Alignment Test
+35
Melnerag
Quin
Valerias
avaiel
Grufftoof
Lexius
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Sanara
Magaskawee/Anaei
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Lini
Zhakiri
Phreek
Wubeh
Darjee
Mandui
Elízabéth Moren
Halya
Rasonal Dranger
Julean
Dharum
Geldar
Saevir
Muzjhath
Mikasa
Nayan
Etular
(Goggy) - Exilius
Kristeas Sunbinder
Zinkle Figgins
Dyrael/Alexandra
bloop
Jomir
Cathee Norris
Ehrfürchtige Bennedict
39 posters
Page 3 of 4
Page 3 of 4 • 1, 2, 3, 4
Re: Alignment Test
And he calls himself a guard... He should be ashamed of himself!!!
*Hides own detailed results*
*Hides own detailed results*
Ehrfürchtige Bennedict- Posts : 1251
Join date : 2010-02-17
Age : 87
Location : Goldshireville
Character sheet
Name: Bennedict Omarosand
Title: Sir, Disciple of Light
Re: Alignment Test
Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.
I wouldn't say Gruff is evil. Chaotic, yes. And with a strange version of right and wrong. But the questions didn't fit him for the main.
I wouldn't say Gruff is evil. Chaotic, yes. And with a strange version of right and wrong. But the questions didn't fit him for the main.
Grufftoof- Posts : 2608
Join date : 2010-02-17
Age : 45
Location : Brock Dem Labz Inc
Re: Alignment Test
Eodain Braithwaite:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.
Alignment:
Lawful Good ----- XXXXXX (6)
Neutral Good ---- XXXXXXXXXXXXXXXX (16)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXX (10)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXX (21)
Law & Chaos:
Law ----- XX (2)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXXXXXXXXXX (13)
Good & Evil:
Good ---- XXXX (4)
Neutral - XXXXXXXX (8)
Evil ---- XXXXXXXX (8)
Grayden Marshal:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXX (16)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXX (13)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXX (6)
Neutral Evil ---- XXXXXXXXXXXXXXX (15)
Chaotic Evil ---- XXXXXXXXX (9)
Law & Chaos:
Law ----- XXXX (4)
Neutral - XXXXXXXXXXXXX (13)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXX (9)
Evil ---- XX (2)
Meep. Sorry for the wall of text!
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.
Alignment:
Lawful Good ----- XXXXXX (6)
Neutral Good ---- XXXXXXXXXXXXXXXX (16)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXX (10)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXX (21)
Law & Chaos:
Law ----- XX (2)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXXXXXXXXXX (13)
Good & Evil:
Good ---- XXXX (4)
Neutral - XXXXXXXX (8)
Evil ---- XXXXXXXX (8)
Grayden Marshal:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXX (16)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXX (13)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXX (6)
Neutral Evil ---- XXXXXXXXXXXXXXX (15)
Chaotic Evil ---- XXXXXXXXX (9)
Law & Chaos:
Law ----- XXXX (4)
Neutral - XXXXXXXXXXXXX (13)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXX (9)
Evil ---- XX (2)
Meep. Sorry for the wall of text!
Guest- Guest
Re: Alignment Test
If you have time I recommend doing the What D&D character Am I? test on the same site :p
It's looooong.
It's looooong.
Dharum- Posts : 606
Join date : 2010-01-30
Age : 99
Location : Finlandforge
Character sheet
Name:
Title:
Re: Alignment Test
Dharum wrote:If you have time I recommend doing the What D&D character Am I? test on the same site :p
It's looooong.
Level 4 chaotic evil rogue.
Did it last night.
Guest- Guest
Re: Alignment Test
Chaotic Neutral Human 2nd level Sorcerer D:
Strength- 14
Dexterity- 13
Constitution- 16
Intelligence- 15
Wisdom- 12
Charisma- 14
Strength- 14
Dexterity- 13
Constitution- 16
Intelligence- 15
Wisdom- 12
Charisma- 14
Dharum- Posts : 606
Join date : 2010-01-30
Age : 99
Location : Finlandforge
Character sheet
Name:
Title:
Re: Alignment Test
As Halya.
Lawful Good Half-Elf Cleric (9th Level)
Ability Scores:
Strength- 11
Dexterity- 14
Constitution- 12
Intelligence- 16
Wisdom- 12
Charisma- 12
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Race:
Half-Elves have the curiosity and ambition for their human parent and the refined senses and love of nature of their elven parent, although they are outsiders among both cultures. To humans, half-elves are paler, fairer and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180.
Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
Lawful Good Half-Elf Cleric (9th Level)
Ability Scores:
Strength- 11
Dexterity- 14
Constitution- 12
Intelligence- 16
Wisdom- 12
Charisma- 12
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Race:
Half-Elves have the curiosity and ambition for their human parent and the refined senses and love of nature of their elven parent, although they are outsiders among both cultures. To humans, half-elves are paler, fairer and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180.
Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
Halya- Posts : 537
Join date : 2010-01-29
Age : 33
Location : London, U.K
Character sheet
Name:
Title:
Re: Alignment Test
As Lini:
Seems slightly more accurate.True Neutral Human Cleric (4th Level)
Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 13
Intelligence- 15
Wisdom- 13
Charisma- 11
Alignment:
Lawful Good ----- XXXXXXXXXX (10)
Neutral Good ---- XXXXXXXXXXXXX (13)
Chaotic Good ---- XXXXXXX (7)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXXXXXXX (15)
Neutral Evil ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Evil ---- XXXXXXXXXXXX (12)
Lini- Posts : 1058
Join date : 2010-03-02
Age : 38
Re: Alignment Test
More evil points than good ones!
You are ebuuuul! >:3
You are ebuuuul! >:3
Dharum- Posts : 606
Join date : 2010-01-30
Age : 99
Location : Finlandforge
Character sheet
Name:
Title:
Re: Alignment Test
Why, of course.Dharum wrote:More evil points than good ones!
You are ebuuuul! >:3
Lini- Posts : 1058
Join date : 2010-03-02
Age : 38
Re: Alignment Test
Lini wrote:Why, of course.Dharum wrote:More evil points than good ones!
You are ebuuuul! >:3
evil wench
Lexius- Posts : 437
Join date : 2010-01-28
Location : Netherlands
Re: Alignment Test
Took it again. This time I got:
I Am A: Chaotic Neutral Human Bard (2nd Level)
Ability Scores:
Strength-13
Dexterity-13
Constitution-13
Intelligence-14
Wisdom-11
Charisma-12
Alignment:
Chaotic Neutral A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
-------------------------------------------------------------------------------------------------------------------------------------------
Alignment:
Lawful Good ----- XXXXXXXXXXXXXX (14)
Neutral Good ---- XXXXXXXXXXXXX (13)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)
True Neutral ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXXXXXXXXXX (13)
Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXX (6)
Chaos --- XXXXXXXXX (9)
Good & Evil:
Good ---- XXXXXXX (7)
Neutral - XXXXXXXXXXX (11)
Evil ---- XXXX (4)
Race:
Human ---- XXXXXXXXXXXXX ( 13 )
Dwarf ---- XXXXXXXX ( 8 )
Elf ------ XXXXXXXX ( 8 )
Gnome ---- XXXXXX ( 6 )
Halfling - XXXX ( 4 )
Half-Elf - XXXXXXXX ( 8 )
Half-Orc - XXXXXXXXXXXX ( 12 )
Class:
Barbarian - ( -2 )
Bard ------ XXXXXX ( 6 )
Cleric ---- ( -4 )
Druid ----- ( 0 )
Fighter --- XX ( 2 )
Monk ------ ( -17 )
Paladin --- ( -27 ) (Now I know why I was never able to get into the role of a paladin when I really tried )
Ranger ---- ( -2 )
Rogue ----- ( 0 )
Sorcerer -- ( 0 )
Wizard ---- XX ( 2 )
I Am A: Chaotic Neutral Human Bard (2nd Level)
Ability Scores:
Strength-13
Dexterity-13
Constitution-13
Intelligence-14
Wisdom-11
Charisma-12
Alignment:
Chaotic Neutral A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
-------------------------------------------------------------------------------------------------------------------------------------------
Alignment:
Lawful Good ----- XXXXXXXXXXXXXX (14)
Neutral Good ---- XXXXXXXXXXXXX (13)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)
True Neutral ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXXXXXXXXXX (13)
Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXX (6)
Chaos --- XXXXXXXXX (9)
Good & Evil:
Good ---- XXXXXXX (7)
Neutral - XXXXXXXXXXX (11)
Evil ---- XXXX (4)
Race:
Human ---- XXXXXXXXXXXXX ( 13 )
Dwarf ---- XXXXXXXX ( 8 )
Elf ------ XXXXXXXX ( 8 )
Gnome ---- XXXXXX ( 6 )
Halfling - XXXX ( 4 )
Half-Elf - XXXXXXXX ( 8 )
Half-Orc - XXXXXXXXXXXX ( 12 )
Class:
Barbarian - ( -2 )
Bard ------ XXXXXX ( 6 )
Cleric ---- ( -4 )
Druid ----- ( 0 )
Fighter --- XX ( 2 )
Monk ------ ( -17 )
Paladin --- ( -27 ) (Now I know why I was never able to get into the role of a paladin when I really tried )
Ranger ---- ( -2 )
Rogue ----- ( 0 )
Sorcerer -- ( 0 )
Wizard ---- XX ( 2 )
avaiel- Posts : 95
Join date : 2010-01-31
Re: Alignment Test
Apparently Miss Valerias Caan should be a Chaotic Neutral Half-Elven Ranger. Who knew?
Valerias- Posts : 1945
Join date : 2010-02-02
Age : 37
Character sheet
Name: 'Lady' Vale
Title: courtesan
Re: Alignment Test
So I took the test, and I found it quite strange...
Ability Scores:
Strength- 12
Dexterity- 15
Constitution- 12
Intelligence- 16
Wisdom- 13
Charisma- 15
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.
Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20)
Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXXXXXXX (17)
True Neutral ---- XXXXXXXXXXXXXXX (15)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXX (
Neutral Evil ---- XXXXXX (6)
Chaotic Evil ---- XXXXXX (6)
Law & Chaos:
Law ----- XXXXXXXX (
Neutral - XXXXXX (6)
Chaos --- XXXXXX (6)
Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXX (9)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXXXX (14)
Gnome ---- XXXXXXXX (
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXXXX (6)
Class:
Barbarian - (-23)
Bard ------ (-15)
Cleric ---- (-2)
Druid ----- (-21)
Fighter --- (0)
Monk ------ (-2)
Paladin --- (0)
Ranger ---- (-4)
Rogue ----- (-4)
Sorcerer -- XX (2)
Wizard ---- XXXXXX (6)
Ability Scores:
Strength- 12
Dexterity- 15
Constitution- 12
Intelligence- 16
Wisdom- 13
Charisma- 15
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.
Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20)
Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXXXXXXX (17)
True Neutral ---- XXXXXXXXXXXXXXX (15)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXX (
Neutral Evil ---- XXXXXX (6)
Chaotic Evil ---- XXXXXX (6)
Law & Chaos:
Law ----- XXXXXXXX (
Neutral - XXXXXX (6)
Chaos --- XXXXXX (6)
Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXX (9)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXXXX (14)
Gnome ---- XXXXXXXX (
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXXXX (6)
Class:
Barbarian - (-23)
Bard ------ (-15)
Cleric ---- (-2)
Druid ----- (-21)
Fighter --- (0)
Monk ------ (-2)
Paladin --- (0)
Ranger ---- (-4)
Rogue ----- (-4)
Sorcerer -- XX (2)
Wizard ---- XXXXXX (6)
Darjee- Posts : 40
Join date : 2010-02-18
Re: Alignment Test
Wow. This shit fits me perfectly! I mean, I'm a paladin and I get this:
Neutral Good Human Fighter/Sorcerer (2nd/2nd Level)
Ability Scores:
Strength- 13
Dexterity- 15
Constitution- 14
Intelligence- 14
Wisdom- 16
Charisma- 10
I so chose the right class and race \o/
Neutral Good Human Fighter/Sorcerer (2nd/2nd Level)
Ability Scores:
Strength- 13
Dexterity- 15
Constitution- 14
Intelligence- 14
Wisdom- 16
Charisma- 10
I so chose the right class and race \o/
Mikasa- Posts : 570
Join date : 2010-01-30
Age : 33
Location : Herlev, Denmark
Character sheet
Name: Mikasa Angelos
Title: Retlol God
Re: Alignment Test
Lawful Good Human Paladin (3rd Level)
Ability Scores:
Strength- 16
Dexterity- 18
Constitution- 17
Intelligence- 15
Wisdom- 16
Charisma- 15
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (30)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXXXXXX (13)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXX (3)
Law & Chaos:
Law ----- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXX (9)
Chaos --- XXX (3)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXXX (17)
Neutral - XXXXXXXXXXXX (12)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (8 )
Elf ------ XXXX (4)
Gnome ---- XXXXXXXX (8 )
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXX (8 )
Half-Orc - XXXXXXXX (8 )
Class:
Barbarian - (-31)
Bard ------ (-21)
Cleric ---- XXXX (4)
Druid ----- (-15)
Fighter --- (0)
Monk ------ XX (2)
Paladin --- XXXXXX (6)
Ranger ---- (-2)
Rogue ----- (-2)
Sorcerer -- XX (2)
Wizard ---- (-6)
Meh every test i do i end up as a human paladin! >:c
Ability Scores:
Strength- 16
Dexterity- 18
Constitution- 17
Intelligence- 15
Wisdom- 16
Charisma- 15
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (30)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXXXXXX (13)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXX (3)
Law & Chaos:
Law ----- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXX (9)
Chaos --- XXX (3)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXXX (17)
Neutral - XXXXXXXXXXXX (12)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (8 )
Elf ------ XXXX (4)
Gnome ---- XXXXXXXX (8 )
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXX (8 )
Half-Orc - XXXXXXXX (8 )
Class:
Barbarian - (-31)
Bard ------ (-21)
Cleric ---- XXXX (4)
Druid ----- (-15)
Fighter --- (0)
Monk ------ XX (2)
Paladin --- XXXXXX (6)
Ranger ---- (-2)
Rogue ----- (-2)
Sorcerer -- XX (2)
Wizard ---- (-6)
Meh every test i do i end up as a human paladin! >:c
Last edited by Geldar on Wed Apr 21, 2010 2:37 pm; edited 1 time in total
Geldar- Posts : 2408
Join date : 2010-02-02
Location : Segmentum Obscurus - Eye of Terror
Character sheet
Name: Geldar Angelos
Title: Justicar
Re: Alignment Test
What's up with those ability scores? You take steroids or what?
Lini- Posts : 1058
Join date : 2010-03-02
Age : 38
Re: Alignment Test
Lini wrote:What's up with those ability scores? You take steroids or what?
I have no clue, just copy&pasted what came out on the popup window XD
Geldar- Posts : 2408
Join date : 2010-02-02
Location : Segmentum Obscurus - Eye of Terror
Character sheet
Name: Geldar Angelos
Title: Justicar
Re: Alignment Test
SPEESH MEHREENS stats obviously.
Dharum- Posts : 606
Join date : 2010-01-30
Age : 99
Location : Finlandforge
Character sheet
Name:
Title:
Re: Alignment Test
Basically, it illustrates Geld's latent godmoding. =o
Halya- Posts : 537
Join date : 2010-01-29
Age : 33
Location : London, U.K
Character sheet
Name:
Title:
Re: Alignment Test
Elizabeth got the following.
True Neutral Human Ranger (3rd Level)
Ability Scores:
Strength- 11
Dexterity- 14
Constitution- 16
Intelligence- 13
Wisdom- 10
Charisma- 11
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXX (11)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Neutral -- XXXXXXXXXXXX (12)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXX (21)
Law & Chaos:
Law ----- XXX (3)
Neutral - XXXXXXXXXXXXXX (14)
Chaos --- XXXXXXXXXXXXXX (14)
Good & Evil:
Good ---- XXXXXXXX (
Neutral - XXXXXXXXX (9)
Evil ---- XXXXXXX (7)
Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXX (
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XX (2)
Class:
Barbarian - XX (2)
Bard ------ XXXX (4)
Cleric ---- XX (2)
Druid ----- (0)
Fighter --- (-
Monk ------ (-17)
Paladin --- (-19)
Ranger ---- XXXXXX (6)
Rogue ----- (-4)
Sorcerer -- (-2)
Wizard ---- (-6)
True Neutral Human Ranger (3rd Level)
Ability Scores:
Strength- 11
Dexterity- 14
Constitution- 16
Intelligence- 13
Wisdom- 10
Charisma- 11
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXX (11)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Neutral -- XXXXXXXXXXXX (12)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXX (21)
Law & Chaos:
Law ----- XXX (3)
Neutral - XXXXXXXXXXXXXX (14)
Chaos --- XXXXXXXXXXXXXX (14)
Good & Evil:
Good ---- XXXXXXXX (
Neutral - XXXXXXXXX (9)
Evil ---- XXXXXXX (7)
Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXX (
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XX (2)
Class:
Barbarian - XX (2)
Bard ------ XXXX (4)
Cleric ---- XX (2)
Druid ----- (0)
Fighter --- (-
Monk ------ (-17)
Paladin --- (-19)
Ranger ---- XXXXXX (6)
Rogue ----- (-4)
Sorcerer -- (-2)
Wizard ---- (-6)
Elízabéth Moren- Posts : 839
Join date : 2010-01-29
Age : 28
Location : A bush in Renhali's backyard.
Re: Alignment Test
On the second test I ended up as Lawful Good this time but also a Dwarf Fighter!
Jomir- Posts : 854
Join date : 2010-01-31
Age : 31
Location : Bedfordshire, England
Re: Alignment Test
You Are A:
Lawful Neutral Human Ranger (4th Level)
Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 11
Intelligence- 15
Wisdom- 15
Charisma- 14
Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXX (16)
Neutral Good ---- XXXXXXXXXXXXXXX (15)
Chaotic Good ---- XXXXXXXXXXXXXX (14)
Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)
True Neutral ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXXXXXXXXXXXX (16)
Neutral Evil ---- XXXXXXXXXXXXXXX (15)
Chaotic Evil ---- XXXXXXXXXXXXXX (14)
Law & Chaos:
Law ----- XXXXXXXXX (9)
Neutral - XXXXXXXX (
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXXXX (7)
Neutral - XXXXXXXXX (9)
Evil ---- XXXXXXX (7)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (
Elf ------ XXXXXXXX (
Gnome ---- XXXXXXXX (
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXX (4)
Class:
Barbarian - (-23)
Bard ------ (-17)
Cleric ---- (-6)
Druid ----- (0)
Fighter --- (-6)
Monk ------ (0)
Paladin --- (-21)
Ranger ---- XXXXXXXXXX (10)
Rogue ----- (-4)
Sorcerer -- (0)
Wizard ---- XXXX (4)
Lawful Neutral Human Ranger (4th Level)
Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 11
Intelligence- 15
Wisdom- 15
Charisma- 14
Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXX (16)
Neutral Good ---- XXXXXXXXXXXXXXX (15)
Chaotic Good ---- XXXXXXXXXXXXXX (14)
Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)
True Neutral ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXXXXXXXXXXXX (16)
Neutral Evil ---- XXXXXXXXXXXXXXX (15)
Chaotic Evil ---- XXXXXXXXXXXXXX (14)
Law & Chaos:
Law ----- XXXXXXXXX (9)
Neutral - XXXXXXXX (
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXXXX (7)
Neutral - XXXXXXXXX (9)
Evil ---- XXXXXXX (7)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (
Elf ------ XXXXXXXX (
Gnome ---- XXXXXXXX (
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXX (4)
Class:
Barbarian - (-23)
Bard ------ (-17)
Cleric ---- (-6)
Druid ----- (0)
Fighter --- (-6)
Monk ------ (0)
Paladin --- (-21)
Ranger ---- XXXXXXXXXX (10)
Rogue ----- (-4)
Sorcerer -- (0)
Wizard ---- XXXX (4)
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