why nobody comes to DB
+26
Tuomas/Decurius
Kittrina
Buren
Flo
Emrys
Amaryl
Sohan
Helmut
Raene
Sabien
Arabella Greene
Vaell
Raelan
Quin
Allonia_Miral
Muzjhath
Coppersocket
Ruby
Krogon Devilstep
Kozgugore Feraleye
erwtenpeller
Cid
siegmund
Ixirar
Lexgrad
Raenmar
30 posters
Page 4 of 4
Page 4 of 4 • 1, 2, 3, 4
Re: why nobody comes to DB
That being said, I personally feel there is more value in having it than not. When used properly, it provides structure. Structure is good for RP, because it unifies the community as well as creates an avenue for IC conflict. The issue isn't the organization. That's not the problem. It's just that it needs to be used responsibly.
I agree. I have no issues with structure or organization, issue is that it shouldn't be forced over roleplayers, especially considering that it can be considerably abused. In this sense the work that has been done lately to it, to ensure transparency and cooperation is commendable.
---
Amaryl, the issue is a bit far wider than that. I speak for me personally, and it's a bit OT. I don't mind getting ganked, once or twice(in ganked I mean not the 90-90 fight, that's to me 'proper' PVP, usually, I mean the 90 who appears and one-shot you while you're less than 85). I do not crave for the 'fear of ganks', but at the same time I don't mind it. I ganked myself, it's not the issue. Issues are, imho, two:
1-Wow has really changed from Vanilla, with the addition of many PVP dedicated features, and the whole shit that is PVP power and resilience. The level of strength and the class imbalance can not allow ever for a proper fight one on one. Of course, this is terribly true when the levels, the toon levels, are terribly different.
2-Ganking per se it's not an issue. In PVP realms ganking should be allowed, I'm not minding that. But there's a difference between ganking("Hey, Ally/Horde here, let's put him down!") and allowing players to camp other players for hours and force them to log off the char to avoid it at all. With X-realm the thing has become even worse, and the whole 'But you can call riends to fight the ganker back' has fallen back, 'cause players won't suddenly leave whatever they're doing, rp, pve, leveling proffs or whatever, to just get to you in a leveling zone otherwise they'd never go to to help you. And that's honestly understandable. It's here though that the PVP policiy from Blizzard sucks greatly. Camping should not be allowed and rendered impossible through specific mechanics. Or something which makes the camped player unattackable after the 3rd-4th death, or a punishment for the camper, like for example the loss in rank or the loss of gold inversely proportional to the level of the player camped(as in, a 90 who kills repetitively a lvl 1 loses 1k gold, while for a 45 only 500). Just some ideas thrown there. As I said, I don't mind fighting for nodes or quest mobs: that's okay because typically it happens between people of more or less the same level range. And I don't mind ganking. I mind endless camping.
And, back IT, it's no wonder that endless camping is detrimental to rp, at least as it is intended by many rpers. I'm for full or almost full immersion. I go always with the flow, even if I see things that in the back of my mind I know are a bit on the edge of lore or even proper roleplay. But I feel like sometimes I'm the only one. Some other times, I'm sure of that.
---
Thanks Cid! *bow*
---
Vaell,
0)I'm happy I write lovely posts!As lovely as your post is, you're not entirely correct.
Two points:
- Many RPers I've known and I've only been on the server for 2 years, have left the game altogether.
- AD has a lot more issues because of its size. Quantity isn't always the best. I've struggled to get a foothold on there and I'm an extremely social RPer. The random RP is shit. That isn't me being elitist, it's me having awful experiences.
- People move over because of the quantity. AD has always had a high pop from my knowledge and when a few people go, more will follow because they're their friends. It's not because each of these people have made a sudden decision to hate DB, they follow the pack because they fear being left on a server that is dying.
1)Of course. As I said, it's my vision of things, shared not oly by me. I've seen some players leaving the game altogether, but it's useless to hide that many others moved to AD, which brings to the second point.
2)I've rped on AD for quite a while, and still do. Depends really on what breaks your immersion, and what you ask. I do not mind quality of rp, because it's really an undefinable thing and in the end just a matter of sensitivity. I do care for the quality of my rp, but that's all. Rp is a social activity, and I stopped bothering for it's quality long ago, when I got everybody's definition of quality is different from one another.
3)I agree there, and that's a bit obvious. Still doesn't mean we can't cater to those people who prefer a better 'quality'(whatever we want to mean with it) or just a more close-knit community. I am all for more people coming in, which means more chars, more stories and more ideas.
As a personal point I want to underline once more, though: friends are the reason why I'm still on a 50-50 regime, after months of indecision. And the so called quality is the reason I'm gonna give an old project another try, the last one.
P.S. I should really get a letter count for my posts.
Tuomas/Decurius- Posts : 299
Join date : 2011-12-08
Age : 34
Location : Wherever the mind goes
Re: why nobody comes to DB
Longknife/Decurius wrote:That being said, I personally feel there is more value in having it than not. When used properly, it provides structure. Structure is good for RP, because it unifies the community as well as creates an avenue for IC conflict. The issue isn't the organization. That's not the problem. It's just that it needs to be used responsibly.
---
Amaryl, the issue is a bit far wider than that. I speak for me personally, and it's a bit OT. I don't mind getting ganked, once or twice(in ganked I mean not the 90-90 fight, that's to me 'proper' PVP, usually, I mean the 90 who appears and one-shot you while you're less than 85). I do not crave for the 'fear of ganks', but at the same time I don't mind it. I ganked myself, it's not the issue. Issues are, imho, two:
1-Wow has really changed from Vanilla, with the addition of many PVP dedicated features, and the whole shit that is PVP power and resilience. The level of strength and the class imbalance can not allow ever for a proper fight one on one. Of course, this is terribly true when the levels, the toon levels, are terribly different.
Corpse-Camping was worse in Vanilla. You couldn't level in strangletorn vale without being corpse-camped. same with southshore. Pvp in vanilla wasn't balanced at all. You had no flying mounts to actually escape being corpse-camped. and The help a friend scenario didn't: work then either, because travel time was soo much longer. Add to that gear difference was far more painful in vanilla, mainly because to PvP you either had to: be 40 man raid equipped or spend 12 weeks PvPing in battlegrounds for 15 hours a day.
most people weren't even MC geared. so it only took 6-7 rogues to stop multiple 40 man raids from starting for hours on end. Understand this: you weren't able to PvE because a few rogues were preventing part of your raid to get to the instance.
Being camped and being prevented to play what you wanted, was a far bigger concern in Vanilla then it is now.
Now as a casual you can get pvp gear and be competitive. That is a -big- deal.
2-Ganking per se it's not an issue. In PVP realms ganking should be allowed, I'm not minding that. But there's a difference between ganking("Hey, Ally/Horde here, let's put him down!") and allowing players to camp other players for hours and force them to log off the char to avoid it at all. With X-realm the thing has become even worse, and the whole 'But you can call riends to fight the ganker back' has fallen back, 'cause players won't suddenly leave whatever they're doing, rp, pve, leveling proffs or whatever, to just get to you in a leveling zone otherwise they'd never go to to help you. And that's honestly understandable. It's here though that the PVP policiy from Blizzard sucks greatly. Camping should not be allowed and rendered impossible through specific mechanics. Or something which makes the camped player unattackable after the 3rd-4th death, or a punishment for the camper, like for example the loss in rank or the loss of gold inversely proportional to the level of the player camped(as in, a 90 who kills repetitively a lvl 1 loses 1k gold, while for a 45 only 500). Just some ideas thrown there. As I said, I don't mind fighting for nodes or quest mobs: that's okay because typically it happens between people of more or less the same level range. And I don't mind ganking. I mind endless camping.
And, back IT, it's no wonder that endless camping is detrimental to rp, at least as it is intended by many rpers. I'm for full or almost full immersion. I go always with the flow, even if I see things that in the back of my mind I know are a bit on the edge of lore or even proper roleplay. But I feel like sometimes I'm the only one. Some other times, I'm sure of that.
being Corpse-camped sucks.
But the moment you get the ability to fly a flying mount, all you need is 3 seconds of not being attacked. which is damnwell posibble ress spam mount, fly away.
You didn't have that option as you'd be chased halfway across the zone in vanilla.
putting a penalty on pvp on a pvp realm is silly.
Amaryl- Posts : 2894
Join date : 2010-08-25
Age : 35
Location : The Netherlands
Re: why nobody comes to DB
Agreed.Amaryl wrote:putting a penalty on pvp on a pvp realm is silly.
erwtenpeller- Posts : 6481
Join date : 2011-06-03
Age : 38
Location : Netherlands
Character sheet
Name:
Title:
Re: why nobody comes to DB
Amaryl has down the things about PvP, ganking, and Corpse Camping.
Then and now.
It is obscene amounts of less hassle today than it used to be.
Back in vanilla I knew one person who could help me if a well geared person came. This was a raider in T2 gear. Who wasn't even in my guild and aviable far from often. No one in my guild, which was a fairly large thing with some 30-50 online during primetimes could really help if I got camped by a well geared player. Heroic geared, some with MC pieces. But in general nothing to cheer for.
Today, as long as you're 60+ and get camped? Mount up, fly off. Or just call an equally geared friend, you're bound to have one.
With the changes to Recilience and that new stat MoP brought I'd say it's more "fair" than ever.
As for "One vs one ballance" the whole concept is ludacris. Since if they were ballanced for that any group battle would just get messed up.
Then and now.
It is obscene amounts of less hassle today than it used to be.
Back in vanilla I knew one person who could help me if a well geared person came. This was a raider in T2 gear. Who wasn't even in my guild and aviable far from often. No one in my guild, which was a fairly large thing with some 30-50 online during primetimes could really help if I got camped by a well geared player. Heroic geared, some with MC pieces. But in general nothing to cheer for.
Today, as long as you're 60+ and get camped? Mount up, fly off. Or just call an equally geared friend, you're bound to have one.
With the changes to Recilience and that new stat MoP brought I'd say it's more "fair" than ever.
As for "One vs one ballance" the whole concept is ludacris. Since if they were ballanced for that any group battle would just get messed up.
Muzjhath- Posts : 2958
Join date : 2010-01-31
Age : 37
Location : I will eat your soul!
Character sheet
Name: Muzjhath Farstride
Title: Dead Varog'Gor
Re: why nobody comes to DB
Putting a penalty on players who make other players unable to play the game or their toon is silly? Not to mention feel miserable?putting a penalty on pvp on a pvp realm is silly.
Really a max level player who ganks and corpse camps a level 30 for more than half an hour shouldn't face a penalty?
Tuomas/Decurius- Posts : 299
Join date : 2011-12-08
Age : 34
Location : Wherever the mind goes
Re: why nobody comes to DB
Their lives are likely pathetic enough already.
Muzjhath- Posts : 2958
Join date : 2010-01-31
Age : 37
Location : I will eat your soul!
Character sheet
Name: Muzjhath Farstride
Title: Dead Varog'Gor
Re: why nobody comes to DB
On that I could agree.Muzjhath wrote:Their lives are likely pathetic enough already.
Tuomas/Decurius- Posts : 299
Join date : 2011-12-08
Age : 34
Location : Wherever the mind goes
Re: why nobody comes to DB
Longknife/Decurius wrote:Putting a penalty on players who make other players unable to play the game or their toon is silly? Not to mention feel miserable?putting a penalty on pvp on a pvp realm is silly.
Really a max level player who ganks and corpse camps a level 30 for more than half an hour shouldn't face a penalty?
Indeed.
As a levelling player on a server with the PvP rule-set that is the risk you accept.
You have to consider this though, the Max level player that CCs a lvl 30 for 30 minutes, doesn't gain anything either. He's basically wasting both your time.
Lastly, I believe you can crossrealm to a pve server when leveling if you really really want to be on a pvp-server. Or level solely through instances. You won't even have to leave the safe-zones(though this does take more time if you're not a healing or tanking class)
Edit: https://eu.battle.net/support/en/article/pvp-realm-policy
PvP Realm Policies
Actions that would typically be considered "dishonorable" are considered legitimate PvP tactics and will not be addressed by our Game Master (GM) staff. Actions that fall into this category include, but are not limited to:
Corpse camping.
Tricking players into getting flagged for PvP (i.e. jumping in the middle of another player's area effect spell).
Killing players well below your level.
As I said, its a risk you accept when picking the server. Asking for penalties, means you chose the wrong server. (and that is okay, changing server will give you more enjoyment! and that's all anyone wants.)
Amaryl- Posts : 2894
Join date : 2010-08-25
Age : 35
Location : The Netherlands
Re: why nobody comes to DB
AD is good. If anyone ever wants to cross realm to lvl in peace or to find RP just giv me a yell.
Lexgrad- Posts : 6140
Join date : 2011-03-12
Age : 41
Character sheet
Name:
Title:
Re: why nobody comes to DB
It would be nice if you could zap alph over a couple of times. But it's going to happen in-character. Alternate reality magic ftw.
erwtenpeller- Posts : 6481
Join date : 2011-06-03
Age : 38
Location : Netherlands
Character sheet
Name:
Title:
Re: why nobody comes to DB
call me
Lexgrad- Posts : 6140
Join date : 2011-03-12
Age : 41
Character sheet
Name:
Title:
Re: why nobody comes to DB
Since watching Fringe, I've always considered this... Stepping into an alternative timeline AKA transferring IClyerwtenpeller wrote:It would be nice if you could zap alph over a couple of times. But it's going to happen in-character. Alternate reality magic ftw.
Vaell- Posts : 2902
Join date : 2012-01-22
Age : 32
Character sheet
Name:
Title:
Re: why nobody comes to DB
It's a fantastically weird role-playing opportunity I intend to exploit.
erwtenpeller- Posts : 6481
Join date : 2011-06-03
Age : 38
Location : Netherlands
Character sheet
Name:
Title:
Re: why nobody comes to DB
Longknife/Decurius wrote:erwtenpeller wrote:Long posts are what Raenmar craves!
- Spoiler:
You looked for it!
The question on the thread title is, in my opinion, misleading. The server has been on high population until late, when it finally fell to ‘medium’, with some peaks of ‘high’ in the evenings. It is though clear that most of the population is not of rpers, but of PVPers and PVEers. It is crystal clear that most people who come or stay in DB are there for something completely unrelated to rp. Still some people are coming and have joined the community, even lately, for the roleplay. I like to think that the effort of advertising the rp on the server by Raenmar(yes, the one you just asked why he just doesn’t gtfo) and Skarain is somehow related to this. People come here, but aren’t enough to fill the holes left by people who leave and left the server.
The answer ertwenpeller gave is terribly lazy. And so it is the one given, in different ways, by Muzjath and Kittrina.
It’s easy to point fingers to those who leave and say:”They’re lazy, they’re bad rpers, they’re not worth, etc.” All these kind of answer have the same thing in common: they put the one telling them on the higher ground, relieving of any responsibility him and put the whole blame on those who leave, or an external source anyway. It’s easy to understand why such answer is favored instead of one in which there is some self criticism. Why instead of answering, for once, what do people who leave DB lack, don’t we try to answer what made those people leave? What are the server’s faults, as a rp community? What makes people leave, often forever?
In the late period we have seen many people leave the rp community, if not the server altogether. I asked some of them why, what brought them to make such a decision which is not an easy one. It is not an easy one because, unless you don’t move your toons from the server, which is costly per se (20 euros a toon, I guess no one in their right mind would spend so much money for more than one or two toons), you’ll have to reroll, starting to relevel your char from level 1, without heirlooms. Not to mention, if you enjoy some of the endgame content, the whole gearing up process which, if streamlined, it still takes time and effort. It is not easy also for the obvious ties which get severed in the moment you move. Sure, there are BTags and RIDs these days, but the guildies, the stories, the memories and the players are still back there. That’s the most difficult part. I asked those people, and myself when I did it, what made them took my decision. I can’t talk for others, so I’ll speak for myself. What made me take a difficult decision(at least from an in-game perspective: considering the very hard decisions most people have to face every day in their lives this is obviously laughable in comparison), which made me spend my hard earned money(moved one toon, and I’m not exactly the King of Lydia) and at the same time taking the time to level another one?
-PVP: I never liked PVP, especially the ‘random’ one, meaning random battlegrounds and the so called w-pvp, otherwise called ganking. I find it honestly tasteless and annoying most of the times, and worthless the in-game time. I play the game for the content and the story, and PVP is simply devoid of both. That’s not to say I don’t enjoy a good fight, or w-pvp when it’s done on an even ground. As much as I don’t like to get roflstomped, I don’t like myself to roflstomp enemies, one of the reasons why I didn’t hit practically anyone in Tol Barad during the event. I do gear up for PVP albeit slowly, but it’s because it’s a sore need, not because I enjoy it. And, we like it or not, the whole PVP mess, caused mainly by Blizzard’s idiotic policies(and mechanics) about it has ruined much rp and rp events possible otherwise. Why is that even possible? Sure it’s part of the server, but there’s more. That’s for another moment.
-At the time, the Stormwind Council and the whole bullshit about enforcing rules and rulers over players, whom the players should confront to. First of all, it’s right and fair to say that things and people changed, and that’s a terribly good thing. Such institutions, which I myself believe should not exist, or exist with a very very limited power, should be kept by people who OOC want really to enhance the rp for the whole community, and not just theirs or the one of their immediate close circle, something I’ve seen myself, having to handle things with the previous Council. Having a seven month project/guild erased with a swift movement of hand is not something which makes you liked. And shouldn’t even be possible, I add.
-This is the third point, and it’s closely tied with the other two. Despite whatever you can say and despite some betterments in the very late period, in Defias lurks rp elitism, which manifests itself when people try to challenge the so called ‘old guard’. I’ve heard anything: from server lore which is superior to official lore(I should open another loooong parenthesis about how lore often in DB gets stomped, but I’m not going to, feel lucky), to people say ‘The old community has more merits than the new comers so the new comers should just accept and shush’, from the ‘the community appointed them –Council, Senate, whatever powerful institution- so people should just accept it, and those who don’t are lollers’(what community, by the way? Defiasrp? I mean, really Defiasrp has confounded the goal to achieve as one achieved?) to ‘New rpers, doing basic mistakes: guys, let’s ignore them altogether’. I don’t like the name and shame game, I could tell the names of people who told those things, but that’s beside the point. (What I did recently on BTag was pushed, not by me, but by the person interested, so it doesn’t count). It’s easily seen why it’s tied to the other two points. This attitude provokes in the end bubble rp, and bubble rp is terribly damaged by PVP crashing the party. Instead of going with the flow (“Lightdamn, a bunch of Horde forces have infiltrated the defenses through magic, at arms!”) PVP gets completely detached and ruins immersion, instead of adding to it(which is the main reason RP-PVP servers were made in the first place). And of course, in the moment in which the community deems loller everybody who doesn’t stand by the community-enforced rules, it’s very hard to simply ignore those rules if you want rp.
There’d be a fourth point, the lore one, but I got too long on this post already and I still have to answer to Kit and Muzjath.
In their case the answer given is lazy because it lacks analysis. I dunno where we could check the data of the shrinking sub numbers, but, if I remember right, most of the subs lost (from 10 millions at Mop release to 8 of now) are from Asian countries, so, with little EU population involved. I am not denying that wow one day will die, and probably it’s already dying, slowly. I am denying the relation between wow’s death as it manifests itself now and the death of rp in wow. Even more, I strongly deny the relation between of DB rp playerbase to the shrinking of numbers overall. For two simple and obvious reasons:
1- If you hear the old and weathered roleplayers, the best of the rp, and the quantity of rpers was when there were less subscriptions overall, meaning at the the times of Vanilla and TBC. Ergo, less overall players are not related to less roleplayers. Less -potential- roleplayers, but not less roleplayers.
2- We all know, and it’s confirmed by various independent sources, meaning me, ertwen and others I won’t name that most Defias roleplayers have not unsubbed: they moved from a server to another. An entire guild, which has been very important for the whole server’s stories has moved with most of its rpers, just to cite a prominent example. Many rpers I was with in the last year and a half moved to AD or stopped roleplaying altogether. The issue here is evidently not “The game is old and dying so Defias is dying ‘cause of it’ but is ‘Some people left or are leaving Defias so Defias is dying ‘cause of it’. Again, always easy to point fingers at external issues, instead of checking ourselves.
Done. At least you can't tell I don't realize people's wishes.
Well written post that I agree with pretty much 100%. I've been on DB since it's launch and recently moved all of my characters to AD, and I do not regret it any way, shape or form. I do miss certain people (shoutout to Melny, Skarain and Thelos in particular), but overall I am having a much more enjoyable experience.
In particular I think one of the major issues that DB has always suffered from is the RP elitism specifically. In my eyes personally it started with the Council and has lived on ever since. During my years on DB I watched some fucking disgusting behaviour from very well established people while playing my alts, from being blatantly ignored both IC and OOC to being told I cant attend events or RP because I am not known to their characters. I also saw quite a bit of favoritism when it comes to rules and moderation when I helped out on this forum, which was partly why I quit it.
The whole PVP point is a big thing for me too. In vanilla it worked fine and made leveling a lot more exciting. BC had SWP which was alright, but ever since it's turned from that into just pure griefing. People who want to quest in peace just fly off and avoid combat. People who can't take a fair fight fly off and avoid combat. The rest is spent being CCed by lvl 90s if you're underleveled. Not so much fun anymore. Especially with surfacing of guilds like ABoC and the fact that people even pick up a debate with them.
Flame bait. :3
Ataris- Posts : 669
Join date : 2010-01-28
Age : 35
Character sheet
Name: Ataris the Soulblighter
Title: Darkmaster of the Dark Sphere
Re: why nobody comes to DB
I have seen the dreadhowl on AD. Is that you too? Should make the Sphere there bro and hunt down the Antlions.
Lexgrad- Posts : 6140
Join date : 2011-03-12
Age : 41
Character sheet
Name:
Title:
Re: why nobody comes to DB
Yes, that is me and some of the old veterans from it. TDS is currently taken and I am working on getting it back.
Ataris- Posts : 669
Join date : 2010-01-28
Age : 35
Character sheet
Name: Ataris the Soulblighter
Title: Darkmaster of the Dark Sphere
Re: why nobody comes to DB
Poke me if/when you get the sphere up.
Lexgrad- Posts : 6140
Join date : 2011-03-12
Age : 41
Character sheet
Name:
Title:
Page 4 of 4 • 1, 2, 3, 4
Page 4 of 4
Permissions in this forum:
You cannot reply to topics in this forum
|
|