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[H+A] Rebellion!

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Feral / Blackfall
Zinkle Figgins
Grim
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Post by Zaraj Mon Oct 07, 2013 3:02 pm

Catari wrote:Advertising how a group of guilds will choose to end their RP events based on this storyline will only give them alot of yelling and other stuff cause not everyone agrees on when Garrosh goes down. Doing it like this along with the guilds they can actually have civil communications with seems to be the very best way to avoid drama.

And i know i'm creating drama by pointing this out. I love irony.
I don't remember exactly who said what, but there were some complaints over how server lore seemed to take a higher precedence than the actual lore of the game, and how that was wrong. Well, this is a bit of an example why such was the case. Because it's hard to get a response from engaging with the storylines of the game from a roleplaying perspective. No one from Blizzard has stamped whenever Garrosh is officially dead, which makes RP that is based around that pretty much impossible, since there's going to be differing opinions on the matter.

If anything, Garrosh's death shouldn't matter in the grand scheme of things should there be RP based around the war. There'd probably be Garrosh loyalists sticking around even after his death, which makes his death to the RPers fighting as soldiers irrelevant, and making it possible for the respective player to fight indefinitely.
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Post by Zouyo Mon Oct 07, 2013 3:37 pm

If I may make a suggestion? What if we were to go by the release schedule of the LFR wings? That should make for a realistic long enough time for the siege and events thereof would it not? And give the rest of us at least an agreed upon schedule for events such as Garrosh's fall.

Does that sit alright with everyone?
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Post by erwtenpeller Mon Oct 07, 2013 3:43 pm

Zouyo wrote:If I may make a suggestion? What if we were to go by the release schedule of the LFR wings?
At the moment we are going by the [You must be registered and logged in to see this link.], +1 week. Which, incidentally, is the release timing of LFR wings (which I just found out). By that schedule, the Darkspear Rebellion progression would progress into the cleft of shadows during this week, and Garrosh will fall* during the week of the 22nd.

We're not asking people to play along with our schedule if they don't want to. We make progression posts here to be able to inform each other in a place where we all can see it, and to make the information public to everyone that decides they would like to enter the same role-playing space as us*.

We've decided to approach it in this way because we want to be able to give our guilds a meaningful part to play in the siege of Orgrimmar story. We are staying far away from all content related to the siege instance to prevent being in direct conflict with the lore. None of us will be there to see Garrosh fall.

* Us: Orcs of the Red Blade, Shatterskull Marauders, Hand of Damnation, Flying Bolts and Blood Wolf Clan.
* fall: We will consider the Kor'kron as officially defeated by that time.
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Post by Guest Mon Oct 07, 2013 8:16 pm

Question.


Player A has not been involved with your plot-line.

Player B has.

Disagreement on when Garrosh was killed.

Solution = ?

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Post by Rargnasha Mon Oct 07, 2013 8:24 pm

I think that topic was discussed in the Server Lore thread or something along those lines
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Post by Thelos Mon Oct 07, 2013 10:22 pm

Cerik Ironforge wrote:Question.


Player A has not been involved with your plot-line.

Player B has.

Disagreement on when Garrosh was killed.

Solution = ?
Simple, really.

Three options.

#1 You both treat one another's claims to be IC falsehoods. "Garrosh is dead". "Nuh-uh he's not, those are just rumors, he's still alive!"
#2 You reach some sort of OOC compromise. "For the purpose of this session, we will consider Garrosh to be alive".
#3 You don't role-play with eachother.

This is the archetypical example of a problem that's only really there in theory and very rarely forms an obstacle in the practical reality of role-play. It's a gross misconception that in order to role-play with eachother you need to agree on every single detail on the lore; including what events are 'current'. Be flexible.
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Post by Anivitas Tue Oct 08, 2013 1:06 am

Thelos wrote:
Cerik Ironforge wrote:Question.


Player A has not been involved with your plot-line.

Player B has.

Disagreement on when Garrosh was killed.

Solution = ?
Simple, really.

Three options.

#1 You both treat one another's claims to be IC falsehoods. "Garrosh is dead". "Nuh-uh he's not, those are just rumors, he's still alive!"
#2 You reach some sort of OOC compromise. "For the purpose of this session, we will consider Garrosh to be alive".
#3 You don't role-play with eachother.

This is the archetypical example of a problem that's only really there in theory and very rarely forms an obstacle in the practical reality of role-play. It's a gross misconception that in order to role-play with eachother you need to agree on every single detail on the lore; including what events are 'current'. Be flexible.
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Post by Cid Tue Oct 08, 2013 5:34 am

I tend to go with #1 myself, until serverlore "confirms" that they are downed.
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Post by Azmariel Tue Oct 08, 2013 6:12 pm

This is GnomeRadioNews, brought to you LIIIVE from Ironforge!

And our tallest story of the day is that the tall evildooer Garrosh Hellmscream has finally been defeated and cuffed! He now awaits further justice on Pandaria from the giant walking Pandas and will hopefully be executed for this crime! But only time will tell...!


Next up, how to make YOUR techno-bucket fly! Stay tuned after these commercials from our Dwarven Overlord-- I mean Dwarven Saviors!

Yeeeees... GRN. The only ServerLore-news that Cid listens too.
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Post by Grim Wed Oct 09, 2013 6:32 am

Last night the Blood Wolves mounted a lightning assault on the.... (seriously, I have no idea what its called - the big cliff thing opposite the Skyway where the portal to Tol Barad is and the portals to the Cata zones are!)!

Assaulting the dark shaman there the Wolves sent in an air attack to distract them while the remainder of their forces scaled the cliffs.

The air assault failed however, and the dark shaman summoned a horde of tortured elementals to push to Wolves off the cliff edge.
Hard fighting and sheer determination kept this horde of elementals at bay while a smaller group of Wolves broke off and attacked the dark shaman themselves.

Eventually, the Blood Wolves were victorious. Four dark shaman had been slain, a ritual interrupted and a horde of tortured elementals banished.
This was no easy fight however, and the Wolves were bloody and battered, having suffered more in one short evening than they had since their formation!

Lacking the numbers to hold this new area the Wolves simply looted it and retreated back to the Skyway.
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Post by Grim Wed Oct 09, 2013 6:40 am

On the body of one of the dead dark shaman the following note was found, as well as a map of Durotar:

"Mok'ra Steelblaze,

The Rebellion move against our order and the Kor'Kron's spies claim we will be targeted soon.
Fleeing this, despite our knowledge of it, would be cowardice. So we will remain and face whatever the Alliance-lovers throw at us.

However, send half a dozen of your best into Durotar. There is a cave there (see the map old friend). This cave is one of those locations close to the spirit world and as such will serve a great purpose to us.
The shaman of our order you send there will perform a new ritual. One that may require them to sacrifice their lives for Hellscream's vengeance.

The ritual they are to perform is a simple concept.

Taint the land, ruin the waters, scour Durotar! Better this, our new homeland, is utterly barren and polluted than the Alliance or cowardly rebellion ever get to gloat of taking it.

As you can imagine, this is no quick ritual. Get them out there by the weekend. Send them some guards, enough to protect them but not enough to raise suspicion or prevent them from escaping Orgrimmar.

Strength,

Jelleren Rocktusk"
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Post by Buren Wed Oct 09, 2013 11:29 am

Thelos wrote:
Cerik Ironforge wrote:Question.


Player A has not been involved with your plot-line.

Player B has.

Disagreement on when Garrosh was killed.

Solution = ?
Simple, really.

Three options.

#1 You both treat one another's claims to be IC falsehoods. "Garrosh is dead". "Nuh-uh he's not, those are just rumors, he's still alive!"
#2 You reach some sort of OOC compromise. "For the purpose of this session, we will consider Garrosh to be alive".
#3 You don't role-play with eachother.

This is the archetypical example of a problem that's only really there in theory and very rarely forms an obstacle in the practical reality of role-play. It's a gross misconception that in order to role-play with eachother you need to agree on every single detail on the lore; including what events are 'current'. Be flexible.
He wont be killed in lore though (so far).. Might want to go with that one.
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Post by Rargnasha Wed Oct 09, 2013 8:56 pm

The State of the Valley of Honour

-The Valley of Honour is now in complete Rebellion control!
-The gates between the Valley of Honour and the Drag have been heavily fortified and reinforced. Overseen by a Kor'kron High-warlord.

-A Kor'kron Airship has been wreaking havorc upon the fleets looking to engage Orgrimmar, it is headed back towards the city. A score of four proto-drakes acts as its escort.

-The Gate leading to Azshara is under Rebellion controll.
-Rebellion siege weaponry has been sent into the Valley of Honour and is ready to be deployed.
-Forsaken abominations linger in Azshara, ready to be deployed.

-Kor'kron sharpshooters shoots at everyone walking too close to the gate.
-Slight tremors can be felt throughout the Valley now and then. They are slowly, but steadily, getting more powerful.
-The following buildings has been damaged and recieved some repairs: Hall of the Brave, The Wolf Pen and Brawl'gar Arena.

-The Valley of Honour have been taken with a handful of Civillian losses.
-Alliance prisoners has been released from the Orgrimmar prisons and sent to small camps near the Mountainfoot Stripmine, where they've been put to do light work. (Maintence on tools, cooking their own food, etc.) Messengers have been sent out to nearby Alliance camp requesting that they come and get their prisoners.
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Post by PartridgeKing Wed Oct 09, 2013 9:27 pm

The College of Revenants

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Just before six bells today, the third day of the month of All Hallows Eve & Brewfest, Forsaken guards and the Dark Rangers that routinely patrol the Undercity started to leave their posts. At first in dribs and drabs and all without comment and quietly. At the toll of the sixth bell itself it was only the remaining Kor’kron guards present in the Undercity.

At the half mark between six and seven bells everything changed….

All at once figures detached themselves from the shadows across the Undercity and the Ruins of Lordaeron and descended on the Kor’kron. That many of the figures were Forsaken was clear, that many of them looked similar also, other than that however there were no marks or distinguishing features. No tabards or heraldry, just blades, bows and efficient death dealt out to the occupying forces now suddenly isolated and cut off.

An accurate number for the attackers was impossible to tell, but for each Kor’kron there were at least two blows aimed to slay and striking without warning.

It was over in minutes. And as orcish blood pooled slowly from armoured corpses the shadows slipped away and the true and rightful guardians of the Undercity took up their posts once more.



OOC
At 1830 server time today The College of Revenants carried out a coordinated IC strike on all the remaining Kor’kron guards in the Undercity and the Ruins of Lordaeron.

This will have occurred without warning and no IC parley or indication was sent out prior to this. This was RP-ed by the College Guild Masters & Officers with a large number of College players. IC the College has not publicised that this has occurred and will make no mention of its part in the massacre, it simply happened co-incidentally shortly before the deployment of Collegiate troops to Orgrimmar itself.


Last edited by PartridgeKing on Thu Oct 10, 2013 8:26 am; edited 7 times in total
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Post by PartridgeKing Wed Oct 09, 2013 9:28 pm

The College of Revenants

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At seven bells the great main doors to the College closed. The last of the slain Kor'kron had yet to be removed but already the College was moving on. Deep within the tower's great hall forces were mustering and had been for hours already. As yet most of them were unsure where they were going, only that orders had come to prepare, to take stock and to make ready. Ballistae lined the back of the hall and ranks of Numbers mixed with students, hurried and ushered into place by the professors.

Deep within the organisational chaos Preceptor Driscus shouted and swore, his worm-eyes twitching as he ordered people into position, making last minute adjustments to the deployment orders. As the last of the students filed in and were issued with additional weapons and armour a mixed group of magic users took up their own positions at the farthest wall.

Led by the ancient, horned and scarred figure of Preceptor Nathaira these occultists, warlocks and mages began to enact their ritual. First came the runic markings, then the arcane symbols and finally the chanting.

On the other side of the chamber one last group entered, forming up without question, only a single nod between their elven leader communicating to the forsaken death knight to speak of their progress.

The warlocks continued chanting and the mages began to peel back the layers of reality. Strange malformed summoning stones rose from the earth, melding together into an approximation of an archway. Greenish lightning arced between the stones and space fought against the magic. The arcanists of the College pressed their own will against the fabric of Azeroth through the grounding focus of the demonic gateway. Space rippled.

There was a moment's pause. Space rippled again.

Flushed with demonic power and her own research Preceptor Nathaira hissed a single command.
"FOCUS!"

With redoubled efforts the power focussed to a point. To two points, connected through the mind of a priest and a scrying stone, wrapping them together. The forces started to win out over reality. The lightning leapt between small portals all opening at once within the gateway, fire blazed for a moment and then erupting into light was a single portal into a dark and unpleasant chasm......

Preceptor Driscus strode to the centre and shouted out across the raging magical din,
"Companies prepare to move! Lady Warspeaker command is yours! All unit's charge on the Warspeakers orders!"

Taking up her own position the Warspeaker Preponderant called out a brief but stirring speech and then as one the armies of the College of Revenants strode into battle......



***




Sometime later, the College forces were bloodied and battered. None among them was not wounded and many of the Numbers were broken beyond repair, however the field had been won, at least for now.

With the Kor'kron forces pushed back to the Ragefire Chasm, students and warriors took up shovels instead of blades and began constructing earthworks and palisades. The first was a ring using the natural features of the Cleft as defences, and adjacent to it the other, a wall cutting the cleft in half attempting to hold prevent Kor'kron from falling back through the cleft and stopping reinforcements reaching the surface.

Field medics and battle surgeons have already been teleported in and the beginnings of a two way connection are being created to allow College forces to resupply from the College itself. Already the College has been reinforced by some of their local allies, goblin engineers, sappers and a pair of golems were quick to make an appearance, and it seems at least one section of the main rebellion forces has parlayed with the College commanders.






OOC
At 1930 server time the College of Revenants launched its first open strike in the war against the Warchief Garrosh Hellscream. Deploying the majority of their forces via portal into the Cleft of Shadows the College was able to push back the Kor'kron Darkshamans and local forces into Ragefire Chasm itself and erected a blockade to prevent Kor'kron troops using the cleft as a thoroughfare.

There was a single IC warning given to another rebellion commander mere moments before the charge. Currently the College has met up with some rebellion forces that reached the cleft. These have been as yet 'unnamed' but it was mentioned to us that they were most likely Voljin's forces, and all that occurred was off-camera politicking. We've received IC support from a small goblin faction. Timing-wise we're more than happy to have this actually match up with other peoples pushes so that your own forces reach us in the near future, but if not we're happy to RP holding out under a mini-siege of our own until you do.


Last edited by PartridgeKing on Thu Oct 10, 2013 8:32 am; edited 3 times in total
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Post by Lexgrad Wed Oct 09, 2013 10:37 pm

Shit is that partridge! :O
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Post by erwtenpeller Thu Oct 10, 2013 11:14 am

Siege Map Update!

- The Darkspear Rebellion has fought their way through the Drag, into the Cleft of Shadows. It is said that the heroes of the Horde and Alliance combined descended into the chasms below, to bring the tyrant to his knees...

- The Northern Rebellion has liberated the Valley of Honor, and the north canyon leading into Aszara. With the way clear, the Northern Rebellion's siege weapons are being brought into the valley, to bring down the enforced gates leading to the Drag.

- The Shatterskull Marauders and the Hand of Damnation have joined forces for one big strike, pushing the Kor'kron out of the Valley of Wisdom. They have divided guard duty between both Valleys, the Marauders watching over the Valley of Wisdom, and the Hand watching over the Valley of Spirits.

- The Blood Wolf Clan continues to wage guerrilla warfare from the skyways, terrorizing Kor'kron troops below. They have assaulted the seat of the elements to deal a blow to the Dark Shaman that dwell there, and found hints of a plot most dark and sinister.

- The College of Revenants have mass-massacred Kor'kron guards stationed in Undercity, and used their expert magic to breach into Orgrimmar through it's portal anchor. They have lodged themselves in the Cleft of Shadow.

Portal travel into Orgrimmar is now possible again through Orgrimmar's official anchor!

Almost all of the surface of Orgrimmar is now in Rebellion hands, save for a few pockets of resistance here and there. But the devious Kor'kron are far from defeated, the battles ahead may prove to be the hardest and most challenging yet!

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Post by Zinkle Figgins Thu Oct 10, 2013 11:33 am

Great update, such a pity I missed Tuesday's event.
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Post by Grim Thu Oct 10, 2013 12:01 pm

Brilliant stuff!
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Post by erwtenpeller Thu Oct 10, 2013 12:50 pm

B-B-B-BONUS ROUND!

There are several places where the Kor'kron could still have a foothold. Some of these have already been featured in events from one faction or another, others are locations that, to my knowledge, could still house Kor'kron aggressors. Most of this is speculation from my part as map-maker. If I've got any of these locations wrong, need to add something, or need to identify a specific foe, please let me know, and I'll edit the post accordingly!

This is meant as fuel for events, as with all map updates, accepting these locations as threats is in no way mandatory!

1. The tunnel into the drag from the Valley of Strength and Valley of Windom's side has been barricaded according to the siege of orgrimmar maps ([You must be registered and logged in to see this link.]) in several locations. There may very well be Kor'kron loyalists hiding behind these barricades!
2. The north-western part of the Valley of Strength has been barricaded from almost all directions ([You must be registered and logged in to see this link.]). Some Kor'kron loyalists, or even Dark Shaman, might have escaped the Darkspear invasion by fortifying themselves behind them!
3. The throne of the Elements on the northern cliffs or Orgrimmar houses some of the Kor'kron's most powerful dark shaman. The Blood Wolf Clan has delivered a devastating blow to them ([You must be registered and logged in to see this link.]), but the location is still in their hands!
4. The Drag still houses a small, but determined group of Kor'kron forces, wedged between the Shatterskull Marauders on one side, and the Northern and Darkspear rebellions on the other.
5. The giant, reinforced gates between the Drag and the Valley of Honor still crawl with Kor'kron troops and snipers, lead by a High Warlord ([You must be registered and logged in to see this link.]).

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Post by Zinkle Figgins Thu Oct 10, 2013 1:34 pm

Thanks for the map, it's going to be extremely helpful!

I think we should work on our own version of [You must be registered and logged in to see this link.], just to make sure we always have something to do ("War is sometimes described as long periods of boredom punctuated by short moments of excitement"). Something like:

  • Manhunt: an important Kor'kron individual has gone missing, we need to find him before he manages to cross our lines and join enemy forces.
  • Mopping up: we've freed the majority of Orgrimmar, but some Kor'kron might still hiding in basements and attics, wating for the right time to strike.
  • Snipers: we have located a few sniper nests behind Kor'kron lines, a commando should be formed to deal with them.
  • Undermining: in order to continue our advance we need to damage enemy barricades; when we captured Bilgewater Harbor we gathered a big amount of explosives, it's time to use them!
  • Scavenging: a reward will be given to everyone who brings food supplies, ammunitions, weapons and armors to our quartermasters.
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Post by erwtenpeller Thu Oct 10, 2013 2:00 pm

I can only speak for the Shatterskulls, of course, but we do activities like that in a guild-context several times a week, as supplements to the bigger story line.
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Post by Feral / Blackfall Fri Oct 11, 2013 4:18 pm

Quick question to the Hordies, as a brief thread check only nets me maps of Orgrimmar itself:

Does anyone know what the current status of Barrens/Durotar is, in terms of rebellion vs Kor'kron? Are there Kor'kron outposts left? I believe I saw that Ashenvale Horde spots are all rebellion now, but the other two I'm unsure of!

Thanks!
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Post by erwtenpeller Fri Oct 11, 2013 4:52 pm

When 5.4 was released, the default liberation of the Barrens and Durotar by Darkspear and Alliance forces became a thing. If you need Kor'kron for your plot, just imagine them anywhere where they need to be. Perhaps there are pockets of loyalist resistance, perhaps some dastardly guys re-captured some place somewhere.

I would direct your inquiry at the [You must be registered and logged in to see this link.], for Alliance related Siege of Orgrimmar business.
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[H+A] Rebellion! - Page 11 Empty Re: [H+A] Rebellion!

Post by Feral / Blackfall Fri Oct 11, 2013 5:28 pm

Right, thanks Erwtenpeller. I stuck it here as the Lionheart folks told me to check with the Rebellion lot ^^ I had originally been wondering if you lot had maps or anything, but if the rebellion's got pretty much everything currently, that's perfect, thanks!
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