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Cataclysms Final Cutscene (Spoilders)

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Post by Guest Thu Dec 01, 2011 10:16 pm

Morgaan wrote:
Aldranin wrote:LOTR was amazing STFU!

But.....

Wtf do the aspects even do now? Open a gift shop or wat?!


Nah i love LotR i just say that Blizz used this. And well the Aspects now.... Go and die in their Dragon Shires? I hope they do for now Thrall is the Allmighty all powered hero of Azeroth, and now he can defeat any Old God or even the Dark Lord himself. Meh even when they Return KJ probs Thrall will be there to Stop him and kill him once and for all. And Sargeras is just a puppy for Thrall. Titans? Meh when the Dragon Aspects who were made by titans say the Dawn of Mortals has begone then it means they are powerless aswell. Shame on you Blizz shame on you.

What do the dragon shrines even do, they could have at least gone "our purpose is done" and turned to ash and wyrmrest collapsed or something, but do they just like...wander around or something now? xd

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Post by Lyniath Thu Dec 01, 2011 11:57 pm

They open up a broadway performance called "The aspects... Of DANCE!"
playing at the new Stormwind theatre on a twice-a-week basis. Featuring such hits as "Don't cry for me Alexatrasza", and "Mamma Mia, Malycgos again!"
Tickets 5g from any respectable sales booth. All proceeds go to a helping the boars of Elwyn recover from a mass of slaughterings.
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Post by Guest Fri Dec 02, 2011 12:27 am

The aspects will spend the rest of their days being abused by the machinima community in silly dance videos.

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Post by Borian Fri Dec 02, 2011 12:59 am

I dont see the problem with this video really, their purpose was to guard Azeroth with their given powers. The Titans couldn't know that deathwing would arrise. They saved the world from the Cataclysm with their reforced powers into the dragon soul. And so their powers are expended as she says.

The dawning of the age of mortals, has begun
This sentence means that the mortals rising, has started. In what sense could this be? Well, I would only see it as a start of a big war... ;d
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Post by Aldric Essalus Helmfrid Fri Dec 02, 2011 1:06 am

The remaining four aspects will probably just fade into the background until they become a playable race some day.
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Post by Drustai Fri Dec 02, 2011 1:07 am

Borian wrote:I dont see the problem with this video really, their purpose was to guard Azeroth with their given powers. The Titans couldn't know that deathwing would arrise.

Deathwing was a pawn. He was not the big bad. The Titans knew all about the Old Gods, who are Deathwing's masters and the real threat. Stopping Deathwing was certainly a decisive victory, but not a total one.
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Post by Guest Fri Dec 02, 2011 1:08 am

Ykno a better reason would have been "shit lads, we shud get rid of our powers so none of us can be corrupted and become another old god pawn".

"But there must always be a deathwing!!!"

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Post by Saevir Fri Dec 02, 2011 1:16 am

Drustai wrote:
Borian wrote:I dont see the problem with this video really, their purpose was to guard Azeroth with their given powers. The Titans couldn't know that deathwing would arrise.

Deathwing was a pawn. He was not the big bad. The Titans knew all about the Old Gods, who are Deathwing's masters and the real threat. Stopping Deathwing was certainly a decisive victory, but not a total one.

Strategically, it can barely be called a victory at all. The old gods lose their pawn, but in return they've taken out all of the most powerful guardians of Azeroth. I'd even argue that it couldn't have gone better for them. If Deathwing had actually won (and assuming that the defeat of Murozond would still prevent the End Time), the Old Gods would probably feel compelled to do away with Deathwing just in case. Instead now there's no beings with aspect-levels of power left to pose a threat to them.
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Post by Borian Fri Dec 02, 2011 1:25 am

Strategically, it can barely be called a victory at all. The old gods lose their pawn, but in return they've taken out all of the most powerful guardians of Azeroth. I'd even argue that it couldn't have gone better for them. If Deathwing had actually won (and assuming that the defeat of Murozond would still prevent the End Time), the Old Gods would probably feel compelled to do away with Deathwing just in case. Instead now there's no beings with aspect-levels of power left to pose a threat to them.
But then yet again, I have to ask. Should the aspects be powerfull enough to face out the old gods? Or will it be the titants themselves who have to deal with it.
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Post by Gesh Fri Dec 02, 2011 3:06 am

Aldranin wrote:Ykno a better reason would have been "shit lads, we shud get rid of our powers so none of us can be corrupted and become another old god pawn".


Actually a -really- good idea. It would be more plausible for the aspects to have reconised the depravity an aspect can be brought to and come to the conclusion that power in such a high concentration upon a single being is a danger to all and abolish the concept of guarding Azeroth.
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Post by Frostfeather Fri Dec 02, 2011 4:49 am

My primary objection is that the changes to the universe are too big. These changes would have such a big impact that it is silly to just kinda sneak them in like this...

Oh how I would love a fantasy mmo where the world and lore was more of a priority than it currently is in WoW. It is hardly even the same world (of warcraft) as it was a few years ago...
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Post by Aleric Fri Dec 02, 2011 6:35 am

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Post by erwtenpeller Fri Dec 02, 2011 8:53 am

Lyniath wrote:They open up a broadway performance called "The aspects... Of DANCE!"
playing at the new Stormwind theatre on a twice-a-week basis. Featuring such hits as "Don't cry for me Alexatrasza", and "Mamma Mia, Malycgos again!"
Tickets 5g from any respectable sales booth. All proceeds go to a helping the boars of Elwyn recover from a mass of slaughterings.
Yes please~!
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Post by Geldar Fri Dec 02, 2011 11:17 am

Instead now there's no beings with aspect-levels of power left to pose a threat to them.

The 25 nameless, faceless hero raiders disagree with that statement.
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Post by Sanara Fri Dec 02, 2011 11:27 am

Geldar wrote:
Instead now there's no beings with aspect-levels of power left to pose a threat to them.

The 25 nameless, faceless hero raiders disagree with that statement.

25 nameless heroes who will not appear in any canon source, instead being replaced by Thrall and Aggra using the Power of their LOVE to defeat Deathwing and his Old God masters.

Yeah, the idea that "The world belongs to mortals" is just plain fucking bullshit when Thrall is Orc Jesus, Moses, George Washington and Superman all rolled up in one.
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Post by Eodan Fri Dec 02, 2011 11:35 am

I like candy.
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Post by Saevir Fri Dec 02, 2011 11:39 am

Geldar wrote:
Instead now there's no beings with aspect-levels of power left to pose a threat to them.

The 25 nameless, faceless hero raiders disagree with that statement.

Fact, those 25 nameless goons would stand no chance in hell on recent encounters without the raid buffs and helpful abilities provided by NPCs (well, in theory. Cenarius is a scrub who can't play for shit)
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Post by Geldar Fri Dec 02, 2011 11:57 am

So as always we end with the conclusion that everything comes down to very, very bad writing.
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Post by Lyniath Fri Dec 02, 2011 12:09 pm

Blizzard don't put much into the writing budget, do they.
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Post by Geldar Fri Dec 02, 2011 12:40 pm

99.9% of the funds in progression are towards PvE encounters, yes Sad
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Post by Tso/Feloreth Fri Dec 02, 2011 1:24 pm

With the remaining 0.1% in PvP.
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Post by Lyniath Fri Dec 02, 2011 3:11 pm

Metzen gets paid in bread and water. In anger at no butter given with the bread, he deliberately writes the best stories, shows them to his bosses, then BURNS those stories and makes them use crap with Jesus H Thrall.
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Post by Sanara Fri Dec 02, 2011 3:14 pm

Geldar wrote:So as always we end with the conclusion that everything comes down to very, very bad writing.

Myeah, my first suspicions came when Metzen put three main characters in the same cutscene and voiced all of them (Ulduar prologue), because it was really starting to feel like a one-man show. Ulduar itself was great, even in terms of writing I quite liked it.

But after that, the cracks were pretty much out in plain sight with the Coliseum and ICC, and it's just kept rolling downhill, growing exponentially like a thunderous rolling snowball made of horrible clichés and two-dimensional Mary Sues, and every step of the way it just seems to forget that the PLAYERS need to carry the story, not the "main characters".

*points to Star Wars:TOR* Regardless what else people can say about that game, love it or hate it, at least they make the players feel like they're integral to the story, not just superflous minions who help Aggra rescue Orc Samurai Gandhi by killing some arbitrary elementals in arbitrary elemental themed areas for 50 minutes straight.
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Post by Muzjhath Fri Dec 02, 2011 3:30 pm

Actually... my problem with the story (which of what I've seen seem's great) is that it makes EVERYONE out to be THE ONE!
It'd be like playing a Matrix MMORPG where everyone is Neo or Agent Smith. For me that just doesn't work in MMOs.
The story should make you be SOMEONE not just THE ONE.
Still, SW:TOR has a far better story budget than WoW has had since ever.
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Post by Lyniath Fri Dec 02, 2011 3:48 pm

Oh god, too many Keanu Reeves'!
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