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Mists of Pandaria

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Sadok
Melnerag
Lavian
Raelan
Zaraj
Odgan / Keag
erwtenpeller
The Z
siegmund
Arabella Greene
Coppersocket
Anivitas
Drustai
Amaryl
Muzjhath
Krogon Devilstep
Lexgrad
Rargnasha
Dr. Haluthious Vouten
Flo
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Allonia_Miral
Helmut
Hermie
Quin
Ara
Baròth / Olian
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Lini
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Cid
Gor'Thrak Frosthowl
Rmuffn
Solanum
Raene
Celistra
Ave/Sariella
Antistia
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Xen-tau
Demurral
Kil'drakor
Gesh
Khendran
Zalissa
Allandra
Kristeas Sunbinder
Ralegh
Dréfurion
Swan Emperor Arenfel
Finnabhair
Braiden
Ledgic
Emrys
Exigua
Ixirar
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Post by Ixirar Sun Jan 27, 2013 9:43 pm

I hated what they did to Discs in cata. Disc priest was my #1 "I want to play this but cba leveling" class in WLK and after Cata I was like "Meh, not cool anymore."

But eh, Rdruid is still awesome so woop. I also greatly enjoyed playing a rogue in Cata and I'm looking forward to playing it again in 5.2 once I level it to 90 :p
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Post by Demurral Fri Feb 01, 2013 10:17 pm

heres a question....
how do you start the Purge of Dalaran questline? Cause, i've done some Operation Shieldwall stuff, which i thought led to it, but I've not seen anything yet...
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Post by Kristeas Sunbinder Fri Feb 01, 2013 10:18 pm

Domovoi wrote:heres a question....
how do you start the Purge of Dalaran questline? Cause, i've done some Operation Shieldwall stuff, which i thought led to it, but I've not seen anything yet...

I think you get those quests as you progress with your Shieldwall reputation.
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Post by Demurral Fri Feb 01, 2013 10:25 pm

ah... righto, i'll continue with the dailies, then.
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Post by Drustai Fri Feb 01, 2013 10:41 pm

Purge of Dalaran comes around 10-11k into Revered.
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Post by Lini Tue Feb 05, 2013 3:37 pm

We Mad Hatter now.
Mists of Pandaria - Page 18 FireworksHat
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Post by erwtenpeller Tue Feb 05, 2013 3:39 pm

Haha, awesome.
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Post by Krogon Devilstep Tue Feb 05, 2013 6:41 pm

They broke rogues again already. Good news friends! Preparation, even now its baseline... wont reset vanish or Cloak of shadows!

Fun... exactly what we didn't want.

Oh, and blinds up to 2 minute CD again.
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Post by Ixirar Tue Feb 05, 2013 8:31 pm

Krogon Devilstep wrote:They broke rogues again already. Good news friends! Preparation, even now its baseline... wont reset vanish or Cloak of shadows!

Fun... exactly what we didn't want.

Oh, and blinds up to 2 minute CD again.

CLOS CD reduced from 2 to 1 min. Vanish reduced from 3 to 2 min. Prep baseline. Still resets vanish. Smoke bomb gives allies 20% damage reduction.
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Post by Krogon Devilstep Tue Feb 05, 2013 8:38 pm

Ixirar/Kavalis wrote:
Krogon Devilstep wrote:They broke rogues again already. Good news friends! Preparation, even now its baseline... wont reset vanish or Cloak of shadows!

Fun... exactly what we didn't want.

Oh, and blinds up to 2 minute CD again.

CLOS CD reduced from 2 to 1 min. Vanish reduced from 3 to 2 min. Prep baseline. Still resets vanish. Smoke bomb gives allies 20% damage reduction.

/cheer
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Post by Cid Tue Feb 05, 2013 10:35 pm

Well, if they actually did try to balance the classes instead of randomly bending them in various unhealthy directions, we'd be all a lot happier by now. This is what logic would've thought out. Blizzard on the other hand...

... doesn't like logic. Enjoy broken classes! Rolling Eyes
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Post by Ixirar Tue Feb 05, 2013 10:46 pm

Cid wrote:Well, if they actually did try to balance the classes instead of randomly bending them in various unhealthy directions, we'd be all a lot happier by now. This is what logic would've thought out. Blizzard on the other hand...

... doesn't like logic. Enjoy broken classes! Rolling Eyes

>still butthurt because warriors aren't OP in 5.2
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Post by Raene Tue Feb 05, 2013 10:59 pm

You ever thought they might break them intentionally?

Every class has had its moment of glory, and if they keep moving the classes around they get people making new characters or grinding old to keep them competitive.

They say WoW is addictive, perhaps it's because at no point will you ever be the best ever at anything, and you're continually grinding away at 'something'.
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Post by Emrys Wed Feb 06, 2013 10:41 am

I still hope that Disc will recieve something to buff them. They turned Phantasm into a pointless talent, and I have to spec into those fucking feathers or body and soul which has -also- been nerfed for no reason whatsoever.

But you know you are screwed when Shadow is strong and needs a nerf and Disc is powerful in PvE and GC blurts out shit such as 'Disc's mana regen is too high'... D:

Dispersion for Disc plox.
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Post by Ixirar Wed Feb 06, 2013 2:29 pm

Emrys wrote:
Dispersion for Disc plox.

Oh god pls no

They -are- fixing disc. Check https://www.youtube.com/watch?feature=player_embedded&v=-wjfkzrrkXw for a quick walkthrough of how the 5.2 changes will affect disc.
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Post by Cid Wed Feb 06, 2013 3:07 pm

Ixirar/Kavalis wrote:>still butthurt because warriors aren't OP in 5.2

Ix, you couldn't be more wrong. It isn't fun when games are too easy to play. When I picked Warrior back in BC I went in for a challenge. I levelled in specs that people didn't level in because I wanted to try something out of the ordinary. I took it upon me to explore places that Warriors normally wouldn't be able to reach by themselves (some potions aiding a bit, etc). I went for achievement hunting on stuff that Warriors had absolutely no reason for to do, but I did them anyway for it was FUN. Sure, some nerfs and tweaking all classes needs. But they also need to be the right nerfs, not just nerf stuff for the sake of nerfing. If people complained about Warriors burst, why would you hit at its legs? Wouldn't it be wiser to attack the actual problem, the burst, instead? Make it impossible for Recklessness and Avatar to be used together, thus lessening the burst?

Logic, is what Blizzard needs. You aren't providing any.

@ Emrys
That is exactly what I'm talking about. They don't fix the problems, they make them worse. If Ix wasn't too busy trying to insult all others for not agreeing with him, he'd notice it too.
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Post by Ixirar Wed Feb 06, 2013 4:03 pm

They -are- nerfing Warr burst. Warriors had too high mobility and survivability too though.

Emrys asked for DISPERSION for disc? How the fuck would that fix anything? Blizzard -are- buffing Disc priests so I don't see how I'm being stupid here?

Blizz nerfed Taste for Blood, because that shit was out of line. Warriors always had the playstyle of "Align your CDs with a kill window and you'll win.", the kill window being the time where you are -on the target-, have CC counters ready AND have your CDs off cooldown. Now, what does this mean if warriors are so fucking mobile they can stay on target pretty much 24/7 and so durable they are never a viable kill target and you pretty much can't force them to go defensive? This means that every single second in the match is a kill window if the warrior isn't CCed CONSTANTLY.
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Post by Emrys Wed Feb 06, 2013 4:03 pm

Will watch that vid when I get home. Smile

I have to add that a few things were improved for Disc, the main thing I like is the fact they made two 'mandatory' glyphs baseline effects so that I can pick up the glyph for casting penance on the move, which seems nifty. (Although I may have to get used to fakecasting with Esc of I pick that one up) but I still fear for the spec. On top of that the buff to Death Knights, which I think will hurt a lot as well. (I never had a great deal of problems with rogues.) I would love to have something of an escape/mana regen CD which dispersion is. (Which is why I 'asked' for it) Especially against those melee that are a pain to get rid of. Disc feel like the least mobile of all healers, another reason why it makes sense to me.

No reason to call me stupid. I played my spec/class and I know what it lacks in my experience.
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Post by Solanum Wed Feb 06, 2013 4:24 pm

Ixirar/Kavalis wrote:
Emrys asked for DISPERSION for disc? How the fuck would that fix anything? Blizzard -are- buffing Disc priests so I don't see how I'm being stupid here?

Cute way to phrase it.

Blizzard wants rapture to offset the cost of a shield rather then be a mana regeneration tool.
In comparison to other healers, discipline is falling behind in regards to mana regeneration.
In comparison to other healers, discipline priests have mobility issues.

Dispersion, would solve the mana issues, and mobility issues to an extend. Sure they would still be lacking in comparison to a shaman/druid/paladin but their other strengths would compensate. Furthermore blizzard could adjust the rapture without completely gimping priests in PVP.

And that is how the fuck this would help balance priests.
Personally I like the idea, though I would favour all healers to get a minor nerf as currently it's a world of burst/healercraft.
(Bigger hitpoint pools would be a step in the right direction)
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Post by Ixirar Wed Feb 06, 2013 8:06 pm

Giving disc the strongest escape-shitstorm ability in the game (yes, it's stronger than bubble/iceblock on account of being 100% uncounterable) is not the solution. Yes there are some number issues with disc priests (that are being buffed in 5.2, even if not entirely enough)

The biggest issue with priests atm is they lack their niche. In WLK, there was holy paladin being the bulky healer with lots of instants and very low damage, there was druid with lots of steady healing, limited burst healing and high CC, shamans had burst healing + their totems, heroism, ranged kick and high mobility while priests had an unrivaled ability to provide offensive pressure for their team. I was playing on the WLK server at one point, playing disc with a rogue, and in some fights I dealt more damage than my rogue partner did.

Also, believe it or not, priests are in a better place mana wise than paladins/druids GAME BALANCE WISE. It is possible to run a priest out of mana, whereas I have never experienced this outside of 2v2 fights vs. double DPS on my druid where I have to constantly spam heals. Basically, priests don't need -more- mana, it's more like most other healers need -less-.

Sitting around crying for more mana from Rapture and demanding Dispersion be a baseline ability is not going to fix priests. Give them their niche back and they'll be fine. There's a reason why RMP always worked so much better than RMD and RMS, because the priest provided so much more pressure than druids and shamans (paladin is ofc a no go because you really don't want a healer who DRs your stun when you're playing a rogue)
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Post by Emrys Fri Feb 08, 2013 12:24 am

From MMO Champion:

"We're making a change to the way damage-to-healing conversions work so that the healing is not affected by resilience. The healing will be based on how much damage would have been done as if the target had no resilience. If you hit an opponent for 10K and have a mechanic that converts damage into 50% healing, your hit may land for 6K because of resilience, but the heal will still be 5K (50% of the unmitigated damage). This only applies to resilience, not to armor, Shield Wall or other forms of damage reduction."

Sounds very interesting, a step in the right direction at least as atonement felt like such a waste of space in PvP. Curious as to how it will affect Disc.

+ it may make leeching posion more viable! (Last time I kept track of how much it healed in an average BG, it did not beat the healing done by using 1 healthstone...)
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Post by Swan Emperor Arenfel Fri Feb 08, 2013 1:24 am

Trying to understand fancy PVP terms is too much for my uncivilized Scottish barbarian brain to handle.

Is anybody who frequents this topic able to put me in touch with somebody who knows the ins and outs of fire-mage PvP, beyond pyroblast spam? Please and thank you!

P.S - Why the actual flying upside-down roller-coaster fuckfest do the Kirin-Tor and Sunreaver factions reward you with customized DINOSAURS at exalted!? Sure they fit with the patch theme, BUT WHY FROM THEM? Would of much preferred something a little more thematic to the two organizations, but we're probably sick to death of dragonhawks, horses and mana wyrms by now.
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Post by Ixirar Fri Feb 08, 2013 7:11 am

Arenfel/Mikhael wrote:Trying to understand fancy PVP terms is too much for my uncivilized Scottish barbarian brain to handle.

Is anybody who frequents this topic able to put me in touch with somebody who knows the ins and outs of fire-mage PvP, beyond pyroblast spam? Please and thank you!

P.S - Why the actual flying upside-down roller-coaster fuckfest do the Kirin-Tor and Sunreaver factions reward you with customized DINOSAURS at exalted!? Sure they fit with the patch theme, BUT WHY FROM THEM? Would of much preferred something a little more thematic to the two organizations, but we're probably sick to death of dragonhawks, horses and mana wyrms by now.


http://www.skill-capped.com/classguides/mage/
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Post by Kristeas Sunbinder Fri Feb 08, 2013 9:39 am

Arenfel/Mikhael wrote:dragonhawks, horses and mana wyrms by now.

I'd take a giant mana wyrm over worm dragons any day.
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Post by erwtenpeller Fri Feb 08, 2013 10:50 am

Fuck yeah!
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