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Dwarf Fortress

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Quin
Grufftoof
Zhakiri
Gahalla
Jomir
Morgeth
Flo
Kristeas Sunbinder
Dorik Thunderbelly
Jayse
Chase - Esou
Lavian
Ehrfürchtige Bennedict
Neyvin/Noxie
Ixirar
Mervyn
Kil'drakor
Lini
Halya
Saevir
Thenkar
Ralegh
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Post by Ralegh Thu Aug 18, 2011 12:31 pm

My adventurer fought through around sixty zombies in the tower, killed the necromancer, learned the secrets of life and death, and then raised various limbs (not my own). Then I talked to one of them, and it told me that it was peasant. It was flattered but had no need of my services. I imagine its little fingers were shaped into the form of a mouth and they flapped back and forth while it spoke
-Toady one bay 12 games

Im so looking forward to the next update!
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Post by Lini Wed Jan 25, 2012 11:00 pm

*casts Thread Necromancy*

So...I've been thinking.
Should we have another go at a legacy game? The previous one seemed to die because things got a bit too stale (not even a single ambush or other attack!) so if we were to try again, we'd have to spice things up a bit.

Sure, the game hasn't been updated in a while now so there aren't any major new features to kill us in horrible new ways, but that can always be fixed with mods. Glorious, glorious mods.

Using a mod like Genesis with its relentless sieges we'd have a fairly short game, but I'm currently experimenting with a mod called Legends of Forlorn Realms which might have a fairly nice balance between new content and the general difficulty.

Would there be enough interest for a game of Ye Olde Dwarf Fortress with aforementioned mod?
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Post by Lavian Wed Jan 25, 2012 11:02 pm

*Uses fire on thread necromancy*
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Post by Ralegh Thu Jan 26, 2012 4:16 am

Im not the best at it really and last time i ended up delaying it a bit >.> But i would really be up for playing some Dwarf fortress again though.
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Post by Ralegh Sat Jan 28, 2012 6:01 pm

If we were gonna try another legacy game it might be good to get some more people, possibly some who have never played the game aswell, just for the fun of it.
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Post by Tso/Feloreth Sat Jan 28, 2012 9:58 pm

Well, I'm up for it, I haven't played it much, but I know the basics. Well, I can navigate through most of the menus.
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Post by Tso/Feloreth Mon Jan 30, 2012 7:55 pm

I'm starting a new game in vanilla, and I'll update this from time to time (or that's the plan xP ), so you can laugh at my beginner's mistakes. :3

EDIT: And this is the beginning of my town!

First playing session
Dwarf Fortress - Page 11 Embark
As I'm still a newb with Dwarf Fortress (I've only followed a tutorial and made 1 or 2 fortresses), I'll make many mistakes, I think. Any feedback is welcome!
I'm starting my embark with a plenty of woodland, as I had experience of a past fortress with -very- few trees which wasn't a pleasant one.
Also, I want both deep and shallow metals, because I guess it can't go wrong then. Soil is appreciated too, and fortunatly, I found a place with all of these things!
As I'm lazy, I'll embark immideatly without specifying my settings, which will lead to some frustrations later, I guess. I don't mind now, however, and I happily start excavating my base needs!
(And yes, I'm using a texture pack because I'm not -that- hardcore. ;P)


Dwarf Fortress - Page 11 Endofsession1-1
1
I planned to place my farm here at first, but it turned out there was no fertile soil, so I was forced to excavate another room for the farm.
Any suggestions for the now-empty room?
2
The temporary barrack-bedroom for my dwarves. I forgot how to assign barracks/rooms, could anyone please enlighten me? :3
3
The farm! I am currently planting dimple cups in all seasons, any suggestions on what I should plant ( and when)?
4
My refuse, wood, furniture stockpiles and the carpenter. I should keep making barrels, right?

Dwarf Fortress - Page 11 Endofsession1-minerals
Also, I've dug down hoping to find some flux metals, but a quick search on the wiki revealed that cobaltite isn't even in the good layer.
From past experiences I guess that my chance of finding flux is very low, am I right? And if I'm not, where should I look?\
By the way, how bad is a high idle number and how can I lower it effectively?

And as a last note: Badgers! Mad





Last edited by Tso/Feloreth on Mon Jan 30, 2012 8:53 pm; edited 2 times in total
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Post by Lini Mon Jan 30, 2012 8:08 pm

Always nice to read about other people's escapades. Maybe it'll even attract the attention of other players as well.
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Post by Tso/Feloreth Mon Jan 30, 2012 8:53 pm

Updated my post, look up!
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Post by Ralegh Mon Jan 30, 2012 9:03 pm

I think i heard somewhere that a field of 9 squares should feed most of your starting dwarves.
i normally expand my farms in small squares of nine at the time, personal preference of course.
As for the extra room you could turn it to a armory/training room, so your soldiers are close to the entrance.
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Post by Tso/Feloreth Tue Jan 31, 2012 5:28 pm

Dwarf Fortress - Page 11 No_iro10
I've dug deeper, and still no iron. Only magneti-something... I think the chances of finding iron aren't too big, so do you guys have any alternatives for iron?
Or maybe I could even trade it massively, though I'd need to know the best way to make high-value items, I guess.

Dwarf Fortress - Page 11 Storage
This is my new storage room. Since I continued to build my workshop halls some levels below, I had to get one eventually.
Except... it's not fit for storage, because, obviously, there are stones littered everywhere. Any way to get rid of them?

Dwarf Fortress - Page 11 Dwarves
Some immigrants arrived, and I've divided them into jobs... But I still have many idlers, and I don't want them to chop wood or gather berries 24/7.
What to do to make them useful? And do you have any feedback on my Therapist scheme?
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Post by Lini Tue Jan 31, 2012 6:28 pm

Magnetite is an ore of iron.

As for your idlers...Unless I'm reading this wrong, you don't seem to have a single mason. The hauler does have some experience in masonry but doesn't have the job enabled. You also lack a mechanic. And hmm...an extra brewer wouldn't hurt, I suppose.

Oh and the key to high-value items is having a single dedicated stonecrafter making craft goods on repeat. Eventually he'll reach legendary skill and you'll be swimming in money (read: trade goods).

*edit* Oh yeah...we really could do with an extra player or two if we want to start that succession game.
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Post by Tso/Feloreth Tue Jan 31, 2012 8:06 pm

Gah, looked it up, and I have loads of Microcline, not magnetite. q.q
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Post by Ralegh Wed Feb 01, 2012 10:03 pm

To many idlers... Start a army!!
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Post by Feydor Wed Feb 01, 2012 10:04 pm

so is this basically minesweeper 2.0?
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Post by Saevir Thu Feb 02, 2012 12:03 am

Feydor wrote:so is this basically minesweeper 2.0?

If the natural evolution of minesweeper's gameplay is to carefully simulate a fantasy world down to the blood smeared upon the bodies of your fortress' inhabitants, and what said inhabitants thinks about being smeared in blood, then yes.
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Post by Feydor Thu Feb 02, 2012 12:27 am

cool
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Post by Lini Tue Feb 14, 2012 3:01 pm

Welp.

After 11 months of wait Dwarf Fortress has been updated again and by Armok it's full of undead!
Notable new features:

-protect your community from secret vampire dwarves or hunt them as an adventurer
-defend your fort during the full moon or risk a werewolf infestion -- hunt/be hunted as an adventurer
-face armies of the dead in dwarf mode or visit their necromancers' towers and learn their secrets as an adventurer
-evil regions where the dead and pieces of the dead can come alive, with evil mists and rain

Despite most mods being broken with this update I'll have to give this a spin...
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Post by Tso/Feloreth Tue Feb 14, 2012 5:31 pm

I'll have a wait untill dwarf Therapist will e working, Without it, my fortress doesn't stand a chance.
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Post by Lini Tue Feb 14, 2012 5:39 pm

Behold! The start of a new dwarven saga! Fortune and glory awaits!
Dwarf Fortress - Page 11 Starthc
The brave dwarves arrive at the forboding tropical swamp rumored to hold vast mineral riches beneath it. They immediately start working on their new home.

Dwarf Fortress - Page 11 Firstattack
However, it doesn't take long before the swamp starts to stir with (un)life. The dogs rush in to thwart the attack of the flying bug corpses.

Dwarf Fortress - Page 11 Splatx
However, the bug-corpses make a short and very messy work of the loyal canine protectors.

Dwarf Fortress - Page 11 Fightgoeson
Things start to get increasingly bloody as the dwarves begin a desperate fight for their survival. As the battle progresses the river starts running red from dwarf blood.

Dwarf Fortress - Page 11 Doghead
One by one the dwarves fall, only to rise up as undead abominations and rejoin the fight. The foul magics of the swamp even manage to reanimate various body parts of the dog that was torn apart.

Dwarf Fortress - Page 11 Theendej
Soon enough all is quiet again and the undead wander off, having sated their bloodlust.

The End.

I even tried to reclaim the site, only for my dwarves to get killed by the reanimated remains of the previous group's pack animals.
This looks like a glorious patch, indeed.
But perhaps I should try an easier site...
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Post by Tso/Feloreth Tue Feb 14, 2012 8:09 pm

Dwarf Fortress - Page 11 TheStorageandtheEatingRoom
I've found a good place for my storage, without any stones, right under my workshops.
I've also decided to make my food storage there, and thus my dining room/reception.
I've explored further, and lost all hope for any iron... So I'll have to make a shitload of crafts.
Dwarf Fortress - Page 11 Thebedrooms
I'm also digging out bedrooms, and I've ordered my carpenters to produce doors and beds.
I've also begun smoothing and carving the walls.
Dwarf Fortress - Page 11 Military
I've continued with my military, and due to my third migration wave with 20 dwarves there are 8 dwarves training now.
The only thing I don't understand is why they don't spar with each other. I've set their training schedule to training always, with a good minimum, I've given them a barracks with training option on and their alert is on training.
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Post by Lini Tue Feb 14, 2012 8:44 pm

Refer to this.
Spoiler:
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Post by Ralegh Tue Feb 14, 2012 10:23 pm

So, so far the ones up for trying a new legacy game is, Lini, Tso and me, anybody else wanna give it a go?
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Post by Tso/Feloreth Wed Feb 15, 2012 1:07 pm

I think Halya is still on these forums... *looks around*
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Post by Halya Wed Feb 15, 2012 9:49 pm

Good luck with that, I haven't played in months due to lack of patience with learning.
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