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WPvP campaigns

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Elízabéth Moren
Mandui
Ataris
Halya
Lavian
Quin
Garmegin
(Goggy) - Exilius
Zinkle Figgins
Kozgugore Feraleye
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Post by Kozgugore Feraleye Sat Feb 13, 2010 7:04 pm

I know this has been brought to discussion before, and strangely enough, I have only first seen it come to proper realization with the Duskwood event that I've seen elsewhere on these forums. Here's another shot at probing interest and effectiveness though, now that we finally have an RP forums on which these kind of things can be properly discussed on.

For some time now, there's been talks of making more interactive WPvP campaigns and maps to depict them on. Ways to make strategical details more clear and make sure all actions in such campaigns have consequences to be pointed out and taken into consideration.

Matters such as having a certain camp in a particular zone or area from which patrols and war bands and the like can be sent out from, lines of supplies that can be taken into consideration, etc. The kind of matters that would make the next, grand WPvP campaign something to remember.

Of course, such things have been done in the past already in some certain extent, but I believe there's a slight difference in the way we can pull these kind of plans off these days. I can't speak for the Alliance side, but the Horde side as well could use a great reason to be kicked out of the confines of their standard RP environment, and have themselves dislocated to a far more desolate place where RP as well as WPvP can come together for an amazing experience. It would, for example, make it far easier for us to ride out with war bands on specific days and be able to meet one another without much organisation that needs to be done.

A guildie of mine by the name of Garmegin asked me about this matter as of late, and suggested a couple of things about it as well. I suspect he might post sometime after this one to tell his own ideas in his own words. While I await that, though, I hope to see whether or not there's any fellow interest in attempting to make these kind of campaigns reality, and whether there are any other particular thoughts on it.
Kozgugore Feraleye
Kozgugore Feraleye

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Post by Zinkle Figgins Sat Feb 13, 2010 9:17 pm

That's a good idea. Once the Duskwood event ends we should work on a RP-PvP event, perhaps shaped as a real campaign, with objects, bases and stuff.
In my opinion we should work in this way: 1) Where to do it; 2) Who's in; 3) Which are the objectives. Then we could work on details: bases, supply lines, diplomacy etc.
Zinkle Figgins
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Post by (Goggy) - Exilius Sat Feb 13, 2010 10:08 pm

Duskwood, over!? YOU ARE NOT PREPARED!

Damnit, RP abstinence is starting to Kick in, aint been online for a week now, silly broken family computah! All this work to get Duskwood on the activity rails, and when things are finally happening I am hindered to participate. >Sad(((
(Goggy) - Exilius
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Post by Garmegin Sat Feb 13, 2010 10:19 pm

Ah I see we be having a topic about it here now. I'll go ahead and brainstorm everything possible to you folks and we can discuss and build from there if there's interest.

Koz summed up my suggestions to him quite nicely. I'm thinking of something quite alike the current "campaign" at Duskwood but much bigger and more complex. We can lock ourselves in conflict in not one but several zones, matching the different guilds against each other appropriately. I'll number everything I have in mind to make it look more tidy.

1. A strategical map. This is the most important one I think. We can mark down territories and the current states of all the different settlements which in turn would have an effect on strategy and everything. There can be limitations imposed if settlements are in a bad shape - the most simple being simply unable to gather large forces for an attack from there, lowered gear and/or numbers when defending etc.

2. Random RP. This is what everything should thrive on. We can choose specific days and hours in which to encourage everyone to take it to themselves to organise scouting parties, patrols, defenses and warbands that would march out on their own. The goal here is surprise and spontaneous battles of all kinds.

3. Grand Strategy. The random RP is not to mean there'll be nothing planned. We will make planned battles, constantly pitting each other's strategic skills as we take advantage of the strategical map. Massive carnage and epic strategy.

All in all, this is about giving more life to RP. Get people actually active, make them go out in that vast world and RP. And kill each other.

For starters I was thinking we can use lower Eastern Kingdoms - Elwynn, Redridge, The Swamp, Blasted Lands, Duskwood, Westfall, Stranglethorn Vale. There's many RP guilds centered there and everyone could get easy access and a good taste of things.

Thoughts? Suggestions? Do you want to take part, leaders of them massive guilds?

Garmegin

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Post by Quin Sat Feb 13, 2010 10:27 pm

Yep fantastic idea, then again most things involving wpvp are fantastic in my book, love the idea of a world map aswell as actually having goals or reasons to fight for them.

The only thing I'm worried about is that it ends up with one on one rp again with the "big" "commanders" the stuff that has ruined rp-wpvp events before if you ask me it should have as big an impact on everyone.
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Post by Lavian Sat Feb 13, 2010 10:29 pm

Quin wrote:

The only thing I'm worried about is that it ends up with one on one rp again with the "big" "commanders" the stuff that has ruined rp-wpvp events before if you ask me it should have as big an impact on everyone.

Ditto.
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Post by Garmegin Sat Feb 13, 2010 10:31 pm

Not quite sure what you meant on the one on one part? Mind to elaborate so that we can see what workarounds there are about such a problem?

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Post by Zinkle Figgins Sat Feb 13, 2010 10:41 pm

Nice plan, Garmegin. Just a hint: a WPvP campaign would be the perfect occasion to 'revamp' Northrend (see here), so don't focus only on the same, old zones.
Zinkle Figgins
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Post by Garmegin Sat Feb 13, 2010 10:44 pm

I have considered Northrend, yes, but I believe that starting off in a common zone would be much better because:

1. It's less level restrictive.
2. The fact it's more familiar and thus more natural would probably make things easier to get a hang of.
3. There's already lots of RP focused there - that RP will be caught up in the event and it will let -everyone- experience it. That way we can get more supporters and whatnot and can organise an even better campaign somewhere new later on.

Garmegin

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Post by Zinkle Figgins Sat Feb 13, 2010 11:01 pm

Alright. Let's write down some ideas then. I'd suggest a campaign to take back the former Lordaeron and fight off the forsakens. It would be nice because there are a lot of places to be used as 'bases': Stromgarde, Dabyrie's Farmstead and Refuge's Point in the Arathi Higlands; Southshore, Dun Garok, Hillsbrad Fields and Azurelode Mine in Hillsbrad; Ambermill and Pyrewood Village (but not at night, due to the worgen curse) in Silverpine. Not to mention the big amount of lore behind these zones.
Zinkle Figgins
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Title: Warbringer

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Post by Guest Sat Feb 13, 2010 11:02 pm

If such campaigns were made and were like, really active for instance the patrols around the camps it would be beautiful.

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Post by Garmegin Sat Feb 13, 2010 11:04 pm

Koz here mentioned it might be hard to gather other people that far away and I know it can prove to be quite true. I can't linger here on longer for the night I'm afraid so I'll leave everyone to show their support and suggestions now. Before we starting planning anything we should see who's in.

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Post by Halya Sat Feb 13, 2010 11:19 pm

I'd love to see something set around southern Kalimdor. Feralas, Needles, Barrens, Dustwallow maybe.
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Post by Guest Sat Feb 13, 2010 11:56 pm

I myself have been fantasizing something similar to this and would like to share some of my thoughts regarding it. I am not saying that this is how it should be done but perhaps there is something that you may find helpfull.

As mentioned earlier in order to set up rules and keep track on the war campaign we would use strategical map on which Azeroth's contested territories are divided under Horde and Alliance ownership. Now, Azeroth is rather big place and there are not enough people to populate all the regions, hence fighting should always be focused on highlighted zones. Horde and Alliance would compete over the ownership of these zones, one at a time. Each zone has unique objectives and goals, such as escorting caravans, securing resources, scouting, smaller skirmishes over local settlements and infrastructure.

After completing preparations and requirements for decisive battle, one of the factions is given a chance to iniate attack for the ownership of that region. It could be a fight over the Stromgarde or some other important building on that zone. Winning this battle not only shifts the rule of that region under your factions banner, also gives your faction to decide where to take the next. Loosing however, gives the opposing faction right to try and claim this zone by other means, such as attacking your weakened basecamp where your weakened forces had retreated.

To avoid attacking side from doing something so illogical and to attack Plaguelands from Stranglethorn Vale, zones would be linked so that battles would only move to zones surrounding that highlighted one. Also to avoid total zergfests and issues with blueshielding, there are certain "Safe Havens" for both factions such as -Basecamps/Headquarters- inside zones. To offer people place to roleplay or plan their moves, attacking those areas should not be allowed unless on special occasions. Non-contested territories are safe zones mainly because of blueshielding issues and to leave some safe places for lowbies not planning to join this campaign.

Horde and Alliance roleplayers would choose and nominate themselves a warcouncil or something similar who gets to make decisions for their faction, such as which zone to attack and such. To keep things going on smooth, these people would preferably be those who can take lot of pressure and are suited for the task both IC- and OOC-wise. It is plenty of work and responsiblity, for which these people would be rewarded with respectable In Character titles of ones liking.

I have also given thought about certain zones giving ruling faction
certain bonuses similar to a "Get Out Of The Jail Free-Card".

Hopefully this all makes some sense to you all, I know for sure that by at morning I will not regonize this as my handwriting.

Ps: Uncle Loth loves you all.

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Post by Halya Sat Feb 13, 2010 11:59 pm

Lotheran wrote:Horde and Alliance roleplayers would choose and nominate themselves a warcouncil or something similar who gets to make decisions for their faction, such as which zone to attack and such. To keep things going on smooth, these people would preferably be those who can take lot of pressure and are suited for the task both IC- and OOC-wise. It is plenty of work and responsiblity, for which these people would be rewarded with respectable In Character titles of ones liking.

Ps: Uncle Loth loves you all.

This is the only part that fussed me. Should be down to the regional leaders, in my opinion. I don't really see why the Stormwind council would decide when the Night elves push into the Barrens.


The rest has a lot of potential, but runs the risk of being too complicated, sadly.
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Post by Guest Sun Feb 14, 2010 12:07 am

Edit: Double post.


Last edited by Lotheran on Sun Feb 14, 2010 12:09 am; edited 1 time in total

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Post by Guest Sun Feb 14, 2010 12:08 am

This is the only part that fussed me. Should be down to the regional leaders, in my opinion. I don't really see why the Stormwind council would decide when the Night elves push into the Barrens.

Well, I think that this warcampaign would be unrelated to Stormwind's Council and Horde's Covenant so these nominated leaders would only "rule over the particular horde/alliance army" at the region. Also I'd like to add, it is not absolute rule that these players hold over another players but more like that they set directions for people.

The rest has a lot of potential, but runs the risk of being too complicated, sadly.

Heh, I feel the same. I think that the best rule to keep in mind is "Keep it simple, fool!".

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Post by Halya Sun Feb 14, 2010 12:14 am

Lotheran wrote:

Heh, I feel the same. I think that the best rule to keep in mind is "Keep it simple, fool!".

You're making me wanna form new guilds, fella.
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Post by Zinkle Figgins Sun Feb 14, 2010 7:34 am

We should choose a zone and make an attempt to see how it goes.
Zinkle Figgins
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Post by Garmegin Sun Feb 14, 2010 8:14 am

I agree with Loth's suggestions to some extent but it can be further simplified. Rather than making huge attacks to take over the whole zone it can be taken over bit by bit. One faction takes over a town? A circle around it now means it's their territory. They continue like that until their whole zone is their's. Now the opposite faction launching a HUGE attack to take everything is another thing.

I'm not sure about the safe zones. On one side we can't send an assassin to kill a leader of the opposite faction. We can't force death on anyone. The assassin would keep failing and it'd be bad for him/her. So it might be good to designate certain headquarters in the zone that are invulnerable to attack until a large force is attacking the settlement they're in.

The warcouncil, yes yes yes. Exactly like that. With -all- and -every- guild leader in it, perhaps with his most trusted officers as advisors and whatnot.

We shouldn't decide on zones just yet. However...I think it depends largely on IC happenings. We can decide on a single continent. Make a map for it and make the borders as they are in truth. We'll get both warcouncils scheming and they'll start moving armies on it. The battlefield will come naturally with only slight OOC co-ordination to make sure it don't go all fucked up.

But before we do this we actually need those guild leaders. If you're a member of any guild interested in RP-PvP point your leader to this thread!

Garmegin

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Post by Guest Sun Feb 14, 2010 1:29 pm

I just wanted to throw in a small sugestion if your looking for a nice location that is easy to reach for all: Stonard/Swamp of sorrows, Its a neat place for the horde, close to the blasted lands portal and they can make portals there for easy access.
Also close to reach for alliance and various other places to join in and from. Due close location to Booty bay thus ratchet.

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Post by Zinkle Figgins Sun Feb 14, 2010 2:05 pm

The Swamp of Sorrows would be nice for a RP-PvP event (horde guards patrolling, towers to be used as watchposts, a lot of roads and bridges to watch and a swamp where to hide and start guerrilla-like actions), but the problem is: why we should fight for that muddy place? As far as I know there isn't any important objective there.
Zinkle Figgins
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Post by Garmegin Sun Feb 14, 2010 2:08 pm

Access to Outland. Very near to Stormwind. And all that. I was thinking about exactly that place being the most important. Could additionally also use Stranglethorn. Jungle battles ftw. And it's a mostly neutral territory still, I'm sure both factions would like to conquer a bigger part of it.

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Post by Guest Sun Feb 14, 2010 2:09 pm

Maybe to cut of all sources from outland for the Alliance. Or securing their own town from the Alliance since they have started to get more active in the area, and its the only link closer to Kargath, which probably supplies a lot of raw Ore to the horde.

Also would be more interesting for the Trolls to join in aswell.

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Post by Ataris Sun Feb 14, 2010 2:10 pm

From experience I can tell you that SoS is a great place for WPvP. ^^
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