Warlords of Draenor - General Discussion
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Re: Warlords of Draenor - General Discussion
erwtenpeller wrote:Yes. They can.
But they won't.
So who cares?
"Yeah but who cares" is just about the lowest form of argumentation you can possibly make. You're not even participating in the discussion. All you're adding to it is that you think we shouldn't discuss it, even though it's of no detriment to you.
Ixirar- Posts : 2632
Join date : 2010-02-27
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Re: Warlords of Draenor - General Discussion
Well, that escalated to ragequitting quickly...
Considering during the course of the WoD campaign many of us, and our respective faction leaders and everyone else, will be hopping between past (beta) Draenor and present (alpha) Azeroth through the Dark Portal, I'm not disputing that KJ, Archimonde, the whole shebang could theoretically cross geographically from Beta Argus to Beta Draenor, then shift temporally to Alpha Azeroth. But, as Wellsworth pointed out, he won't. Not until the next xpac, anyway.
Considering during the course of the WoD campaign many of us, and our respective faction leaders and everyone else, will be hopping between past (beta) Draenor and present (alpha) Azeroth through the Dark Portal, I'm not disputing that KJ, Archimonde, the whole shebang could theoretically cross geographically from Beta Argus to Beta Draenor, then shift temporally to Alpha Azeroth. But, as Wellsworth pointed out, he won't. Not until the next xpac, anyway.
Dolerien- Posts : 203
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Re: Warlords of Draenor - General Discussion
Unless time travel is a major focus of your fictional world, you're going to mess it up. So many things have done so. WoW is full of plot holes, I think the best way to look at it is that they just wanted a reason to let the player experience the old Draenor and characters, so came up with a flimsy way to do so.
One simple way in which they could explain it all is saying that time travel is mysterious in WoW and doesn't follow the same rules as in our world. Simple!
One simple way in which they could explain it all is saying that time travel is mysterious in WoW and doesn't follow the same rules as in our world. Simple!
Vaell- Posts : 2902
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Re: Warlords of Draenor - General Discussion
Vaell wrote:doesn't follow the same rules as in our world. Simple!
I didn't know we had perfected time travel yet.
Allonia_Miral- Posts : 748
Join date : 2012-03-31
Re: Warlords of Draenor - General Discussion
It's one of the most heavily theorised pseudosciences. We've managed quantum teleportation through computingAllonia_Miral wrote:Vaell wrote:doesn't follow the same rules as in our world. Simple!
I didn't know we had perfected time travel yet.
Vaell- Posts : 2902
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Re: Warlords of Draenor - General Discussion
That is exactly what they did, and they didn't exactly make a secret out of that. It should be well known by now that blizzard goes for "what is cool" over "what makes sense" every time.Vaell wrote:I think the best way to look at it is that they just wanted a reason to let the player experience the old Draenor and characters, so came up with a flimsy way to do so.
Because in our world, time travel is a thing, and has rules...?One simple way in which they could explain it all is saying that time travel is mysterious in WoW and doesn't follow the same rules as in our world. Simple!
erwtenpeller- Posts : 6481
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Re: Warlords of Draenor - General Discussion
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Krogon Devilstep- Posts : 2528
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Re: Warlords of Draenor - General Discussion
Yes! There's rules with time and time travel is an aspect of it. Logical theories surround the subject. We have no evidence or method yet but we have some basis to go off of. You can sit there and go "What is time?!" but then you're going off into a philosophical debate. From our understanding of time, there are rules. Time travel exists, it just hasn't been discovered.
Vaell- Posts : 2902
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Re: Warlords of Draenor - General Discussion
... Vaell if you mean by time travel that you can only go forward in time at the exact pace as you always do then science would agree with you, if you actually think its possible to jump back and forth willy nilly, then You believe too much wierd shit.
Amaryl- Posts : 2895
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Re: Warlords of Draenor - General Discussion
Actually its been proven that if you could theoretically move close to the speed of light then slow down, you can actually travel into the future since time for you would slow down when compared to the rest of the world.
I'd give a video link, but can't find the damn thing on YouTube... it was Brian Cox's "Science of Doctor Who" if that rings any bells for anyone here who may have seen it.
In its place though, have a History Channel documentary on the subject.
I'd give a video link, but can't find the damn thing on YouTube... it was Brian Cox's "Science of Doctor Who" if that rings any bells for anyone here who may have seen it.
In its place though, have a History Channel documentary on the subject.
- Spoiler:
Zouyo- Posts : 531
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Re: Warlords of Draenor - General Discussion
Forward in time yes, but at the exact pace? No. Time is relative. If one could reach/surpass the speed of light, then you could go into the future. It's something that will eventually be possible. Humanity can and will accomplish it (unless a disaster happens but w.e). We've technically travelled through time, only forward. Going back and forth is theorised as not possible - it'd be ignorant to say it couldn't work. It's just extremely unlikely. But the best scientists are the optimistic ones. So that's down to whether you believe a wormhole would be possible - there's plenty of theories which support the idea, but most agree that it would be near impossible to reconstruct one.Amaryl wrote:... Vaell if you mean by time travel that you can only go forward in time at the exact pace as you always do then science would agree with you, if you actually think its possible to jump back and forth willy nilly, then You believe too much wierd shit.
So if WoW said wormholes are possible through the means of Arcane magic, you can't really argue! A mage could be dealing with minute black holes (something which we know slows time down because it traps light). Teleportation is possible in WoW through two seperate means - portals and 'blink'. Portals don't exist in two places at once, the mage, in simple terms, opens a window that acts as if the two points were always joined. So maybe when a mage/magical entity opens a portal to the past, they're simply stablizing a wormhole.
(I got into this and then when i was writing the last part I started watching cat vines and lost my train of thought )
Vaell- Posts : 2902
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Re: Warlords of Draenor - General Discussion
Traveling back in time is a theoretical possibility, though you might not be able to do so in a Delorean. Most plausible theories I've read use wormholes. Also, they imply hard determenism (and nobody wants that, since it's hella scary), since, if you are ever going to travel to the past at some point, you will have always traveled to the past. 'Changing' it would be impossible; the past is the past, if you so happen to be part of it, you will have always been part of it. (Our grammar really isn't made to describe time travel)
As to why we haven't seen any time travelers yet, that's probably because the entity needed for them to reach this point in time does not exist here. Maybe it'll be some human invention, but more likely it'll be a cosmic phenomenon, like a wormhole closeby that hasn't formed yet and perhaps never will.
As to why we haven't seen any time travelers yet, that's probably because the entity needed for them to reach this point in time does not exist here. Maybe it'll be some human invention, but more likely it'll be a cosmic phenomenon, like a wormhole closeby that hasn't formed yet and perhaps never will.
Thelos- Posts : 3392
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Re: Warlords of Draenor - General Discussion
Arguging timetravel won't get you far in a a place where plate armor covering only 10% of your body is suposed to make sense or the brestplate has too much emphasis on BREAST for no practical reason.
siegmund- Posts : 2091
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Re: Warlords of Draenor - General Discussion
You tell 'em, Sieg!
- Why plate bras exist. Slightly NSFW:
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erwtenpeller- Posts : 6481
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Re: Warlords of Draenor - General Discussion
Ariel wrote:Where do you find this stuff Wellsworth..?
Its actually a very popular webcomic.
Helmut- Posts : 842
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Re: Warlords of Draenor - General Discussion
Through digging through the US forums and such I found this from a avid gnome-fan, who wanted to give Blizzard a more direct suggestion on how she believed Gnome females could be adjusted for the better.
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Most of her other gallery is kinda... Strange.
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Most of her other gallery is kinda... Strange.
Coppersocket- Posts : 2240
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Title: Street Sweeper, Jeweler
Re: Warlords of Draenor - General Discussion
I think I like the one on the left better.
Thelos- Posts : 3392
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Re: Warlords of Draenor - General Discussion
Wow, such difference, many change!
erwtenpeller- Posts : 6481
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Re: Warlords of Draenor - General Discussion
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And there's even a stream up for it, [You must be registered and logged in to see this link.]
Edit: [You must be registered and logged in to see this link.]
And there's even a stream up for it, [You must be registered and logged in to see this link.]
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Last edited by Kozgugore Feraleye on Wed Jun 04, 2014 11:21 pm; edited 2 times in total
Re: Warlords of Draenor - General Discussion
I think you misread, that's Alpha.
Coppersocket- Posts : 2240
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Re: Warlords of Draenor - General Discussion
Ladies and gentleorcs, from the stream we got screenies of the Horde Garrison. I shall share only the important one at this time. The rest are all up on MMO Champ.
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Making it a URL cus the damn defias site cuts off half the image... the half that had the important sharing part.
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Making it a URL cus the damn defias site cuts off half the image... the half that had the important sharing part.
Zouyo- Posts : 531
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Re: Warlords of Draenor - General Discussion
Oh look, Horde bike won. Nobody was surprised. Moving on.
Coppersocket- Posts : 2240
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Re: Warlords of Draenor - General Discussion
Warlords of Draenor Professions and Character Boosts
With the 90 boosts we want to ensure getting professions to a point where they're usable by your character supports where you want to be in the game, and doesn't require things like going back to low level zones to farm materials for crafting. Of course if your character is above level 60 when you boost you get the bonus of fully leveled primary professions. If you aren't 60 when you boost, we want to ensure professions are fairly painless to get up to a level where they're useful for your newly boosted 90 (or even if you just never bothered leveling them before).
In Warlords, Herbalism and Mining will be changing to a fishing-like structure, where skill ups can be obtained from any nodes, and only the result of what you get is based on skill level. Materials to level up crafting can be obtained wholly within the newest content (Warlords) with catch up recipes like Cooking saw in Mists, and potentially additional paths to allow players to avoid having to go back to old content, if they wish.
From the Warlords of Draenor Alpha patch notes:
Herbalists can now harvest herbs throughout the game world without hard skill requirements. The yield an Herbalist will be able to harvest from each node is now determined by skill level.
Miners can now harvest mineral nodes in outdoor areas of the game world without hard skill requirements. The yield a Miner will be able to harvest from each node is now determined by skill level.
Why is skinning never included in these skill-up bonuses? Skinning is the only one where I seem to always find myself going back to lower level areas committing genocide and taking mobs away from lowbies to level it because I need the skill.
Was it an abuse issue or something? You'd think it would be more abusive to have to clear vastly lower level areas for skins, right? Leatherworking could use some serious love too...
The way skinning loot tables work makes it a very different situation than the other gathering professions, and so it's a technical limitation that keeps us from being able to easily base the result off of skill level. I know it is a desire to resolve that limitation, but it of course requires engineering work, and I'm not sure when that's expected to be completed. It could be something fairly complex, I'm not sure. I'll follow up. (Blue Tracker / Official Forums)
Experience in Groups While Leveling
half xp, but you do slaughter mobs much quicker in a group[/i]
Right, the intent is of course to compensate for the fact that you'll actually kill mobs more than X times quicker (where X is the number of people in the party) due to not only increased damage, but increase in breadth of abilities being available from multiple characters. You're able to be more efficient, which means quests are completed faster, and quest XP is generally where the majority of your experience is coming from. You're going to be leveling faster than you would alone as long as your efficiency keeps pace with each additional party member added. (Blue Tracker / Official Forums)
And even with just the look of the Alpha prices... methinks I'm gonna need to get proper gold making...
- Spoiler:
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Zouyo- Posts : 531
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Title: Crazy orc
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