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Warlords of Draenor - General Discussion

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Post by Teebo Wed Nov 13, 2013 10:30 pm

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Post by Zinkle Figgins Wed Nov 13, 2013 10:40 pm

Teebo nothing to say about the new female gnome Very Happy ?
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Post by Zouyo Wed Nov 13, 2013 10:43 pm

Teebo's probably stunned into silence by the model Razz
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Post by Zinkle Figgins Thu Nov 14, 2013 1:20 am

Ogres look so badass now:



I love the small details, like the Ogre King tapping fingers at the end!
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Post by Guest Thu Nov 14, 2013 2:15 am

The music/theme very much reminds me of:


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Post by Zinkle Figgins Thu Nov 14, 2013 7:36 am

Blizzard says we won't be able to use flying mounts until 6.1:

Bashiok wrote:There's a lot of discussion about flying/not-flying and I'd like to try to sum things up and maybe realign the discussion a bit. Some of the other threads are near-cap, some have really gone down tangents, so I'm just picking this one to throw a reply into. Apologies to the other threads.

We intend to disallow flying while leveling from 90 to 100, and have flying become available again in the first major patch for Warlords of Draenor. No flying while leveling has been the case during Burning Crusade, Wrath of the Lich King, and Mists of Pandaria. We allowed flying during Cataclysm because as those zones were mixed-in with the 1-60 world it just would have been really jarring to dismount you as you fly into Hyjal, etc. but we would have disallowed it for Catalcysm zones as well if there was a reasonable solution there.

Flying trivializes combat. A lot of people like to say we're trying to force world PvP, or that we just really want people to look at the pretty trees we made, but those really aren't the reasons that drive this same decision we've made every expansion. Flying allows you to escape or enter combat at-will. There's a reason why flying isn't allowed in dungeons and raids, or battlegrounds and arenas, and that's because it would trivialize the core mechanic of the game in those areas - combat. For much the same reason it trivializes how content is approached in the outdoor world based on the simple fact that you can lift off and set down wherever you like.

So that's the main reason. But sure there are a lot of other problems it can cause for content design such as zones having to get a lot bigger because flying mounts can travel so quickly (and thus making ground travel in them take much longer), it reduces the impact of elevation within zones, it completely removes the ability for us to pace or present content in any structured way, and in general removes our ability to determine how and when players approach a situation, see a vista or location, or charge into/out-of a combat situation. It just greatly reduces any gameplay we want to create by allowing infinite choice in how content is approached to best suit a player's intention to (usually) avoid that content.

I totally sympathize with people's desire to do that, they want to be efficient and have it be their choice, but we have to balance our intent to create a game against creating a sandbox where anything goes. There's a happy medium there somewhere, but flying mounts in most cases just do too much to undermine too many of our core intentions with the game world, the basis of the game: combat, or guiding players through a game experience, and for those reasons we have continually chosen (when we could) to disallow flying mounts in the 'current' outdoor content. In the past that's meant only while leveling, but in our experiences with the Isle of Thunder and Timeless Isle we feel like we can extend that for a bit longer in the new content, and have it be kind of a big deal again once you're able to earn flying in the first big content patch, and in the meantime putting focus on flight paths as well as having some more interesting travel options for players to use.


Last edited by Zinkle Figgins on Thu Nov 14, 2013 9:45 am; edited 1 time in total
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Post by Gesh Thu Nov 14, 2013 8:09 am

Kinda glad about this, if I'm being honest. It's a nice little experiment and hey if it flop, atleast it's only until the first patch!
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Post by Zinkle Figgins Thu Nov 14, 2013 9:46 am

Another blue post on the matter:

Bashiok wrote:So a couple things I wanted to bring up in addition to what I posted earlier. The first was that we're of course refining our questing experience, you may have heard a bit about it from BlizzCon, and that expands to max level content as well. In Mists of Pandaria there was quite a bit of outdoor content at max level, but it was almost entirely in the form of dailies. From BlizzCon we shared we're looking to provide something quite a bit more story driven like the 5.1 Operation Shieldwall/Dominance Offensive with some of the exploration lessons we learned from the Timeless Isle, and that extends to the max level experience as well. We want the transition at max level not to be questing and story to a harsh "now you do dailies", but something that's more natural and feels a lot like the leveling experience just at max level for better reward. And so that goes back to all of the reasons I gave before about how flight interrupts some of the core mechanics we think present the best leveling and questing experience, and I thought it'd be good to point out that it'll also play a big role at max level due to our questing refinements.

The second thing is we really like when flying feels like a reward and something you've earned for each new expansion or area. It's such a powerful ability and we look back at BC (at least for epic riding) or Wrath and those were really big keystone achievements for us as players (mainly because they had some pretty huge gold costs on them...). Regardless of the unlock method though it was one of the bigger moments when you unlocked flying, took to the skies, and were able to see the world from an entirely different vantage because for most of us it wasn't easily attainable. Our plan has been to recapture some of that but make it a bit cooler, and while we don't have specifics just yet, it'll be something more involved than just paying gold; something that further emphasizes how powerful flight is. Unlocking it won't just be level 100 on the day 6.1 comes out with some gold, but something you'll be working toward over the course of the initial expansion release, and 6.1 will introduce the final steps to complete it. It's such a enormous power to be able to fly we really want it to be more of a key moment when you unlock it, and something that feels like an accomplishment more than just shelling out some gold like we've had in the past.

Anyway, I felt like those two things were worth spelling out.
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Post by Thelos Thu Nov 14, 2013 10:01 am

Sounds reasonable.
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Post by Guest Thu Nov 14, 2013 10:22 am

No flying means a lot more wPvP, especially in the earlier stages.

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Post by Coppersocket Thu Nov 14, 2013 10:23 am

Not really, we'll be on separate parts of the world. Once we get nearer to 100, perhaps.
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Post by erwtenpeller Thu Nov 14, 2013 10:37 am

And thank the heavens for that. Do we really need another Halfhill? *shudder*
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Post by Thelos Thu Nov 14, 2013 10:46 am

erwtenpeller wrote:And thank the heavens for that. Do we really need another Halfhill? *shudder*
Considering tons of people actually enjoyed that, I think the awnser might be: "Yes".
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Post by erwtenpeller Thu Nov 14, 2013 10:48 am

Who is this people you speak of, and why is it enjoying things I don't enjoy??
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Post by Thelos Thu Nov 14, 2013 10:56 am

erwtenpeller wrote:Who is this people you speak of, and why is it enjoying things I don't enjoy??
L'enfer, c'est les autres.
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Post by erwtenpeller Thu Nov 14, 2013 10:57 am

Don't you throw your foreign moonspeak at me!
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Post by Zinkle Figgins Thu Nov 14, 2013 11:06 am

Don't count on it, he just got sartred
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Post by Thelos Thu Nov 14, 2013 11:09 am

Zinkle Figgins wrote:Don't count on it, he just got sartred
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Post by siegmund Thu Nov 14, 2013 12:51 pm

Cerik Ironforge wrote:No flying means a lot more wPvP, especially in the earlier stages.
From my experience at the start people don't really dare start a fight, more focusing to explore, level and so on to the top. PvP starts happening later on usually as Copper said when Max levels are starting to be reached.
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Post by Paia/Jenit Thu Nov 14, 2013 12:55 pm

siegmund wrote:
Cerik Ironforge wrote:No flying means a lot more wPvP, especially in the earlier stages.
From my experience at the start people don't really dare start a fight, more focusing to explore, level and so on to the top. PvP starts happening later on usually as Copper said when Max levels are starting to be reached.
Or when there's a small amount of a quest item/mob/resource that both factions need.
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Post by Ixirar Thu Nov 14, 2013 2:12 pm

I've always had loads of PVP while leveling early in the xpac Neutral

It's all about creating it yourself!
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Post by Coppersocket Thu Nov 14, 2013 2:21 pm

Well unlike other expansions, we won't be starting in the same zone anymore, not even close. So unless people deliberately go out of their way to find PVP, they won't encounter any.

TBC: Hellfire Peninsula
Wrath: Borean Tundra or Howling Fjord, both could be chosen by both factions
Cata: Hyjal and Vash'jir, both could be chosen by both factions
MoP: Jade Forest
WoD: Frostfire Ridge for Horde, Shadowmoon Valley for Alliance.
Which are on different sides of the world.
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Post by Zinkle Figgins Thu Nov 14, 2013 2:29 pm

Starting zones might be phased as well, just think of how the Horde will turn an enemy ogre fortress into his main city in Frostfire Ridge. I sincerely hope we'll see some action in contested areas however.
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Post by Gesh Thu Nov 14, 2013 3:32 pm

I'm always torn on issues like this, sometimes whilst leveling I just wanna keep my head down and plough through to cap, other times I like having it as an option and in small amounts.

It's a funny one.
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Post by Zinkle Figgins Thu Nov 14, 2013 5:31 pm

A very interesting interview: ([You must be registered and logged in to see this link.]):
And is there any PvP potential between garrisons?
You know we were talking about that the other day, wouldn't it be fun to have my followers go up against your followers, do a little battling etc. It is something we're talking about, we don't have any plans to implement something like that yet, but it's something we're talking about in the office and something we are trying to work out the right way to do it and so on.

It'd be like Warcraft in Warcraft!
Exactly! It'd be great, what could possibly be more Warcraft than that?!
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