Alignment Test
+35
Melnerag
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Re: Alignment Test
True Neutral Human Bard (1st Level)
Ability Scores:
Strength- 16
Dexterity- 20
Constitution- 15
Intelligence- 10
Wisdom- 11
Charisma- 16
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXX (12)
Neutral Good ---- XXXXXXXXXXXX (12)
Chaotic Good ---- XXXXXXXXXXXX (12)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)
Lawful Evil ----- XXXXXXXXXXXXXXX (15)
Neutral Evil ---- XXXXXXXXXXXXXXX (15)
Chaotic Evil ---- XXXXXXXXXXXXXXX (15)
Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXX (7)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXX (5)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- XXXXXXXX (8 )
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXX (8 )
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXXX (12)
Half-Orc - XXXXXX (6)
Class:
Barbarian - (-2)
Bard ------ XXXXXX (6)
Cleric ---- XX (2)
Druid ----- (-6)
Fighter --- XXXX (4)
Monk ------ (-29)
Paladin --- (-19)
Ranger ---- XX (2)
Rogue ----- XXXX (4)
Sorcerer -- XX (2)
Wizard ---- (-6)
Ability Scores:
Strength- 16
Dexterity- 20
Constitution- 15
Intelligence- 10
Wisdom- 11
Charisma- 16
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXX (12)
Neutral Good ---- XXXXXXXXXXXX (12)
Chaotic Good ---- XXXXXXXXXXXX (12)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)
Lawful Evil ----- XXXXXXXXXXXXXXX (15)
Neutral Evil ---- XXXXXXXXXXXXXXX (15)
Chaotic Evil ---- XXXXXXXXXXXXXXX (15)
Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXX (7)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXX (5)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- XXXXXXXX (8 )
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXX (8 )
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXXX (12)
Half-Orc - XXXXXX (6)
Class:
Barbarian - (-2)
Bard ------ XXXXXX (6)
Cleric ---- XX (2)
Druid ----- (-6)
Fighter --- XXXX (4)
Monk ------ (-29)
Paladin --- (-19)
Ranger ---- XX (2)
Rogue ----- XXXX (4)
Sorcerer -- XX (2)
Wizard ---- (-6)
Guest- Guest
Re: Alignment Test
Now not only Geldar's stats are on steroids, Rhebeca's are too!
Elízabéth Moren- Posts : 839
Join date : 2010-01-29
Age : 28
Location : A bush in Renhali's backyard.
Re: Alignment Test
It is fitting For Rhebeca, only her strength is off a bit off
*Adds one charisma and deducts two strength.* There!
*Adds one charisma and deducts two strength.* There!
Guest- Guest
Re: Alignment Test
Neutral Good Human Cleric/Sorcerer (3rd/3rd Level)
Ability Scores:
Strength- 10
Dexterity- 15
Constitution- 12
Intelligence- 17
Wisdom- 16
Charisma- 15
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Still insists on pinning Saevir as Neutral Good. Otherwise it seems pretty accurate
Saevir- Posts : 1134
Join date : 2010-02-15
Character sheet
Name: Saevir Dawnseeker
Title: Sage
Re: Alignment Test
You Are A:
Chaotic Evil Halfling Rogue (5th Level)
Ability Scores:
Strength- 12
Dexterity- 15
Constitution- 11
Intelligence- 10
Wisdom- 17
Charisma- 19
Alignment:
Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.
Race:
Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.
Class:
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
Detailed Results:
Alignment:
Lawful Good ----- XXXX (4)
Neutral Good ---- XXXXXXXXXX (10)
Chaotic Good ---- XXXXXXXXXXXXX (13)
Lawful Neutral -- XXXXXXXXXX (10)
True Neutral ---- XXXXXXXXXXXXXXXX (16)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19)
Lawful Evil ----- XXXXXXXXXXXXXXXXX (17)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Law & Chaos:
Law ----- XX (2)
Neutral - XXXXXXXX (
Chaos --- XXXXXXXXXXX (11)
Good & Evil:
Good ---- XX (2)
Neutral - XXXXXXXX (
Evil ---- XXXXXXXXXXXXXXX (15)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- (0)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXXXXXXXX (14)
Half-Elf - XXXXXXXXXXXX (12)
Half-Orc - XX (2)
Class:
Barbarian - (-4)
Bard ------ XX (2)
Cleric ---- (-
Druid ----- (-23)
Fighter --- (0)
Monk ------ (-21)
Paladin --- (-21)
Ranger ---- (-2)
Rogue ----- XXXXXXXXXX (10)
Sorcerer -- XXXXXX (6)
Wizard ---- (-2)
Aight coo'!
Quin- Posts : 1337
Join date : 2010-01-30
Location : Paramaribo
Re: Alignment Test
Same >_>Draniah wrote:Ouch. Forgot that part, took the test as...me.Take the test and post the result for which character you took it as:D
Although I don't think that the difference would be big between me and Mand.
Mandui- Posts : 2225
Join date : 2010-01-29
Re: Alignment Test
Ioánna is:
Lawful Good Human Cleric (8th Level)
Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 10
Intelligence- 16
Wisdom- 19
Charisma- 14
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
Web page and journal code: Copy and paste the following:
<b>I Am A:</b> Lawful Good Human Cleric (8th Level)
<br><br><u>Ability Scores:</u><br>
<b>Strength-</b>13<br>
<b>Dexterity-</b>14<br>
<b>Constitution-</b>10<br>
<b>Intelligence-</b>16<br>
<b>Wisdom-</b>19<br>
<b>Charisma-</b>14
<br><br><u>Alignment:</u><br><b>Lawful Good</b> A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.<br>
<br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
<br><br><u>Class:</u><br><b>Clerics</b> act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
<br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (33)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19)
Lawful Evil ----- XXXXXXXXXXXXXXXXXX (18)
Neutral Evil ---- XXXXXXX (7)
Chaotic Evil ---- XXXXXXXX (
Law & Chaos:
Law ----- XXXXXXXXXXXXXXXXX (17)
Neutral - XXXXXX (6)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXX (16)
Neutral - XXXXXXXXXXXX (12)
Evil ---- X (1)
Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXX (
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXXX (12)
Half-Orc - XX (2)
Class:
Barbarian - (-21)
Bard ------ (-25)
Cleric ---- XXXXXXXXXX (10)
Druid ----- (-27)
Fighter --- (-4)
Monk ------ XX (2)
Paladin --- XXXX (4)
Ranger ---- XX (2)
Rogue ----- (-4)
Sorcerer -- (-2)
Wizard ---- XX (2)
Lawful Good Human Cleric (8th Level)
Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 10
Intelligence- 16
Wisdom- 19
Charisma- 14
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
Web page and journal code: Copy and paste the following:
<b>I Am A:</b> Lawful Good Human Cleric (8th Level)
<br><br><u>Ability Scores:</u><br>
<b>Strength-</b>13<br>
<b>Dexterity-</b>14<br>
<b>Constitution-</b>10<br>
<b>Intelligence-</b>16<br>
<b>Wisdom-</b>19<br>
<b>Charisma-</b>14
<br><br><u>Alignment:</u><br><b>Lawful Good</b> A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.<br>
<br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
<br><br><u>Class:</u><br><b>Clerics</b> act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
<br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (33)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19)
Lawful Evil ----- XXXXXXXXXXXXXXXXXX (18)
Neutral Evil ---- XXXXXXX (7)
Chaotic Evil ---- XXXXXXXX (
Law & Chaos:
Law ----- XXXXXXXXXXXXXXXXX (17)
Neutral - XXXXXX (6)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXX (16)
Neutral - XXXXXXXXXXXX (12)
Evil ---- X (1)
Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXX (
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXXX (12)
Half-Orc - XX (2)
Class:
Barbarian - (-21)
Bard ------ (-25)
Cleric ---- XXXXXXXXXX (10)
Druid ----- (-27)
Fighter --- (-4)
Monk ------ XX (2)
Paladin --- XXXX (4)
Ranger ---- XX (2)
Rogue ----- (-4)
Sorcerer -- (-2)
Wizard ---- XX (2)
Melnerag- Posts : 2261
Join date : 2010-01-29
Re: Alignment Test
Rhebeca wrote:True Neutral Human Bard (1st Level)
All power to the bards!
avaiel- Posts : 95
Join date : 2010-01-31
Re: Alignment Test
Ireth
Chaotic Evil
Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.
Detailed Results:
Alignment:
Lawful Good ----- XXX (3)
Neutral Good ---- XXXXXXXXXXX (11)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXX (12)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Lawful Evil ----- XXXXXXXXXXXXXXXXXXXXX (21)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (36)
Law & Chaos:
Law ----- XX (2)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXXXXXXXXXXXX (17)
Good & Evil:
Good ---- X (1)
Neutral - XXXXXXXXXX (10)
Evil ---- XXXXXXXXXXXXXXXXXXX (19)
-----------------------------------------------------------
Chaotic Evil
Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.
Detailed Results:
Alignment:
Lawful Good ----- XXX (3)
Neutral Good ---- XXXXXXXXXXX (11)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXX (12)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Lawful Evil ----- XXXXXXXXXXXXXXXXXXXXX (21)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (36)
Law & Chaos:
Law ----- XX (2)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXXXXXXXXXXXX (17)
Good & Evil:
Good ---- X (1)
Neutral - XXXXXXXXXX (10)
Evil ---- XXXXXXXXXXXXXXXXXXX (19)
-----------------------------------------------------------
Lavian- Posts : 3560
Join date : 2010-01-28
Age : 35
Location : Bergen, Norway
Character sheet
Name: Lavian
Title: Dread Knight
Re: Alignment Test
Now, I've done this test a lot of times, it is blalantly stolen from Hero Builders Guidebook, a D&D book focused towards creating characters and character concepts, but anyhow, here goes:
Mordazan:
Law & Chaos:
Law ----- XXX (3)
Neutral - XXXXXXX (7)
Chaos --- XXXXXXXXXXXXXXXXXX (18)
Good & Evil:
Good ---- (0)
Neutral - XXXXXXXXXXXX (12)
Evil ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
The test isn't really for a character like him, though. It clearly shows that he is evil, he'd betray you in a heartbeat and sell his own mom if the price is right.
However, he is a lawful character. He respects authority and honours his supiriors (because they've shown considerable power being above him in the hiarchy of warlocks/badguys). However, most of the lawful questions go along the lines of "do you respect your local authorities" and, well, the answer is obviously NO. I respect other authorities than king and country, but those I respect greatly. Hierarchy, authority, strict ranking is all great.
So kinda failed the test because my character falls outside the general D&D hero character :p
Mordazan:
Law & Chaos:
Law ----- XXX (3)
Neutral - XXXXXXX (7)
Chaos --- XXXXXXXXXXXXXXXXXX (18)
Good & Evil:
Good ---- (0)
Neutral - XXXXXXXXXXXX (12)
Evil ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
The test isn't really for a character like him, though. It clearly shows that he is evil, he'd betray you in a heartbeat and sell his own mom if the price is right.
However, he is a lawful character. He respects authority and honours his supiriors (because they've shown considerable power being above him in the hiarchy of warlocks/badguys). However, most of the lawful questions go along the lines of "do you respect your local authorities" and, well, the answer is obviously NO. I respect other authorities than king and country, but those I respect greatly. Hierarchy, authority, strict ranking is all great.
So kinda failed the test because my character falls outside the general D&D hero character :p
Mordazan- Posts : 160
Join date : 2010-02-02
Age : 35
Location : Denmark
Re: Alignment Test
First stage is denyal, Mordazan. Just accept that you are Chaotic and make the Ruinous Powers proud. Here....slaanesh sends a heart-shaped cookie.
Melnerag- Posts : 2261
Join date : 2010-01-29
Re: Alignment Test
Well, for him his local authorities would be his warlock things. Atleast if you want to pin him as Lawful evil. As they don't care about murdering anyone either (aslong as the codes they live by don't go "You shall not"). So at times you have to read a bit manipulativly to get what you want.Mordazan wrote:However, he is a lawful character. He respects authority and honours his supiriors (because they've shown considerable power being above him in the hiarchy of warlocks/badguys). However, most of the lawful questions go along the lines of "do you respect your local authorities" and, well, the answer is obviously NO. I respect other authorities than king and country, but those I respect greatly. Hierarchy, authority, strict ranking is all great.
So kinda failed the test because my character falls outside the general D&D hero character :p
Muzjhath- Posts : 2958
Join date : 2010-01-31
Age : 37
Location : I will eat your soul!
Character sheet
Name: Muzjhath Farstride
Title: Dead Varog'Gor
Re: Alignment Test
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.
--------------------------------------------------------------------------------
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXX (9)
Neutral Good ---- XXXXXXXXXXXXXXXX (16)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXXX (13)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXX (19)
Law & Chaos:
Law ----- XXX (3)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXXXXXXX (12)
Good & Evil:
Good ---- XXXXXX (6)
Neutral - XXXXXXXXXX (10)
Evil ---- XXXXXXX (7)
--------------------------------------------------------------------------------
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXX (9)
Neutral Good ---- XXXXXXXXXXXXXXXX (16)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXXX (13)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXX (19)
Law & Chaos:
Law ----- XXX (3)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXXXXXXX (12)
Good & Evil:
Good ---- XXXXXX (6)
Neutral - XXXXXXXXXX (10)
Evil ---- XXXXXXX (7)
Kil'drakor- Posts : 852
Join date : 2010-01-30
Character sheet
Name:
Title:
Re: Alignment Test
Imanuel wrote:First stage is denyal, Mordazan. Just accept that you are Chaotic and make the Ruinous Powers proud. Here....slaanesh sends a heart-shaped cookie.
Imanuel talking about Denial......
Lavian- Posts : 3560
Join date : 2010-01-28
Age : 35
Location : Bergen, Norway
Character sheet
Name: Lavian
Title: Dread Knight
Re: Alignment Test
Chaotic Evil Elf Sorcerer (3rd Level) Nice ^^
Ability Scores:
Strength- 12
Dexterity- 16
Constitution- 13
Intelligence- 17
Wisdom- 14
Charisma- 16
Ability Scores:
Strength- 12
Dexterity- 16
Constitution- 13
Intelligence- 17
Wisdom- 14
Charisma- 16
Sylvina- Posts : 103
Join date : 2010-02-11
Age : 42
Character sheet
Name: Sylvina Fireheart
Title:
Re: Alignment Test
Yes, he if anyone should know of it's workings.
Are you trying to deny his knowledge about the subject at hand, by inserting sarcasm?
Are you trying to deny his knowledge about the subject at hand, by inserting sarcasm?
(Goggy) - Exilius- Posts : 1196
Join date : 2010-02-01
Age : 32
Location : Sweden/Transylvania
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» How would you describe your characters' alignment?
» 2. The Final Test
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» 2. The Final Test
» Victims or unwilling test subjects needed
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