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[A] 28th May - 11th June. Mylord! We're out of potions

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[A] 28th May - 11th June. Mylord! We're out of potions Empty [A] 28th May - 11th June. Mylord! We're out of potions

Post by Jeanpierre Thu May 03, 2012 4:14 pm

OOC note
Just some light hearted fun for anyone being treated in the Cathedral's infirmary, following up on the shortage of herbs in the Kingdom. It is entirely optional.
But JP will be following this. There is a shortage of potions and thus a set of "alternatives" is presented. The potions do their desired work... but unfortunately, they could do a little more than that.

Description

The potion cabinet of the infirmary in Cathedral is rearranged. On one side stand all kinds off odd looking potions with strange labels. On the other side stands a slim reserve of the regular potions with the following note.


To all Doctors and medical staff,

Following the difficulties to replennish the herb stocks, the following potions of our regular medical potions have become a rarity and expensive to make:
- Peacebloom salve
- Briarthorn elixir
- Common poison cure
- Light healing potion
- Gromsblood
Please, only use the regular potions in the most dire of circumstances. To bridge the time between now and our stock being replennished, we have provided new potions. Most of these are fairly new still, and while proven potent, may still show unexpected or unknown side effects. You may help us to improve our recipes by reporting any side effect observed on the patient.

Please take some time to familiarize yourself with the new potions.


A long list is attached behind the note.

Pain Thinner
Based on Talandra's Rose. The potion may mildly thin the blood, good for patients with any of the following symptoms:
- Unusual swellings
- Headaches
- Fevers
- Back aches
One potion for a Human. Two for a Dwarf. Three quarters for an Elf. One and a half for a Draenei. Unknown quantity required for Worgen. Apply with care. Do not administer this to pregnant patients.


The outcome can be rolled for:
100 to 21: The potion works as intended.
20 to 11: It cured the symptoms but the the patient's hair turns white for 24h.
10 to 00: It cured the symptoms but the patient's hair turns white for 24h. Additionally, the patient is magically morphed to a more slender, gaunt shape for 24h.

Hearty bossom
Based on Heartblossom. It helps to calm patients in a mild dose, or to sedate them in a strong dose. It may be used for patients suffering from incontrollable actions or dreams. One flask for any patient should do.
100 to 21: The potion works as intended.
20 to 11: It cured the symptoms but the patient may experience occasional bursts of heart for the next 24h (or another potion is tried).
10 to 00: It cured the symptoms but the patient may experience a mild aphrodisiac side effect for the next 24h (or another potion is tried)..

Blackadder
Based on Adder's Tongue. It helps revitalize patients under sedated or weakened condition. Can also aid to restore the sensation in numb limbs. One flask for any patient.

The outcome can be rolled for:
100 to 21: The potion works as intended.
20 to 11: It cured the symptoms but the patient may experience occasional, uncontrollable swearing for the next 24h (or another potion is tried).
10 to 00: It cured the symptoms but the patient may have limbs occasionally swelling for the next 24h (or another potion is tried).

Ice paste
Based on Icecap and icethorn. It is effective to smear on burn wounds to cool the skin and protect it, speeding up the recovery.

The outcome can be rolled for:
100 to 21: The potion works as intended.
20 to 11: It aids with the burns, but the burned limb may turn numb and paralyzed for the next 24h (or another potion is tried).
10 to 00: It aids with the burns, but the treated burn may occasionally freeze and cool the patient considerably for the next 24h (or another potion is tried).


Cinder Welha
Based on the cinderbloom. The potion removes any common poison. Has apparent beneficial effect against magical deformations. May restore the patient's body temperature.

The outcome can be rolled for:
100 to 21: The potion works as intended, restoring the hair color of the patient if above potions backfired.
20 to 11: The potion works, but the patient may occasionally get a headache or fever for the next 24h.
10 to 00: The potion worked, but the patient may experience boldness and near unlimited bravery.
Jeanpierre
Jeanpierre

Posts : 2314
Join date : 2010-02-23
Age : 42
Location : Stormwind Cathedral

http://www.disciplesoflight.eu

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Post by Feeniks Fri May 04, 2012 5:27 am

Yay, a follow up for Medical supplies runing low! But wait....no herb gathering?

So did I get this right? We are to mix and then drink/use these new potions on ourselves or on unlucky victims? This is guinea pig lab Laughing I'm coming and I tell my guildies as well.
Feeniks
Feeniks

Posts : 389
Join date : 2012-02-02
Location : Finland

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Post by Jeanpierre Fri May 04, 2012 11:42 am

No no.. It's just that.. for a duration of two weeks, I encourage anyone to use these "unstable" potions during medical procedures instead of the traditional "they always work" potions. Very Happy

It's just to add a little more flavor to the lack of herbs context. The new planting etc will be handled with other events, once I get the council's permissions on the locations ... *eyes the council* Chop chop!
Jeanpierre
Jeanpierre

Posts : 2314
Join date : 2010-02-23
Age : 42
Location : Stormwind Cathedral

http://www.disciplesoflight.eu

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Post by Guest Fri May 04, 2012 1:16 pm

Healing with side effects! <3

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