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Realistic Claims of Territory? (Lets stop things getting messy)

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Post by Arkil Mon Mar 26, 2012 4:38 pm

This post is more of a discussion starter about a little conflict that seems to have sparked up in-game and is being quite badly handled; possibly because some of those involved are making certain claims and acting in a way that makes roleplaying incredibly difficult.

I'm sure some of you are aware of the recent feud concerning the docked ship in Stormwind Harbour that has for the past month been the adopted 'home' of the Nightwalker Pack. My knowledge of the pack is that they're not well known here on this forum, and have a certain reputation among other role-players that i've asked about them.

With the recent permanent establishment of a NavalRP guild, working in tandem with the Stormwind Regiment, The Council and various other guilds since it's announcement at a Council meeting, those involved have begun recruiting and potential story lines have started being drawn up. Unfortunately the recent recruitment process has been disrupted by 'The Nightwalker Pack' who have been causing a few issues IC that a number of people have been discussing as unrealistic and damaging to the role-play of others.

The population of the only docked ship in the harbour originally didn't really affect anyone as long as we ignored each other and shared the territory, but unfortunately the majority of their members don't follow this cooperative mindset and stage an IC defensive threat to anyone that approaches the vessel (guards and military personnel included). The Council were approached with an IC request to 'buy the ship' which we believe was rejected because realistically no-one owns it; though Warcraft Lore dictates that it's owned by the Alliance Naval forces and has returned to SW for repair.

Though territory is something that can't really be allocated to anyone by anyone OOC, this particular issue has meant that the only Naval RP guild cannot use the Harbour or the only habitable ship in it without threats. This topic was meant as a platform for discussion more than anything and any suggestions of ways to work around it. The leader of the Nightwalker Pack has on a number of occasion expressed that she would listen to the will of the Council IC though refuses to interact with any others unless of course threatening them for 'trespassing'.

Any suggestions of a way to diffuse this situation would be greatly appreciated, considering the Naval recruitment has had to be put on hold IC since we're being pushed out of the harbour by a 'worgen pack' (i'm surprised the City guard doesn't consider this a security risk and doesn't have an IC reason to remove them)

Thanks.
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Post by Braiden Mon Mar 26, 2012 4:56 pm

1. The thing about the game world is that the space is limited, a lot of times locations are used by players for other purposes then supposed lore would dictate because there are not as many boats in the harbour as there should be or as many farms in Elwynn as there should be for example. A ship in the harbour doesn't necessarily belong to the army, it might be a private ship for all that we know.

2. There is a reason the council does not force things on players, they aint the IC or OOC "RP-police" nor are they a merchants guild, a court of law or the King or the Pope.

3. Sacrifices must be made, uprooting existing RPers from locations they frequently RP on is difficult. Perhaps there is a fitting alternative that could be discussed OOC with the leaders of the Nightwalker pack? The alternative for you is to use the icebreaker located at opposite sides of the same dock, it doesn't have rooms below deck but it's a ship.

4. If you are attacked by rabid worgen IC outside of their supposed "property", deal with it IC. You are the military, you can likely request aid from the regiment/magistry/etc. aswell.
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Post by Arkil Mon Mar 26, 2012 5:01 pm

Thanks Braiden,

Everything you've said I totally understand and i've personally spoken with the leader of the pack and she refused to cooperate which made things very difficult.

It's likely that we will have to settle it IC, but the reason I thought i'd ask opinions here, was because the leader of Nightwalkers said that she would listen to the council and no one else, but claims that the council gave them exclusivity, which we all know is very unlikely; perhaps it'll lead to some interesting RP in the end...
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Post by John Helsythe Amaltheria Mon Mar 26, 2012 5:07 pm

If OOC negotiations do not work at all and you feel being treated unfairly, I'd say keep it IC.

If the Naval would poke Stormwind because some group of beasts is messing with the boats then I'm sure guards and what not would kick the worgen out, all ICly.

=D
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Post by Zalissa Mon Mar 26, 2012 6:18 pm

To be fair, the Nightwalker pack also tried to claim the Stormwind Command Centre as their 'den'. Which answers why the guards don't bother to deal with them.
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Post by Arkil Mon Mar 26, 2012 6:34 pm

Yeah, I've got that impression, but ignoring them is just difficult.
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Post by Muzjhath Mon Mar 26, 2012 10:05 pm

Sounds like that guild consists of a bunch of entitled twats.
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Post by Skarain Mon Mar 26, 2012 10:31 pm

Muzjhath wrote:Sounds like that guild consists of a bunch of entitled twats.

Hard to say, since no-one of them are on these forums defending theirselves, but even i agree i have heard/seen stuff about their roleplay. Seems like missguided rp'ers to me (or it is what i want to believe)
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Post by Borian Mon Mar 26, 2012 11:10 pm

Mhm, without noticing this topic myself (very strange). However, I spoke to their leader (I suppose) and he/she proposed that we would co-work on the same ship. I, refuced however by the cause of the actually rude greeting I got when they started the argument as I aproached the deal with a "ignore" as both are on the ship. First I was thrown with sentences as "Council gave us this ship", "we claimed it", "we've been there for three months now" etc etc.. I told them that nothing can be claimed in the game, and that the council doesn't own anything, (and also the matter I've used the ship for a year befor them with Kul Tiras ^.^). But they refused to listen. After a while however, when I whispered to the leader only, it seemed like he/she would agree on the "ignore" with no hostile action part. But that is yet to see.
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Post by Cid Tue Mar 27, 2012 8:33 am

Guide them a bit, because they seem slightly misguided in their current course. They could prove to be better than they act in their current state. Plus, my IRL cousin is in that guild (he doesn't like the Dwarf model, strangely enough).
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Post by Arkil Tue Mar 27, 2012 8:47 am

Yeah, I've spoken with Lo', their leader but when i tried to talk to her about it she told me that she'd only listen to the council and that everyone else would just be met with hostility; They did move to Raven Hill about a week ago, but it appears they've returned and have been replying to the /2 recruitment macros with some threatening replies.

It's likely this will have to be played out IC because when I spoke to her OOC she didn't seem to think there was a threshold for 'realistic' role-play in a fantasy game.
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Post by Amaryl Tue Mar 27, 2012 8:47 am

The bottom line is this:

The pack was rping there before the naval guys arrived.

The naval guys want both to use the ship?

The Pack is ICly pissed that there are naval guys on the ship they have been using for a while.

Obviously the pack are clearly a bunch of entitled misguided guys.


Find another ship or just roleplay in the harbour its darned big enough.





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Post by Saevir Tue Mar 27, 2012 10:19 am

If anything, just use the ship while the pack isn't there and pretend IC'ly that it is a different ship
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Post by Maelmoor Tue Mar 27, 2012 10:46 am

Good communication is vital and should solve it, maybe someone "neutral" in the matter could help with the ooc negotiations?

Both sides do have valid reasons, Pack was there first while the Naval guys do have a very good IC reason, so if some agreement can be reached I guess it would be the best way to go.
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Post by Demurral Tue Mar 27, 2012 2:13 pm

You can never say that you "Own" a certain area solely. The best you can do is to say that you RP primarily there, and ask others to at least speak with you regarding the area.

As an Example, I am probably one of the only people who RPs in the Twilight Grove, my character Greyclaw uses it to meditate, train some druid apprentices now and again, and as a general safe haven. If anyone else wanted to use it, All i'd really ask for is a general time and to know whatever changes they make to it - mostly so I can either be there or out of the way during the indicated time, or so I can RP the changes that occur.
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Post by Gilran Tue Mar 27, 2012 3:35 pm

Well, you could either talk with Nightwalkers to split ownership of that ship. For example, one guild would roleplay one week while the other one would be somewhere else, and then you two would switch and you pretend that is another ship ICLy or so. I'm sure you can reach a compromision that both sides would find it suitable.

And I'm sure you wouldn't Roleplay everyday on that ship, since there are many other ships that you can Roleplay on and a lot of sailing ships that could provide "real" boat Roleplay.

Can also whisper me ingame and can show you some good locations for boat Roleplay I used. Plus they are out in the open world, though all of them are near shore but I don't think that would be a problem since you can always imagine you are sailing in the open see.

Hope I helped,
Regards
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Post by Arkil Tue Mar 27, 2012 4:00 pm

Unfortunately given the pack's general attitude they've refused to negotiate when we've asked. They've been there about a month now, though Aerius has said that his past naval guild representing the Kingdom of Kul'Tiras has been using it for much longer.

Unfortunately they don't seem to draw a line between IC and OOC, making it difficult to ignore them IC or come to an agreement, so for the time being it's just going to be a little touchy unless things lead to it being settled IC, which could get messy Razz
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Post by Arkil Tue Mar 27, 2012 4:02 pm

And thanks Gilran - We know all about all the other ships at sea that we can use, it's just when recruiting and RPing on 'home soil' in Stormwind we're coming to blows with a bunch of uncooperative worgen.

Something'll work out hopefully.
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Post by Gilran Wed Mar 28, 2012 12:34 pm

Ahh yes I understand, while it's a bit immature to refuse negotiantion OOCLY and not willing to speak with you. While IC dealing with problem might be a solution, it might get really nasty but it also might be the best solution you have, if they refuse to listen or negotiate. Shocked
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Post by Eowale Wed Mar 28, 2012 2:20 pm

Oh god, this again. I still remember when the tavern in the park changed owners every two weeks, wether it was a guild, gang or just a bunch of randomers.
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Post by erwtenpeller Wed Mar 28, 2012 2:50 pm

Zalissa wrote:To be fair, the Nightwalker pack also tried to claim the Stormwind Command Centre as their 'den'. Which answers why the guards don't bother to deal with them.
And before that they used the cathedral catacombs which... well just seems even more silly.

One big problem going on here that a docked ship is not a logical place for a worgen pack to hang out. Less logical then a Navy Guild anyway. Therefore, it will get exceedingly harder for them to justify that location.

I liked the Dreadhowls hangin' in the old barracks. That was a cool place for worgen. They could find plenty of place to hang out that make sense. Darnassus, even.

Buuuuuut... Then comes the biggest problem... I believe their Alpha is Lofera or Loefera? That person has made me facedesk more times then any other player. Possubly even more then Delidah has made others facedesk. Therefore, the guild seems to oooze with incompetence.
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Post by Arkil Wed Mar 28, 2012 3:22 pm

Apparently the Old Barracks was 'burnt down' so the Dreadhowl's moved out, but i'm not sure to where...but apparently 'liquid' have moved in there? - I too liked that it was an appropriate place for a worgen guild. Lofera moved the Nightwalker pack to Raven Hill after I tried to speak with her OOC, but a week later she dragged them back to the ship.

From what i've experienced, they're not open to OOC negotiations or even seem to understand the difference between IC and OOC but for some reason Lofera has said that she would listen only to the Council, but of course the Council has an image to uphold both IC and OOC and shouldn't play a part in dictating territory; but it's likely that the Navy and the guard will come to the council about it IC as a security breach, if we can't deal with it OOC.
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Post by Lexgrad Wed Mar 28, 2012 3:29 pm

I know Lophera... kinda i think if sheis the same one. Would be happy to medieate if you think it would help?
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Post by Guest Wed Mar 28, 2012 3:30 pm

Damn pikeys.

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Post by erwtenpeller Wed Mar 28, 2012 3:32 pm

Cirenah wrote:Damn pikeys.
.....Thanks. Now I want a gypsy guild. :<
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