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[A+H] Lionheart

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Celeste/Ainathiela
Raene
Sanara
Valestrion
Cid
Helmut
Thelos
Raelan
Feral / Blackfall
Rashka
Manathon
Iriel Silversong
Feeniks
Odgan / Keag
misterxninja
Melnerag
Ralegh
Axio
Sorayah
Gor'Thrak Frosthowl
Ara
Maelmoor
Seranita
erwtenpeller
Grim
Allonia_Miral
Krogon Devilstep
Drustai
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Post by Celeste/Ainathiela Fri Jul 26, 2013 9:49 pm

Sorayah wrote:
Axio wrote:
Sorayah wrote:After some negotiations with their leader Alexia Thorne

...

What
Celeste used a fake name in the negotiations Sad 

Oopsy <3
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Post by erwtenpeller Fri Jul 26, 2013 11:15 pm

The Wild Tempest Tidecaller Karkoom has called upon the elements of the earth and water below to create a well to provide a steady supply of fresh water for the forward command post.

Forward Command now has a well for fresh water. The well is located directly under the central watch tower. For now it is a crude hole in the earth, with water down below. Masonry and a pulley system with buckets have yet to be made.
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Post by Sorayah Sat Jul 27, 2013 6:01 pm

erwtenpeller wrote:The Wild Tempest Tidecaller Karkoom has called upon the elements of the earth and water below to create a well to provide a steady supply of fresh water for the forward command post.

Forward Command now has a well for fresh water. The well is located directly under the central watch tower. For now it is a crude hole in the earth, with water down below. Masonry and a pulley system with buckets have yet to be made.
On top of that, there are now arcane anti-corruption wards set around the well to hopefully keep the water clean from magical corruption and interference.
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Post by Drustai Sat Jul 27, 2013 6:43 pm

(Friday, July 26th)
Forward Command now has a well for fresh water. The well is located directly under the central watch tower. For now it is a crude hole in the earth, with water down below. Masonry and a pulley system with buckets have yet to be made. Arcane sentry wards have also been placed around the central tower to protect it from enemy attack, and additionally around the well in order to keep the water pure.

The Alliance units conducted training in the form of war games, with the hope of ensuring that the next battle does not go as sour as the last one.

Lastly, Disciple scouts discovered the lost convoy. It is believed to have been hit by Horde soldiers, and its supplies of ore and gas, as well as its wheels, were stolen. There is also concern that some of the convoy's staff may have been captured. If so, efforts must be taken to locate and rescue them.

The above has been added in addition to the morning updates on the book.
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Post by Sorayah Mon Jul 29, 2013 4:23 pm

Drustai wrote:
Sorayah wrote:<The following letter arrives to Alliance Military Command in the Northern Barrens, presumably ending up in Areyah's mailbox.>

Spoiler:

Spoiler:

Some days later, a followup mail emerges, this one directly addressed to Areyah.

Minister, Rear Admiral and Chairlady Conover,

I have received your mail in response to my inquiry about Alexia Thorne's breach of contract, and, having reviewed my available options, it appears the only choice of action I have left to take is to indeed seek this miss Thorne out and bring her and her compatriots to goblin justice. One does hope she is still close by, in which case she no doubt will soon be in our custody. The Mudsprocket Debt Collectors' Bureau shall put its finest to the task at once.

And I must ask, if miss Thorne is wanted by the Alliance, might there be a potential bounty for the return of her and her compatriots to Stormwind once our justice has been served?

With the best of regards,
Chairman Zipnegg Bulletspring
Mudsprocket Committee of Infrastructure and Safety
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Post by Celeste/Ainathiela Tue Jul 30, 2013 12:43 am

Recruit Siaer Stormcloud of the 157th Company - Wild Tempest was assigned this evening 30/07 to place Druidic Wards all around the encampment of the Forward Command by order of Sergeant Celeste Vanimedle.

Wards are in effect a barrier to prevent all use of Fel energies and magics used within the encampement due to recent Warlock interference, the warding shield extends over the camp including tents, and the infirmary acting as in an invisible veil.
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Post by Melnerag Tue Jul 30, 2013 8:40 am


to: Sergeant Celeste Vanimedle

Ma'am,

In accordance to your earlier order given at Honor's Stand and not countermanded afterwards I have been placing Illusion Disrupting wards at each camp, including Forward Command. While Honor's Stand had to be warded from two sides, Forward Command needs to be encircled and I cannot maintain such a number of wards without the use of Fel magic. During the morning maintenance I have discovered that additional protection has been placed by our men that prevents me from fully using my magic.

I cannot continue the work on my Illusion Disruptors unless the restrictions on Fel are lifted or I am given assistants. The wards will become inoperable unless maintained before midnight the 30th.

Private Ghanimah
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Post by misterxninja Tue Jul 30, 2013 2:08 pm

Those looking to investigate the convoy attack, get in touch with me or Grim.

DoL, you guys should write up something for your initiate event, as I don't know what happened.

((I'm not a DoL official or nothing, but since no one has yet replied to this and I was one of the Initiates at the event.))

Thursday 25th of July (Unofficially agreed upon)
Some Disciples of Light Initiates, still lacking their right to wear the Disciples guild tabard, would've been spotted with High Chaplain Beladon and Chaplain General Valestrion leaving the Infirmary where the disciples are often most present. They would of been seen on the outskirts of the camp to the North of the Infirmary and North-West of the middle of the camp. Any passers by in the early evening would've seen three initiates completing a written test under supervision of Beladon and Valestrion.

In the later evening they would of stumbled upon a full meeting in the same place of all of the Disciples of the Light at the camp, as well as a rank progression ceremony whereby, Brother Ricmond, Sister Anne and Brother Caillen advanced in rank and took a new set of vowels all other members were also requested to take.

Brother Ricmond, progressed onto the path of an Adept Scout. Sister Anne progressed onto the path of an Adept Field Medic. Brother Caillen progressed onto the path of a Squire. During the ceremony they were awarded their silk embroidered cloth tabards and ceased to be initiates having proven themselves to their order in their deeds and also the intellect required to represent their order.

Later in the evening a mixture of Disciple and Blazing Shield officers could be seen in the middle of the infirmary engaging in a game of poker, some serious coin passed hands and left some momentarily bitterness about the camp. Chaplain Wulfgnar could be seen by onlookers slamming his fist on the table in frustration, clearly the poker went badly for him.


Last edited by misterxninja on Wed Jul 31, 2013 9:14 am; edited 1 time in total
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Post by Drustai Tue Jul 30, 2013 11:20 pm

Apologies for not being around today, didn't have net access.

I'll write up a summary of the last 3 days soon.

And thanks for the above people for writing stuff!
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Post by misterxninja Wed Jul 31, 2013 10:03 am

South Barrens, Forward Command
Peasant Workman: Those wisps are not producing enough lumber for the repairs and rebuilding of Forward Command and the siege equipment... How in the bloody Light will we be ready to lay a siege!?

Lieutenant: Look that is all the resources we have, you will just have to make do. I'm sorry, this is war tough times for everyone...

Peasant Workman: Look, there is a jungle just over there *The burley sweating workman raises his strained tired arm in the direction of the "overgrowth"*. All the raptors got gutted last night, me and my boys can head over and chop some lumber quicker than those bloody wisps can extract it.

Lieutenant: I don't make the rules, thats just what we were told was meant to happen, let the wisps do what they do and make do.

Peasant Workman: Why the fel, is that even a bloody rule - That be stupid that be.

Lieutenant: Look... *low* between me and you I have no idea why its a bloody rule... Well actually I do, something to do with those bloody Kaldorei always interfering with their nature malarky. Star children... *he snorts*.

Peasant Workman: Night Elf creeps, always making life difficult snobby little...

*The Lieutenant raises his hand to quiet the Peasant Workman mid-sentence*

Lieutenant: *low* If you decided to sneak off in the middle of night to chop some of those trees down... Let's just say the guards cannot be blamed and therefore, if you decided to do that the Kaldorei will be none the wiser, either... Catch my drift?

*loud for others to hear nearby* We would not want to upset the Kaldorei and disturb the "balance", they are our esteemed allies. *He smirks with sarcasm, only the Peasant Workman can make out, he then follows this up with a cheeky private wink*

Peasant Workman: *Looks red-faced with anger regarding the situation. However, he manages to crack a brief little smirk in response to the Lieutenants private words* Off I go, then!

Racist utterances toward the Kaldorei (Night Elfs) in the periphery corners of the camp begin to occur. Soon as some of the Dwarves get wind of the Humans complaints about the Kaldorei customs and "useless wisps", they join in and spark the situation up with much more emotive racist slurs.

Some Kaldorei around the camp begin to get evil glares and get treated abruptly and harshly by some of the lower echelons in the camp, including the peasant work force and a lot of the privates in the army.
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Post by Drustai Wed Jul 31, 2013 5:30 pm

Senior officers at the camp deny any rumors of an "only wisps rule", commenting that local forces are permitted to conduct logging operations on a limited basis. They cite that the main reason there is only little Overgrowth logging going on in is due to natural threats and the danger that corrupt wood could cause to the camp's equipment.

The officers will attempt to squash any signs of discrimination against elves that they see, though it is said that high commanders like Admiral Conover and Marshal Steelfist have also made disparaging remarks about the elves on multiple occasions.
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Post by Drustai Wed Jul 31, 2013 6:09 pm

(Saturday-Tuesday, July 27th-30th)
The camp has spent the last several days repelling multiple kor'kron assaults and preparing for the coming battle for Fort Triumph. Most prominent has been the continued placement of wards. One such recent ward to have been put in effect was a barrier to prevent all use of Fel energies and magics used within the encampment due to recent Warlock interference. The warding shield extends over the camp including tents and the infirmary, acting as in an invisible veil.

On Saturday, Wild Tempest conducted a promotion ceremony, seeing several members appointed higher grades. Later that night, Commander Thilliath and the Blazing Shields offered blacksmithing services for the camp, repairing arms and armor.

On Monday, the beginning phase of the attack on Fort Triumph was put into motion. Gyrocopter bombers with gryphon escorts flew off from Northwatch Hold to Fort Triumph, where they dropped bombs on kor'kron defensive emplacements. Though initial plans were to hit Triumph, Desolation Hold, and Bael Modan, Horde air resistance downed multiple fliers and necessitated calling off the attacks on the other two locations. The attack however was a success, however, and most Horde artillery has been destroyed. Since this event, dwarven steamtanks have begun bombarding the fort from afar as they are now mostly safe from enemy artillery.

Throughout the weekend there has been several contacts with the rogue Horde group, the Blood Wolves. They attacked an Alliance convoy in the Overgrowth and captured two prisoners. Scouts from the Disciples of Light managed to locate the destroyed caravan and relay this information back to High Command. Later, the Blood Wolves sent a diplomat to discuss trading the prisoners for the orc the Alliance captured at Northwatch two weeks earlier. Though the negotiations were somewhat hostile, a mutual exchange was arranged for the coming days.

Since then, however, the Blood Wolves have managed to take several more Alliance troops prisoner. After the air raid on Fort Triumph, several pilots crashed in Dustwallow Marsh. A search-and-rescue team composed of members of Wild Tempest, 1st Regiment, and Blazing Shields made initial contact with the Blood Wolves while trying to find the downed pilots, but discovered that they had been captured by the Blood Wolves, who have demanded a ransom for their return.

On Tuesday, the Freelancers lead an excursion into the Overgrowth, where they encountered kor'kron-altered raptors.

Additionally, there has been reports that anti-night-elf discrimination has been increasing amongst the lower ranks.

That's all I can remember. If anyone else has anything please let me know, as I can't recall everything that happened over the last few days.

Freelancers, Siegmund told me you guys would write up something longer for the Tuesday event, so I'll update it with more info once you do.
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Post by siegmund Wed Jul 31, 2013 9:03 pm

On Tuesday, the Freelancers lead an excursion into the Overgrowth, where they encountered kor'kron-altered raptors.

Freelancers, Siegmund told me you guys would write up something longer for the Tuesday event, so I'll update it with more info once you do.

Best for now edit out the Freelancers led, since it was more of a random thing, no leading out. And i will but was a busy day so i didn't have any time. I'll write it up tomorrow for sure.
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Post by Drustai Wed Jul 31, 2013 11:10 pm

(Wednesday, July 31st)
The Alliance took the fight to Fort Triumph, beginning the day with a concentrated artillery barrage from dwarven steamtanks before sending in troops to secure the fort. Though the kor'kron managed to repel one wave, the Alliance were successful in routing them and have reclaimed Triumph.

The Alliance has therefore relocated to Fort Triumph, though this is only temporary. A force will soon be sent to take Bael Modan from the few kor'kron left defending it, before the Alliance moves north again, to Northwatch Hold. From there, the bulk of the army will be rotated back to Stormwind for some rest and recuperation before the Siege of Orgrimmar, though some will remain behind to assist with the harassment of kor'kron operations in Northern Barrens.

Map Updates:
- Alliance claims Fort Triumph.
- Dwarven steamtanks and gryphons follow the main army to Triumph. Wild Tempest planes remain in Northwatch Hold for maintenance after the air raid.
- Rebellion forces under Thunderbluff claim Desolation Hold, begin efforts to secure Frazzlecraz Motherload.

[You must be registered and logged in to see this image.]


I'd like to thank everyone that participated in the battle tonight, and I apologize for the mess that occurred.
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Post by Allonia_Miral Wed Jul 31, 2013 11:25 pm

Well you can't help it when OOC'ers interfere, there is always a risk of that happening.
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Post by siegmund Thu Aug 01, 2013 8:02 am

On Tuesday, the Freelancers lead an excursion into the Overgrowth, where they encountered kor'kron-altered raptors.

(Tuesday, July 30th)

As Alliance forces were still preparing for the battle to come Kor'kron-altered raptors went on to engage those stationed at Forward Command. Some Alliance went to meet the main charge head on at the edge of The Overgrowth. Some of these raptors were even equiped with bombs and acted as sappers seriously injuring a large number of people. The last trick up the Kro'kron sleeve was a even more mutated raptor monstrosity which even when defeated detonated due to the unstable magic used on it. Thankfully to the bravery of soldiers and the determination of medics, surgeons, magical healers and alike back at Forward command the threat was averted. The stench of dark magic and raptor insides still lingers in the overgrowth. Yet the area of origin the Kor'kron-altered raptors is still unknown
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Post by Drustai Fri Aug 02, 2013 7:28 pm

Due to net problems, I won't be able to be online today.

Just an FYI.
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Post by Drustai Sat Aug 03, 2013 6:30 pm

(Thursday, August 1st)
Jean-Pierre d'Armagnac and the Disciples of Light host a basic first aid tutoring session to provide the soldiers with training on the basics of tending to the wounds of their fellow men. Another raid by kor'kron hits Triumph shortly after, but is repelled.

During the raid, Admiral Conover, Monrena Scaletail, and Damien Kraldar ride out to meet with the Blood Wolves to conduct a prisoner exchange. They deliver the orc, Gruunak, back to them in exchange for two soldiers that had been captured from the missing convoy. In addition, ransoms were paid for the three captured Wild Tempest pilots--Tachal, Zibble, and Nimble.

(Friday, August 2nd)
Word is reaching Fort Triumph that the kor'kron forces at Bael Modan have abandoned the fortress. While many have fled into Dustwallow to wait out the war, some moving to Mudsprocket and others seeking to join the Blood Wolves, a few have surrendered to the Alliance. The fortress now stands empty, though the kor'kron may have left some things behind...

Due to being rather busy RL atm, and because the area is phased, I've chosen not to arrange any large scale event for Bael Modan. However, this is an invitation to any individual event organizers and guild leaders to host their own events to search through and secure the site. Feel free to run into leftover kor'kron fanatics, find remnants of weapons and supplies (both mundane and experimental), or discover traps left behind (perhaps the kor'kron have left a bomb behind, for example).

No need to talk to me about it. If you want to host an event there for your guild/other players, feel free to devise whatever situation you wish.


Map Updates:
Spoiler:
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Post by Ralegh Sun Aug 04, 2013 9:13 pm

Saturday, august 3rd.
A group of three regiment soldiers with a member of the blazing shields went to inspect Bael modan.
After encountering several traps left behind, and a unaturally large orc.
The soldiers retreated back to camp due to injuries substained, large parts of the dwarven fortress still remaining unchecked.
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Post by Odgan / Keag Tue Aug 06, 2013 12:23 pm

The poster below can be seen attached to several places on the Stormbringer, and at the current camp.

D.A.M.N.I.T.


The "157th" Dashing Association of Marvelous, Noteworthy and Ingenious Tinkers is a newly opened tinker shop for soldiers, by soldiers!
Are you in need of your own personal mechanized toothbrush, or a mobile storage that's able to mix and cool your alcoholic beverages, or even a ear mounted death ray? We've created it all, and way, way more. Can't find what you're looking for among our wide assortment of inventions and don't have the knowledge to create it yourself?
No problem! Customers can request their own ideas to be turned into actual working, 100% safe devices by our experienced and multi talented tinkers.

Interested? Give a poke to either Lance-Corporal Cuddlefork, Private Surestrike, Corporal Xildon or myself



Signed,
Cpl. Hugir Strongbrew
157th "Wild Tempest" Regiment

OOC: Greetings! As some of you might have seen on DefiasRP.com already, this is a little initiative thought up by the Wild Tempest officer team to inspire more creativity within our own guild and outside of it as well.
Basicly the poster above hopefully explains what DAMNIT is and does already, if not, here's a lil' explanation:
It's a tinker shop! Simple as that. Created by several tinkers within WT, people can buy their inventions and can ask them to turn their own ideas into actually working inventions for a certain prize of course. Hopefully resulting in fun and creative RP both in and outside WT.

Still any questions? just give me a PM or poke me in-game on Hugir.


Last edited by Odgan / Hugir on Tue Aug 13, 2013 3:56 pm; edited 1 time in total
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Post by erwtenpeller Tue Aug 06, 2013 12:29 pm

Awesome initiative.
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Post by Feeniks Tue Aug 06, 2013 12:44 pm

Fab \o/ Keep this going after the campaign too. My gnome would love this.
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Post by Seranita Tue Aug 06, 2013 1:21 pm

Ohh monny will definatly stop off tonight..
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Post by Iriel Silversong Tue Aug 06, 2013 2:38 pm

(I guess Iriel is lost or so while scouting.... The damn summer job isgiving me extra hours. XD)
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Post by Manathon Thu Aug 08, 2013 1:14 am

Northwatch Hold's infirmary tower has been surrounded with the Sixth Asardimian Warding against Darkness overnight. This glowy purple runic ward of draenic origin does not only look pretty, it should also protect everything within it against dark magics of many kinds!
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