Warlords of Draenor - General Discussion
+66
Coppersocket
Zinkle Figgins
Charlie Blazesong
erwtenpeller
Izzifix
Ruby
Theodoric
Manathon
Gesh
Terenus
Fyffe
Salketh
Elrua
Gor'Thrak Frosthowl
Tantzui
Iriel Silversong
Officer High Morale
Teebo
Sohan
Bakar
Paia/Jenit
Azmariel
Zouyo
Littlepip
Swan Emperor Arenfel
Odgan / Keag
Rmuffn
Kittrina
Rargnasha
Ledgic
Shanyuan
Mozrogg Doomhowl
Maelmoor
siegmund
Grim
Gilran
Hermie
Lini
Beladon
Raelan
Zaraj
Helmut
Drustai
Krogon Devilstep
Allonia_Miral
Sarandus
Siaer
Ave/Sariella
Buren
Antistia
Raenmar
Anivitas
Cid
Lavian
Melnerag
Ralegh
Flo
Grufftoof
Amaryl
Vaell
Ixirar
Skarain
Lexgrad
Thelos
Muzjhath
The Z
70 posters
Page 20 of 40
Page 20 of 40 • 1 ... 11 ... 19, 20, 21 ... 30 ... 40
Re: Warlords of Draenor - General Discussion
[You must be registered and logged in to see this link.]
Teebo- Posts : 127
Join date : 2010-01-28
Character sheet
Name: Teebo Gyroblast
Title:
Re: Warlords of Draenor - General Discussion
Teebo nothing to say about the new female gnome ?
Zinkle Figgins- Posts : 1394
Join date : 2010-01-29
Age : 32
Location : Rome, Italy
Character sheet
Name: Razgash Gronnbane
Title: Warbringer
Re: Warlords of Draenor - General Discussion
Teebo's probably stunned into silence by the model
Zouyo- Posts : 531
Join date : 2011-07-22
Age : 33
Location : Scotland
Character sheet
Name: Grek'thar Earthstorm
Title: Crazy orc
Re: Warlords of Draenor - General Discussion
Ogres look so badass now:
I love the small details, like the Ogre King tapping fingers at the end!
I love the small details, like the Ogre King tapping fingers at the end!
Zinkle Figgins- Posts : 1394
Join date : 2010-01-29
Age : 32
Location : Rome, Italy
Character sheet
Name: Razgash Gronnbane
Title: Warbringer
Re: Warlords of Draenor - General Discussion
Blizzard says we won't be able to use flying mounts until 6.1:
Bashiok wrote:There's a lot of discussion about flying/not-flying and I'd like to try to sum things up and maybe realign the discussion a bit. Some of the other threads are near-cap, some have really gone down tangents, so I'm just picking this one to throw a reply into. Apologies to the other threads.
We intend to disallow flying while leveling from 90 to 100, and have flying become available again in the first major patch for Warlords of Draenor. No flying while leveling has been the case during Burning Crusade, Wrath of the Lich King, and Mists of Pandaria. We allowed flying during Cataclysm because as those zones were mixed-in with the 1-60 world it just would have been really jarring to dismount you as you fly into Hyjal, etc. but we would have disallowed it for Catalcysm zones as well if there was a reasonable solution there.
Flying trivializes combat. A lot of people like to say we're trying to force world PvP, or that we just really want people to look at the pretty trees we made, but those really aren't the reasons that drive this same decision we've made every expansion. Flying allows you to escape or enter combat at-will. There's a reason why flying isn't allowed in dungeons and raids, or battlegrounds and arenas, and that's because it would trivialize the core mechanic of the game in those areas - combat. For much the same reason it trivializes how content is approached in the outdoor world based on the simple fact that you can lift off and set down wherever you like.
So that's the main reason. But sure there are a lot of other problems it can cause for content design such as zones having to get a lot bigger because flying mounts can travel so quickly (and thus making ground travel in them take much longer), it reduces the impact of elevation within zones, it completely removes the ability for us to pace or present content in any structured way, and in general removes our ability to determine how and when players approach a situation, see a vista or location, or charge into/out-of a combat situation. It just greatly reduces any gameplay we want to create by allowing infinite choice in how content is approached to best suit a player's intention to (usually) avoid that content.
I totally sympathize with people's desire to do that, they want to be efficient and have it be their choice, but we have to balance our intent to create a game against creating a sandbox where anything goes. There's a happy medium there somewhere, but flying mounts in most cases just do too much to undermine too many of our core intentions with the game world, the basis of the game: combat, or guiding players through a game experience, and for those reasons we have continually chosen (when we could) to disallow flying mounts in the 'current' outdoor content. In the past that's meant only while leveling, but in our experiences with the Isle of Thunder and Timeless Isle we feel like we can extend that for a bit longer in the new content, and have it be kind of a big deal again once you're able to earn flying in the first big content patch, and in the meantime putting focus on flight paths as well as having some more interesting travel options for players to use.
Last edited by Zinkle Figgins on Thu Nov 14, 2013 9:45 am; edited 1 time in total
Zinkle Figgins- Posts : 1394
Join date : 2010-01-29
Age : 32
Location : Rome, Italy
Character sheet
Name: Razgash Gronnbane
Title: Warbringer
Re: Warlords of Draenor - General Discussion
Kinda glad about this, if I'm being honest. It's a nice little experiment and hey if it flop, atleast it's only until the first patch!
Gesh- Posts : 3252
Join date : 2010-03-19
Re: Warlords of Draenor - General Discussion
Another blue post on the matter:
Bashiok wrote:So a couple things I wanted to bring up in addition to what I posted earlier. The first was that we're of course refining our questing experience, you may have heard a bit about it from BlizzCon, and that expands to max level content as well. In Mists of Pandaria there was quite a bit of outdoor content at max level, but it was almost entirely in the form of dailies. From BlizzCon we shared we're looking to provide something quite a bit more story driven like the 5.1 Operation Shieldwall/Dominance Offensive with some of the exploration lessons we learned from the Timeless Isle, and that extends to the max level experience as well. We want the transition at max level not to be questing and story to a harsh "now you do dailies", but something that's more natural and feels a lot like the leveling experience just at max level for better reward. And so that goes back to all of the reasons I gave before about how flight interrupts some of the core mechanics we think present the best leveling and questing experience, and I thought it'd be good to point out that it'll also play a big role at max level due to our questing refinements.
The second thing is we really like when flying feels like a reward and something you've earned for each new expansion or area. It's such a powerful ability and we look back at BC (at least for epic riding) or Wrath and those were really big keystone achievements for us as players (mainly because they had some pretty huge gold costs on them...). Regardless of the unlock method though it was one of the bigger moments when you unlocked flying, took to the skies, and were able to see the world from an entirely different vantage because for most of us it wasn't easily attainable. Our plan has been to recapture some of that but make it a bit cooler, and while we don't have specifics just yet, it'll be something more involved than just paying gold; something that further emphasizes how powerful flight is. Unlocking it won't just be level 100 on the day 6.1 comes out with some gold, but something you'll be working toward over the course of the initial expansion release, and 6.1 will introduce the final steps to complete it. It's such a enormous power to be able to fly we really want it to be more of a key moment when you unlock it, and something that feels like an accomplishment more than just shelling out some gold like we've had in the past.
Anyway, I felt like those two things were worth spelling out.
Zinkle Figgins- Posts : 1394
Join date : 2010-01-29
Age : 32
Location : Rome, Italy
Character sheet
Name: Razgash Gronnbane
Title: Warbringer
Re: Warlords of Draenor - General Discussion
Sounds reasonable.
Thelos- Posts : 3392
Join date : 2011-07-18
Age : 34
Location : The Netherlands
Character sheet
Name:
Title:
Re: Warlords of Draenor - General Discussion
No flying means a lot more wPvP, especially in the earlier stages.
Guest- Guest
Re: Warlords of Draenor - General Discussion
Not really, we'll be on separate parts of the world. Once we get nearer to 100, perhaps.
Coppersocket- Posts : 2240
Join date : 2010-07-14
Age : 37
Location : Silverlavia Borders
Character sheet
Name: Mineral Coppersocket
Title: Street Sweeper, Jeweler
Re: Warlords of Draenor - General Discussion
And thank the heavens for that. Do we really need another Halfhill? *shudder*
erwtenpeller- Posts : 6481
Join date : 2011-06-03
Age : 38
Location : Netherlands
Character sheet
Name:
Title:
Re: Warlords of Draenor - General Discussion
Considering tons of people actually enjoyed that, I think the awnser might be: "Yes".erwtenpeller wrote:And thank the heavens for that. Do we really need another Halfhill? *shudder*
Thelos- Posts : 3392
Join date : 2011-07-18
Age : 34
Location : The Netherlands
Character sheet
Name:
Title:
Re: Warlords of Draenor - General Discussion
Who is this people you speak of, and why is it enjoying things I don't enjoy??
erwtenpeller- Posts : 6481
Join date : 2011-06-03
Age : 38
Location : Netherlands
Character sheet
Name:
Title:
Re: Warlords of Draenor - General Discussion
L'enfer, c'est les autres.erwtenpeller wrote:Who is this people you speak of, and why is it enjoying things I don't enjoy??
Thelos- Posts : 3392
Join date : 2011-07-18
Age : 34
Location : The Netherlands
Character sheet
Name:
Title:
Re: Warlords of Draenor - General Discussion
Don't you throw your foreign moonspeak at me!
erwtenpeller- Posts : 6481
Join date : 2011-06-03
Age : 38
Location : Netherlands
Character sheet
Name:
Title:
Re: Warlords of Draenor - General Discussion
Don't count on it, he just got sartred
Zinkle Figgins- Posts : 1394
Join date : 2010-01-29
Age : 32
Location : Rome, Italy
Character sheet
Name: Razgash Gronnbane
Title: Warbringer
Re: Warlords of Draenor - General Discussion
Zinkle Figgins wrote:Don't count on it, he just got sartred
Thelos- Posts : 3392
Join date : 2011-07-18
Age : 34
Location : The Netherlands
Character sheet
Name:
Title:
Re: Warlords of Draenor - General Discussion
From my experience at the start people don't really dare start a fight, more focusing to explore, level and so on to the top. PvP starts happening later on usually as Copper said when Max levels are starting to be reached.Cerik Ironforge wrote:No flying means a lot more wPvP, especially in the earlier stages.
siegmund- Posts : 2091
Join date : 2012-04-08
Age : 31
Location : Slovenia, Ljubljana
Re: Warlords of Draenor - General Discussion
Or when there's a small amount of a quest item/mob/resource that both factions need.siegmund wrote:From my experience at the start people don't really dare start a fight, more focusing to explore, level and so on to the top. PvP starts happening later on usually as Copper said when Max levels are starting to be reached.Cerik Ironforge wrote:No flying means a lot more wPvP, especially in the earlier stages.
Paia/Jenit- Posts : 205
Join date : 2012-11-20
Character sheet
Name:
Title:
Re: Warlords of Draenor - General Discussion
I've always had loads of PVP while leveling early in the xpac
It's all about creating it yourself!
It's all about creating it yourself!
Ixirar- Posts : 2632
Join date : 2010-02-27
Age : 31
Location : Denmark
Re: Warlords of Draenor - General Discussion
Well unlike other expansions, we won't be starting in the same zone anymore, not even close. So unless people deliberately go out of their way to find PVP, they won't encounter any.
TBC: Hellfire Peninsula
Wrath: Borean Tundra or Howling Fjord, both could be chosen by both factions
Cata: Hyjal and Vash'jir, both could be chosen by both factions
MoP: Jade Forest
WoD: Frostfire Ridge for Horde, Shadowmoon Valley for Alliance.
Which are on different sides of the world.
TBC: Hellfire Peninsula
Wrath: Borean Tundra or Howling Fjord, both could be chosen by both factions
Cata: Hyjal and Vash'jir, both could be chosen by both factions
MoP: Jade Forest
WoD: Frostfire Ridge for Horde, Shadowmoon Valley for Alliance.
Which are on different sides of the world.
Coppersocket- Posts : 2240
Join date : 2010-07-14
Age : 37
Location : Silverlavia Borders
Character sheet
Name: Mineral Coppersocket
Title: Street Sweeper, Jeweler
Re: Warlords of Draenor - General Discussion
Starting zones might be phased as well, just think of how the Horde will turn an enemy ogre fortress into his main city in Frostfire Ridge. I sincerely hope we'll see some action in contested areas however.
Zinkle Figgins- Posts : 1394
Join date : 2010-01-29
Age : 32
Location : Rome, Italy
Character sheet
Name: Razgash Gronnbane
Title: Warbringer
Re: Warlords of Draenor - General Discussion
I'm always torn on issues like this, sometimes whilst leveling I just wanna keep my head down and plough through to cap, other times I like having it as an option and in small amounts.
It's a funny one.
It's a funny one.
Gesh- Posts : 3252
Join date : 2010-03-19
Re: Warlords of Draenor - General Discussion
A very interesting interview: ([You must be registered and logged in to see this link.]):
And is there any PvP potential between garrisons?
You know we were talking about that the other day, wouldn't it be fun to have my followers go up against your followers, do a little battling etc. It is something we're talking about, we don't have any plans to implement something like that yet, but it's something we're talking about in the office and something we are trying to work out the right way to do it and so on.
It'd be like Warcraft in Warcraft!
Exactly! It'd be great, what could possibly be more Warcraft than that?!
Zinkle Figgins- Posts : 1394
Join date : 2010-01-29
Age : 32
Location : Rome, Italy
Character sheet
Name: Razgash Gronnbane
Title: Warbringer
Page 20 of 40 • 1 ... 11 ... 19, 20, 21 ... 30 ... 40
Similar topics
» Warlords of Draenor - General Discussion
» Warlords of Draenor - General Discussion
» Warlords raiding!
» Warlords of Draenor and you
» Garrisons-Warlords of Draenor
» Warlords of Draenor - General Discussion
» Warlords raiding!
» Warlords of Draenor and you
» Garrisons-Warlords of Draenor
Page 20 of 40
Permissions in this forum:
You cannot reply to topics in this forum