Dwarf Fortress
+22
Quin
Grufftoof
Zhakiri
Gahalla
Jomir
Morgeth
Flo
Kristeas Sunbinder
Dorik Thunderbelly
Jayse
Chase - Esou
Lavian
Ehrfürchtige Bennedict
Neyvin/Noxie
Ixirar
Mervyn
Kil'drakor
Lini
Halya
Saevir
Thenkar
Ralegh
26 posters
Page 11 of 12
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Re: Dwarf Fortress
My adventurer fought through around sixty zombies in the tower, killed the necromancer, learned the secrets of life and death, and then raised various limbs (not my own). Then I talked to one of them, and it told me that it was peasant. It was flattered but had no need of my services. I imagine its little fingers were shaped into the form of a mouth and they flapped back and forth while it spoke
-Toady one bay 12 games
Im so looking forward to the next update!
-Toady one bay 12 games
Im so looking forward to the next update!
Ralegh- Posts : 1225
Join date : 2010-07-21
Age : 33
Location : England, Bournemouth
Character sheet
Name:
Title:
Re: Dwarf Fortress
*casts Thread Necromancy*
So...I've been thinking.
Should we have another go at a legacy game? The previous one seemed to die because things got a bit too stale (not even a single ambush or other attack!) so if we were to try again, we'd have to spice things up a bit.
Sure, the game hasn't been updated in a while now so there aren't any major new features to kill us in horrible new ways, but that can always be fixed with mods. Glorious, glorious mods.
Using a mod like Genesis with its relentless sieges we'd have a fairly short game, but I'm currently experimenting with a mod called Legends of Forlorn Realms which might have a fairly nice balance between new content and the general difficulty.
Would there be enough interest for a game of Ye Olde Dwarf Fortress with aforementioned mod?
So...I've been thinking.
Should we have another go at a legacy game? The previous one seemed to die because things got a bit too stale (not even a single ambush or other attack!) so if we were to try again, we'd have to spice things up a bit.
Sure, the game hasn't been updated in a while now so there aren't any major new features to kill us in horrible new ways, but that can always be fixed with mods. Glorious, glorious mods.
Using a mod like Genesis with its relentless sieges we'd have a fairly short game, but I'm currently experimenting with a mod called Legends of Forlorn Realms which might have a fairly nice balance between new content and the general difficulty.
Would there be enough interest for a game of Ye Olde Dwarf Fortress with aforementioned mod?
Lini- Posts : 1058
Join date : 2010-03-02
Age : 38
Re: Dwarf Fortress
*Uses fire on thread necromancy*
Lavian- Posts : 3560
Join date : 2010-01-28
Age : 35
Location : Bergen, Norway
Character sheet
Name: Lavian
Title: Dread Knight
Re: Dwarf Fortress
Im not the best at it really and last time i ended up delaying it a bit >.> But i would really be up for playing some Dwarf fortress again though.
Ralegh- Posts : 1225
Join date : 2010-07-21
Age : 33
Location : England, Bournemouth
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Title:
Re: Dwarf Fortress
If we were gonna try another legacy game it might be good to get some more people, possibly some who have never played the game aswell, just for the fun of it.
Ralegh- Posts : 1225
Join date : 2010-07-21
Age : 33
Location : England, Bournemouth
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Re: Dwarf Fortress
Well, I'm up for it, I haven't played it much, but I know the basics. Well, I can navigate through most of the menus.
Tso/Feloreth- Posts : 407
Join date : 2010-01-29
Location : The Netherlands
Re: Dwarf Fortress
I'm starting a new game in vanilla, and I'll update this from time to time (or that's the plan xP ), so you can laugh at my beginner's mistakes. :3
EDIT: And this is the beginning of my town!
First playing session
As I'm still a newb with Dwarf Fortress (I've only followed a tutorial and made 1 or 2 fortresses), I'll make many mistakes, I think. Any feedback is welcome!
I'm starting my embark with a plenty of woodland, as I had experience of a past fortress with -very- few trees which wasn't a pleasant one.
Also, I want both deep and shallow metals, because I guess it can't go wrong then. Soil is appreciated too, and fortunatly, I found a place with all of these things!
As I'm lazy, I'll embark immideatly without specifying my settings, which will lead to some frustrations later, I guess. I don't mind now, however, and I happily start excavating my base needs!
(And yes, I'm using a texture pack because I'm not -that- hardcore. ;P)
1
I planned to place my farm here at first, but it turned out there was no fertile soil, so I was forced to excavate another room for the farm.
Any suggestions for the now-empty room?
2
The temporary barrack-bedroom for my dwarves. I forgot how to assign barracks/rooms, could anyone please enlighten me? :3
3
The farm! I am currently planting dimple cups in all seasons, any suggestions on what I should plant ( and when)?
4
My refuse, wood, furniture stockpiles and the carpenter. I should keep making barrels, right?
Also, I've dug down hoping to find some flux metals, but a quick search on the wiki revealed that cobaltite isn't even in the good layer.
From past experiences I guess that my chance of finding flux is very low, am I right? And if I'm not, where should I look?\
By the way, how bad is a high idle number and how can I lower it effectively?
And as a last note: Badgers!
EDIT: And this is the beginning of my town!
First playing session
As I'm still a newb with Dwarf Fortress (I've only followed a tutorial and made 1 or 2 fortresses), I'll make many mistakes, I think. Any feedback is welcome!
I'm starting my embark with a plenty of woodland, as I had experience of a past fortress with -very- few trees which wasn't a pleasant one.
Also, I want both deep and shallow metals, because I guess it can't go wrong then. Soil is appreciated too, and fortunatly, I found a place with all of these things!
As I'm lazy, I'll embark immideatly without specifying my settings, which will lead to some frustrations later, I guess. I don't mind now, however, and I happily start excavating my base needs!
(And yes, I'm using a texture pack because I'm not -that- hardcore. ;P)
1
I planned to place my farm here at first, but it turned out there was no fertile soil, so I was forced to excavate another room for the farm.
Any suggestions for the now-empty room?
2
The temporary barrack-bedroom for my dwarves. I forgot how to assign barracks/rooms, could anyone please enlighten me? :3
3
The farm! I am currently planting dimple cups in all seasons, any suggestions on what I should plant ( and when)?
4
My refuse, wood, furniture stockpiles and the carpenter. I should keep making barrels, right?
Also, I've dug down hoping to find some flux metals, but a quick search on the wiki revealed that cobaltite isn't even in the good layer.
From past experiences I guess that my chance of finding flux is very low, am I right? And if I'm not, where should I look?\
By the way, how bad is a high idle number and how can I lower it effectively?
And as a last note: Badgers!
Last edited by Tso/Feloreth on Mon Jan 30, 2012 8:53 pm; edited 2 times in total
Tso/Feloreth- Posts : 407
Join date : 2010-01-29
Location : The Netherlands
Re: Dwarf Fortress
Always nice to read about other people's escapades. Maybe it'll even attract the attention of other players as well.
Lini- Posts : 1058
Join date : 2010-03-02
Age : 38
Re: Dwarf Fortress
Updated my post, look up!
Tso/Feloreth- Posts : 407
Join date : 2010-01-29
Location : The Netherlands
Re: Dwarf Fortress
I think i heard somewhere that a field of 9 squares should feed most of your starting dwarves.
i normally expand my farms in small squares of nine at the time, personal preference of course.
As for the extra room you could turn it to a armory/training room, so your soldiers are close to the entrance.
i normally expand my farms in small squares of nine at the time, personal preference of course.
As for the extra room you could turn it to a armory/training room, so your soldiers are close to the entrance.
Ralegh- Posts : 1225
Join date : 2010-07-21
Age : 33
Location : England, Bournemouth
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Title:
Re: Dwarf Fortress
I've dug deeper, and still no iron. Only magneti-something... I think the chances of finding iron aren't too big, so do you guys have any alternatives for iron?
Or maybe I could even trade it massively, though I'd need to know the best way to make high-value items, I guess.
This is my new storage room. Since I continued to build my workshop halls some levels below, I had to get one eventually.
Except... it's not fit for storage, because, obviously, there are stones littered everywhere. Any way to get rid of them?
Some immigrants arrived, and I've divided them into jobs... But I still have many idlers, and I don't want them to chop wood or gather berries 24/7.
What to do to make them useful? And do you have any feedback on my Therapist scheme?
Tso/Feloreth- Posts : 407
Join date : 2010-01-29
Location : The Netherlands
Re: Dwarf Fortress
Magnetite is an ore of iron.
As for your idlers...Unless I'm reading this wrong, you don't seem to have a single mason. The hauler does have some experience in masonry but doesn't have the job enabled. You also lack a mechanic. And hmm...an extra brewer wouldn't hurt, I suppose.
Oh and the key to high-value items is having a single dedicated stonecrafter making craft goods on repeat. Eventually he'll reach legendary skill and you'll be swimming in money (read: trade goods).
*edit* Oh yeah...we really could do with an extra player or two if we want to start that succession game.
As for your idlers...Unless I'm reading this wrong, you don't seem to have a single mason. The hauler does have some experience in masonry but doesn't have the job enabled. You also lack a mechanic. And hmm...an extra brewer wouldn't hurt, I suppose.
Oh and the key to high-value items is having a single dedicated stonecrafter making craft goods on repeat. Eventually he'll reach legendary skill and you'll be swimming in money (read: trade goods).
*edit* Oh yeah...we really could do with an extra player or two if we want to start that succession game.
Lini- Posts : 1058
Join date : 2010-03-02
Age : 38
Re: Dwarf Fortress
Gah, looked it up, and I have loads of Microcline, not magnetite. q.q
Tso/Feloreth- Posts : 407
Join date : 2010-01-29
Location : The Netherlands
Re: Dwarf Fortress
To many idlers... Start a army!!
Ralegh- Posts : 1225
Join date : 2010-07-21
Age : 33
Location : England, Bournemouth
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Re: Dwarf Fortress
so is this basically minesweeper 2.0?
Feydor- Posts : 2199
Join date : 2010-06-27
Age : 30
Location : Newcastle, home of Chavs
Character sheet
Name: Theodore
Title: Grand Wizard
Re: Dwarf Fortress
Feydor wrote:so is this basically minesweeper 2.0?
If the natural evolution of minesweeper's gameplay is to carefully simulate a fantasy world down to the blood smeared upon the bodies of your fortress' inhabitants, and what said inhabitants thinks about being smeared in blood, then yes.
Saevir- Posts : 1134
Join date : 2010-02-15
Character sheet
Name: Saevir Dawnseeker
Title: Sage
Feydor- Posts : 2199
Join date : 2010-06-27
Age : 30
Location : Newcastle, home of Chavs
Character sheet
Name: Theodore
Title: Grand Wizard
Re: Dwarf Fortress
Welp.
After 11 months of wait Dwarf Fortress has been updated again and by Armok it's full of undead!
Notable new features:
Despite most mods being broken with this update I'll have to give this a spin...
After 11 months of wait Dwarf Fortress has been updated again and by Armok it's full of undead!
Notable new features:
-protect your community from secret vampire dwarves or hunt them as an adventurer
-defend your fort during the full moon or risk a werewolf infestion -- hunt/be hunted as an adventurer
-face armies of the dead in dwarf mode or visit their necromancers' towers and learn their secrets as an adventurer
-evil regions where the dead and pieces of the dead can come alive, with evil mists and rain
Despite most mods being broken with this update I'll have to give this a spin...
Lini- Posts : 1058
Join date : 2010-03-02
Age : 38
Re: Dwarf Fortress
I'll have a wait untill dwarf Therapist will e working, Without it, my fortress doesn't stand a chance.
Tso/Feloreth- Posts : 407
Join date : 2010-01-29
Location : The Netherlands
Re: Dwarf Fortress
Behold! The start of a new dwarven saga! Fortune and glory awaits!
The brave dwarves arrive at the forboding tropical swamp rumored to hold vast mineral riches beneath it. They immediately start working on their new home.
However, it doesn't take long before the swamp starts to stir with (un)life. The dogs rush in to thwart the attack of the flying bug corpses.
However, the bug-corpses make a short and very messy work of the loyal canine protectors.
Things start to get increasingly bloody as the dwarves begin a desperate fight for their survival. As the battle progresses the river starts running red from dwarf blood.
One by one the dwarves fall, only to rise up as undead abominations and rejoin the fight. The foul magics of the swamp even manage to reanimate various body parts of the dog that was torn apart.
Soon enough all is quiet again and the undead wander off, having sated their bloodlust.
The End.
I even tried to reclaim the site, only for my dwarves to get killed by the reanimated remains of the previous group's pack animals.
This looks like a glorious patch, indeed.
But perhaps I should try an easier site...
The brave dwarves arrive at the forboding tropical swamp rumored to hold vast mineral riches beneath it. They immediately start working on their new home.
However, it doesn't take long before the swamp starts to stir with (un)life. The dogs rush in to thwart the attack of the flying bug corpses.
However, the bug-corpses make a short and very messy work of the loyal canine protectors.
Things start to get increasingly bloody as the dwarves begin a desperate fight for their survival. As the battle progresses the river starts running red from dwarf blood.
One by one the dwarves fall, only to rise up as undead abominations and rejoin the fight. The foul magics of the swamp even manage to reanimate various body parts of the dog that was torn apart.
Soon enough all is quiet again and the undead wander off, having sated their bloodlust.
The End.
I even tried to reclaim the site, only for my dwarves to get killed by the reanimated remains of the previous group's pack animals.
This looks like a glorious patch, indeed.
But perhaps I should try an easier site...
Lini- Posts : 1058
Join date : 2010-03-02
Age : 38
Re: Dwarf Fortress
I've found a good place for my storage, without any stones, right under my workshops.
I've also decided to make my food storage there, and thus my dining room/reception.
I've explored further, and lost all hope for any iron... So I'll have to make a shitload of crafts.
I'm also digging out bedrooms, and I've ordered my carpenters to produce doors and beds.
I've also begun smoothing and carving the walls.
I've continued with my military, and due to my third migration wave with 20 dwarves there are 8 dwarves training now.
The only thing I don't understand is why they don't spar with each other. I've set their training schedule to training always, with a good minimum, I've given them a barracks with training option on and their alert is on training.
Tso/Feloreth- Posts : 407
Join date : 2010-01-29
Location : The Netherlands
Re: Dwarf Fortress
So, so far the ones up for trying a new legacy game is, Lini, Tso and me, anybody else wanna give it a go?
Ralegh- Posts : 1225
Join date : 2010-07-21
Age : 33
Location : England, Bournemouth
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Title:
Re: Dwarf Fortress
I think Halya is still on these forums... *looks around*
Tso/Feloreth- Posts : 407
Join date : 2010-01-29
Location : The Netherlands
Re: Dwarf Fortress
Good luck with that, I haven't played in months due to lack of patience with learning.
Halya- Posts : 537
Join date : 2010-01-29
Age : 33
Location : London, U.K
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Name:
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