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Post by Sanara Wed Apr 14, 2010 9:02 pm

Archal/Hazrah/Vaneyk wrote:Starcraft is a mediocre Age of Empires ripoff.

That IS the dumbest thing I've ever heard.

Anyway, I used to go to Lexicanum. Not sure why I stopped, got my Chapter's backstory and all on there somewhere under my usual username.

Edit:

I misread. I meant this site, not the Lexicanum, sorry.
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Post by Guest Wed Apr 14, 2010 9:13 pm

Boo! I'm a space marine! (lol) I'm from a place called terra (lol) Let's fight some Eldar Protoss! And then some Tyranids Zerg!

I know! Let's use the same building system as Age of Empires!

Basically, it's Age of Empires fused with Wh40K spiced down with a predictable background story and familiar gameplay.

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Post by Geldar Wed Apr 14, 2010 9:44 pm

We come in peace :
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Post by Sanara Wed Apr 14, 2010 10:08 pm

The Zerg weren't as much inspired by the Tyranids as the modern Tyranid designs were inspired by the Zerg. Look up the old Tyranid lore and models from Space Hulk and early 40k editions.

The Zerg were always wholly organic, all-consuming beasties whereas the initial Tyranids were simply insecto-reptilian aliens that used armour and guns like everyone else and whose behaviour was mostly based off of the Xenomorphs from the Alien movies.

Protoss and Eldar are both based on pre-existing stereotypes that we call Crystal Spires and Togas and Telepathic Spacemen, both of which are tropes from the 60's and earlier. Other than those two details they're almost nothing alike, which is kind of like saying that Samurais and US Marines are the same because they both wear helmets and fight people.

And here's something else; Age of Empires was released in 1997. WarCraft II, the game StarCraft was really based on, was released in 1995.
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Post by Guest Wed Apr 14, 2010 10:11 pm

All biased opinion and information.

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Post by Sanara Wed Apr 14, 2010 10:15 pm

Facts aren't biased.
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Post by Halya Wed Apr 14, 2010 10:25 pm

Starcraft doesn't have those retarded longbowmen.



I rest my case.
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Post by (Goggy) - Exilius Wed Apr 14, 2010 10:27 pm

Your twisting and overall tone however is, Fanboy!

Neutral

silent

Mad
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Post by Lini Thu Apr 15, 2010 12:42 am

Merandil wrote:The Zerg weren't as much inspired by the Tyranids as the modern Tyranid designs were inspired by the Zerg. Look up the old Tyranid lore and models from Space Hulk and early 40k editions.

The Zerg were always wholly organic, all-consuming beasties whereas the initial Tyranids were simply insecto-reptilian aliens that used armour and guns like everyone else and whose behaviour was mostly based off of the Xenomorphs from the Alien movies.
While the Tyranids may have changed appearance-wise during the years, their basic lore hasn't. Excluding the genestealer-human hybrids, all Tyranids have always been 100% organic in their "technology". Their "armor" has always been chitinous exoskeleton and their weapons have always been organic symbiont-creatures. Granted, in the earlier editions (2nd edition and earlier) the weapons weren't as seamlessly integrated to their parent creatures.

The "all-consuming swarm" background of Tyranids has been around from at least since the 2nd edition, possibly even earlier (Tyranid lore from that time is a bit difficult to get since they weren't a proper playable race before the 2nd edition).

Modern Tyranid design may owe something to Blizzard's Zerg, but lore-wise the Zerg are an almost carbon-copy of Tyranids.
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Post by Sanara Thu Apr 15, 2010 1:45 am

The first time I ever saw a Tyranid Codex was in 3rd Ed (and at that, somewhere around 2002), so I can't confirm or deny your claims on any facts, but I'll assume what you're saying is accurate.

Lini wrote:Modern Tyranid design may owe something to Blizzard's Zerg, but lore-wise the Zerg are an almost carbon-copy of Tyranids.

This is the only point you make I take issue with. Like with the Eldar and Protoss they're not even expies of one-another much less copies, especially considering that 2nd Ed 'nids weren't around for that long to begin with. Again, Space Hulk stuff, mid-80's. Actual planet-devouring beasties, 90's, and I still have my doubts as to just when they started being planet-devouring.

Ultimately my own argument is undermined somewhat by the fact that WarCraft itself was originally a Warhammer game, and Blizzard aren't famous for their stellar (no pun intended) originality. It could just be me, but as far as I see it, 'Nids were retconned into being more Zerg-like over 3rd and 4th eds, right down to the gaunts - admittedly I don't know when Hormagaunts came into the picture.
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Post by Dharum Thu Apr 15, 2010 7:29 am

Heretical question here, for some reason I got Starcraft 2 Beta invite ( I didn't sign up for it at Bnet)

So wondering if it's even worth trying? Not really a fan of Starcraft overall.
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Post by Ataris Thu Apr 15, 2010 7:35 am

If you got an invite I don't see why not. Smile
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Post by Dharum Thu Apr 15, 2010 7:45 am

Mhm, now all I need is Cataclysm beta and I'll be as happy as a ... dwarf beta tester can be.
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Post by Guest Thu Apr 15, 2010 8:09 am

You can trade your starcraft beta key for a cata one :>

Just mail it to archalgonnastealyoshit@hotmail.com and you will get a free cata key back!

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Post by Tasjin Thu Apr 15, 2010 5:03 pm

I've only recently got into playing Dark Heresy with 2 of my mates and one of our English teachers - Who is a total 40k dork<3 like ourselves Cool - being the Game master. It's real fun. Wondering if anyone else happened to have played it?
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Post by Sanara Thu Apr 15, 2010 5:16 pm

I played Dark Heresy a while back. Had a lot of fun fighting a Genestealer Cult for our first adventure.

Some things stand out, like my character blowing a Genestealer Magus' leg off with a las rifle, from ground level, when he's standing on a tall building. He fell down but according to the GM of the session was dead before he hit the ground.

The other thing was a later session with a new player playing a Psyker and mostly being frustrated that the only "spell" he knew was "Spasm". Fortunately for him, a Hormagaunt pinned him to the floor of the spaceship we were on, and Spasm prevented it from killing him. He finished it off by point-blanking it in the head with his pistol, and was generally thought of as our party's most badass character since.

We stopped playing Dark Heresy proper because the second GM we had wanted to try out his self-crafted RP universe, and we went on from that to playing Star Wars with myself as GM. We still use the Dark Heresy rules though, because none of us can be arsed to download/buy and then learn the rules for a whole new setting.
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Post by Tasjin Thu Apr 15, 2010 10:29 pm

Heh, pretty sweet. Right now our parties include a Guardsman(myself), Scum and a Tech Priest. I'm mostly the person who goes at the front, as I specced mostly in Strength and Balistic skill. I really couldn't imagine doing a DnD style game for Star Wars, though. Surprised
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Post by Sanara Thu Apr 15, 2010 11:51 pm

Star Wars is much better as a Roleplaying universe than Warhammer is. There are much fewer limitations, more races, more planets that come fully developed with culture and history etc. The biggest problem is that the sheer size of the Star Wars expanded universe makes it hard to concentrate on a single piece and make the universe feel cohesive and like you're making a difference.

That's why, after our current adventure is done, I'm planning to use the same system applied to Mass Effect's universe since it's much smaller and more manageable.
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Post by Lini Fri Apr 16, 2010 2:31 pm

Merandil wrote:The first time I ever saw a Tyranid Codex was in 3rd Ed (and at that, somewhere around 2002), so I can't confirm or deny your claims on any facts, but I'll assume what you're saying is accurate.

Lini wrote:Modern Tyranid design may owe something to Blizzard's Zerg, but lore-wise the Zerg are an almost carbon-copy of Tyranids.

This is the only point you make I take issue with. Like with the Eldar and Protoss they're not even expies of one-another much less copies, especially considering that 2nd Ed 'nids weren't around for that long to begin with. Again, Space Hulk stuff, mid-80's. Actual planet-devouring beasties, 90's, and I still have my doubts as to just when they started being planet-devouring.
As I mentioned, detailed Tyranid lore pre-2nd edition is difficult to come by, but I know that they were already well into the planet-devouring business by the time their 2nd edition codex was released in 1993. Year before that GW released a board game called Tyranid Attack with a similar concept to Space Hulk. Difference being that instead of fighting in space hulks, the fights took place on Tyranid bioships. This means that the basic concept is even older than that.

Ultimately my own argument is undermined somewhat by the fact that WarCraft itself was originally a Warhammer game, and Blizzard aren't famous for their stellar (no pun intended) originality. It could just be me, but as far as I see it, 'Nids were retconned into being more Zerg-like over 3rd and 4th eds, right down to the gaunts - admittedly I don't know when Hormagaunts came into the picture.
Hormagaunts came into picture with the 2nd edition codex. Of course, their appearance has changed from those days.
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Termagants:
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Gargoyles:
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Guess what I was reminded of when I first saw Mutalisks in Starcraft?

Of course, you could argue (and rightly so) that both Tyranids and Zerg copy the bugs from Starship Troopers.
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Post by (Goggy) - Exilius Fri Apr 16, 2010 2:45 pm

Warhammer copies Lotr and movies and whatnot. Blizzard wanted to maek their gaem based on teh Warhammer IP. They got a no, so they copied their shit and taddah made grant success. End of storieh, ;D
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Post by Geldar Fri Apr 16, 2010 2:49 pm

Both Nids` and Zerg are a rip-off from this book:

Starship Troopers is a military science fiction novel by Robert A. Heinlein, first published (in abridged form) as a serial in The Magazine of Fantasy & Science Fiction (October, November 1959, as "Starship Soldier") and published hardcover in December, 1959.

Starship Troopers takes place in the midst of an interstellar war between the Terran Federation of Earth and the Arachnids (referred to as "The Bugs") of Klendathu. It is narrated as a series of flashbacks by Juan Rico, and is one of only a few Heinlein novels set out in this fashion.[11] The novel opens with Rico aboard the corvette Rodger Young, about to embark on a raid against the planet of the "Skinnies," who are allies of the Arachnids. We learn that he is a cap(sule) trooper in the Terran Federation's Mobile Infantry. The raid itself, one of the few instances of actual combat in the novel, is relatively brief: the Mobile Infantry land on the planet, destroy their targets, and retreat, suffering a single casualty in the process.

The story then flashes back to Rico's graduation from high school, and his decision to sign up for Federal Service over the objections of his father. This is the only chapter that describes Rico's civilian life, and most of it is spent on the monologues of two people: retired Lt. Col. Jean V. Dubois, Rico's school instructor in "History and Moral Philosophy," and Fleet Sergeant Ho, a recruiter for the armed forces of the Terran Federation.

Dubois serves as a stand-in for Heinlein throughout the novel, and delivers what is probably the book's most famous soliloquy on violence, and how it "has settled more issues in history than has any other factor."[12] Fleet Sergeant Ho's monologues examine the nature of military service, and his anti-military tirades appear in the book primarily as a contrast with Dubois. (It is later revealed that his rants are calculated to scare off the weaker applicants).

Interspersed throughout the book are other flashbacks to Rico's high school History and Moral Philosophy course, which describe how in the Terran Federation of Rico's day, the rights of a full Citizen (to vote, and hold public office) must be earned through some form of volunteer "military" service. Those residents who have not exercised their right to perform this Federal Service retain the other rights generally associated with a modern democracy (free speech, assembly, etc.), but they cannot vote or hold public office. This structure arose ad hoc after the collapse of the 20th century Western democracies, brought on by both social failures at home and military defeat by the Chinese Hegemony overseas (assumed looking forward into the late 20th century from the time the novel was written in the late 1950s).[13]

In the next section of the novel Rico goes to boot camp at Camp Currie, on the northern prairies. Five chapters are spent exploring Rico's experience entering the service under the training of his instructor, Career Ship's Sergeant Charles Zim. Camp Currie is so rigorous that less than ten percent of the recruits finish basic training; the rest either resign, are expelled, or die in training. One of the chapters deals with Ted Hendrick, a fellow recruit and constant complainer who is flogged and expelled for striking a superior officer. Another recruit, a deserter who committed a heinous crime while AWOL, is hanged by his battalion. Rico himself is flogged for poor handling of (simulated) nuclear weapons during a drill; despite these experiences he eventually graduates and is assigned to a unit.

At some point during Rico's training, the 'Bug War' has begun to brew, and Rico finds himself taking part in combat operations. The war "officially" starts with an Arachnid attack that annihilates the city of Buenos Aires, although Rico makes it clear that prior to the attack there were plenty of "'incidents,' 'patrols,' or 'police actions.'"[14] Rico briefly describes the Terran Federation's loss at the Battle of Klendathu where his unit is decimated and his ship destroyed. Following Klendathu, the Terran Federation is reduced to making hit-and-run raids similar to the one described at the beginning of the novel (which, chronologically would be placed between Chapters 10 and 11). Rico meanwhile finds himself posted to Rasczak's Roughnecks, named after Lieutenant Rasczak (his first name is never given). This part of the book focuses on the daily routine of military life, as well as the relationship between officers and non-commissioned officers, personified in this case by Rasczak and Sergeant Jelal.

Eventually, Rico decides to become a career soldier and attends Officer Candidate School, which turns out to be just like boot camp, only "squared and cubed with books added."[15] Rico is commissioned a temporary Third Lieutenant as a field-test final exam and commands his own unit during Operation Royalty; eventually he graduates as a Second Lieutenant and full-fledged officer.

The final chapter serves as more of a coda, depicting Rico aboard the Rodger Young as the lieutenant in command of Rico's Roughnecks, preparing to drop to Klendathu as part of a major strike, with his father (having joined the Service earlier in the novel) as his senior sergeant and a Third Lieutenant-in-training of his own under his wing.

To say it with two words, heavily armed gits fighting a collective hive mind that passes time devouring worlds.
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Post by Sanara Fri Apr 16, 2010 4:01 pm

Honestly Geldar, the Zerg/Terran conflict are based more directly on the "In Name Only" Starship Troopers movie, as the book's Arachnids are very, very unlike either the Zerg, 'Nids, or the movie's Arachnids.

The Bugs in the film are portrayed as generally mindless insectoid beings, ruled and organized by an extremely intelligent overmind.

In the novel, it is established that the Bugs have spacecraft, beam weapons and other advanced technology, far from the mindless insects of the movie. The book also describes them as looking like "a madman's conception of a giant, intelligent spider."
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Post by Guest Mon Apr 19, 2010 3:59 pm

Just completed Chaos Rising campaign.

Appearantly, Captain Faggiel Geldarslastname will pursue me even through the depths of the warp.

Great campaign, great game. Now to entertain myself with some more skirmishes.

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