World of Earthcraft
+10
Skarre
Thenkar
Jayse
Kristeas Sunbinder
Elízabéth Moren
Halya
Ehrfürchtige Bennedict
Nassulra / Dobkins
Nathiniós
Gesh
14 posters
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Re: World of Earthcraft
Yep, The Royal Armouries. Providing you have the endurance and strength to carry one constantly.
Jayse- Posts : 1081
Join date : 2010-01-29
Age : 40
Location : Elwynn House, Stormwind
Character sheet
Name: Jayse Ravenwest
Title: International Man of Mystery
Re: World of Earthcraft
Thenkar wrote:Nice idea, reminds me of a mix between shadowrun and fallout.
But my suggestion about the whole guns versus swords thing: Guns are quite difficult to make and maintain, so even if people had them when this all begins, they wouldn't last that long unless some gun factories stay operational. Which I doubt because the collapse of social structure like this would most likely make electricity a scarce resource (unless you got mages to power the lines, kweh).
As the years would go by, those who have some smithing ability would think it more practical to forge crude swords, axes and spears from scrap. Operational guns would be rare artefacts (think of a classic dungeon crawl, looking for a legendary weapon. Only to find a shotgun and packets of ammo on the pedestal!) Of course, axes and other tools that have been used as weapons are much more common than guns and swords - orcish axe culture would be easy to happen.
But I'm not sure how large Vect meant this to be, if America, Africa and other detached continents stayed largely intact, they could always supply guns.
Then another idea about the same thing: Maybe it would be easy for casters to develop barriers that deflect most of the bullets, making guns impractical. But it would be unable to fend off any direct assault, making melee battle the only feasible way of killing them.
Reminded you too of it?
And the way I see it, many of the more "advanced" guns, with all the high-tech solutions and what not will be very hard to maintain in a post apoc scenario. What with lack of spare parts and proper ways to care for them.
However, reliable and simple firearms as long as they have ammo can be kept for a long time after soceity collapses. The best example I can think of is the AK-47 which would probably be the ultimate post apoc gun, since it's so ridicoulusly reliable.
And good point about the rest of the world. If europe goes zombie, what does the rest of the world do? Sit by and watch?
And a mage would most likely be shot dead if faced with a decent shooter. Casting spells would make you a stationary target and easily shot, unless you manage to get to cover.
Most likely, the guy(s) with the guns will rule, unless someone manage to learn how to handle their magical skills to a practical level enough to face firearms and not get instagibbed. And charging a bunch of dudes with guns with melee weapons is a generally bad idea, especially since most people wielding weapons will be horribly untrained with them. And shooting at range is easier than trying to smash someones head in.
And personally, I think crossbows and bows will become dominant aswell, reusable ammunition, simple handling and easy construction speak well for them when guns need far more maintenence.
Tl;dr Guns will be overpowered as fuck. Magical guns will be even more overpowered.
Nathiniós- Posts : 547
Join date : 2010-05-21
Age : 34
Location : Mos Eisley Cantina
Re: World of Earthcraft
First magic to be developed imo would be the fire kind. After all, you kill it with fire.
Kristeas Sunbinder- Posts : 4720
Join date : 2010-01-31
Age : 34
Location : In Netherlands, Is swedish.
Character sheet
Name: Kristeas Sunbinder
Title: Operative for Sin Belore
Re: World of Earthcraft
Not necessarily, fire would be hard to control. And how would people even know they can magically control the elements?
And since anyone with any bit of growing magical ability will have fuck all knowledge of what to do with it, the only powerfull mages will probably be the Elven ones.
I foresee more people accidentally murdering themselves and people around them with their new magical powers because they have no idea how to handle it.
And since anyone with any bit of growing magical ability will have fuck all knowledge of what to do with it, the only powerfull mages will probably be the Elven ones.
I foresee more people accidentally murdering themselves and people around them with their new magical powers because they have no idea how to handle it.
Nathiniós- Posts : 547
Join date : 2010-05-21
Age : 34
Location : Mos Eisley Cantina
Re: World of Earthcraft
Fire magic, once people would be able to control it, could be used with weaponry. Remote detonating explosives for example and make some kind of crude gun/cannon things that is fire with magic :3
And if they discover magic, I would think it is in the classical FUBAR situation.
And if they discover magic, I would think it is in the classical FUBAR situation.
Kristeas Sunbinder- Posts : 4720
Join date : 2010-01-31
Age : 34
Location : In Netherlands, Is swedish.
Character sheet
Name: Kristeas Sunbinder
Title: Operative for Sin Belore
Re: World of Earthcraft
...I prefer S.T.A.L.K.E.R.
Gunnell- Posts : 1353
Join date : 2010-01-28
Location : Leeds, England
Re: World of Earthcraft
True Nathinios, I forgot how reliable AK's could be.
And unless there'd be a large war during the chaos, the current ammo reserves would probably last for a long while...
We don't even have to make melee weapons the dominant fighting style, this all would work all great even with guns.
But I love to speculate, so here's a bit more that could make swords, axes and clubs viable:
One, the barrier thingy I mentioned earlier. If it was one of the most basic skills of a mage to maintain a barrier that was able to deflect all fast-moving, small kinetic objects, it would be almost impossible to hurt them with guns. That way it would be better to run up close and chug an axe at it. The barrier wouldn't be able to fend off slow and big objects, to make close combat feasible.
Another way would be to make the swords and axes an honourable way of battle. For example the siberian orcs would prefer close combat to firearms as 'it shows an individuals strength and courage'. Melee weapons would also dominate on rural regions where firearms weren't that plentiful in the first place.
Then one way to justify daggers and other smaller weapons is the same reason soldiers carry them: if an enemy gets up close, they get really hard to shoot at. City terrain has plenty of cover to sneak up close, so melee would be needed to fend off rogues and others that manage to sneak close enough.
Also not everyone is trained at sharpshooting, so duels between untrained warriors could devolve into both shooting their clips empty and then charging into melee.
Then we could also have one faction (elves for example, if they've been hiding all the time, they would have had time to make proper plans and preparations) gather most of the firearms to themselves, establishing a kind of dominion.
Of course, this would make them overpowered, but the others would need to use melee weapons.
Or we can just accept that the guns are here to stay. Fine by me either way. xP
And unless there'd be a large war during the chaos, the current ammo reserves would probably last for a long while...
We don't even have to make melee weapons the dominant fighting style, this all would work all great even with guns.
But I love to speculate, so here's a bit more that could make swords, axes and clubs viable:
One, the barrier thingy I mentioned earlier. If it was one of the most basic skills of a mage to maintain a barrier that was able to deflect all fast-moving, small kinetic objects, it would be almost impossible to hurt them with guns. That way it would be better to run up close and chug an axe at it. The barrier wouldn't be able to fend off slow and big objects, to make close combat feasible.
Another way would be to make the swords and axes an honourable way of battle. For example the siberian orcs would prefer close combat to firearms as 'it shows an individuals strength and courage'. Melee weapons would also dominate on rural regions where firearms weren't that plentiful in the first place.
Then one way to justify daggers and other smaller weapons is the same reason soldiers carry them: if an enemy gets up close, they get really hard to shoot at. City terrain has plenty of cover to sneak up close, so melee would be needed to fend off rogues and others that manage to sneak close enough.
Also not everyone is trained at sharpshooting, so duels between untrained warriors could devolve into both shooting their clips empty and then charging into melee.
Then we could also have one faction (elves for example, if they've been hiding all the time, they would have had time to make proper plans and preparations) gather most of the firearms to themselves, establishing a kind of dominion.
Of course, this would make them overpowered, but the others would need to use melee weapons.
Or we can just accept that the guns are here to stay. Fine by me either way. xP
Thenkar- Posts : 126
Join date : 2010-01-29
Age : 33
Location : Oulu, Finland
Character sheet
Name: Thenkar Shadowborn
Title: Shadowpope of the Cult
Re: World of Earthcraft
Does this thread exist to speculate, or did someone plan to run something out of it?
Halya- Posts : 537
Join date : 2010-01-29
Age : 33
Location : London, U.K
Character sheet
Name:
Title:
Re: World of Earthcraft
Kristeas Sunbinder wrote:Fire magic, once people would be able to control it, could be used with weaponry. Remote detonating explosives for example and make some kind of crude gun/cannon things that is fire with magic :3
Would be a long way down the road after discovering magic and not blowing themselves up with it, imo.
@Thenkar
Ak's aren't the only reliable guns out there
And melee combat has always, and will always be viable. Maybe not the dominating way of warfare today, but it's always a good back up. For the reasons you listed.
And I seriously doubt people that mutate into Orcs suddenly would think and act like them. In a post apoc scenario, survival is key. Fighting honorably is usually a way to get yourself shot in the face. They'd probably act like big, green humans.
And about that kinetic barrier. *points at what I said to Kris*, and a possible weakness for it. Magic is most likely very exhausting for the caster, and keeping up a nigh invincble kinetic barrier would be a very exhausting thing. So the shooter just needs to remain hidden, and patient. Or just start throw rocks at him to disturb his casting.
Nathiniós- Posts : 547
Join date : 2010-05-21
Age : 34
Location : Mos Eisley Cantina
Re: World of Earthcraft
Alright Nath, I get your point. xP
You've exhausted my speculation supply for time being so we can move on.
But one last suggestion occurred about the orcs: maybe the mutation affected their brains, surfacing some old tribal/pack behaviour patterns. And rural areas might not have been affected that badly, so through agriculture survival wouldn't be all fighting (unless the ground's too irradiated for it).
But as I said, I've been convinced. I'll make a triumphant return, when something else interesting occurs.
You've exhausted my speculation supply for time being so we can move on.
But one last suggestion occurred about the orcs: maybe the mutation affected their brains, surfacing some old tribal/pack behaviour patterns. And rural areas might not have been affected that badly, so through agriculture survival wouldn't be all fighting (unless the ground's too irradiated for it).
But as I said, I've been convinced. I'll make a triumphant return, when something else interesting occurs.
Thenkar- Posts : 126
Join date : 2010-01-29
Age : 33
Location : Oulu, Finland
Character sheet
Name: Thenkar Shadowborn
Title: Shadowpope of the Cult
Re: World of Earthcraft
I have read the major posts of this forum. But what about various things pretty much each person on this forums take for granted.
-Food supplies. Did all transports stop or irregular transports that supply certain cities? due broken roads,railds. Shallow rivers?
-Power. Did all the power die out since the plants and cables have been destroyed by the raging weather? Are only certain parts of the cities powered at certain times of the days. Like a schedule who can now use the power in the city to save the use of it. ( this making batteries highly valuable )
-Flowing Water. Did all the fresh water supply stop pumping or only certain parts of the cities.
-Medicine. Probably without transport and any supply of good water most medicine will pretty soon have vanished or very expensive.
Currency - What currency will be the most valuable. The dollar is worth nothing and suddenly the unaffected Yen of china is the worlds currency since China is hardly affected?
Safe zones Safe zones in cities, Probably by ruled by a rich person. That ask extremely high prices for anything valuable. Or runs a bar,whorehouse. anything you can expect in a half post apocalyptic town.
Well. this are some ideas that came up into my mind when i thought about this. At least it can turn out very interesting.
-Food supplies. Did all transports stop or irregular transports that supply certain cities? due broken roads,railds. Shallow rivers?
-Power. Did all the power die out since the plants and cables have been destroyed by the raging weather? Are only certain parts of the cities powered at certain times of the days. Like a schedule who can now use the power in the city to save the use of it. ( this making batteries highly valuable )
-Flowing Water. Did all the fresh water supply stop pumping or only certain parts of the cities.
-Medicine. Probably without transport and any supply of good water most medicine will pretty soon have vanished or very expensive.
Currency - What currency will be the most valuable. The dollar is worth nothing and suddenly the unaffected Yen of china is the worlds currency since China is hardly affected?
Safe zones Safe zones in cities, Probably by ruled by a rich person. That ask extremely high prices for anything valuable. Or runs a bar,whorehouse. anything you can expect in a half post apocalyptic town.
Well. this are some ideas that came up into my mind when i thought about this. At least it can turn out very interesting.
Guest- Guest
Re: World of Earthcraft
Rhebeca wrote:
Currency - What currency will be the most valuable. The dollar is worth nothing and suddenly the unaffected Yen of china is the worlds currency since China is hardly affected?
I don't think paper money would work, it would have to be coins and a lot of bartering. Eventualy there might be something like in Fallout with bottlecaps.
Imagine it would be something wich is relatively common but not something that can just be made by everyon.
Maybe pokerchips if there is a casino somewhere.
Kristeas Sunbinder- Posts : 4720
Join date : 2010-01-31
Age : 34
Location : In Netherlands, Is swedish.
Character sheet
Name: Kristeas Sunbinder
Title: Operative for Sin Belore
Re: World of Earthcraft
Right so far. I've got these things. Confirmed. Of what I'd like to get from this RP. Session.
I'd like a sort of Fallout meets world of Warcraft, meets 28 days later.
Zombies, people waking up as zombies, Magic, Half-orc-mutant-animal-people, elves. Guns and swords. Radiation, biological warfare, gang warfares and scavanging. Anyone know if we could actually Rp this on this very forum? Or would it be to un-related?
Quick edit: Hellgate:London; Legion invades? :>
I'd like a sort of Fallout meets world of Warcraft, meets 28 days later.
Zombies, people waking up as zombies, Magic, Half-orc-mutant-animal-people, elves. Guns and swords. Radiation, biological warfare, gang warfares and scavanging. Anyone know if we could actually Rp this on this very forum? Or would it be to un-related?
Quick edit: Hellgate:London; Legion invades? :>
Gesh- Posts : 3252
Join date : 2010-03-19
Re: World of Earthcraft
Eruadan/Gunnell/Graham wrote:...I prefer S.T.A.L.K.E.R.
Last edited by Morgaenhail on Mon Jun 21, 2010 3:33 pm; edited 1 time in total
Morgaenhail- Posts : 34
Join date : 2010-06-14
Character sheet
Name:
Title:
Re: World of Earthcraft
Currency? Something useful. Skill, food, ammo.
Depends how far we have gone, and just how far "society" has fallen. A working self-made commune could (and do) already exist with no "need" for regular money.
However, thats enclosures, small areas and groups, being cut off from the world (through religious "choice" (hutterites, amish etc) or geography maybe). But if we wanted interaction for the purposes of the game...
I'd go for things of use or power (literally, batteries are good there, car batteries, fuel etc) or skills.
Depends how far we have gone, and just how far "society" has fallen. A working self-made commune could (and do) already exist with no "need" for regular money.
However, thats enclosures, small areas and groups, being cut off from the world (through religious "choice" (hutterites, amish etc) or geography maybe). But if we wanted interaction for the purposes of the game...
I'd go for things of use or power (literally, batteries are good there, car batteries, fuel etc) or skills.
Grufftoof- Posts : 2608
Join date : 2010-02-17
Age : 45
Location : Brock Dem Labz Inc
Re: World of Earthcraft
As the idea sprung from this sort of crushed together and zombiefied Europe. I'd like the capital to be titled The Undercity a safe hold for The Forsaken, which works like a small city underground; similar to the current ingame stuff, but y'know modern. Other " Race " charecters could be visiting and the main issue of the current " Kingdom " Could be a rift opening from Hell, Burning Legion swiftly following. I'm thinking abadoned high school with bones and blood/guts covered in demonic shiz, worshippers, and various Succubus/fel guards.
Gesh- Posts : 3252
Join date : 2010-03-19
Re: World of Earthcraft
I dunno if anyone ever played Traveller... it kinda sucked. And is "interstellar" but had some good ideas...
http://en.wikipedia.org/wiki/Traveller_(role-playing_game)
Plus there is some source material for Call of Cthlhu which would kinda fit I think... World War 2 fought by undead nazi's and vampiric curses etc etc. Just a bit of tinkering and theres some good info there.
With regards to Fallout, one thing it does very well, is freeze the game at a certain time. Would something like this work better/best if it took place at a certain time? In the last few years we have become more centred on technology and communication and travel is easier. This might make for interesting changes, or harder game world. Perhaps if it was set in the cold war? Radical tests on a doomsday by the russians results in massive fuck up and orcs?
Or something...
http://en.wikipedia.org/wiki/Traveller_(role-playing_game)
Plus there is some source material for Call of Cthlhu which would kinda fit I think... World War 2 fought by undead nazi's and vampiric curses etc etc. Just a bit of tinkering and theres some good info there.
With regards to Fallout, one thing it does very well, is freeze the game at a certain time. Would something like this work better/best if it took place at a certain time? In the last few years we have become more centred on technology and communication and travel is easier. This might make for interesting changes, or harder game world. Perhaps if it was set in the cold war? Radical tests on a doomsday by the russians results in massive fuck up and orcs?
Or something...
Grufftoof- Posts : 2608
Join date : 2010-02-17
Age : 45
Location : Brock Dem Labz Inc
Re: World of Earthcraft
The Undercity screams London really. The City of London and the tube networks and other tunnels etc.
Think Neverwhere maybe...
Think Neverwhere maybe...
Grufftoof- Posts : 2608
Join date : 2010-02-17
Age : 45
Location : Brock Dem Labz Inc
Re: World of Earthcraft
In the Grim Darkness of the far post apocalyptic future, there is only grind.
Geldar- Posts : 2408
Join date : 2010-02-02
Location : Segmentum Obscurus - Eye of Terror
Character sheet
Name: Geldar Angelos
Title: Justicar
Re: World of Earthcraft
What about professions?
Alchemy --> Chemistry (do want)
Herbalism --> foraging
Engineering, skinning and leatherworking might still work.
Mining --> scavenging?
Alchemy --> Chemistry (do want)
Herbalism --> foraging
Engineering, skinning and leatherworking might still work.
Mining --> scavenging?
Kristeas Sunbinder- Posts : 4720
Join date : 2010-01-31
Age : 34
Location : In Netherlands, Is swedish.
Character sheet
Name: Kristeas Sunbinder
Title: Operative for Sin Belore
Re: World of Earthcraft
I say we start posting charecter ideas, and then I'll write down a short plot we can work our way through.
Limitations on how many people who can RP?
Limitations on how many people who can RP?
Gesh- Posts : 3252
Join date : 2010-03-19
Re: World of Earthcraft
Kristeas Sunbinder wrote:What about professions?
Alchemy --> Chemistry (do want)
Herbalism --> foraging
Engineering, skinning and leatherworking might still work.
Mining --> scavenging?
Real world professions dont work that way.
Nathiniós- Posts : 547
Join date : 2010-05-21
Age : 34
Location : Mos Eisley Cantina
Re: World of Earthcraft
Geldar wrote:In the Grim Darkness of the far post apocalyptic future, there is only grind.
Grind in my native language means this Grind
Ehrfürchtige Bennedict- Posts : 1251
Join date : 2010-02-17
Age : 87
Location : Goldshireville
Character sheet
Name: Bennedict Omarosand
Title: Sir, Disciple of Light
Re: World of Earthcraft
Nathiniós wrote:Kristeas Sunbinder wrote:What about professions?
Alchemy --> Chemistry (do want)
Herbalism --> foraging
Engineering, skinning and leatherworking might still work.
Mining --> scavenging?
Real world professions dont work that way.
Fine i'll stop trying to open concepts >.>
Kristeas Sunbinder- Posts : 4720
Join date : 2010-01-31
Age : 34
Location : In Netherlands, Is swedish.
Character sheet
Name: Kristeas Sunbinder
Title: Operative for Sin Belore
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