Tanarisi Immigrant Foundation
+21
Morgeth
Shandrea/Nar'Gaya
Demurral
bloop
Ledgic
Grufftoof
Sir Lancelot
Gunnell
Gesh
Antistia
Sinnadrin
Eloresh
Zinkle Figgins
Ralegh
Raviran / Reynar
Aleric
Shaelyssa
Kristeas Sunbinder
Jayse
Valerias
Melnerag
25 posters
Page 1 of 3
Page 1 of 3 • 1, 2, 3
Tanarisi Immigrant Foundation
The mysterious west. Beyond the palm-covered verdant shores of the south-eastern Kalimdor lays a vast desert of Tanaris, roamed by fierce creatures of the sand and ancient demons, Sandfury trolls and nomadic humans. Lonely camel-trains brave the sandstorm, moving from one watering hole to another, trying to make a living in a place where life seems impossible...
Safia and myself are both role-playing Tanarisi humans, and have included some lore in the backgrounds of our characters. We even got ambitious and designed our own language. At this point we've realized that we should share our work with those who want to Role-play a human from Tanaris, and would like to spice up their character! What you read below is merely a plausible picture of Tanarisi history and culture, not the 'only true view'. Use it as you wish, use parts of it, add parts of your own. Be creative! You can always say that you are 'From another tribe, and we do things differently out there!'
Great Journey or Unfortunate Accident - peopling of Tanaris
Sands of Tanaris have always been home to the numerous Troll-kind, mostly confined to the northern foothills. As first humans moved to Lordaeron sub-continent from Northrend and slowly spread, fierce competition amongst the tribes and between Trolls and Humans forced some men to take the perilous maritime journey south and settle in the lands that would later become Kingdom of Stormwind. Throughout centuries of emerging human civilization those migrants have set sail and fared into the vast reaches of the South Seas, settling islands and one day coming to the shores of Tanaris. These early migrants would later be reinforced by shipwrecked merchants and pirates that will dominate the South Seas closer to the present day.
[If Darkspear trolls managed to migrate from Stranglethorn to Durotar, having same level of technology as early humans, it is not impossible for humans to make a similar journey]
Great Southern Desert - Geography of Tanaris
Great Desert of Kalimdor stretches for thousands of miles and incorporates areas known today as Thousand Needles, Tanaris Desert and Silithus. Eastern shores of Tanaris are covered in palms and scrub, and have been home to small trading ports and date farmers for generations. Mountainous foothills of northern Tanaris slowly flow into the imposing spikes of the Thousand Needles, and those rocky barriers capture the moist south-eastern wind, enabling some life to thrive. The vast desert beyond the lush shores is an empty space of sand and wind, littered with small oases. Some of them are large enough to allow a small permanent population, others are in posession of nomadic tribes who travel from one to another throughout the year. Once a decade or so the fierce western wind will blow through the arid highlands of Silithus, scarce resources will diminish and tribes of Tanaris will turn against one another in a fierce battle for survival. Inhospitable conditions and regular catastrophe make sure population remains scattered and few, and no major towns ever appear.
[The assumption is made here that the world is MUCH larger than shown in-game, and has more objects and settlements than represented in the game-world]
Culture of Tanaris
Majority of Tanarisi human population are nomadic tribesman of the interior, urging their camel caravans from one small oasis to another. Herbs and spices growing at the oases, dates, camel meat&milk and few resilient legumes constitute the staple diet of the desert folk. Being a tribal culture, individual needs rank way down below the needs of the community. Brotherhood among members of the same tribe is not only proper conduct, but also essential for survival. Even when they migrate out of the desert, tribesmen stick together and try to support each other at all times - often ending up breaking the law or being accused of favoritism. If a tanarisi ever ascends to the throne of Stormwind, it is assured that his fellow tribesmen will be given all the positions of honor in the Kingdom.
Favors are reciprocal. If you help somebody, you expect to be helped in turn. Fortunately, close family of the beneficiary can return the favor if the man himself is unable to. Favors are remembered, and sometimes take generations to repay. A man coming to ask for a return favor ten years after he saved somebody is not an uncommon sight, and cause of frequent tribal warfare. This expectation of something-for-something and strict honor when it comes to matters of favors often handicaps those who leave the desert, as they are not accustomed to the world with charitable organizations and compassion as a main virtue.
Honor and maintenance of face are paramount. As a guest one is expected to be polite and show gratitude, as a host to be generous and benevolent. It is a bad sign to turn a guest away, and even worse to insult the host. In the dirt-poor nomad's life honor is the only possession one can truly show off. And what better way to show off your virtue than to treat a guest generously and treat him to your best food and drinks? And only way for a guest to show that he is no less virtuous than the host, is to be polite and gracious.
Weakness is lethal. If one tribe harms another, it is a cause for immediate revenge. Fortunately, you don't have to find the wrongdoer - any of his family or tribe will do. Blood feuds can run for generations, another cause for lack of states. This habit of fierce revenge, often on the family of the wrongdoer, puts the immigrants at odds with the Law of more civilized lands.
People living in small coastal villages tend to be more selfish and 'civilized', having a great inclination to trade and barter. They will frequently exchange exotic goods from the deep desert for miracles of civilization such as iron weapons and golden jewelry. Same goes for the dwellers of the many small South Sea islands off the coast of Tanaris.
Being descendants of early humans, Tanarisi maintained at least one aspect of the ancient Vrykul culture - reasonable equality of men and women and martial tradition among females. When traveling through Tanaris, one has a good chance of being raided and have one's head chopped off by a woman.
Magic
Men of Tanaris never had the privilege to study the vast Highborn lore passed from the Elves to the Humans of Arathor. Magic available to the Tanarisi is either spiritual shamanism, or out-right devilry. Lonely mud brick towers are a frequent sight in Tanaris, and any man with common sense avoids them. These towers are home to dark covens of demon-worshippers, who sell their very souls in exchange for dark magical lore. Shadowmages who leave those covens are feared and respected, and rightfully so.
Some tribal warriors are chosen and trained to become servants and champions of those depraved sorcerors, as described here
Language
Tanarisi language has been influenced by the sandfury trolls and adapted to the harsh desert environment, shaped by the howl of the desert winds and shifting of the sands.
This updated dialects.lua file allows Lore-users to speak Tanarisi. If you use tongues, you will have to change the syntax somewhat. Check the Read-me file delivered with your tongues-addon. Tanarisi has been inspired on the Semitic languages and Persian. Your feedback is most welcome if you believe the language should be updated.
Language - Tongues
After Tongues has been updated for MoP, it suddenly accepted my Custom Languages! (didn't work before)
Now you can throw away 'Lore' and use Tongues! HALLELUJA
This is the 'updated' version of Tanarisi, I've added some more words to avoid repetitions in a single say, added most geographical names into 'ignore' list so that they are not translated and simplified the substitutes to be shorter and more practical.
Installation:
1) open the spoiler, select all text and copy it (ctrl+c)
2) go to //world of warcraft/interface/addons/tongues/custom
3) Open the file called 'customlanguages' with notepad (right click -> open with)
4) Paste the text (ctrl+v) at the bottom of the text file and save the document
5) Start WoW (or exit&start if it is running), right-click on your 'Tongues' button
6) Click on 'understand'
7) Type 'Tanarisi' into the window, set the slider to 'High' and click 'Set'
Congratulations, now you can speak Tanarisi by cycling through the Tongues button!
PS: unlike 'Lore', tongues renews its customlanguage file every update. That means that you have to repeat the procedure after every update! I will soon try to reach the creator of Tongues so that he includes the language into the addon.
Conclusion
If there are any questions or requests, don't hesitate to post here. Please note that this is a resource, not a guild idea or community project. These things are here to help you RP a Tanarisi human, not bind you to some organization. If you like to RP with fellow migrants, please contact either me or Safia and we will gladly arrange something however!
Safia and myself are both role-playing Tanarisi humans, and have included some lore in the backgrounds of our characters. We even got ambitious and designed our own language. At this point we've realized that we should share our work with those who want to Role-play a human from Tanaris, and would like to spice up their character! What you read below is merely a plausible picture of Tanarisi history and culture, not the 'only true view'. Use it as you wish, use parts of it, add parts of your own. Be creative! You can always say that you are 'From another tribe, and we do things differently out there!'
Great Journey or Unfortunate Accident - peopling of Tanaris
Sands of Tanaris have always been home to the numerous Troll-kind, mostly confined to the northern foothills. As first humans moved to Lordaeron sub-continent from Northrend and slowly spread, fierce competition amongst the tribes and between Trolls and Humans forced some men to take the perilous maritime journey south and settle in the lands that would later become Kingdom of Stormwind. Throughout centuries of emerging human civilization those migrants have set sail and fared into the vast reaches of the South Seas, settling islands and one day coming to the shores of Tanaris. These early migrants would later be reinforced by shipwrecked merchants and pirates that will dominate the South Seas closer to the present day.
[If Darkspear trolls managed to migrate from Stranglethorn to Durotar, having same level of technology as early humans, it is not impossible for humans to make a similar journey]
Great Southern Desert - Geography of Tanaris
Great Desert of Kalimdor stretches for thousands of miles and incorporates areas known today as Thousand Needles, Tanaris Desert and Silithus. Eastern shores of Tanaris are covered in palms and scrub, and have been home to small trading ports and date farmers for generations. Mountainous foothills of northern Tanaris slowly flow into the imposing spikes of the Thousand Needles, and those rocky barriers capture the moist south-eastern wind, enabling some life to thrive. The vast desert beyond the lush shores is an empty space of sand and wind, littered with small oases. Some of them are large enough to allow a small permanent population, others are in posession of nomadic tribes who travel from one to another throughout the year. Once a decade or so the fierce western wind will blow through the arid highlands of Silithus, scarce resources will diminish and tribes of Tanaris will turn against one another in a fierce battle for survival. Inhospitable conditions and regular catastrophe make sure population remains scattered and few, and no major towns ever appear.
[The assumption is made here that the world is MUCH larger than shown in-game, and has more objects and settlements than represented in the game-world]
Culture of Tanaris
Majority of Tanarisi human population are nomadic tribesman of the interior, urging their camel caravans from one small oasis to another. Herbs and spices growing at the oases, dates, camel meat&milk and few resilient legumes constitute the staple diet of the desert folk. Being a tribal culture, individual needs rank way down below the needs of the community. Brotherhood among members of the same tribe is not only proper conduct, but also essential for survival. Even when they migrate out of the desert, tribesmen stick together and try to support each other at all times - often ending up breaking the law or being accused of favoritism. If a tanarisi ever ascends to the throne of Stormwind, it is assured that his fellow tribesmen will be given all the positions of honor in the Kingdom.
Favors are reciprocal. If you help somebody, you expect to be helped in turn. Fortunately, close family of the beneficiary can return the favor if the man himself is unable to. Favors are remembered, and sometimes take generations to repay. A man coming to ask for a return favor ten years after he saved somebody is not an uncommon sight, and cause of frequent tribal warfare. This expectation of something-for-something and strict honor when it comes to matters of favors often handicaps those who leave the desert, as they are not accustomed to the world with charitable organizations and compassion as a main virtue.
Honor and maintenance of face are paramount. As a guest one is expected to be polite and show gratitude, as a host to be generous and benevolent. It is a bad sign to turn a guest away, and even worse to insult the host. In the dirt-poor nomad's life honor is the only possession one can truly show off. And what better way to show off your virtue than to treat a guest generously and treat him to your best food and drinks? And only way for a guest to show that he is no less virtuous than the host, is to be polite and gracious.
Weakness is lethal. If one tribe harms another, it is a cause for immediate revenge. Fortunately, you don't have to find the wrongdoer - any of his family or tribe will do. Blood feuds can run for generations, another cause for lack of states. This habit of fierce revenge, often on the family of the wrongdoer, puts the immigrants at odds with the Law of more civilized lands.
People living in small coastal villages tend to be more selfish and 'civilized', having a great inclination to trade and barter. They will frequently exchange exotic goods from the deep desert for miracles of civilization such as iron weapons and golden jewelry. Same goes for the dwellers of the many small South Sea islands off the coast of Tanaris.
Being descendants of early humans, Tanarisi maintained at least one aspect of the ancient Vrykul culture - reasonable equality of men and women and martial tradition among females. When traveling through Tanaris, one has a good chance of being raided and have one's head chopped off by a woman.
Magic
Men of Tanaris never had the privilege to study the vast Highborn lore passed from the Elves to the Humans of Arathor. Magic available to the Tanarisi is either spiritual shamanism, or out-right devilry. Lonely mud brick towers are a frequent sight in Tanaris, and any man with common sense avoids them. These towers are home to dark covens of demon-worshippers, who sell their very souls in exchange for dark magical lore. Shadowmages who leave those covens are feared and respected, and rightfully so.
Some tribal warriors are chosen and trained to become servants and champions of those depraved sorcerors, as described here
Language
Tanarisi language has been influenced by the sandfury trolls and adapted to the harsh desert environment, shaped by the howl of the desert winds and shifting of the sands.
This updated dialects.lua file allows Lore-users to speak Tanarisi. If you use tongues, you will have to change the syntax somewhat. Check the Read-me file delivered with your tongues-addon. Tanarisi has been inspired on the Semitic languages and Persian. Your feedback is most welcome if you believe the language should be updated.
Language - Tongues
After Tongues has been updated for MoP, it suddenly accepted my Custom Languages! (didn't work before)
Now you can throw away 'Lore' and use Tongues! HALLELUJA
This is the 'updated' version of Tanarisi, I've added some more words to avoid repetitions in a single say, added most geographical names into 'ignore' list so that they are not translated and simplified the substitutes to be shorter and more practical.
Installation:
1) open the spoiler, select all text and copy it (ctrl+c)
2) go to //world of warcraft/interface/addons/tongues/custom
3) Open the file called 'customlanguages' with notepad (right click -> open with)
4) Paste the text (ctrl+v) at the bottom of the text file and save the document
5) Start WoW (or exit&start if it is running), right-click on your 'Tongues' button
6) Click on 'understand'
7) Type 'Tanarisi' into the window, set the slider to 'High' and click 'Set'
Congratulations, now you can speak Tanarisi by cycling through the Tongues button!
- Tanarisi for Tongues:
Tongues.Custom.Language["Tanarisi"] = {
[1] = { "ay", "qa", "'a", "nu", "lu", "u"},
[2] = { "wa", "fi", "ou", "al", "shu", "sha", "ah", "hu", "la", "ya", "mu", "ba", "qi", "dur"},
[3] = { "was", "fiw", "waw", "bat", "faz", "rit", "hal", "rah", "ruh", "nur", "kur", "dar", "ouf", "wou", "wah", "kha", "him", "lim", "shi", "awf", "hem", "yaj", "qad", "sin", "baq", "baj", "ruk", "lah", "fwa", "nar", "shin", "lum", "'ulm", "tar"},
[4] = { "qesh", "arud", "feer", "razu", "irem", "falu", "tari", "qash", "leem", "jadi", "kish", "daaw", "bani", "akat", "k'atu", "hash", "ishu", "taru", "nadu", "qeru", "sadi", "kadj", "fafw", "tawa", "shun", "daar", "wahi", "oufa", "qadu", "fwah", "hati", "fawi", "alim", "djar", "kour", "nour", "bawf", "shem", "sekh", "reza", "alat", "nadj", "shar"},
[5] = { "sheru", "aradi", "durim", "qashim", "jawani", "jaween", "fared", "islim", "uradi", "takwa", "fatwu", "washi", "baktu", "najar", "qabat", "shahtu", "mashi", "dekku", "ritan", "heeru", "neyaa", "aylaa", "fawou", "hushan", "oufwi", "salhi", "wa'adu", "ouway", "kayiq", "'akhim", "shani", "fadar", "badim", "reyad", "djawu", "ajjay", "ouyad", "edjah", "kadim", "herad", "qashi", "leyat", "anadar"},
[6] = { "shelan", "yajeer", "yaraad", "tarnum", "at narid", "u barin", "afw nashi", "qulan", "mufwar", "mutaar", "bakat", "fatat", "nikatu", "kashar", "wassir", "lihani", "dabakat", "riwanu", "shushah", "keeshan", "rouwadi", "djalani", "kuturu", "kataba", "outaru", "adahim", "saladj", "mubbar", "sharik", "lahnum", "fawhad", "ouyyad", "ma'adar", "abaddu", "kuddur", "ishalm", "sheyad", "waddar", "nefikh", "shutar", "wakhta", "shakht", "nashat", "taqsha", "batash"},
[7] = { "khatoush", "ay nassir", "qa wareed", "qum jashir", "an masleen", "an qudats", "ay shefir", "'a gabril", "gab tawfah", "har rukin", "kutaaru", "yadahit", "ta'arud", "waheerat", "dashtur", "kafwatu", "bantuyad", "qaqqari", "fwashna", "saleema", "'atroukh", "sayyarid", "aktaranu", "mushakhin", "shakhtun", "muqashtim", "musarrad", "nasseri", "faleema", "'ashterat", "fayyadit", "touweef", "fakshar", "n'adjat", "woukara"},
[8] = { "jayhourad", "taqshuda", "hareem", "anahar", "quhirat", "qar harran", "sher naher", "urid saleem", "gabar nari", "badkhem", "sashadaktu", "kharanduk", "al-banartu", "musharrad", "al-wouhad", "al-tayyad", "rukhshaddim", "lakeerat", "kaatouyar"},
[9] = { "khemdarru", "alshatouf", "nasserat", "nayyadir", "al-nourash", "al-khetoum", "mukhattar", "mubasseer", "layyadi", "wiyyarid", "issabani"},
[10] = { "shan'akherat", "shushaffir", "al-tarouk", "wakhoufir", "har utash", "qad nadar", "ushat jayyir", "lim tourad", "wat nassar", "shaf 'awfani"},
[11] = { "'akatir", "djayarit", "mushalminu", "zad issani", "had nadi", "turaq nassiya", "fat durqi", "sadar harouti", "nash tikaali"},
[12] = { "ittashadush", "al-djakashin", "kaj banu", "assar bayyarid", "uwat laqmati", "fwaz lishtani", "qad rushadi"}
};
Tongues.Custom.Language["Tanarisi"]["ignore"] = {
"Silithus",
"Ahn'qiraj",
"Un'goro",
"Tanaris",
"Tanarisi",
"Gadgetzan",
"Steamwheedle",
"Feralas",
"Desolace",
"Ashenvale",
"Teldrassil",
"Darnassus",
"Exodar",
"Azshara",
"Astranaar",
"Hyjal",
"Uldum",
"Tol'vir",
"Ramkahen",
"Kaldorei",
"Draenei",
"Zul'farrak",
"Silithid",
"Lordaeron",
"Stratholme",
"Tyr",
"Andorhal",
"Ironforge",
"Stromgarde",
"Aerie",
"Dalaran",
"Kirin Tor",
"Alterac",
"Gilneas",
"Khaz'modan",
"Bronzebeard",
"Wildhammer",
"Dark Iron",
"Stormwind",
"Goldshire",
"Westfall",
"Elwynn",
"Redridge",
"Duskwood",
"Lakeshire",
"Darkshire",
"Eastvale",
"Northshire",
"Zul'gurrub",
"Quel'thalas",
"Thalas",
"Thalassian",
"Silvermoon",
"Brill",
"Tarren",
"Pandaren",
"Pandaria",
"Gnomeregan",
"Kharanos",
"Thelsamar",
};
Tongues.Custom.Language["Tanarisi"]["substitute"] = {
["a"] ="ay",
["an"] ="ay",
["the"] ="ay",
["to"] ="qa",
["for"] ="qa",
["greetings"] ="wusallim",
["good health"] ="wusallim",
["hi"] ="hashri",
["hello"] ="hashri",
["hai"] ="hashri",
["good"] ="fati",
["day"] ="qashdi",
["morning"] ="isheri",
["evening"] ="nashari",
["night"] ="'arahi",
["goodday"] ="fati qashdi",
["goodmorning"] ="fati isheri",
["goodevening"] ="fati nashari",
["goodnight"] ="fati 'arahi",
["goodbye"] ="fah raheem",
["bye"] ="fah raheem",
["good bye"] ="fah raheem",
["farewell"] ="Laridush ahwi u quraad",
["lord"] ="bel",
["master"] ="bel",
["lady"] ="belet",
["mistress"] ="belet",
};
PS: unlike 'Lore', tongues renews its customlanguage file every update. That means that you have to repeat the procedure after every update! I will soon try to reach the creator of Tongues so that he includes the language into the addon.
Conclusion
If there are any questions or requests, don't hesitate to post here. Please note that this is a resource, not a guild idea or community project. These things are here to help you RP a Tanarisi human, not bind you to some organization. If you like to RP with fellow migrants, please contact either me or Safia and we will gladly arrange something however!
Last edited by Melnerag on Sat Sep 01, 2012 10:14 am; edited 1 time in total
Melnerag- Posts : 2261
Join date : 2010-01-29
Re: Tanarisi Immigrant Foundation
This makes me so, so happy -- thank you immensely for writing this up! It's both useful in general and inspiring to my creativity regarding the time Vale lived in Tanaris, what she would have seen and learned. I hope it sparks more interest in this very imagination-rich place, as well.
Valerias- Posts : 1945
Join date : 2010-02-02
Age : 37
Character sheet
Name: 'Lady' Vale
Title: courtesan
Re: Tanarisi Immigrant Foundation
Excellent work sir! Love it! A good resource indeed!
Jayse- Posts : 1081
Join date : 2010-01-29
Age : 40
Location : Elwynn House, Stormwind
Character sheet
Name: Jayse Ravenwest
Title: International Man of Mystery
Re: Tanarisi Immigrant Foundation
I've read somewhere that Night elves used humans and azoth (the earlies humans that weren't vrykul) as slaves.
"The earliest known history indicates that they may have been called the Azotha.[2] Between the finding of magic from the Well of Eternity and the Sundering (approximately 14,000-10,000 years ago[8]),[9] the Azotha became the humans.[10] They were nearly as savage as their foes among the trolls, and both groups wandered the land battling each other while trying to plant the seeds of their cultures.[8] The trolls actively hunted these humans.[11] These nascent humans saw the kaldorei as shadowy figures with god-like powers,[10] but were sometimes captured and used as slaves by them.[9] Centuries before the War of the Ancients, the bear Ancients Ursoc and Ursol, befriended many generations of humans and kaldorei and were beloved in return."
Wich was before Kalimdor and the eastern kingdoms were formed as we know them. So I wouldn't find it strange to find a carefully hidden group of humans somewhere in tanaris
"The earliest known history indicates that they may have been called the Azotha.[2] Between the finding of magic from the Well of Eternity and the Sundering (approximately 14,000-10,000 years ago[8]),[9] the Azotha became the humans.[10] They were nearly as savage as their foes among the trolls, and both groups wandered the land battling each other while trying to plant the seeds of their cultures.[8] The trolls actively hunted these humans.[11] These nascent humans saw the kaldorei as shadowy figures with god-like powers,[10] but were sometimes captured and used as slaves by them.[9] Centuries before the War of the Ancients, the bear Ancients Ursoc and Ursol, befriended many generations of humans and kaldorei and were beloved in return."
Wich was before Kalimdor and the eastern kingdoms were formed as we know them. So I wouldn't find it strange to find a carefully hidden group of humans somewhere in tanaris
Kristeas Sunbinder- Posts : 4720
Join date : 2010-01-31
Age : 34
Location : In Netherlands, Is swedish.
Character sheet
Name: Kristeas Sunbinder
Title: Operative for Sin Belore
Re: Tanarisi Immigrant Foundation
Hatheehi al maqala shamil al m'alumaat wa mutheera jidan. Ahsenta 'amalen! Laqed naseytu an atheef anenee ahibu hatheehi al fikra katheeren katheeren!! <3
Last edited by Shaelyssa on Thu Sep 02, 2010 1:37 pm; edited 1 time in total
Shaelyssa- Posts : 4926
Join date : 2010-02-24
Character sheet
Name: Shaelyssa Bladesinger
Title:
Re: Tanarisi Immigrant Foundation
For further inspiration, I can recommend the soundtrack to Black Hawk Down.
And this one: https://www.youtube.com/watch?v=uy6BN1PdUDY
And this one: https://www.youtube.com/watch?v=uy6BN1PdUDY
Last edited by Aislin on Thu Sep 02, 2010 1:13 pm; edited 1 time in total
Aleric- Posts : 378
Join date : 2010-04-29
Age : 40
Location : Luleå, Sweden
Character sheet
Name: Sir Aleric Dylain
Title: Knight
Re: Tanarisi Immigrant Foundation
Tanaris is one of my favourite places to RP, was there once a month IC and it's quite unique to Alliance RP since there aint much of deserts in the Eastern Kingdoms. Very good place to RP if you have people with you.
Raviran / Reynar- Posts : 226
Join date : 2010-04-20
Age : 29
Location : Compton, California
Character sheet
Name: Ray Hutch
Title: Bandit, Drunk
Re: Tanarisi Immigrant Foundation
The trolls actually migrated to a small island belived to be part of the broken isles. (Thrall meeting and recruiting them on his way to Kalimdor which you can see in the WC3 demo.)Sophyra wrote:[If Darkspear trolls managed to migrate from Stranglethorn to Durotar, having same level of technology as early humans, it is not impossible for humans to make a similar journey]
I love the language and people from Tanaris idea i just love to nitpick :F
Almost wanna make a tanaris human now.....
Ralegh- Posts : 1225
Join date : 2010-07-21
Age : 33
Location : England, Bournemouth
Character sheet
Name:
Title:
Re: Tanarisi Immigrant Foundation
Sophyra, what about Sand Gnomes ?
Zinkle Figgins- Posts : 1394
Join date : 2010-01-29
Age : 32
Location : Rome, Italy
Character sheet
Name: Razgash Gronnbane
Title: Warbringer
Re: Tanarisi Immigrant Foundation
Sand gnomes are a local delicassy. They are prepared by putting a gnome into a barrel, submerging him in the sands, and letting him dry for 7 days. Then you open the barrel,stuff it with spices and garlic, put sand all over it again, and start a fire around the sand for 1 day to make sure gnome inside is slowly prepared.
Melnerag- Posts : 2261
Join date : 2010-01-29
Re: Tanarisi Immigrant Foundation
Reminds me of Homunculus.
Zinkle Figgins- Posts : 1394
Join date : 2010-01-29
Age : 32
Location : Rome, Italy
Character sheet
Name: Razgash Gronnbane
Title: Warbringer
Re: Tanarisi Immigrant Foundation
I to try this Tanaris RP too, can someone tell me where do people use to hang arround in there?
Eloresh- Posts : 327
Join date : 2010-05-23
Character sheet
Name: Eloresh Silversmith
Title: Knight, former Argent Commander
Re: Tanarisi Immigrant Foundation
Well, since I was the 'first' Tanarisi and I hang out around Slaughtered Lamb, Safia too started hanging out around there..so..yea...Slaughtered Lamb
Melnerag- Posts : 2261
Join date : 2010-01-29
Re: Tanarisi Immigrant Foundation
Besides which, if you happen to come by the Lamb on Wednesday nights, the Red Eclipse is an especially Tanaris-styled evening of luxury... well worth the visit! -nods-
Valerias- Posts : 1945
Join date : 2010-02-02
Age : 37
Character sheet
Name: 'Lady' Vale
Title: courtesan
Re: Tanarisi Immigrant Foundation
Valerias will make sure of it. Personally. Won't you, dear?
Aleric- Posts : 378
Join date : 2010-04-29
Age : 40
Location : Luleå, Sweden
Character sheet
Name: Sir Aleric Dylain
Title: Knight
Re: Tanarisi Immigrant Foundation
That's all good, but note to self; new Sunfury Elite goal: create Caverns of Time wormhole, go back a few thousand years, stop ancestors from being extremely dumb!!Sophyra wrote:Men of Tanaris never had the privilege to study the vast Highborn lore passed from the Elves to the Humans of Arathor.
Sinnadrin- Posts : 176
Join date : 2010-02-02
Location : The Paris of the East
Character sheet
Name: Lord Sinnadrin Sunfury
Title: Sun King Aspirant
Re: Tanarisi Immigrant Foundation
Sinnadrin wrote:That's all good, but note to self; new Sunfury Elite goal: create Caverns of Time wormhole, go back a few thousand years, stop ancestors from being extremely dumb!!Sophyra wrote:Men of Tanaris never had the privilege to study the vast Highborn lore passed from the Elves to the Humans of Arathor.
And have Quel'Thalas fall before the Amani in the process?
Antistia- Posts : 2656
Join date : 2010-01-29
Age : 31
Location : The Netherlands
Character sheet
Name: Antistia
Title: Prophet
Re: Tanarisi Immigrant Foundation
*goes back in time and replaces Garithos with a very competent, charismatic and fair commander*
Behold now! High Elves are now part of the Alliance, led by their much beloved king Kael'thas Sunstrider, Exodar is howering over the green fields of Fahralon, and Lordaeron is being re-settled by humans. Wouldn't that be a much better world?
Behold now! High Elves are now part of the Alliance, led by their much beloved king Kael'thas Sunstrider, Exodar is howering over the green fields of Fahralon, and Lordaeron is being re-settled by humans. Wouldn't that be a much better world?
Melnerag- Posts : 2261
Join date : 2010-01-29
Re: Tanarisi Immigrant Foundation
Sophyra wrote:*goes back in time and replaces Garithos with a very competent, charismatic and fair commander*
Behold now! High Elves are now part of the Alliance, led by their much beloved king Kael'thas Sunstrider, Exodar is howering over the green fields of Fahralon, and Lordaeron is being re-settled by humans. Wouldn't that be a much better world?
No.
Antistia- Posts : 2656
Join date : 2010-01-29
Age : 31
Location : The Netherlands
Character sheet
Name: Antistia
Title: Prophet
Re: Tanarisi Immigrant Foundation
Sophyra wrote:*goes back in time and replaces Garithos with a very competent, charismatic and fair commander*
Behold now! High Elves are now part of the Alliance, led by their much beloved king Kael'thas Sunstrider, Exodar is howering over the green fields of Fahralon, and Lordaeron is being re-settled by humans. Wouldn't that be a much better world?
No.
Shaelyssa- Posts : 4926
Join date : 2010-02-24
Character sheet
Name: Shaelyssa Bladesinger
Title:
Re: Tanarisi Immigrant Foundation
High elves should be Light wielding elves who don't touch magic again, Reside in Stormwind. In The Alliance.
Blood elves, Fel users, racist, hedonist types In Zee horde.
Night elves: Alliance, male druids, female warriors/priests. Kalimdor
--
>.> That aside. This is a very awesome idea, Filling in the blanks about the various human skintones ^.^
Blood elves, Fel users, racist, hedonist types In Zee horde.
Night elves: Alliance, male druids, female warriors/priests. Kalimdor
--
>.> That aside. This is a very awesome idea, Filling in the blanks about the various human skintones ^.^
Gesh- Posts : 3252
Join date : 2010-03-19
Re: Tanarisi Immigrant Foundation
[If Darkspear trolls managed to migrate from Stranglethorn to Durotar, having same level of technology as early humans, it is not impossible for humans to make a similar journey]
Nitpick - The Darkspear migrated to The Broken Isles after they were exiled from Stranglethorn. They didn't go to Durotar until Thrall stopped by, helped them out, offered them a place in the New Horde and hopped on his ships.
Otherwise, great read.
Gunnell- Posts : 1353
Join date : 2010-01-28
Location : Leeds, England
Re: Tanarisi Immigrant Foundation
I do belive i allready picked this nit!Chléirich/Gunnell/Graham wrote:[If Darkspear trolls managed to migrate from Stranglethorn to Durotar, having same level of technology as early humans, it is not impossible for humans to make a similar journey]
Nitpick - The Darkspear migrated to The Broken Isles after they were exiled from Stranglethorn. They didn't go to Durotar until Thrall stopped by, helped them out, offered them a place in the New Horde and hopped on his ships.
Otherwise, great read.
(consult previous pages *nod*)
Ralegh- Posts : 1225
Join date : 2010-07-21
Age : 33
Location : England, Bournemouth
Character sheet
Name:
Title:
Re: Tanarisi Immigrant Foundation
And assassinate relevant Troll leaders in the process. Please don't recite ridiculous Alliance propaganda that we ever needed their "magical" aid anyway.Antistia wrote:And have Quel'Thalas fall before the Amani in the process?
The cliché is burning my eeeeyesssss!Sophyra wrote:*goes back in time and replaces Garithos with a very competent, charismatic and fair commander*
Behold now! High Elves are now part of the Alliance, led by their much beloved king Kael'thas Sunstrider, Exodar is howering over the green fields of Fahralon, and Lordaeron is being re-settled by humans. Wouldn't that be a much better world?
Sinnadrin- Posts : 176
Join date : 2010-02-02
Location : The Paris of the East
Character sheet
Name: Lord Sinnadrin Sunfury
Title: Sun King Aspirant
Re: Tanarisi Immigrant Foundation
We didn't need magical aid, we just bribed them with magic so we had more meatshields.
Kristeas Sunbinder- Posts : 4720
Join date : 2010-01-31
Age : 34
Location : In Netherlands, Is swedish.
Character sheet
Name: Kristeas Sunbinder
Title: Operative for Sin Belore
Page 1 of 3 • 1, 2, 3
Page 1 of 3
Permissions in this forum:
You cannot reply to topics in this forum