The "other game thread"
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Re: The "other game thread"
What "German Empire" do you speak of? As HRE, I've vassalized them all - and Bohemia (who left right before the vassalization) has been taught its lesson on who not to pester. Papal State agrees. It should agree. Not like it can do much else, being a vessel too. I just need to evaporate the Iberian side, now. Even the I-have-all-USSR-nations-in-my-panties-Novgorod knows enough to plea for peace, every time their alliance dragged them to war with me.
Re: The "other game thread"
Nayan wrote:What "German Empire" do you speak of? As HRE, I've vassalized them all - and Bohemia (who left right before the vassalization) has been taught its lesson on who not to pester. Papal State agrees. It should agree. Not like it can do much else, being a vessel too. I just need to evaporate the Iberian side, now. Even the I-have-all-USSR-nations-in-my-panties-Novgorod knows enough to plea for peace, every time their alliance dragged them to war with me.
Heir to the throne adds another decision that causes the HRE to inherit every state with a capital in the HRE. (It doesn't give cores) - the true monster blob.
Although Franzakistan and the Bohemistan I posted a while back are also pretty scary. I also remember a game as Frankfurt where Vijayanagar had formed Hindustan and conquered Persia, Oman, Yemen, Swahili, Adal, Ethiopia, Mutapa, Hedjaz, Mamluks, Tripoli, Tunis, Algiers, some of Morocco, and some of the Ottoman Empire.
I never dared fight them, even with a thirty tier land tech advantage. Not because I couldn't beat them, but because I was afraid the size of the battles would crash the game. (I had over 1,200,000 troops... They had over 2,000,000, at game end.)
Halya- Posts : 537
Join date : 2010-01-29
Age : 33
Location : London, U.K
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Title:
Re: The "other game thread"
Aight guys, let's talk Terraria. Me and Quinian bought this rough diamond of a game today on steam, only 9.99 euro. In an hour or two of gameplay we both agree we've already got our money's worth, having some chaotic fun figuring out the inns and outs of this game.
The game's heavily inspired by Minecraft, and it's got what I wanted to see in Minecraft: A more obvious progression path and a big teamplay factor. There's a lot of digging and crafting items just like in Minecraft, only here you'll eventually build an entire set of armor for your character. This along with different kinds of weapons, in the end of the game giving you laser weapons and stuff like that.
Although we bought the game and played through steam, we had to also use Hamachi to connect to the server. Basically one of us had to run two clients of the game, one for the server and one to actually play in it. It's not really a problem if you worry about performance though since it's, like Minecraft, really easy on the graphics and the game is only about 20 mb.
It's quite hard and it got to the point where we felt a bit bored after 2 hours of gameplay since we weren't progressing as fast anymore, but we really want to try this game out with more people. It's bound to be way more fun with 4-5 people on skype, and the game is chaotic, to say the least.
Discuss, and show your interest!
The game's heavily inspired by Minecraft, and it's got what I wanted to see in Minecraft: A more obvious progression path and a big teamplay factor. There's a lot of digging and crafting items just like in Minecraft, only here you'll eventually build an entire set of armor for your character. This along with different kinds of weapons, in the end of the game giving you laser weapons and stuff like that.
Although we bought the game and played through steam, we had to also use Hamachi to connect to the server. Basically one of us had to run two clients of the game, one for the server and one to actually play in it. It's not really a problem if you worry about performance though since it's, like Minecraft, really easy on the graphics and the game is only about 20 mb.
It's quite hard and it got to the point where we felt a bit bored after 2 hours of gameplay since we weren't progressing as fast anymore, but we really want to try this game out with more people. It's bound to be way more fun with 4-5 people on skype, and the game is chaotic, to say the least.
Discuss, and show your interest!
Chase - Esou- Posts : 1043
Join date : 2010-01-29
Age : 34
Location : Gothenburg, Sweden
Character sheet
Name: herregud
Title:
Re: The "other game thread"
Halya, aye, I know the decision. I am not hitting it on purpose, because I want the buffs I'm getting from HRE, which it will remove if I merge them into one HRE country.
I frankly don't need their extra supplies, colonized 75% of Africa's coasts and ~50% of America - plus vassalizing England, getting a good grip in eastern Mediterranean (Bursa and the Middle East's shores, from Jerusalem to Lebanon) and expanding southeast of France all the way to Venezia. ^^
I frankly don't need their extra supplies, colonized 75% of Africa's coasts and ~50% of America - plus vassalizing England, getting a good grip in eastern Mediterranean (Bursa and the Middle East's shores, from Jerusalem to Lebanon) and expanding southeast of France all the way to Venezia. ^^
Re: The "other game thread"
Awesome, someone else is showing interest to the game as well. Was positively surprised to find out that they decided to release early. I'll be getting the game sometime in the near future.Oskar wrote:Aight guys, let's talk Terraria. Me and Quinian bought this rough diamond of a game today on steam, only 9.99 euro. In an hour or two of gameplay we both agree we've already got our money's worth, having some chaotic fun figuring out the inns and outs of this game.
The game's heavily inspired by Minecraft, and it's got what I wanted to see in Minecraft: A more obvious progression path and a big teamplay factor. There's a lot of digging and crafting items just like in Minecraft, only here you'll eventually build an entire set of armor for your character. This along with different kinds of weapons, in the end of the game giving you laser weapons and stuff like that.
Although we bought the game and played through steam, we had to also use Hamachi to connect to the server. Basically one of us had to run two clients of the game, one for the server and one to actually play in it. It's not really a problem if you worry about performance though since it's, like Minecraft, really easy on the graphics and the game is only about 20 mb.
It's quite hard and it got to the point where we felt a bit bored after 2 hours of gameplay since we weren't progressing as fast anymore, but we really want to try this game out with more people. It's bound to be way more fun with 4-5 people on skype, and the game is chaotic, to say the least.
Discuss, and show your interest!
Lini- Posts : 1058
Join date : 2010-03-02
Age : 38
Re: The "other game thread"
Saw the simon and lewis vids on that game, didnt seem appealing enough.
Lavian- Posts : 3560
Join date : 2010-01-28
Age : 35
Location : Bergen, Norway
Character sheet
Name: Lavian
Title: Dread Knight
Re: The "other game thread"
Terraria seemed like the kind of game that's fun with friends but tedious alone. I might check it out.
One question, is it possible to have a static multiplayer server like in Minecraft? A server that's always online and people can build on and even when they're alone their progress will be saved?
One question, is it possible to have a static multiplayer server like in Minecraft? A server that's always online and people can build on and even when they're alone their progress will be saved?
Nithel- Posts : 1090
Join date : 2010-04-01
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Re: The "other game thread"
Bumping in here to say that PDM is a mod I thoroughly enjoy for Victoria 2. The economy has been redone so there's no more France just building luxury furniture and luxury clothes factories to blast their industrial score past the British. It's also much harder for low literacy countries to industrialize (I'm looking at you, Russia...). Britain has been weakened through not having a gazillion brigades from India. There are more countries that can be released. More decisions, more events. Building the canals cost a lot of money now. Oh, and the AI tends to uphold its alliances. Thanks to that I've seen France and GB duke it out multiple times in my first game (USA), same with Austria and France when Sardinia-Piedmont tried to liberate Lombardia.. And the British and the Russians fought multiple wars over China and British possessions in Canada.
In my USA game I did find it too easy to win the ACW though. It wasn't like there weren't enough enemies to fight (I easily saw over a 100k troops on the Confederate side if memory serves) but the Confederates were fighting both me and an enormous reactionary uprising. It was also a bit easy to unify the German Empire with Prussia. After a war in 1836 over German hegemony with the Austrians I managed to form the NGF and began increasing my troop numbers quite a bit.
Then I decided to go ballsy and declare war on France while they were still allied with the Russians. That was quite the war, the Dutch joined the French too and I had hoped to score a quick knock out blow against them, and thus leaving the German-French border undefended. I failed miserably and as French troops marched into the Netherlands they were also busy occupying most of the Rhineland etc. War against the Russians went decent enough and I managed to have them WP out after starting a counter-offensive in Poland (I had at first fought in Germany proper) and having the Ottomans join in on the war. All the while in the west I was doing hit and run attacks with my army on the French... By the time I could send the troops in the east to the west half of western Germany was under French occupation
I did manage to win in the end. The French forces had been weakened sufficiently for my reinforcements to be the deciding factor in the west. All in all, I managed to form the German Empire in 1839. At the time of victory my war exhaustion was close to 40% and my armies were pretty much worn down. I think I managed to unite it so early through luck and being ballsy..
Don't have a screenshot of the Reich because I've forgotten how to put em in paint again, but it's the generic border + Luxembourg in the Empire. Oh, and Spain took Wallonië from Belgium. Apart from that Europe's been pretty much quiet since 1839 (it's 1850 now)
In my USA game I did find it too easy to win the ACW though. It wasn't like there weren't enough enemies to fight (I easily saw over a 100k troops on the Confederate side if memory serves) but the Confederates were fighting both me and an enormous reactionary uprising. It was also a bit easy to unify the German Empire with Prussia. After a war in 1836 over German hegemony with the Austrians I managed to form the NGF and began increasing my troop numbers quite a bit.
Then I decided to go ballsy and declare war on France while they were still allied with the Russians. That was quite the war, the Dutch joined the French too and I had hoped to score a quick knock out blow against them, and thus leaving the German-French border undefended. I failed miserably and as French troops marched into the Netherlands they were also busy occupying most of the Rhineland etc. War against the Russians went decent enough and I managed to have them WP out after starting a counter-offensive in Poland (I had at first fought in Germany proper) and having the Ottomans join in on the war. All the while in the west I was doing hit and run attacks with my army on the French... By the time I could send the troops in the east to the west half of western Germany was under French occupation
I did manage to win in the end. The French forces had been weakened sufficiently for my reinforcements to be the deciding factor in the west. All in all, I managed to form the German Empire in 1839. At the time of victory my war exhaustion was close to 40% and my armies were pretty much worn down. I think I managed to unite it so early through luck and being ballsy..
Don't have a screenshot of the Reich because I've forgotten how to put em in paint again, but it's the generic border + Luxembourg in the Empire. Oh, and Spain took Wallonië from Belgium. Apart from that Europe's been pretty much quiet since 1839 (it's 1850 now)
Antistia- Posts : 2656
Join date : 2010-01-29
Age : 31
Location : The Netherlands
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Name: Antistia
Title: Prophet
Re: The "other game thread"
I don't really enjoy starting as one of the great powers, much prefer being Argentina, South Africa, U.S.C.A, Dai Nam, etc, and building my way to it.
Halya- Posts : 537
Join date : 2010-01-29
Age : 33
Location : London, U.K
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Re: The "other game thread"
Halya wrote:I don't really enjoy starting as one of the great powers, much prefer being Argentina, South Africa, U.S.C.A, Dai Nam, etc, and building my way to it.
Yep, I agree that's a lot of fun too, but I have a great love for Prussia and am trying to get the reworked economy and stuff under control probably going to play as Japan or a dictatorship in South America aside from playing the Reich. USCA tends to fall apart in PDM quite easily from what I've seen (though it'd be interesting to reunite it as Guatemala). Might also try to unite Arabia as Nejd or Hedjaz and then invade the Ottomans (though they're usually part of a strong group of alliances in PDM afaik)
Antistia- Posts : 2656
Join date : 2010-01-29
Age : 31
Location : The Netherlands
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Name: Antistia
Title: Prophet
Re: The "other game thread"
define PDM please
Feydor- Posts : 2199
Join date : 2010-06-27
Age : 30
Location : Newcastle, home of Chavs
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Name: Theodore
Title: Grand Wizard
Re: The "other game thread"
Nithel wrote:Terraria seemed like the kind of game that's fun with friends but tedious alone. I might check it out.
One question, is it possible to have a static multiplayer server like in Minecraft? A server that's always online and people can build on and even when they're alone their progress will be saved?
Yeah, it's the same as Minecraft in that aspect.
And that's awesome, Lini! Come play with us when you do!
Chase - Esou- Posts : 1043
Join date : 2010-01-29
Age : 34
Location : Gothenburg, Sweden
Character sheet
Name: herregud
Title:
Re: The "other game thread"
A friend sends me a message on steam and goes "hey come play this game with us! its pretty cheap and fun!"
So i think, that the clock is only like 12 or whatever, i can play for a hour or two and still get a healthy amount of sleep.
I just stopped playing now, its allmost 10 in the morning.... fuck this game... seriously
So i think, that the clock is only like 12 or whatever, i can play for a hour or two and still get a healthy amount of sleep.
I just stopped playing now, its allmost 10 in the morning.... fuck this game... seriously
Ralegh- Posts : 1225
Join date : 2010-07-21
Age : 33
Location : England, Bournemouth
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Re: The "other game thread"
Feydor/Dostoyev wrote:define PDM please
PDM stands for Population Demand Mod but it seems to have grown far beyond what the name implies.
Here is the forum for PDM:
http://forum.paradoxplaza.com/forum/forumdisplay.php?562-POP-Demand-Mod&s=580766795bd081573796bdb0fe5b2dc9
And here is the Readme that I received with the mod (It says V2 1.1 but I'm playing it on V2 1.3, there's a newer version than mine out but I have yet to download that one):
- Spoiler:
- POPDemand Mod for Victoria 2 v1.1.
Introduction
Let's start with a quick thank you for picking the POPDemand modification for Victoria 2. There's now several different mods attempting to rebalance the issues in V2, and while this is one of the first I regard the other Mods as equal and each worthy of attention – you should check them out too, as many of them are the work of people who contributed directly or indirectly to this work
There have been numerous changes made in this mod, far too many for a changelog to actually be meaningful anymore. So I've put together this short guide to attempt to explain some of the more important bits for those of you who haven't been on the 180-page+ forum thread, and so aren't aware of the trials and tribulations that have led to POPDemand.
HOW TO INSTALL
Simply extract the contents of this zip folder over your Victoria 2 installation. It is recommended that you create a backup copy of V2 in order to do so.
Technology
We'll start with the Tech changes. There are now multiple decision trees attached to various technologies in PDM; this means that certain previously 'useless' techs are now useful in ways you can't directly see. Generally speaking, if the bottom tech has a decision on it, the rest will. This does not apply to the civilizing techs - see below.
Factories
Factories have been altered somewhat in POPDemand. They now go up to 99 levels, and each level is only ¼ the size of Vanilla V2. This is purely to speed up industrialization, and ensure that Capitalists begin earning a return on their investment before they run out of money and demote.
You'll also find that gaining craftsmen in POPDemand is much more difficult for low-literacy nations. At under 20% LIT, you need to use a National Focus to get any at all. This is to prevent State Capitalist nations with large populations (Russia, Austria-Hungary) from industrializing too early and stealing the game; you'll still be able to build up, but it's using up precious Nfs, and it'll be slower until you get to 20% literacy.
There's also several new forms of factory included - POPs don't like raw tobacco now, and demand it processed into cigarettes or cigars; POPs now want shoes or boots, depending on their status. These are needed to diversify the economy more, avoiding overproduction of individual goods, and also to generate more late-game emand for various RGO goods.
Late game, you'll discover a new type of factory - the electric powerplant. High-tech industries such as automobiles, planes, tanks and the like require a constant source of power to run their heavy machinery, and there's where the Powerplant comes into play. There are two types - oil and coal. The coal plant is easier to get, but less efficient, and generates power from coal (suprisingly), while the oil plant uses Fuel to do so. All POPs will become very excited about electricity, and will start to demand it for use around the house as soon as you discover the techs to manufacture a plant.
Finance.
PDM has introduced a set of new financial buildings. Finance buildings, like the Bank or the Stock market, are operated entirely by Clerks. They tend to be very much smaller than factories, but with Commerce techs they can become even more profitable than regular industry - however, this comes at a price. Finance is much more vunerable to economic events than industry, and a bad stock market crash or recession could result in your financial sector collapsing, destroying your economy. Conversely, good economic events such as Economic Boom are even more beneficial to the Bank and Stock Market than they are for industry, and can grant a finance-dependent nation a major cash boost later in the game.
The Military
In POPDemand, Military techs have been adjusted somewhat so that Tactics give a diminishing return. Advanced nations will still suffer much fewer casualties when facing backward nations, but battles between technologically equal opponents will now be very bloody indeed. This means that a First World War-era war can have devestating casualties, as it should.
Organisation in the early game is very much lower in PDM, so early battles can end much more quickly. This soon begins to tip toward a trench-warfare style long, drawn-out battles with massed casualties.
Taxation, Demotion and Promotion
In POPDemand, we have adjusted promotion and demotion considerably. POPs will convert to higher-tax-bracket POPs when they recieve more than 25% of everyday goods, and will demote to the same or lower tax bracket POPs when getting under 25% everyday goods. This means that taxation can be a strong tool in increasing your industry or military, with the trade off that high taxes will limit upward social mobility – and thus harm your Education and Administration growth.
Dropping military spending will also prove helpful in encouraging poor POPs into the factories, but is not entirely needed – you should see simultaneous craftsman and army growth even at medium taxes.
Ideology
Ideology in PDM is very issue-dependent. This gives you a great deal more ability to influence how your POPs think and act. Given that some issues even affect promotion and demotion - pacifists won't join the military, athiests won't join the clergy etc - This makes election events a strong tool in a democracies armoury, for changing the whole society.
Canals.
The panama and suez canals - now joined by the Keil canal - now take time to build. They arrive after a series of events, and the whole process now takes several years to happen.
Migration.
Immigration has been substantially altered, and now potential immigrants will look at the policies of your government - favouring full-citizenship countries of a moralist persuasion of their own religion. Moralists WILL have trouble attracting other religions, while pluralists will be equally attractive to all faiths; clerks will be drawn toward Secular countries more than most. No-one likes Athiest countries.
Assimilation.
Assimilation has been tweaked along similar lines to Migration. Different governments will have different rates of assimilation, and religious policies will be taken into account as well. Be careful, however, for the two are not an identical match - moralists will struggle to assimilate, while Athiests will quickly begin to turn their whole population into interchangable drones. Assimilation factors should be visible in-game, so you can balance your priorities from there.
Conclusion
There are many, many more changes in POPDemand. You will find extra decisions, alterations to the trigger techs for some inventions, and greater expenses for running an overseas Empire, or a late-game navy. However, this guide should answer 90% of your questions, judging from the Forum Thread, so the rest is for you to explore yourself Enjoy POPdemand, and come and tell us what you think.
CREDITS:
CORE DEVELOPMENT
Valentin the II
Naselus
Toppins
Atmafox
Rylock
Joal
Keynes2.0
STOLEN WORKS (well, stolen with permission )
SOI self-removal decision by Darkrenown.
Canalmod 1.0 by Xcapos.
CB&Cores fix by Taijain.
Mexican/Texan war fix by Deathfrombelow
Sexiicolours mod by HMAS-Nameless
Dynamic Cores mod by TCZapper
External Unification of Italy by Rosenthal
GTFO by Grandmasta
OFFICIAL TESTERS:
Xerwolf
Toasterwarrior
Spricar
Nachtwesen
JakopDalunde
dbraaker
birdboy2000
foxbyte
keynes2.0
Miravlix
parrot66
feckinotter
siis
dnwint2
RESEARCH
KonradRichtmark
And countless others who've contributed testing information, bright ideas, solid feedback and more.
On that forum there's a thread with a tool in it which makes modding V2 much easier (and much safer)
Last edited by Antistia on Tue May 17, 2011 9:21 am; edited 1 time in total
Antistia- Posts : 2656
Join date : 2010-01-29
Age : 31
Location : The Netherlands
Character sheet
Name: Antistia
Title: Prophet
Re: The "other game thread"
Neat! I'll probably pick it up then.Oskar wrote:
Yeah, it's the same as Minecraft in that aspect.
And that's awesome, Lini! Come play with us when you do!
Would be double bonus if it works on a mac.
Nithel- Posts : 1090
Join date : 2010-04-01
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Name:
Title:
Re: The "other game thread"
I found France a bit more interesting than any of the other "great powers" as it begins utterly dissected. Previous picks in other games were (in reverse chronological order) Portugal, Scotland, Sweden. I equally don't like playing miniatures or dominating countries, I prefer "medium" ones.
Re: The "other game thread"
Playing either France or GB is just.. urgh. You're so abnormally strong. I once played as France to test something. Suprise, it worked. I annexed China and soon the rest of the world followed. That's how strong they are.
I like playing colony countries, like Portugal and Netherlands. Two Sicilies can be fun at times as well. If I have to pick a larger country I'd go with either Russia or Austria, 'cause they aren't the strongest of strong, but still has a lot of potential.
I like playing colony countries, like Portugal and Netherlands. Two Sicilies can be fun at times as well. If I have to pick a larger country I'd go with either Russia or Austria, 'cause they aren't the strongest of strong, but still has a lot of potential.
Mikasa- Posts : 570
Join date : 2010-01-30
Age : 33
Location : Herlev, Denmark
Character sheet
Name: Mikasa Angelos
Title: Retlol God
Re: The "other game thread"
For EU, I'm a fan of Holland, Portugal, Ireland, Morocco, Oman, Makassar, or for serious sadism, Kingdom of Jerusalem/Granada.
Morocco is far more powerful than npc behaviour enables it to be.
For Victoria, its the major non-great powers I tend to like playing. Japan, U.S.C.A, Argentina/Brazil... The ones I've already mentioned, essentially. Somewhat conversely, I dislike colonials, I like all my affairs being close together wherever possible. That said, they are for the Netherlands still. The homeland, and then, the colonial blob of spice islands.
Morocco is far more powerful than npc behaviour enables it to be.
- Spoiler:
For Victoria, its the major non-great powers I tend to like playing. Japan, U.S.C.A, Argentina/Brazil... The ones I've already mentioned, essentially. Somewhat conversely, I dislike colonials, I like all my affairs being close together wherever possible. That said, they are for the Netherlands still. The homeland, and then, the colonial blob of spice islands.
Halya- Posts : 537
Join date : 2010-01-29
Age : 33
Location : London, U.K
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Name:
Title:
Re: The "other game thread"
Aye, I've noticed the AI behaviour of Morocco being substandard because in one of the games, it really had a crack with expanding as Africa's major power and very competitive towards Europe as well (even held European territories after constant wars with Castille, Aragon and Byzantium).
What did puzzle me about France (and I haven't researched it, so it could be pretty obvious, idk) was how amazingly cheap and fast to recruit their cavalry was. It was as easy as infantry. I'm supposing it has something to do with province attributes, as I noticed it was true for "genuine" French provinces but not as much for areas I added to the collection.
PS: Had census here today, and it struck me. The game "knows" how much population each province has. Similarly, it can "know" each province's area. And it "knows" who controls what. Wouldn't it be cool to have a demographics feature to sum it up, the same way it lists each nation's armies and ships? ;o
What did puzzle me about France (and I haven't researched it, so it could be pretty obvious, idk) was how amazingly cheap and fast to recruit their cavalry was. It was as easy as infantry. I'm supposing it has something to do with province attributes, as I noticed it was true for "genuine" French provinces but not as much for areas I added to the collection.
PS: Had census here today, and it struck me. The game "knows" how much population each province has. Similarly, it can "know" each province's area. And it "knows" who controls what. Wouldn't it be cool to have a demographics feature to sum it up, the same way it lists each nation's armies and ships? ;o
Last edited by Nayan on Tue May 17, 2011 12:44 pm; edited 1 time in total
Re: The "other game thread"
AI islamic countries don't train enough cavalry, its that simple. They have an 80% cap on it, and they still use 2:1 infantry to cavalry ratios, and charge cavalry's 3 shock pips are murder at the game start, a good general can let a charge cavalry dominated force fight 3-1 toe to toe.
Halya- Posts : 537
Join date : 2010-01-29
Age : 33
Location : London, U.K
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Re: The "other game thread"
Good lord marine, really, god damnit.
We have so many people that plays EU3/VII, we should so host a game at some point and play. How awesome would that not be, really?!
We have so many people that plays EU3/VII, we should so host a game at some point and play. How awesome would that not be, really?!
Mikasa- Posts : 570
Join date : 2010-01-30
Age : 33
Location : Herlev, Denmark
Character sheet
Name: Mikasa Angelos
Title: Retlol God
Re: The "other game thread"
Indeed. I'm a big fan of playing paradox games as a more casual multiplayer style. They make for great lazy sundays.
Halya- Posts : 537
Join date : 2010-01-29
Age : 33
Location : London, U.K
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Re: The "other game thread"
I started up VII the other day again, I really want to turn Holland into a super power but I really cant be fucked with managing all those colonies.
Might try marocco actually
Might try marocco actually
Quin- Posts : 1337
Join date : 2010-01-30
Location : Paramaribo
Re: The "other game thread"
Quin wrote:I started up VII the other day again, I really want to turn Holland into a super power but I really cant be fucked with managing all those colonies.
Might try marocco actually
Holland, as in Netherlands? Man, you don't even need to do anything special with your colonies, really. All you need to do, is keep Java from being taken, that's your main source of income for a long time, as well as your army will be produced from there as well.
I usually play as Netherlands, and I have such a huge amount of gold stashed away because of those colonies. But that's the weakness of Netherlands as well. If Java is taken, they're pretty much out of the game.
Mikasa- Posts : 570
Join date : 2010-01-30
Age : 33
Location : Herlev, Denmark
Character sheet
Name: Mikasa Angelos
Title: Retlol God
Re: The "other game thread"
Truth to be told, Simon and Lewis spent so much time mucking about that they barely even scratched the surface of the game. The videos were great for entertainment values but didn't give a good representation of the game itself.Eira wrote:Saw the simon and lewis vids on that game, didnt seem appealing enough.
Lini- Posts : 1058
Join date : 2010-03-02
Age : 38
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