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Defias Minecrafters United!

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Raenmar
Kwelan
BarĂ²th / Olian
Murdyr
John Helsythe Amaltheria
Kil'drakor
Celaraa
Gilran
Salketh
Lorainne/Bridlington
Swan Emperor Arenfel
Demurral
Aduun/Daleen
Ralegh
William Jefferson
Lavian
Quin
Solhoof
Demoren
Sonitus
itsy
Sullee Swiftspeech
Antistia
Gogol
Morinth
Velynia
Lexgrad
Vaell
Mikasa
Tollir
Kettin
Sohan
Nifty
Ixirar
Lini
Lyniath
Magaskawee/Anaei
41 posters

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Post by itsy Sat Jun 09, 2012 7:43 pm

Can my friend get whitelisted please? He's an rper on defias but he doesn't have an account here. Name is "Kazinii".
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Post by Nifty Sat Jun 09, 2012 10:47 pm

The Empire is growing and flourishing!

Surely the traditional way of life shall prevail!
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Post by Magaskawee/Anaei Sat Jun 09, 2012 11:13 pm

Nifty wrote:The Empire is growing and flourishing!

Surely the traditional way of life shall prevail!

Does the Emperor have a consort?

I have a Kingdomless Princess..
Magaskawee/Anaei
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Post by Nifty Sat Jun 09, 2012 11:19 pm

There's actually no proclaimed emperor as of yet! :O
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Post by Velynia Sat Jun 09, 2012 11:50 pm

Some lore I thought up after some discussion on the server:

The Mass Exile from the Coldlands

The Coldlands have never been warm. They have always been a chilly, desolate place. There, winters lasted for years, summers weeks...
Though the people of the land prospered. They were simple folk, shepards, fishermen, tradesfolk.
However, in many years long past, a sweeping wave of chilling cold, freezing the blood in men's veins, pushing forth age-old glaciers from their slumber, coating the land in ice and snow, raising forth nightmare creatures from the cold ground, appeared in the already coldest regions. It swept across the coldlands, blanketing the land in it's biting cold. People abandoned the ancient towns and cities of Kvalvatch and Hurstbeck in the thousands. Looting and anarchy ruled the streets. The Coldlands were in chaos. Few remained to face the boreal onslaught of the Gaele, as it had become known among the smallfolk.
Some fled east, to what is now known as the Dawn Empire. Some fled north, to the Lands of Endless Summer, where it is ever warm. They founded technological civilisations of wonder in the warm north, forming such companies as the MPP.
The Gaele remained in the Coldlands for five years. Of the million that remained, only a quarter of that number survived the Gaele. Finally, for whatever reason, it pulled back, leaving the Coldlands scarred, but no longer as chillingly cold as they had been under the Gaele. The nightmare creatures it rose remained, as did the plagues it had conjured, but the Coldlands had survived. Once great cities such as Kvalvatch and Hurstbeck were now mere hamlets, towns. Meanwhile, the Dawn Empire and the self-destructive technological civilisation of the Lands of Endless Summer prospered, untouched by the Gaele.
Those that still dwell in the husk that was the Coldlands are bitter, grizzled folk, for they have known plague, destruction, and true cold. They treat outsiders from the Dawn Empire and Lands of Endless Summer harshly. In their eyes, they are exiles. Cowards whom abandoned their homelands.
Velynia
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Post by Magaskawee/Anaei Sun Jun 10, 2012 12:23 am

I thought i'd add a little story plot for the south which could affect the north, but it's also a Faction.

Kingdom of Ca'Sor

A metropolis, the City of Lockvalar was the capital of the Ca'Sor Kingdom, when beset by a mysterious cult, bandits from the forests rained down upon the land. The King was slaughtered and the Queen taken captive. The royal family were decimated with their subjects and the city razed. People fled north into the icy wastes, but the bandits are not satisfied. The threat that faced the ruined kingdom looms over the North. And can the mysterious heir to the throne make it back to see their kingdom risse?
Magaskawee/Anaei
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Post by Lyniath Sun Jun 10, 2012 12:38 am

Some information on my own lore, related to the location I've been focussed on creating.

KVALVATCH HOLD

Location - The Coldlands
Faction - House Kvalvatch.
Hostility - Neutral and tentative allies of Hurstbrek. Hostile to the Dawn Empire and M.P.P due to their cowardly exile.
Lore:
The frozen wastes now known only as the Coldlands was once a very different landscape. Rolling pine forests and crisp winter grass covered the land, and the monsters that now plague it were nothing but a distant nightmare in naught but the most skilled seers eyes. The land was not safe, however; the people of the western hills were in constant feuds, split into rival houses that vyed for power. These four houses Kvalvatch, Irskir, Kaor and Marsencir. They all hired and trained their own armies, waging battle against each other.
Then came the Gaele. It came so fast, that half the towns in the region were destroyed within days. From one of these defeats, came a young woman named Sigrid Kvalheim. On her lonesome with naught but a bow and quiver, she brought news to each of the house lords, and by gaining their trust, managed to perform the unthinkable - unite the four houses against each other. While their council convened at the City of Kvalvatch, a sudden blizzard appeared; when it cleared, the cities of the other houses had been destroyed, and terrible frozen monsters were amassing to strike down this last Hold.
The battle was long and hard, fought in a constant icy storm. But with their combined might, and with Sigrid Kvalheim at their lead, they found victory. The cost was heavy, however. Much of the city, including the port, was obliterated, and very few survived the battle. But there was relative peace for a long time, until the new Queen Kvalheim died in her sleep of old age decades later.
Then things began to stir. Kvalvatchian circles began to convene, and members of the old enemies began to disappear. While many had exiled and become hated, those that stayed were forced into the Kvalvatchian House, or found grim fates. The House now fiercely guarded it's Hold, wary of outsiders (save for the nearby port of Hurstbrek) and keep their few soldiers constantly trained for the worst.
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Post by Nifty Sun Jun 10, 2012 2:20 am

The Dawn Empire of the East

Location - Across the Ocean to the East, Dawn Island
Hostility - Friendly but suspicious towards Hurstbek and Kvalvatch, Hostile towards MPP and anyone using high technology
Lore:
With the arrival of the Gaele many of the citizens in the land fled from it across the ocean knowingly leaving many behind,
after a long journey aboard overloaded ships the exiles reached a lush island, warm and full of animals and growth, heaven compared to the frozen wastes they had left.
The ships were turned into lumber for the exiles new homes.
Not long after their arrival the religion of the rising sun grew to become the sole belief among the populace, according to it's priests the warmth and power of the sunrise held the frost at bay and protected the islands from the gaele and all other evil, preaching that keeping to tradition will prevent a new catastroph and exodus, the empire have grown outright hostile to any progress other than what their ancestors used.
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Post by Lexgrad Sun Jun 10, 2012 4:36 am

The Free port of Hurstbeck.

History.

Apart of the northern kingdom for as long as its people rembember, Hurstbeck won its independance during the civil wars that proceeded the comming of the gaele. Hurstbeck grew from a small fishing town to an important port and the last stop for the exiles during the rout form the homeland. At the hight of the gaele much of the town was raized by a undead horde that blew a hole in the ground and attacked from deep in the earth. To this day the Sorrow hole sits among the ruins of the port. These days only the old town survives but now Hurstbeck has a new function as the trading hub of the world, welcoming all into its walls who come with goods.

Customs



Last edited by Lexgrad on Sun Jun 10, 2012 5:43 pm; edited 1 time in total
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Post by Velynia Sun Jun 10, 2012 5:24 am

The MPP

Location: The Lands of Endless Summer, to the far north of the Coldlands
Hostility - Friendly to Hurstbeck to due trading, neutral with Kvalvatch, yet largely hostile to the Dawn Empire.
Lore:
When the smallfolk fled the Gaele North, they landed upon the Lands of Endless Summer, as it as dubbed, for it's warm climate. They founded a civilisation, the Summer Empire.
Over time, it grew swelled and self-destructive, eventually destroying itself over several rebellions and mad kings.
A few remnants of the Summer Empire are now scattered across the Lands of Eternal Summer, namely MPP, which is one of the few surviving great technological pinnacles of the Summer Empire.
Velynia
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Post by Magaskawee/Anaei Sun Jun 10, 2012 6:18 am

The Ca'Sor Kingdom Remnants

Location: Sor'Ana Volcanic Temple located just West of the Dawn Empire, also territorial claims on the two islands due west of the Volcanic Temple.

Hostility: Neutral towards all parties, acting as a respite on the passage from Hurstbeck to the Dawn Empire.

Lore:
The Last Heir of the Ca'Sor Kingdom fled the ruins of the Southern dominion to Hurstbeck, not happy as the prospect of serving a man who is below her, the princess fled East to the Dawn Empire. While staying she noticed an active volcano, her people the Ca'Sorians built their great Kingdom on the warmth of the Fire God, taking the precious fortune she fled Ca'Sor with she has founded the Sor'Ana Volcanic Temple, offering respite to any traveler than is sailing across the Expansive Sea towards the Dawn Empire. The Princess has made territorial claims on the two islands west of the Temple, pledging to built respite centres upon them as well.



==Also!==

The Volcano beside the capital of the Dawn Empire has erupted! The lava pours forth into the sea!
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Post by Kettin Sun Jun 10, 2012 7:08 am

All new names added to whitelist. Welcome
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Post by Kettin Sun Jun 10, 2012 8:49 am

What texture packs you guys using? Gonna have to come up with a cool char soon. Can't wait to log on later ^^ Hope your all enjoying does feel nice to have a server just for us Very Happy
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Post by Sullee Swiftspeech Sun Jun 10, 2012 8:55 am

Kettin, can you add me too? MrTXI.
Are we RPing on this server?.. And if so; are we all building our own 'empire'?
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Post by Kettin Sun Jun 10, 2012 8:58 am

Hey sulle I can't add right now as I don't have acces to the server where I am at the moment. But when I'm home I will make sure to add you. If I'm lucky I might be able to do it soon. But I will make sure to add you. Yes we will be rping on it as well Very Happy
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Post by Lyniath Sun Jun 10, 2012 9:34 am

I'm using Sphax texture pack, because it's compatible with the Tekkit stuff
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Post by Solhoof Sun Jun 10, 2012 9:52 am

Kettin wrote:All new names added to whitelist. Welcome
Seems I'm still not white-listed Kettin. Sad
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Post by Kettin Sun Jun 10, 2012 9:55 am

Gah I probs have to reset the server mate but unable to do that from here either Sad will have to do it later. I will let every one know when im doing the reset so you can log out to keep a nice save of yourself.




http://wiki.industrial-craft.net/index.php?title=Coin We going to use this currancy?
Kettin
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Post by Lyniath Sun Jun 10, 2012 9:59 am

Only if every kingdom/faction is given a set amount at start
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Post by Solhoof Sun Jun 10, 2012 10:01 am

Cheers man, also I'm using the Sphax texture pack as well. I'm not actually aware of any other texture packs for Tekkit.
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Post by Kettin Sun Jun 10, 2012 10:02 am

Lyniath wrote:Only if every kingdom/faction is given a set amount at start

The kingdom/factions need to built up with wealth. So get mining Razz. If you want to be rich then get to work. XD
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Post by Lyniath Sun Jun 10, 2012 10:33 am

Presenting the Hold of House Kvalvatch;

Defias Minecrafters United! - Page 8 Kvalva10
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Post by Kettin Sun Jun 10, 2012 10:43 am

Love it, also if some one can post the coods for the main kingdoms and such. Would make it easier for new comers to set their waypoints. Otherwise ppl may get lost.
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Post by Demoren Sun Jun 10, 2012 10:50 am

*Facedesk* Claiming i've not been whitelisted, is this a problem at my end or yours?
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Post by Kettin Sun Jun 10, 2012 10:58 am

Added tot his server this morning before I went to work. But now it seems I must doa server restart every time I add a new name. So I'm afraid you will have to wait till I return home to be able to restart the server. To avoid Having to restart when ppl are playing all the time if you need white listing I will be doing it in the mornings only and thena reset to avoid roll backing ppl in the evening. Expect tonight of cource I will be a reset to allow the people who have posted their names today. But from tommorw its morning ones only to avoid the roll back problem so people don't lose items.
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