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Is your character open to death?

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Post by Finnabhair Fri Jan 18, 2013 11:53 pm

Nooo. Sad

As it is right now, I'm only RPing one character and focusing on her development. I can't be arsed to even think about recreating one if she gets herself offed all of a sudden.

So basically, I'm too lazy to let this current character die...for now.
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Post by Solanum Sat Jan 19, 2013 2:36 am

My feelings on this subject are twofold.

Solanum has developed as a character over the years.
There were times when I doubted the concept behind him, especially when the roleplay took me outside my comfort zone too much.
But it has been a magnificent journey, and I've become attached to the character to the point I am not willing to sacrifice it all to someone seeking only to glorify their character at another characters expense.

However, sometimes a story can go deep.
On two occasions I've had my main, and only character die in a game.
Merely remembering those stories brings a great deal of emotions with them, and both times I ended up leaving the server upon which I played for over a year. I regret neither of these deaths, despite having played those characters over two years, every good story needs a good ending.

Solanum might one day find such an ending, and it is not entirely unlikely that upon that day I will quit WoW for good.
Until that day comes though, I too rely upon a Soulstone, like the one my character granted Emrys.

However, I am strong in the opinion that death should not be taken lightly, it takes a toll. If my IC actions cause a person to be so terrified or angry that there is no excuse that they would not take every action possible to end my existence because they cannot find another option, removing that last option would be likely to ruin the roleplay and the story.
In this case, if I am the aggressor my demise should halt me from further actions.
If there are other reasons why this person wants me dead IC, my demise if successfully accomplished should accomplish this persons goals.
(Assuming RP lead to this, instead of OOC reasons such as someone trying to glorify their own character rather then to enjoy the story.)
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Post by Feral / Blackfall Sat Jan 19, 2013 3:22 am

Depends on the character, for me. For any alt, I'll probably accept char death at almost any time. For my DK, if it makes sense and I'm not being meta'd etc, fine too, although I'd obviously PREFER not to lose him (but I do expect to).

Feral is my main, the only thing I RP on the majority of the time. For him I very likely wouldn't accept a random death via, for example, bomb-in-room, mugging, sniper shot, unless I knew it was there and accepted it (stepped deliberately in front of a sniper once but they kindly aimed for a non-fatal injury). Severe wound, fine, but not death.

However, in cases where I know I'm pushing my luck and would really, truly be risking death with little or no way out, I'll accept it, assuming there's no OOC trap involved (yes, people have tried to OOCly trap my char into char death by offering something friendly OOC that turns out to be an IC trap).

I've /whispered to alert a victorious opponent that I'm accepting char death on 3 occasions, and it didn't end up actually killing my char off, thankfully. Each time I was sitting with the blade in front of me, fully expecting char death, but for various reasons, the deaths never came (yay!).
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Post by Brigs Morgan Sat Jan 19, 2013 8:31 am

I would not kill off my two main RP characters unless it was pre planned. I enjoy playing Brigs too much to ever want to kill him off. I do not force character death on anyone else unless they have asked me too for the sake of their own story or the likes. I've also killed one or two rarely used characters when asked. My deathknight would only be killed if it meant some one else had a good gain from their own story. As much as people want "Realism" I don't think people should put that before just having fun. Although on the flip side to that, don't expect to get away with murder without execution or put your character into silly situations.
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Post by siegmund Sat Jan 19, 2013 10:05 am

Well more or less it's iffy for me.

Dothan was once ment to become a main char, then went down, and up again. Now he's just there when someone brings up the cultist signal. Possibly the char that should be on my top list of who will die first. And he kind of did. Yet of course he's the only char i had a safety plan as some of you. (Yes soulstone, call me obvious). But in the end i didn't just go and ress and walk away. Practically could have called the resurection a event in my mind and it waas fun with the Regiment and the Disciples. (The understandable IC hate is someitmes fun to deal with, will you slip up, or face the hatchet?)

Jared, now this is my one would say hardest to kill char, mostly by being a Death Knight. But then again, so much hate and all that, he can't live forever, especially if he meddles in other affairs too much. But it seems the Black Hand oocly likes the competition, so i'm not sure where i'm going with it.

Ria, well just your obvious paladin guard, to be fair i kind of like her, but maybe don't care too much.

Sieg is the main char, the longest lived, yet strangely stays out of truble (Not really). Still the two previous directors were killed both in a very horrific manner, more or less. (Aside from the point they stoped playing, but the deaths did have a great impact RIP Radke, RIP Mace Win--- I mean Dwyburn)

All in all i'd more or less go with how Dwyburn said it, death should be a impact, but shouldn't resurection too? But to be fair i'd find it hard to part with any of my chars, even the less crafted ones. But if i mess up bad i should probably pray to the rolls gods.
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Post by Cid Sat Jan 19, 2013 10:30 am

My characters die when I either tire of WoW permanently, or die myself. Not sooner.
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Post by Allonia_Miral Sat Jan 19, 2013 10:35 am

I'm with most people. When it comes to RP mains, they can die - but only if the story calls for it, and it's meaningful in some way.

I prefer the same with other peoples characters too. An eventful death will mean something to your character and its story in some way. When people just have their character randomly killed and say "oh yeah, it's dead now", it just leaves a feeling of "so what?". You shrug and move on. That's no fun!
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Post by Ledgic Sat Jan 19, 2013 10:39 am

Allonia_Miral wrote:I'm with most people. When it comes to RP mains, they can die - but only if the story calls for it, and it's meaningful in some way.

I prefer the same with other peoples characters too. An eventful death will mean something to your character and its story in some way. When people just have their character randomly killed and say "oh yeah, it's dead now", it just leaves a feeling of "so what?". You shrug and move on. That's no fun!

This, really. Character death should have impact, otherwise it's a pointless venture if you ask me. As I've said on the subject before, I've had one character death that impacted several characters, including another one of mine. It created a lot of brilliant RP, and because of that, I never regretted the death at all.

I imagine, had I just randomly had him killed off in a bar brawl, I'd still be regretting it now.
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Post by Thondalar Stormleaf Sat Jan 19, 2013 10:55 am

Ledgic Caan wrote:
Allonia_Miral wrote:I'm with most people. When it comes to RP mains, they can die - but only if the story calls for it, and it's meaningful in some way.

I prefer the same with other peoples characters too. An eventful death will mean something to your character and its story in some way. When people just have their character randomly killed and say "oh yeah, it's dead now", it just leaves a feeling of "so what?". You shrug and move on. That's no fun!

This, really. Character death should have impact, otherwise it's a pointless venture if you ask me. As I've said on the subject before, I've had one character death that impacted several characters, including another one of mine. It created a lot of brilliant RP, and because of that, I never regretted the death at all.

I imagine, had I just randomly had him killed off in a bar brawl, I'd still be regretting it now.

I also agree with this. While I am open for char death, I don't wanna have some randomer do it. Nor would I let them if themselves are not wanting to face potential death themselves, either from fighting, or later execution should they be caguht.
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Post by Feral / Blackfall Sun Jan 20, 2013 1:31 am

And regarding killing -off- someone's char, I only do it with prior permission. If someone wants to get out, no matter how dire a situation they've gotten themselves into, and I'm the one killing them? I'll try to sort an out.

"I can throw you down the road, your legs are okay, you can run away."

Or if metagaming is required--having a rescuer turn up strictly to save them--that's fine by me.
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Post by Brigs Morgan Mon Jan 21, 2013 6:55 am

Or if metagaming is required--having a rescuer turn up strictly to save them--that's fine by me.

Next time I see you go to kill someone on blackfall i'm going to swing down from a vine and save them tarzan style. But in all seriousness yeah, Forcing someone to die is just douchebagyness to the fullest yo.
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Post by Celistra Mon Jan 21, 2013 8:33 am

Most my chars are open to death, my "main" as well but for me to let them be killed of it would have to mean something, be something that would build RP rather then stop it.

The "lessers" chars are more open to death, As long as it makes sense ICly.


Celistra is the character I am the most defensive of, I love to RP her and is was my first RP char, would I be wiling to have her killed? Yes, but I would fight tooth and nail to avoid it or to bring her back if it happened.

Bringing a char back as am undead would be possible, its not something I would do since I find the in game race to ugly, I would simply never play one.
I have dreamed of playing Celistra as a Dark Ranger type char with the Blood Elf model, but have been told that is generally frowned on, would have been a case of she becomes what she hates most.
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Post by Larnira Mon Jan 21, 2013 11:39 pm

Cid wrote:My characters die when I either tire of WoW permanently, or die myself. Not sooner.

Now thats how im gonna play from now on
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Post by Valdar/Melan Tue Jan 22, 2013 12:37 am

I'd say that whether a character will or will not die is always, with no exceptions, up to the player of said character.
Yes, IC actions should have IC consequences, but those consequences can always be tweaked to allow an escape from this most extreme of consequences; death.

Your character kills all my character's friends and my character catches you? By all logic, your character should die in that scenario. But it's not up to me. Or John. Or Teddy. It's up to you.

My first character on Defias Brotherhood, Jaldir, (a character I loved very much) was caught in a situation where it simply wouldn't make sense for him to survive. So he didn't. This was a spur of the moment decision and one based on the IC circumstances. While I don't regret the RP and the effect my character's death had, I do sometimes regret that I cannot play him anymore, and that it seems rather "in vain".

My point with this is that while everyone is free to do as they please with their characters, I would urge some forethought before killing your character off, and some story leading up to it, rather than a spur of the moment type thing.
And also to stress -again- that it is you and only you who decide when, how, and where your character dies. No one else.
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Post by Shandrea/Nar'Gaya Tue Jan 22, 2013 9:39 am

I agree with most in this thread. I don't mind my characters dying, if it's for good reason, and in a memorable way (for me, that is)

I put a lot of time and effort into my characters. Having some random thug stab them to death in the streets for no apparent reason isn't really how I want them to go out.

I've killed off lots of my characters. Characters I'm tired of, or characters that are stuck and I feel I can't have any progression on. They've died either to help someone elses story further, or in events where it would make sense.

All in all, the chance of death adds a sort of realism to it all on my part, and I don't want to feel like any of my characters are invincible. Smile
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Post by erwtenpeller Tue Jan 22, 2013 10:16 am

Aelrath wrote:
Dwyburn wrote:I've been open to death at all times when I played, but never announced it.

I've mostly had this one rule, though: Someone's story needs to benefit from the death, be it the people my character knows, the killer, the justice system etc.

Death is a powerful tool in storytelling, don't use it if it changes nothing.

This.

You can kill any of my characters, so long as it's not just to be vindictive, and it actually serves some kind of plot.
I'm puttin' my money in with these guys.

I'm also a big fan of OOC communication when it comes to "PvP" role-play. I am under the firm belief that we are all in it to write fantastic stories with each other, and often it is very wise to just send a quick whisp to confirm that you're both after the same thing.
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Post by Odgan / Keag Tue Jan 22, 2013 12:01 pm

I am also okay with the dead of my characters, aslong it's done via RP, and with that I mean. Not that I suddenly get a whisper "Hey dude, my character planted a bomb in your house."

I would agree with it, as long the potential murderer actually RPed out placing the bomb in my characters house. And would let me know beforehand OOCly.

For example, my long time main Ildranor got murdered, I would very much like him still alive. But I accepted it because there was a nice amount of very entertaining RP beforehand, and it would make totally no sense at all for the murderer to.. Not murder him at that point.
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Post by Dorothee/Duvaineth Tue Jan 22, 2013 3:18 pm

Im always open to my toons getting killed ( 7 dead dead dk toons so far), as long as common sence says they are in a situation that they would be killed.
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Post by Cemdor Wed Jan 30, 2013 7:40 pm

I once killed off a Worgen Druid character of mine. He died during a Blades for Hire job in Outland. At the end of the mission, he tried to contain some demonic magic to protect others, and even though he was succesful, he blew up as a result. There wasn't much of a corpse left, and his blood covered people around him. I never roleplayed with that character again, but that was one of the most enjoyable roleplaying I took part in, and I know others involved enjoyed it too. Totally worth giving up a character.
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Post by Lexgrad Wed Jan 30, 2013 11:08 pm

It is not only realism, if you think that your char can die at any time then you see that 1 vs 3 in the bar fight a lot differently.

I get the argument that being hunted to be killed by people with 8" of plot armour can be shit, on the otherhand I would not say it is a valid argument as it leads to all manner of qq.

I am kinda 3/4 to Eph and 1/4 to Vaell on this one.

There was a time I should have killed dreth and didnt. Was my first really close shave with IC death and when I survived it I regretted it and Dreths RP soured for some time. Second time around I did what RP demanded.
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Post by erwtenpeller Thu Jan 31, 2013 11:27 am

I've learned to accept that if you role-play a character that engages in conflict with others, you might end up on the sour end. I've cheated my way out of char death on Delidah.1, and after I did it just didn't feel right playing her anymore. She felt dead.

Delidah.2 has recently been send to her grave. She was an annoying little hyperactive mage with a god-complex, and got what was coming to her. It felt good to be able to have a climax and a conclusion, instead of letting that conflict and story linger on forever.

I have plenty of characters, all of them can die at any time. The only thing I ask in return is that said death comes with a great story to tell. A satisfying end.
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Post by Delinith Thu Jan 31, 2013 2:39 pm

I'm pretty open for my characters to die, however, if someone wants to kill my character I pretty much demand them to have a proper IC reason for it too. I'm not up for random assassins killing me as it doesn't actually add much to story... Hired assassin would be a different thing then.
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Post by Allonia_Miral Mon Feb 25, 2013 5:26 pm

Something has come up recently that made me want to resurrect this thread with this comment:

Saying 'yes' to whether your character is open to death or not, does not mean that you actually agreed to lose the upcoming fight. It is (should very well be!) still quite possible to fight and live. Hence all the "if the situation makes it worth it" replies up above.

I just feel that sometimes when someone asks 'are you open to death?' before making the pounce, it feels as if you are asked to throw the towel in already.

I'm not saying it's necessarily like that so far. Just want to put it out there, that it doesn't mean that the player in question will automatically accept a loss, depending on the situation.
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Post by Vaell Mon Feb 25, 2013 6:26 pm

Allonia, I had a similar thing recently where a guy asked if he could beat up my character. I told him he is fully in his right to try and I won't stop him, bu I'm not just going to script it in.
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Post by Coppersocket Mon Feb 25, 2013 6:30 pm

While I will try avoid getting in situations where my characters are positioned where they could potentially die, I'm always open to having my character die, if it's a logical conclusion.
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