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Guild Wars 2

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Nithel
Norrian/Chezz
Braiden
Rufs
Humphry
Grufftoof
Allonia_Miral
Spyre
Drustai
Shaelyssa
Salketh
Arabella Greene
Ave/Sariella
Teebo
Marrickus Blackwind
Unknown
Gustov
Vaell
Naomi
Lavian
Ixirar
Aluvielle
Halya
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Ledgic
Ron Sexton
Osuun
Eowale
Tollir
John Helsythe Amaltheria
Ralegh
Amaryl
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Seranita
Rmuffn
Baròth / Olian
Odgan / Keag
Lorainne/Bridlington
Feydor
Morinth
Ishap/Virock
Timna
Lyniath
Aldric Essalus Helmfrid
Swan Emperor Arenfel
Muzjhath
Gesh
Flo
Geneviève
Kristeas Sunbinder
Mikasa
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Sullee Swiftspeech
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Post by Eowale Sun Feb 26, 2012 6:44 pm

They removed the entire "Healer, DPS, TANK" in essence. If someone dies, he/she is not using his or her skills well enough or someone else did something wrong.
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Post by Ron Sexton Sun Feb 26, 2012 7:01 pm

Since there's the whole multiclass ability, I suspect PvP will be more or less imbalanced, and if so, hopefully only in the beginning.
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Post by Gustov Sun Feb 26, 2012 10:13 pm

Even if someone does anything wrong, it's not their fault a party or a group perish. Each player can heal themselves, support others and so forth. If you die, then it's your fault and that won't make the rest fail. Even if your in a fight of 1 vs 3, in PvE, you can still turn the advantage and kill all the mobs.

As for the PvP, it won't be imbalanced since, like the previous Guild Wars game, you will go at the same level as the rest of other players and have the same skills as you would have at that level.
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Post by Tollir Mon Feb 27, 2012 9:25 am

Eowale wrote:They removed the entire "Healer, DPS, TANK" in essence. If someone dies, he/she is not using his or her skills well enough or someone else did something wrong.

Along with the whole dodge mechanism, which makes the person invunerable for the duration of the dodge animation, means that anyone who does die is simply being an idiot. I like the whole removal of the stereotypical roles as it means everyone seems that they can have fun, instead of sitting back healing everyone and getting blamed if a wild DPS stands in the nice big AoE that you are not meant to stand in.
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Post by Lyniath Mon Feb 27, 2012 10:56 am

The only real problem with the class system is that it's so different to what came before, so people wont be used to it. And gamers have a habit of hating things that break from the norm, so, expect lots of whining.
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Post by Kristeas Sunbinder Mon Feb 27, 2012 11:26 am

Lyniath wrote:The only real problem with the class system is that it's so different to what came before, so people wont be used to it. And gamers have a habit of hating things that break from the norm, so, expect lots of whining.

Suddenly the guild: Adapt or die.
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Post by Muzjhath Mon Feb 27, 2012 12:53 pm

Lyniath wrote:The only real problem with the class system is that it's so different to what came before, so people wont be used to it. And gamers have a habit of hating things that break from the norm, so, expect lots of whining.
That's humanity in general. With my job entails showing how bad the normal vacuum cleaner actually is (PS. It sucks. It only makes it look clean, it doesn't clean for shit). But a lot of people refuse to believe it because well. That's why they have one.

Still, if people just get in there, and either figure things out or get -constructive- help to better understand it. I think it'll go well.
And well, you can do a full dungeon with the same party member acting like a "designated support" and having a "tank" that's a single player. Just that the people who play with everyone fluid will be by far more effective from what I've seen and understood.
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Post by Lyniath Mon Feb 27, 2012 1:19 pm

It's going to be far faster to get a group together for stuff, thats for sure.
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Post by Muzjhath Mon Feb 27, 2012 1:23 pm

For a random dungeon etc. Yes.

But for highly effective dungeon runs I'd say you want to know the people you're gonna be going with better than in WoW.
If you want to do an explorable mode dungeon you'll want to know that the people you play with have good game.
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Post by Ron Sexton Mon Feb 27, 2012 2:09 pm

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Post by Seranita Mon Feb 27, 2012 2:18 pm

wait wait...


. So for my most beloved Mesmer, I had a scepter in one hand and a pistol in the other. This combination gave me the Illusionary Duelist skill in slot 4, which creates an illusion (clone) of my character that unloads dual pistols on the enemies. Taking that pistol away and adding a one-handed sword gives me an Illusionary Swordsman skill that works similarly.

With each weapon you wield, you start off with just one skill, but using that item more often will eventually open up more and more skills on your bar. You can actually see the percentage of progression toward that next skill evolve as you use that weapon more often. So you can become proficient with a sword

does that mean i can have my necromancer use pistols? o.O
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Post by Muzjhath Mon Feb 27, 2012 2:22 pm

Necromancers can't use pistols. But they can use axes.
http://wiki.guildwars2.com/wiki/Weapon There's a graph/table with all weapons, and what classes that can use them.
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Post by Seranita Mon Feb 27, 2012 2:30 pm

daww im gutted now
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Post by Unknown Mon Feb 27, 2012 5:11 pm

I will be in this game.

Be warned.
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Post by Ron Sexton Mon Feb 27, 2012 5:54 pm

Unknown wrote:I will be in this game.

You and everyone else. Razz
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Post by Lavian Mon Feb 27, 2012 6:46 pm

Unknown wrote:I will be in this game.

Be warned.

So... Easy kill target?
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Post by Seranita Mon Feb 27, 2012 7:20 pm

rofl! tylaen got smacked!
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Post by Unknown Mon Feb 27, 2012 8:08 pm

Eira wrote:
Unknown wrote:I will be in this game.

Be warned.

So... Easy kill target?

Oh, you.

You'll eat that afterwards.
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Post by Lavian Mon Feb 27, 2012 8:16 pm

Unknown wrote:
Eira wrote:
Unknown wrote:I will be in this game.

Be warned.

So... Easy kill target?

Oh, you.

You'll eat that afterwards.

Yeah, this food right now I am eating is delicious Razz.
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Post by Unknown Mon Feb 27, 2012 8:17 pm

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Post by Seranita Tue Feb 28, 2012 12:40 am

ahhh! i knew it!! he hasnt changed a bit! *runs in fear*
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Post by Tollir Tue Feb 28, 2012 8:15 am

Decided to Roll Engineer instead of Necromancer, I suppose being Steam punk seems nicer than running around summoning vast hordes of undeads.

Least I get to say "Building a Sentry here" if I have any option to do so.
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Post by Halya Tue Feb 28, 2012 10:42 am

All I want is for thieves to get a sapper.
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Post by Tollir Tue Feb 28, 2012 10:47 am

Halya wrote:All I want is for thieves to get a sapper.

Now, We can't go making this too unrealistic.
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Post by Kristeas Sunbinder Tue Feb 28, 2012 10:59 am

Manielus wrote:
Halya wrote:All I want is for thieves to get a sapper.

Now, We can't go making this too unrealistic.

This asks for:
Hold that thought while I teleport and go invisible:3
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