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Guild Wars 2

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Nithel
Norrian/Chezz
Braiden
Rufs
Humphry
Grufftoof
Allonia_Miral
Spyre
Drustai
Shaelyssa
Salketh
Arabella Greene
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Teebo
Marrickus Blackwind
Unknown
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Vaell
Naomi
Lavian
Ixirar
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Halya
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Ron Sexton
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Eowale
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Ralegh
Amaryl
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Rmuffn
Baròth / Olian
Odgan / Keag
Lorainne/Bridlington
Feydor
Morinth
Ishap/Virock
Timna
Lyniath
Aldric Essalus Helmfrid
Swan Emperor Arenfel
Muzjhath
Gesh
Flo
Geneviève
Kristeas Sunbinder
Mikasa
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Sullee Swiftspeech
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Post by Lyniath Fri Feb 24, 2012 12:02 am

cool!
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Post by Lorainne/Bridlington Fri Feb 24, 2012 11:36 pm

Guild Wars II | Facebook wrote:Guild Wars 2
We just hit 1 MILLION beta sign ups! ~RB
Like · Comment · 3 hours ago ·

https://www.facebook.com/GuildWars2


Last edited by Lorainne on Fri Feb 24, 2012 11:39 pm; edited 2 times in total
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Post by Seranita Fri Feb 24, 2012 11:37 pm

Still watin for beta aceptance *sniffs* I not get in me thinks *sobs patheticaly*
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Post by Swan Emperor Arenfel Fri Feb 24, 2012 11:53 pm

Arenanet! Shut up and take my money! Going to play a Mesmer when the game launches, I'm wondering what the roleplay community will be like on the game. If it's poor, the gameplay and such will tide me over.
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Post by Lyniath Fri Feb 24, 2012 11:56 pm

We will make sure there is RP Very Happy
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Post by Lorainne/Bridlington Fri Feb 24, 2012 11:57 pm

Yet another Mesmer.
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Post by Lyniath Sat Feb 25, 2012 12:00 am

I'm still set on ranger.
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Post by Velynia Sat Feb 25, 2012 12:07 am

I'm going for Mesmer/Thief. Probably Mesmer first, then make a Thief alt.
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Post by Halya Sat Feb 25, 2012 12:07 am

Human Elementalist, Charr Ranger. These are my first projects. Although, I was tempted by the idea of a Charr Elementalist who still worships the titans and reveres fire.
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Post by Lavian Sat Feb 25, 2012 9:23 am

If I do play, either a ranger/engineer or a guardian.
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Post by Seranita Sat Feb 25, 2012 9:42 am

Norn engi or necromancer most likley
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Post by Morinth Sat Feb 25, 2012 1:06 pm

I just know I want a Charr and an... Asura are they? Those cute little guys.
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Post by Mikasa Sat Feb 25, 2012 1:26 pm

I'll go create a Paladin class. BrB.
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Post by Muzjhath Sat Feb 25, 2012 1:32 pm

That would be a guardian... They have ... auralike things, bubblelike things, and can make magic shields.

True, so can half the classes to some degree. But just sayin'
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Post by Vaell Sat Feb 25, 2012 1:51 pm

The first game I've seen in a long time that every class looks amazingly fun and unique. Fuck you Guild Wars 2 for taking my money already.
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Post by Seranita Sat Feb 25, 2012 2:01 pm

hehe to right!! they do it right!
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Post by Lavian Sat Feb 25, 2012 2:04 pm

How's healing going to work in this game? It struck me when I noticed there wasn't any healing classes.
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Post by Seranita Sat Feb 25, 2012 2:06 pm

i would suspect the necromancer class has a cetain amount of vamperic healing involved possibly akin to the shadow priests in wow
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Post by Lorainne/Bridlington Sat Feb 25, 2012 2:06 pm

Holy Trinity no more! Every class is a support class, now.
Watch some videos, I don't want to give you the wrong information...
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Post by Kristeas Sunbinder Sat Feb 25, 2012 2:25 pm

Monrena wrote:i would suspect the necromancer class has a cetain amount of vamperic healing involved possibly akin to the shadow priests in wow

And water Elementalists got some healing on their aoe's if I remember right.
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Post by Seranita Sat Feb 25, 2012 2:38 pm

Hmm cool
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Post by Muzjhath Sat Feb 25, 2012 2:49 pm

Eira wrote:How's healing going to work in this game? It struck me when I noticed there wasn't any healing classes.
Well, first of all every class has their own Heal. That's mostly personal.
Every class have more than one skill. SOme active, some passive, some with a small AoE factor in it.
Aka, every player will to some degree be quite responsible for their own health.

Then, some classes have extra healing to others a support. Elementalists in Water have some AoE healing skills and their Water "stance" I think have a passive small healing aura. Engineers have Healing Turrets they can place out.
Things of that nature.
The key here is that from what I've understood there is no targetable heals. No class has a skill they put on a friendly player that heal them.

Support in GW2 will be more along the lines of removing conditions and giving out boons. (debuffs/buffs). Than healing. And other things that are more pre-emptive than most MMO healing is.
Same as you won't really tank, since no class will be able to stand and take it all and survive for long. Looking at Guardian that is one of the two heavy armor classes (along with warrior) it's supposedly one of those with the smallest health pool. So yes, it has armor, some skills that normal a "Tank" would have in an MMO. But not the health.
The tankingparts in GW2 I believe the full party will have to help with by regularly shifting focus. There won't be a standard "Aggro" or "Threat" mechanic. Some monsters will attack the target closest to them, some maybe furthest away from them. Etc.
So, Control which is the tank difference is about getting conditions on enemies, and removing the boons they put upon themselves. Along with making sure that they don't hit others.

Also, all classes will be able to take all roles. As I've understood it, if you want to play the game as effective as possible in a dungeon you'll never be/say "Okay, you <name> concentrate on support, you there, <warrior> go and concentrate on controling ... etc" But rather everyone will have to be on their toes and support party members and controlling the environment and enemies as they have to. While damaging.
On this factor. Most support and Control skills either damage the enemy, or does the other one.
For example guardians have skills where they remove conditions on friends and give out boons instead. Or something (It's not exact, but to get the picture).

Might have cleare some up. Might not be 100% correct. But I think it's along these lines that A-net has in mind.
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Post by Vaell Sat Feb 25, 2012 2:55 pm

The idea of it lies in playing on your advantages. So if someone has a shield and an enemy does a fan of fire - you could all roll behind him and he slams it down protecting you from it. The idea is to dodge, dip, duck, dive and dodge

You use the traits of classes to better your position. If you're getting overwhelmed, a Guardian could slam down a wall which is phasable only by your group. You all move behind it, it funnels the enemy to one end - you blast that end with arrows, fireballs etc

Tactics will be more fun and innovative. Less "Do this, do that."
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Post by Seranita Sat Feb 25, 2012 3:14 pm

ohh that does make instancies and "events" sound far more challenging and entertaining that wow currently
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Post by Gustov Sun Feb 26, 2012 6:30 pm

Norn Guardian, Spirit Weapons and Symbols all the way, Main Hand: Mace and Off Hand: Shield & Two-Handed: Hammer.

A 'tank', without the proper word for it, who delivers both offense and support to enemies and allies. A beast in PvP and a killing machine in PvE.

As for RP: Since Norn are known to be the warmonger with honor type of character, my Norn' personal history will resolve around him saving everyone, including suspicious people until proof is presented. A good Norn when happy, a juggernaut when angry. Smile
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