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Warlords of Draenor - General Discussion

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Post by Helmut Fri Jun 27, 2014 10:19 am

Drustai wrote:Checking my characters on the WoWhead thing. Drustai isn't showing up yet, but my human characters are. Clothing isn't conforming to the new model very well.

Spoiler:

I'm not impressed. The eyes are way too big.

Come on! That is AWESOME! Areyah has to make a return in WoD!
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Post by Urièl Fri Jun 27, 2014 10:29 am

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this is when I ask my money back :p
New talents animations are...just...inexistent.Beta starts today,hope they change "Seraphim" into "random buff in the top right corner of your ui"
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Post by The Z Fri Jun 27, 2014 10:41 am

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Post by Helmut Fri Jun 27, 2014 10:50 am

Well, seems like I'll have to play around with new hairs and facialhairs for my gnomes in WoD. Helmut will regain his goatee and I don't know what I'll do to Sidward Steve Buscemi to the right...

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Post by erwtenpeller Fri Jun 27, 2014 10:52 am

Hahhahahaahh! Haha! Oh god! That stash!

Oh-- Ho man, that must be a WIP. xD
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Post by Adry Fri Jun 27, 2014 11:18 am

Seems the beta servers are already online. Just templated a character and trying to log in, real slow because streaming launcher. If I get in, I'll take requests on anything anyone wants to see of it.

P.S. THIS LOGIN MUSIC IS SO FUCKING EXCITING

EDIT: Yep, I'm in. My first bit of feedback?

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The keybinds menu is coherent for once, hooray! No more endlessly scrolling down through every possible setting with no navigation!

Second minor observation:

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Not sure how well this image picks it up, but mousing over a character/NPC now puts a glow around them of the same colour as their status (Friendly, Neutral, Hostile). Also, all the Orgrimmar guards have been replaced with a mix of Darkspear Guardians and Thunder Bluff Protectors.

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Shown above is every single spell available to MM Hunters with a Cunning pet. They weren't kidding when they said they were cutting down on spells. This is EVERY spell, even the ones you wouldn't bother having on your action bars usually, shown with ease without any shift mod macros or such.
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Post by Adry Fri Jun 27, 2014 12:01 pm

Should beta discussion have its own thread?
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Post by The Z Fri Jun 27, 2014 12:34 pm

Could be easier, if some folks like to discuss lore/story bits appearing in the beta and don't want to add spoilers into each post.

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Post by siegmund Fri Jun 27, 2014 1:02 pm

I do hope they give us a free character rework, because such a drastic facechange is really impactful for roleplaying purposes.

And lose out on a chance to get you to pay for a face change?! Come on it's Blizzard, I believe they already said nope.
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Post by Adry Fri Jun 27, 2014 1:04 pm

Warrior time!

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The rage gen on autos is 25 on hit, 50 on crit. Which is pretty damn high. However, the passive that makes Execute usable on targets above 20% hp isn't in yet, meaning for the timebeing your only rage dump while Colossus Smash and Mortal Strike are on CD is Whirlwind. Seems unlikely to me that this exclusion is intentional, they're still sorting Warrior things out. Case in point, I'm noticing glyphs still referring to Overpower, and that's well and truly gone.

While I'm on my Warrior, anyone want me to check something?

EDIT: The passive that changes Execute has gone from Wowhead too. Maybe it really isn't coming. Guess I'd better start getting used to Whirlwind!
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Post by Coppersocket Fri Jun 27, 2014 1:28 pm

siegmund wrote:
I do hope they give us a free character rework, because such a drastic facechange is really impactful for roleplaying purposes.

And lose out on a chance to get you to pay for a face change?! Come on it's Blizzard, I believe they already said nope.
No, on the contrary they say it Might be a possibility. There's been no yes or no on the subject yet.
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Post by Grufftoof Fri Jun 27, 2014 1:46 pm

Adry wrote:Should beta discussion have its own thread?

If you build it, they will come.

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Post by erwtenpeller Sat Jun 28, 2014 7:30 pm

Warlords of Draenor’s story is about the people of Azeroth (namely, the Alliance and the Horde) venturing into an unknown world and building up a force strong enough to take out an enemy stronger than anything they’ve encountered before, on that enemy’s own turf. While there are certainly some alliances to be made along the way, and those are definitely major parts of the story, the core theme is about you and your faction fighting for survival.

So, as development continued, we came to the realization that it just doesn’t make sense for the Horde and Alliance to spend so much energy and resources building up a stronghold on Draenor, only to base their efforts out of someone else’s city. We’re not helping the Draenei or Frostwolves fight off the Iron Horde – they’re helping us. The Alliance and Horde both have major bases of operation on Draenor. That should be where they’re working from.

I like the sound of that.

Will the Sporeggar be appearing again in Draenor or did they only appear after it became known as Outland?
Origin story of the Sporeggar is told in WoD Well, hinted at... (Muffinus)

I like the sound of that!
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Post by The Z Sat Jun 28, 2014 9:13 pm

I've probably said about this somewhere before, but along with new models for our characters, I really wish they would've also added something like 1-3 different voice(actor)s for you to pick from. You can only hear those same death groins so many times...and /laugh /train emotes as well.

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Post by Ixirar Sun Jun 29, 2014 12:01 am

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Very in depth post about the state of arms in the beta, confirming the complaints I've had about the warrior changes.
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Post by Littlepip Sun Jun 29, 2014 1:56 am

erwtenpeller wrote:Hehehehehehehe....

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I.. I don't even.. That looks so wrong Its not even worth pointing out.. It would be to easy.

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