof Fri Jan 25, 2013 1:51 pm

Muzjhath wrote:Gruff, might intrest you.
but a group of people at least were working on a Skyrim online mod.

I've seen some stuff on that, it "could" be cool... some mods are fantastic (for this and other games)... but I dunno.
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