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Cataclysm Class Information Coming!

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Jomir
Magaskawee/Anaei
Krogon Devilstep
Nithel
Halya
Zhakiri
Jeanpierre
Mandui
Saevir
Dharum
Muzjhath
Lini
Gallandria
Elízabéth Moren
Vardrek/Burgen
Geldar
Wubeh
Gesh
Lavian
Ataris
(Goggy) - Exilius
Kristeas Sunbinder
Sanara
Nayan
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Post by Wubeh Mon Apr 12, 2010 11:48 am

Halya wrote:*Mumbles something about Balance Druids also having knockbacks anyway*

That 5 yard push is deadly, man. If you get thrown of the edge by a balance druid you must be retarded.

That makes me a retard, I should really stop standing on the edge of ledges.
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Post by Halya Mon Apr 12, 2010 11:54 am

Its more if you're next to them :£
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Post by Wubeh Mon Apr 12, 2010 11:55 am

Halya wrote:Its more if you're next to them :£

Yeah, more like 7-8 then.
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Post by Halya Mon Apr 12, 2010 12:20 pm

Deadly man; deadly.
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Post by Jomir Mon Apr 12, 2010 12:22 pm

Can you imagine all the Draenei Hunters pretnding to be a Predator with camouflage?
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Post by Dharum Mon Apr 12, 2010 12:26 pm

-Male- Draenei Hunters.

Yup, real predators there.
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Post by Vardrek/Burgen Mon Apr 12, 2010 12:29 pm

Chris Hansen knows how to catch predators.
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Post by Halya Mon Apr 12, 2010 1:06 pm

Frost shock?
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Post by Ataris Mon Apr 12, 2010 2:01 pm

Dharum wrote:-Male- Draenei Hunters.

Yup, real predators there.

Woah, somebody just has to make a machinima with Arnold vs a male Draenei!

The final laugh sequence is going to be too much! xD
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Post by Wubeh Mon Apr 12, 2010 2:08 pm

xD
xD
xD
xD
xD

*Twitch*

I know I should have gone male Draenei.
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Post by Saevir Mon Apr 12, 2010 4:59 pm

Ataris wrote:
Dharum wrote:-Male- Draenei Hunters.

Yup, real predators there.

Woah, somebody just has to make a machinima with Arnold vs a male Draenei!

The final laugh sequence is going to be too much! xD

World of Predator Craft (2007)
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Post by Dharum Wed Apr 14, 2010 7:51 am

Not Class Information (Paladins should come later today), but cataclysm stuff nevertheless.

Mount Hyjal: In Defense of Nordrassil
Quote from: Blizzard (Source)
For years, Mount Hyjal and the wounded World Tree, Nordrassil, have remained cut off from the rest of Azeroth. Sealed away within a protective field of dense foliage by Malfurion Stormrage, Nordrassil has been slowly recovering from the devastation of the Third War, when Malfurion called upon the tree's power to destroy the archdemon Archimonde and repel the forces of the Burning Legion and Scourge. Now, with the impending cataclysm, the World Tree's well-being is threatened once more. From the Firelands within the Elemental Plane, Ragnaros and his minions prepare to burst into Hyjal and set Nordrassil ablaze -- and the conflagration would endanger all life on Azeroth.

In World of Warcraft: Cataclysm, players will have the opportunity to explore the newly reopened Mount Hyjal as Azeroth's heroes, with the help of Ysera, Malfurion Stormrage and Hamuul Runetotem, are called upon to push back the armies of the Firelord, banish Ragnaros to the Elemental Plane and lay waste to the twilight dragon stronghold in nearby Darkwhisper Gorge. This all-new level 78-82 zone will feature multiple quest hubs, phased terrain and quest lines, portals to micro-zones within the Firelands, an all-new raid dungeon, and much more.

The World Tree
Players will be able to enter Hyjal by way of Moonglade, to take on a series of high-stakes quests in a historic location alongside some of Azeroth's most renowned heroes. With a longstanding rivalry among the night elf leadership threatening to undermine the campaign against Deathwing, players will quickly discover the task of defending Nordrassil is more daunting than they had anticipated. In order to succeed, they must seek out the help of extremely powerful allies: the Ancients.

The Ancients
To protect Nordrassil and heal the devastation the invading fire elementals are causing across Mount Hyjal, players must first recapture the shrine of the wolf god Goldrinn. The ogres surrounding the shrine will not leave peacefully, but seizing the shrine will allow players their first opportunity to infiltrate the Firelands and shut down a key Twilight portal, slowing the advance of the nearby Twilight's Hammer in Hyjal.

With the first portal dismantled, players will soon be sought by the wilderness spirit Aessina to assist in cleansing and healing the nearby forest, ultimately returning the land to its former splendor. This small victory, however, isn't enough to deter the Twilight Remnants from attempting to scorch the forest once more. As you struggle to keep these foes at bay, you'll also need to help the Guardians of Hyjal -- a new neutral faction of druids and worshippers of the Ancients -- repopulate the forest with animal life. It's even rumored that Malorne has been spotted in the wilderness. Perhaps further investigation is necessary....

Amid the chaos, the Druids of the Talon will need players' assistance to resurrect the goddess of winged creatures. Players begin the process by helping to slay a group of black dragons and closing a second Firelands portal from within. Just when you think things might be heating up, you'll need to fight through a burning night elf town to shut down the third and final portal with the assistance of the turtle god Tortollus.

Darkwhisper Gorge
Your successes in Hyjal will ultimately lead you to the assembly of the Ancients, who have set a plan in motion to bring a powerful ally and demigod back into this realm. Before that can happen, however, you will need to infiltrate Darkwhisper Gorge disguised as a follower of the Twilight's Hammer, acting quickly to sow discord within the entrenched faction, weakening it for the coming struggle. Only time will tell if the Ancients' plan is a success -- but you'll need to do your part if there's any hope of saving Mount Hyjal from the twilight dragons, Ragnaros, and his minions of the Elemental Plane.

Firelands
More information on this all-new level-85 raid dungeon is coming soon.

http://www.wow-europe.com/cataclysm/features/hyjal.html

Demi-gods and lotsa Night Elf stuff, sounds fun.

Anyone else feeling that they might be even pushing beta soonish? Thinking of very early autumn release maybe.
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Post by (Goggy) - Exilius Wed Apr 14, 2010 7:55 am

They've already confirmed beta begins this month.


And huehue, who could be the Demigod Malfurion and the bunch might want to ressurect? Famous Demigod + Malorne being mentioned = conclusion = Cenarius
FFFFFF, Night Elf power boost Dx
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Post by Dharum Wed Apr 14, 2010 8:03 am

Indeed, and I sure hope Cenarius doesn't turn out to be "It's okay Garrosh and chumps, I forgive your little woodcutting operations and demonic rampage, we all live on HARMOONYYY OH LOOVE HARMOONYY!"

I look forward to Cataclysm mobs and seeing what kind of new elementals they come up with Surprised the old models are getting kinda boring and we got the Revenants etc. in WoTLK allready.

Gief more Elemental Giants.
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Post by (Goggy) - Exilius Wed Apr 14, 2010 8:07 am

Well, the neat this is' that this place is like Borean/ Howling. But instead of a boring and undermined zone like Zangarmash ' you get thrown into a mighty' end'game spectacle right from start. Very Happy I don' get to kill ten elekks or boars, I get to saev teh World Tree w00t!
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Post by Dharum Wed Apr 14, 2010 8:10 am

(Goggy) - Exilius wrote:Well, the neat this is' that this place is like Borean/ Howling. But instead of a boring and undermined zone like Zangarmash ' you get thrown into a mighty' end'game spectacle right from start. Very Happy I don' get to kill ten elekks or boars, I get to saev teh World Tree w00t!

Indeed.

You get to kill 10x Fire Elementals and Capture a Twilight Relic
then you kill 15x Raging Fire Elementals and their boss.

Hurray!
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Post by (Goggy) - Exilius Wed Apr 14, 2010 8:39 am

Hurray for change and inventive diversity!
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Post by Kristeas Sunbinder Wed Apr 14, 2010 9:46 am

Dharum wrote:Indeed, and I sure hope Cenarius doesn't turn out to be "It's okay Garrosh and chumps, I forgive your little woodcutting operations and demonic rampage, we all live on HARMOONYYY OH LOOVE HARMOONYY!"


Take if from a belf, those nelfs are all born hippies. *seriousnod*
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Post by Lavian Wed Apr 14, 2010 10:02 am

"You must slay ten diseased boars to thin access to the enemy base".

Rolling Eyes
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Post by Dharum Wed Apr 14, 2010 10:17 am

Sounds like alot of phasing at Hyjal btw.

Surprised
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Post by Dharum Wed Apr 14, 2010 2:16 pm

Dun duuun! PALADINS!

Cataclysm Class Preview: Paladin (Paladin Forum)
Quote from: Nethaera (Source)
In World of Warcraft: Cataclysm we’ll be making several changes to class talents and abilities across the board. While this list only outlines some of our plans for the paladin class, we want to give you a look at the new high-level abilities and an overview of how the new Mastery system will work with each talent spec.

New Paladin Spells

Blinding Shield (level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin’s shield, in a manner similar to Eadric the Pure's ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.

Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.

Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).

Next you will find a list of some of the paladin spell and ability changes, followed by our intentions for improving each talent tree for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.


Changes to Abilities and Mechanics

* Crusader Strike will be a core ability for all paladins, gained at level 1. We think the paladin leveling experience is hurt by not having an instant attack. Retribution will be getting a new talent in its place that either modifies Crusader Strike or replaces it completely.
* Cleanse is being rebalanced to work with the new dispel system. It will dispel defensive magic (debuffs on friendly targets), diseases, and poisons.
* Blessing of Might will provide the benefit of Wisdom as well. If you have two paladins in your group, one will do Kings on everyone and the other will do Might on everyone. There should be much less need, and ideally no need, to provide specific buffs to specific classes.
* Holy Shock will be a core healing spell available to all paladins.



New Talents and Talent Changes

* We want to ease off the defensive capabilities of Retribution and Holy paladins slightly. We think the powerful paladin defenses have been one of the things holding Retribution paladins back, especially in Arenas. One change we’re considering is lowering Divine Shield’s duration by a couple of seconds. Having said that, Retribution does pretty well in Battlegrounds, and Battlegrounds will be a much bigger focus in Cataclysm since they can provide the best PvP rewards. Furthermore, the healing environment of Cataclysm is going to be different such that a paladin may not be able to fully heal themselves during the duration of Divine Shield to begin with, so this may not be a problem.
* We feel Retribution paladins need one more mechanic which involves some risk of the player pushing the wrong button, making the rotation a bit less forgiving. In addition, we want to add to this spec more PvP utility. Right now the successes of the Retribution paladin in PvP seem to be reduced to either doing decent burst damage, or just being good at staying alive.
* We want to increase the duration of Sacred Shield to 30 minutes and keep the limit to one target. The intention is that the paladin can use it on their main healing target. That said, we would like to improve the Holy paladin toolbox and niche so that they don’t feel quite like the obvious choice for tank healing while perceived as a weak group healer.
* We want to add to the Holy tree a nice big heal to correspond with Greater Heal. Flash of Light remains the expensive, fast heal and Holy Light is the go-to heal that has average efficiency and throughput. Beacon of Light will be changed to work with Flash of Light. We like the ability, but want paladins to use it intelligently and not be constantly healing for twice as much.
* Holy paladins will use spirit as their mana regeneration stat.
* Protection paladins need a different rotation between single-target and multi-target tanking. Likewise, we're looking to add the necessity to use an additional cooldown in each rotation.
* Holy Shield will no longer have charges. It will be designed to improve block chance while active, and will continue to provide a small amount of damage and threat.



Mastery Passive Talent Tree Bonuses

Holy

* Healing
* Meditation
* Critical Healing Effect


Meditation: This is the spirit-to-mana conversion that the priest, druid, and shaman healers also share.

Critical Healing Effect: When the paladin gets a crit on a heal, it will heal for more.

Protection

* Damage Reduction
* Vengeance
* Block Amount


Vengeance: This is the damage-received-to-attack-power conversion that all tanks share.

Block Amount: We want to keep the kit of the paladin as a tank who blocks a lot. So by contrast, the warrior tank will sometimes get critical blocks, but the paladin will absorb more damage with normal blocks.

Retribution

* Melee Damage
* Melee Critical Damage
* Holy Damage


Holy Damage: Any attack that does Holy damage will have its damage increased.

This concludes this Cataclysm preview for the paladin class. The development of these changes will continue to evolve in the coming months. Please be sure to provide any feedback and thoughts you might have on what was covered here.


Om nom nom incoming sweet paladin tears yum om noym...
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Post by (Goggy) - Exilius Wed Apr 14, 2010 2:34 pm

-_- Great, Holy Guardians, and an AoE blind, as if all the stunds and cc'd abilities you gits have already aint enough. (Ò,,.,ó)
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Post by Guest Wed Apr 14, 2010 2:39 pm

(Goggy) - Exilius wrote: -_- Great, Holy Guardians, and an AoE blind, as if all the stunds and cc'd abilities you gits have already aint enough. (Ò,,.,ó)
Please turn off your sarcasm.´<.<

Good thing I'll stick to holy cause retri got...nothing.

/facepalm

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Post by Kristeas Sunbinder Wed Apr 14, 2010 2:41 pm

Wait wait, Healing hands is a hot?
....
Why do i have the feeling they just buffed prot something fierce?
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Post by Guest Wed Apr 14, 2010 2:44 pm

Dharum wrote:Om nom nom incoming sweet paladin tears yum om noym...
Indeed.

It has to be a joke.

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