The Barrens Campaign [Updated 29/05]
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Osmand
Kormag
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Torukan
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Jayse
Demurral
Geldar
Cathee Norris
Lavian
Irys
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Valdar/Melan
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Eloresh
Eodan
Arathoran
Mikasa
Dangadil Stormhead
Gesh
Yarnaat
itsy
Gahalla
Muzjhath
Raelan
Timna
The Misty Beast
Khendran
Astraea
Mandui
Morgeth
Melnerag
Morinth
Ixirar
Zhakiri
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Whiston Farley
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The Barrens Campaign [Updated 29/05]
The Barrens Campaign
Situation so far:
1 - Alliance Controlled
2 - Contested
3 - Horde Controlled
IC:
After two victories, the Alliance managed to secure the road from Northwatch Hold to Bael Modan by pushing the Horde forces into the Gate to Mulgore.
The caravans with materials and builders are now flowing without much trouble from Northwatch to the building sites.
OOC:
And with this last battle we conclude the Barrens Campaign. The Alliance will sail home next Monday and go through another 1 month of sailing before arriving on Stormwind Harbour. Hope everyone had a good time during this 15 days of war.
The next big battle with the horde will be on the next Thursday!
Hope you're all enjoying
Greetings everyone!
As promised, here is the general information and rule set for the Barrens Campaign. The following text concerns both parts of the conflict, but it's obviously more centred around the Alliance that I'll be more directly commanding and interacting with.
The Horde of course are free to act as they wish, but nevertheless I'll provide some guidelines for them as well... This is just a sketch of what I had in mind and the all the mentioned guilds have been contacted, but many are waiting for this post in order to confirm their participation!
There will be a public channel for event discussion. This channel will still be open during the campaign. /join BarrensOOC
Like I said, the idea is for this event to have a W2/W3 feeling, that's why I'm keeping just 4 races each side:
-Humans
-Worgen (Gilneans)
-Dwarves
-Gnomes
vs
-Orcs
-Trolls
-Tauren
-Goblins
Basically, the barbaric and tribal Horde against the righteous royal Alliance. Like it should be
Participating Guilds:
Alliance
-The Three Hammers
-The Greymane Resolve
-Kingdom of Stromgarde
-Stormwind Regiment
-Chapter of Holy Anethion
-Possible Gnome Guild
-The Lady Proudmoore (Not partaking in W-PvP)
-The Disciples of Light
Horde
-Darkspear Tribe
-Orcs of the Red Blade
-Rite of the Earth Mother
-Blackpowder Company
-Warsong Blades
Mercenary
-Blades for Hire (Alliance)
-Possible Merc Guild (Horde)
Not-guilded players, or players from other guilds can visit the camps and Roleplay there. Although they won't be able to participate on the World PvP.
People that are not part of this guilds but still want to come and join the RP -need to be aware of this-. In order to not create a greater imbalance we are just keeping the listed guilds on the confront.
In-Character info:
Alliance Goals
-Offer protection to the building settlements like Fort Triumph
-Increase the Alliance pressure on the Horde camps and strongholds
-Lower the ammount of Horde troops on the Barrens
-Reinforce the roads between the Alliance camps and settlements
-Attempt to supply the recently bombarded Bael'Modan with materials and troops, in order to rebuild the city/stronghold
-The ultimate goal would be after the rebuilding of Bael'Modan and Fort Triumph to start launching attacks to upper Barrens in direction to Durotar and maybe Orgrimmar
Horde Goals
-Not allowing the Alliance to act as they plan
-Kill
-Destroy
-Burn
I expect that guilds from both sides start to prepare already ICly for the long journey on the sea and the campaign...
At this moment the Alliance would already be sailing, so the Horde is informed already about 3 large ships sailing towards Barrens:
-The Lady Proudmoore (Ship of Human construct, Will be taking the majority of the Troops)
-4732349-AA Model C v2.1 (Ship of Gnomish construct where the machinery will be taken, such as Steam Tanks, Gyrochopter, Choppers, communication devices and a team of Tinkers, Engineers and Bombardiers)
-Khaz'Goroth's Holy Anvil (Steam powered dwarven ship where the building material and the builders will be travelling)
The last ship will only be landing after the Alliance has secured Northwatch Hold.
During the campaign there won't be tolerated any kind of robbing allies, violence between allies, rebelion towards a superior, cultism, necromantic acts. Demonology, shadow and fel casting are also out of the picture. (During PvP fights in full PvP gear this can be ignored)
Anyone caught doing any of this will be either arrested or executed, depending on the scale of the crime.
The only religious practices admitted on the Alliance War Camps are:
-Church of Holy Light
-Anethionism
-Mystery of the Makers
-Ancestral Worship
Religious harassment towards another will be punished as well (Chapterians)
Calendar
I plan that at the day 13 all the guilds could meet on Stormwind Harbour and start preparing to sail. The idea is to have a very active harbour with troopers and preachers all over. There could be done some formations and small patrolling exercices around the area.
The following day we would embark and sail to Northwatch Hold. The idea is for people to RP inside the boat while it's (obviously) stationed at Stormwind, and imagine that we are indeed sailing. I advise to only RP inside the boat to not break the immersion.
During the night 14-15, there will pass 3 weeks of IC sailing. So we will arrive at May 15th on the Barrens. For that day we should unload all the cargo and troops. Hang around the Northwatch hold, set up tents and a tower vigil. Send out recognizance teams. Assign roles, patrols etc...
There will be a communication device planted (portable mailbox) at the top of the tower on Northwatch Hold. The IC channel for people to communicate with radio devices will be /BarrensIC. The plan is to have one of this devices planted at the top of each Alliance base on the Barrens.
16th is the planned day for the first encounter. From there on, a battle can occur any day (as long as it obeys the rule set).
The campaign will end the 30th, and the Alliance will sail home on the 31th.
Guild reasons to participate
-The Three Hammers: Help the Barrens War pushing towards Durotar. Re-establish Bael Modan that is a place of great spiritual and military value.
-The Greymane Era: Help their allies, tending Gilnean relations after the demise of the Alliance of Lordaeron and advance towards a more solid place within the Grand Alliance.
-Kingdom of Stromgrade: Supply the Alliance with their warriors helping on the Barrens War Effort.
-Stromwind Infantry: Doing what they are trained for.
-The Disciples of Light: Providing help to the Alliance efforts. Healing the wounded.
-Chapter of Holy Anethion: Generally exorcise the Orcish beast and other herectical creatures of the Horde. Another good chance to prove the might of the Anethionism in combat. Faith shall overcome, etc...
-Possible Gnome Guild: Supply the Alliance with their gadgets helping on the Barrens War Effort. They also benefit if Bael Modan is retaken, as there were many Gnomes living there with the Dwarves.
-The Lady Proudmoore: Operating them boatz.
-Darkspear Tribe: Kill, burn, destroy, eat.
-Orcs of the Red Blade: Kill, burn, destroy, destroy.
-Rite of the Earth Mother: Kill, burn, destroy, tell they are sorry.
-Blackpowder Company: Kill, burn, destroy, profit.
-Warsong Blades: Kill, burn, destroy, destroy, destroy.
-Blades for Hire: Getting paid.
-Horde Mercenaries: Getting paid.
Out of Character info:
The campaign will have two distinct parts: Random War Camp RP moments and W-PvP Confront moments.
From past experiences, I'm keeping this two moments separated and with well defined boundaries. I'll be giving specific guidelines for both of them.
--Random War Camp RP--
During the Random War Camp RP it's expected for everyone to be able to participate, including the Mercenaries. RP gear is to be wear during this moments as surprise attacks will not be part of this campaign.
Any member of any guild that is seen disrupting the Roleplaying of anyone else on the camp, either by meta-gaming, god-emoting or generally Lolling around will be removed from the event if this kind of behaviour pressists.
During this moments, neither Alliance or Horde should attack the enemie without notifying them OOCly. Small skirmishes can be done and arranged by any Officer of GM, as long as both sides agree.
Griefers may (will) appear during this moments, but I hope we are enough players on the area to be able to counter any SoN or Goon attack.
Some of this attacks can be considered random berzerking Horde attacks if everyone agrees.
I expect for the guilds to organize their own events on the Barrens to bring some life to the camps! Usual stuff that guilds used to do on their home lands like praying, trains to keep the troops in shape, rituals, etc...
Here is a small list of things you can do if no events are up and you're bored on the Camp:
-Patrolling the camps
-Patrolling the roads between camps (in case of owning more than one secured camps)
-Moving supplies, troops and mounts/animals from a camp to another
-Using the radio to communicate (/join BarrensIC) (Alliance only)
-Hunting
-Fishing
-Exploring
-Patrolling the skies
Pretty much any player can put any of this up! Just use the channel BarrensOOC and ask if anyone would be up for some random RP!
IMPORTANT:While doing this events -do not- approach the enemy camp. The chances of you coming back alive ICly would be almost null.
If you're an Alliance player, do mind that the Alliance are an organized bunch with strict military organizations. If you move in a group try to go on a formation (a column will do it).
--W PvP Confront--
This are the moments when the massive Alliance vs Horde battles will take place (not referring to the small skirmishes that might be organized by players in small parties)
This PvP confronts will be done in PvP gear. I repeat: Peeveepee gear. I'm choosing it for a simple reason: It's much more easier to balance the fights and a lot of PvP drama can be eliminated.
If you prefer you can use an RP head, cape or weapon to provide more flavour to the gear, but this is just a personal trait and not a rule!
Pick the PvP gear OOCly and just ignore your character look, or make an excuse to wear the over-shiny armor IC. This choice will be up to the player.
No flying mounts are allowed!
And unless we would agree on making a mounted charge, would be better that only the Leaders of the guilds (the GM or the person in charge for it at the moment) could be on a Mount.
That is a small detail that we can discuss later on though
Combat and non-combat ressing, corpse run -are- allowed! Due to the nature of this confront (lots of players), it's extremely hard to control who is battle ressing so we will pretty much allow everything that Blizzard gives us.
The combat will end when one of the sides is not able to fight back due to having the 2 minute ressing timer.
All the spells are allowed! Including Shadow, Necromancy and other forsaken practices. Some can be considered OOC (like the summoning of ghouls or demons), and some can go "unseen" during the heat of the battle.
I'd ask for people to not be picky on this because some Classes can't PvP properly without certain spells that would obviously raise suspicion around the caster (if not immediate arrest or execution).
All buffs, flasks and items are allowed (as long as it doesn't implies a bug exploitation of the sorts)
As I said before only the members of the listed guilds will be able to participate on this confronts!
Mercenary Balance:
In an attempt to balance the numbers, the Mercenary Guilds will be providing some men power to the fight. Use them only if there is one side outnumbering the other!
It's not expected for all the mercenaries from both sides to participate on the W PvP, and they should be aware of it.
All Mercenaries should be offered a contract to stay on the camp and help on minor jobs (escorting, patrolling, guarding) during the all campaign. Although, they can be called to take arms and step into the front line.
On a practical example, if the Horde has 28 players and the Alliance 26, we would ask for the Blades for Hire to get us two fighters (that would be ICly paid extra for this services).
In order to keep an uniformity, try to give priority to mercenaries that are part of the 8 races mainly represented on the Campaign.
I usually like to give a RTS feeling to the W PvP events and this won't be an exception.
Here is the Conquering Rule Set for the Barrens Campaign:
There are three different territories that can be conquered. Each territory has 2 Base camps, a Horde one, and an Alliance one.
1 -> Northwatch Hold / Rageroar Camp
2 -> Forward Command / Vendetta Point
3 -> Fort Triumph / Desolation Hold
The territories can have three different states: Horde Controlled, Alliance Controlled and Contested.
Horde Controlled: The Horde has just won a battle on that territory.
Alliance Controlled: The Alliance has just won a battle on that territory.
Contested: The Alliance has arrived with troops to that location but it isn't secured yet. Awaiting battle.
It will be turn based attacks, starting with the Alliance attacking.
When the campaign starts the territories 2 and 3 will be Horde Controlled while the territory 1 will be Contested.
In order to control a place, a faction must win a battle on the site. (Doesn't matter if attacking or defending)
The main Alliance goal is to conquer the three territories, creating a link of safe outposts that will make the supplying of materials, builders and troops to Bael Modan possible.
The most time the Alliance manages to hold the three camps secured, the biggest amount of materials, builders and soldiers can arrive to Bael Modan. (This is just IC though, so we can decide if the Alliance has succeeded as intended, or if the material's deliver was barely possible, or even if they failed terribly and couldn't make the chain of camps secure.
For the Alliance to move troops to the next territory, they first need to secure the camp where they are stationed. For example, if they want to move to Camp Command, they have to make Northwatch Hold as Alliance Controlled.
The territory becomes contested, and it's awaiting a battle:
Only by having Northwatch Hold and Forward Command secured, is that they can move to Fort Triumph and attempt to make the link!
If the link gets broken the Alliance needs attempt an attack to that territory in order to remake the chain.
Important Notes:
-The Horde will always be able to attack any territory they wish! So if the Alliance has Northwatch Hold and Camp Command under their territory and are preparing to attack Fort Triumph (When their turn arrives), the Horde are able to attempt to siege Northwatch Hold!
By doing that the Alliance is always forced to come back and try to secure that place before they can move on!
-Northwatch Hold can't become Horde Controlled. The IC reason is that there are several boats stationed there with cannons, ready to blow up any Horde force that tries to enter through the narrow passages.
The OOC reason is that if Northwatch Hold become Horde Controlled the Alliance as no-where to go and the event would pretty much end there.
-The battles will always be done outside the Settlements so the NPCs don't interfere (specially the epic Flight-Masters).
Special Perks
This special powers can be used in order to equilibrate things. If one side is loosing too many times in a row, they become active and the Leaders can use them.
Horde Perks
Wrath of Shrivallah
If the Horde loses 3 battles in a row, they are able to play as attackers during an extra turn.
To unlock this, the Darkspear Trolls must preform a ritual to Shrivallah and He shall grant you the strengh you need to keep on attacking!
Kro'Kon Assault
If the Horde loses 5 times in a row (after using the Wrath of Shrivallah) this power becomes available. The leader can pick his 5 best fighters and attack by surprise (it would be known OOCly) one of the Alliance territories.
As it was a surprise OOCly only 5 random players would be guarding each territory. The others would stay on the camp (resting IC or something) while the 5 random ones fought the Horde's best. If they are succeeded the territory becomes Contested!
Alliance Perks
Wrath of Aggramar
If the Alliance loses 3 battles in a row, they are able to play as attackers during an extra turn.
To unlock this, the Dwarves of Ironforge must pray to the Titan Aggramar. Should they prove faithfull enough a renew strengh will embrace all the soldiers of the Alliance!
SI:7 Assault
If the Alliance loses 5 times in a row (after using the Wrath of Aggramar) this power becomes available. The leader can pick his 5 best fighters and attack by surprise (it would be known OOCly) one of the Hordee territories.
As it was a surprise OOCly only 5 random players would be guarding each territory. The others would stay on the camp (resting IC or something) while the 5 random ones fought the Alliance's best. If they are succeeded the territory becomes Contested!
The plan is to make at least 7 W PvP events in which one or two turns can be made. (Preferably with some pauses between them).
aaaand that's pretty much it!
If you have any doubt regarding the event be sure to post here your question, or contact me in game. If you don't see me online you can ask any other Officer of TTH and they will surely be able to point you towards me!
If you think that 15 days is not enough for all this and all the guilds agree to stay on the Barrens for 3 or 4 days more, I'll be up to extend the Campaign!!
Hope you enjoy it
Girloy / Fugnir[u]
Situation so far:
1 - Alliance Controlled
2 - Contested
3 - Horde Controlled
IC:
After two victories, the Alliance managed to secure the road from Northwatch Hold to Bael Modan by pushing the Horde forces into the Gate to Mulgore.
The caravans with materials and builders are now flowing without much trouble from Northwatch to the building sites.
OOC:
And with this last battle we conclude the Barrens Campaign. The Alliance will sail home next Monday and go through another 1 month of sailing before arriving on Stormwind Harbour. Hope everyone had a good time during this 15 days of war.
The next big battle with the horde will be on the next Thursday!
Hope you're all enjoying
Greetings everyone!
As promised, here is the general information and rule set for the Barrens Campaign. The following text concerns both parts of the conflict, but it's obviously more centred around the Alliance that I'll be more directly commanding and interacting with.
The Horde of course are free to act as they wish, but nevertheless I'll provide some guidelines for them as well... This is just a sketch of what I had in mind and the all the mentioned guilds have been contacted, but many are waiting for this post in order to confirm their participation!
There will be a public channel for event discussion. This channel will still be open during the campaign. /join BarrensOOC
Like I said, the idea is for this event to have a W2/W3 feeling, that's why I'm keeping just 4 races each side:
-Humans
-Worgen (Gilneans)
-Dwarves
-Gnomes
vs
-Orcs
-Trolls
-Tauren
-Goblins
Basically, the barbaric and tribal Horde against the righteous royal Alliance. Like it should be
Participating Guilds:
Alliance
-The Three Hammers
-The Greymane Resolve
-Kingdom of Stromgarde
-Stormwind Regiment
-Chapter of Holy Anethion
-Possible Gnome Guild
-The Lady Proudmoore (Not partaking in W-PvP)
-The Disciples of Light
Horde
-Darkspear Tribe
-Orcs of the Red Blade
-Rite of the Earth Mother
-Blackpowder Company
-Warsong Blades
Mercenary
-Blades for Hire (Alliance)
-Possible Merc Guild (Horde)
Not-guilded players, or players from other guilds can visit the camps and Roleplay there. Although they won't be able to participate on the World PvP.
People that are not part of this guilds but still want to come and join the RP -need to be aware of this-. In order to not create a greater imbalance we are just keeping the listed guilds on the confront.
In-Character info:
Alliance Goals
-Offer protection to the building settlements like Fort Triumph
-Increase the Alliance pressure on the Horde camps and strongholds
-Lower the ammount of Horde troops on the Barrens
-Reinforce the roads between the Alliance camps and settlements
-Attempt to supply the recently bombarded Bael'Modan with materials and troops, in order to rebuild the city/stronghold
-The ultimate goal would be after the rebuilding of Bael'Modan and Fort Triumph to start launching attacks to upper Barrens in direction to Durotar and maybe Orgrimmar
Horde Goals
-Not allowing the Alliance to act as they plan
-Kill
-Destroy
-Burn
I expect that guilds from both sides start to prepare already ICly for the long journey on the sea and the campaign...
At this moment the Alliance would already be sailing, so the Horde is informed already about 3 large ships sailing towards Barrens:
-The Lady Proudmoore (Ship of Human construct, Will be taking the majority of the Troops)
-4732349-AA Model C v2.1 (Ship of Gnomish construct where the machinery will be taken, such as Steam Tanks, Gyrochopter, Choppers, communication devices and a team of Tinkers, Engineers and Bombardiers)
-Khaz'Goroth's Holy Anvil (Steam powered dwarven ship where the building material and the builders will be travelling)
The last ship will only be landing after the Alliance has secured Northwatch Hold.
During the campaign there won't be tolerated any kind of robbing allies, violence between allies, rebelion towards a superior, cultism, necromantic acts. Demonology, shadow and fel casting are also out of the picture. (During PvP fights in full PvP gear this can be ignored)
Anyone caught doing any of this will be either arrested or executed, depending on the scale of the crime.
The only religious practices admitted on the Alliance War Camps are:
-Church of Holy Light
-Anethionism
-Mystery of the Makers
-Ancestral Worship
Religious harassment towards another will be punished as well (Chapterians)
Calendar
I plan that at the day 13 all the guilds could meet on Stormwind Harbour and start preparing to sail. The idea is to have a very active harbour with troopers and preachers all over. There could be done some formations and small patrolling exercices around the area.
The following day we would embark and sail to Northwatch Hold. The idea is for people to RP inside the boat while it's (obviously) stationed at Stormwind, and imagine that we are indeed sailing. I advise to only RP inside the boat to not break the immersion.
During the night 14-15, there will pass 3 weeks of IC sailing. So we will arrive at May 15th on the Barrens. For that day we should unload all the cargo and troops. Hang around the Northwatch hold, set up tents and a tower vigil. Send out recognizance teams. Assign roles, patrols etc...
There will be a communication device planted (portable mailbox) at the top of the tower on Northwatch Hold. The IC channel for people to communicate with radio devices will be /BarrensIC. The plan is to have one of this devices planted at the top of each Alliance base on the Barrens.
16th is the planned day for the first encounter. From there on, a battle can occur any day (as long as it obeys the rule set).
The campaign will end the 30th, and the Alliance will sail home on the 31th.
Guild reasons to participate
-The Three Hammers: Help the Barrens War pushing towards Durotar. Re-establish Bael Modan that is a place of great spiritual and military value.
-The Greymane Era: Help their allies, tending Gilnean relations after the demise of the Alliance of Lordaeron and advance towards a more solid place within the Grand Alliance.
-Kingdom of Stromgrade: Supply the Alliance with their warriors helping on the Barrens War Effort.
-Stromwind Infantry: Doing what they are trained for.
-The Disciples of Light: Providing help to the Alliance efforts. Healing the wounded.
-Chapter of Holy Anethion: Generally exorcise the Orcish beast and other herectical creatures of the Horde. Another good chance to prove the might of the Anethionism in combat. Faith shall overcome, etc...
-Possible Gnome Guild: Supply the Alliance with their gadgets helping on the Barrens War Effort. They also benefit if Bael Modan is retaken, as there were many Gnomes living there with the Dwarves.
-The Lady Proudmoore: Operating them boatz.
-Darkspear Tribe: Kill, burn, destroy, eat.
-Orcs of the Red Blade: Kill, burn, destroy, destroy.
-Rite of the Earth Mother: Kill, burn, destroy, tell they are sorry.
-Blackpowder Company: Kill, burn, destroy, profit.
-Warsong Blades: Kill, burn, destroy, destroy, destroy.
-Blades for Hire: Getting paid.
-Horde Mercenaries: Getting paid.
Out of Character info:
The campaign will have two distinct parts: Random War Camp RP moments and W-PvP Confront moments.
From past experiences, I'm keeping this two moments separated and with well defined boundaries. I'll be giving specific guidelines for both of them.
--Random War Camp RP--
During the Random War Camp RP it's expected for everyone to be able to participate, including the Mercenaries. RP gear is to be wear during this moments as surprise attacks will not be part of this campaign.
Any member of any guild that is seen disrupting the Roleplaying of anyone else on the camp, either by meta-gaming, god-emoting or generally Lolling around will be removed from the event if this kind of behaviour pressists.
During this moments, neither Alliance or Horde should attack the enemie without notifying them OOCly. Small skirmishes can be done and arranged by any Officer of GM, as long as both sides agree.
Griefers may (will) appear during this moments, but I hope we are enough players on the area to be able to counter any SoN or Goon attack.
Some of this attacks can be considered random berzerking Horde attacks if everyone agrees.
I expect for the guilds to organize their own events on the Barrens to bring some life to the camps! Usual stuff that guilds used to do on their home lands like praying, trains to keep the troops in shape, rituals, etc...
Here is a small list of things you can do if no events are up and you're bored on the Camp:
-Patrolling the camps
-Patrolling the roads between camps (in case of owning more than one secured camps)
-Moving supplies, troops and mounts/animals from a camp to another
-Using the radio to communicate (/join BarrensIC) (Alliance only)
-Hunting
-Fishing
-Exploring
-Patrolling the skies
Pretty much any player can put any of this up! Just use the channel BarrensOOC and ask if anyone would be up for some random RP!
IMPORTANT:While doing this events -do not- approach the enemy camp. The chances of you coming back alive ICly would be almost null.
If you're an Alliance player, do mind that the Alliance are an organized bunch with strict military organizations. If you move in a group try to go on a formation (a column will do it).
--W PvP Confront--
This are the moments when the massive Alliance vs Horde battles will take place (not referring to the small skirmishes that might be organized by players in small parties)
This PvP confronts will be done in PvP gear. I repeat: Peeveepee gear. I'm choosing it for a simple reason: It's much more easier to balance the fights and a lot of PvP drama can be eliminated.
If you prefer you can use an RP head, cape or weapon to provide more flavour to the gear, but this is just a personal trait and not a rule!
Pick the PvP gear OOCly and just ignore your character look, or make an excuse to wear the over-shiny armor IC. This choice will be up to the player.
No flying mounts are allowed!
And unless we would agree on making a mounted charge, would be better that only the Leaders of the guilds (the GM or the person in charge for it at the moment) could be on a Mount.
That is a small detail that we can discuss later on though
Combat and non-combat ressing, corpse run -are- allowed! Due to the nature of this confront (lots of players), it's extremely hard to control who is battle ressing so we will pretty much allow everything that Blizzard gives us.
The combat will end when one of the sides is not able to fight back due to having the 2 minute ressing timer.
All the spells are allowed! Including Shadow, Necromancy and other forsaken practices. Some can be considered OOC (like the summoning of ghouls or demons), and some can go "unseen" during the heat of the battle.
I'd ask for people to not be picky on this because some Classes can't PvP properly without certain spells that would obviously raise suspicion around the caster (if not immediate arrest or execution).
All buffs, flasks and items are allowed (as long as it doesn't implies a bug exploitation of the sorts)
As I said before only the members of the listed guilds will be able to participate on this confronts!
Mercenary Balance:
In an attempt to balance the numbers, the Mercenary Guilds will be providing some men power to the fight. Use them only if there is one side outnumbering the other!
It's not expected for all the mercenaries from both sides to participate on the W PvP, and they should be aware of it.
All Mercenaries should be offered a contract to stay on the camp and help on minor jobs (escorting, patrolling, guarding) during the all campaign. Although, they can be called to take arms and step into the front line.
On a practical example, if the Horde has 28 players and the Alliance 26, we would ask for the Blades for Hire to get us two fighters (that would be ICly paid extra for this services).
In order to keep an uniformity, try to give priority to mercenaries that are part of the 8 races mainly represented on the Campaign.
I usually like to give a RTS feeling to the W PvP events and this won't be an exception.
Here is the Conquering Rule Set for the Barrens Campaign:
There are three different territories that can be conquered. Each territory has 2 Base camps, a Horde one, and an Alliance one.
1 -> Northwatch Hold / Rageroar Camp
2 -> Forward Command / Vendetta Point
3 -> Fort Triumph / Desolation Hold
The territories can have three different states: Horde Controlled, Alliance Controlled and Contested.
Horde Controlled: The Horde has just won a battle on that territory.
Alliance Controlled: The Alliance has just won a battle on that territory.
Contested: The Alliance has arrived with troops to that location but it isn't secured yet. Awaiting battle.
It will be turn based attacks, starting with the Alliance attacking.
When the campaign starts the territories 2 and 3 will be Horde Controlled while the territory 1 will be Contested.
In order to control a place, a faction must win a battle on the site. (Doesn't matter if attacking or defending)
The main Alliance goal is to conquer the three territories, creating a link of safe outposts that will make the supplying of materials, builders and troops to Bael Modan possible.
The most time the Alliance manages to hold the three camps secured, the biggest amount of materials, builders and soldiers can arrive to Bael Modan. (This is just IC though, so we can decide if the Alliance has succeeded as intended, or if the material's deliver was barely possible, or even if they failed terribly and couldn't make the chain of camps secure.
For the Alliance to move troops to the next territory, they first need to secure the camp where they are stationed. For example, if they want to move to Camp Command, they have to make Northwatch Hold as Alliance Controlled.
The territory becomes contested, and it's awaiting a battle:
Only by having Northwatch Hold and Forward Command secured, is that they can move to Fort Triumph and attempt to make the link!
If the link gets broken the Alliance needs attempt an attack to that territory in order to remake the chain.
Important Notes:
-The Horde will always be able to attack any territory they wish! So if the Alliance has Northwatch Hold and Camp Command under their territory and are preparing to attack Fort Triumph (When their turn arrives), the Horde are able to attempt to siege Northwatch Hold!
By doing that the Alliance is always forced to come back and try to secure that place before they can move on!
-Northwatch Hold can't become Horde Controlled. The IC reason is that there are several boats stationed there with cannons, ready to blow up any Horde force that tries to enter through the narrow passages.
The OOC reason is that if Northwatch Hold become Horde Controlled the Alliance as no-where to go and the event would pretty much end there.
-The battles will always be done outside the Settlements so the NPCs don't interfere (specially the epic Flight-Masters).
Special Perks
This special powers can be used in order to equilibrate things. If one side is loosing too many times in a row, they become active and the Leaders can use them.
Horde Perks
Wrath of Shrivallah
If the Horde loses 3 battles in a row, they are able to play as attackers during an extra turn.
To unlock this, the Darkspear Trolls must preform a ritual to Shrivallah and He shall grant you the strengh you need to keep on attacking!
Kro'Kon Assault
If the Horde loses 5 times in a row (after using the Wrath of Shrivallah) this power becomes available. The leader can pick his 5 best fighters and attack by surprise (it would be known OOCly) one of the Alliance territories.
As it was a surprise OOCly only 5 random players would be guarding each territory. The others would stay on the camp (resting IC or something) while the 5 random ones fought the Horde's best. If they are succeeded the territory becomes Contested!
Alliance Perks
Wrath of Aggramar
If the Alliance loses 3 battles in a row, they are able to play as attackers during an extra turn.
To unlock this, the Dwarves of Ironforge must pray to the Titan Aggramar. Should they prove faithfull enough a renew strengh will embrace all the soldiers of the Alliance!
SI:7 Assault
If the Alliance loses 5 times in a row (after using the Wrath of Aggramar) this power becomes available. The leader can pick his 5 best fighters and attack by surprise (it would be known OOCly) one of the Hordee territories.
As it was a surprise OOCly only 5 random players would be guarding each territory. The others would stay on the camp (resting IC or something) while the 5 random ones fought the Alliance's best. If they are succeeded the territory becomes Contested!
The plan is to make at least 7 W PvP events in which one or two turns can be made. (Preferably with some pauses between them).
aaaand that's pretty much it!
If you have any doubt regarding the event be sure to post here your question, or contact me in game. If you don't see me online you can ask any other Officer of TTH and they will surely be able to point you towards me!
If you think that 15 days is not enough for all this and all the guilds agree to stay on the Barrens for 3 or 4 days more, I'll be up to extend the Campaign!!
Hope you enjoy it
Girloy / Fugnir[u]
Last edited by Girloy Stoutstone on Sun May 29, 2011 1:58 pm; edited 9 times in total
Whiston Farley- Posts : 219
Join date : 2010-01-31
Age : 35
Location : Portugal Modan
Character sheet
Name: Whiston Farley
Title: The Hound Master - Watcher of Sacred Ground
Re: The Barrens Campaign [Updated 29/05]
Ace Gilroy. Good luck and have loads of fun!
John Helsythe Amaltheria- Posts : 1085
Join date : 2010-01-30
Character sheet
Name:
Title:
Re: The Barrens Campaign [Updated 29/05]
WOW! This looks.......Awesome!
One thing though, I assume <Stormwind Infantry> refers to us? If so could you change it to <Stormwind Regiment> xD cheers.
But yeah, when you were telling me about I thought it sounded amazing, but now...Its a LOT more than i imagined for sure, should be epic. Looks like a lot of good work has gone into planning it, so I will step up our regiments training and what not to make sure we dont let ye down. Cant wait.
One thing though, I assume <Stormwind Infantry> refers to us? If so could you change it to <Stormwind Regiment> xD cheers.
But yeah, when you were telling me about I thought it sounded amazing, but now...Its a LOT more than i imagined for sure, should be epic. Looks like a lot of good work has gone into planning it, so I will step up our regiments training and what not to make sure we dont let ye down. Cant wait.
Partridge- Posts : 25
Join date : 2010-04-13
Re: The Barrens Campaign [Updated 29/05]
Wow!..just wow!
If I'm allowed (unguilded) then I'm in.
If I'm allowed (unguilded) then I'm in.
Killian- Posts : 117
Join date : 2011-04-17
Character sheet
Name: Killian Roque
Title: Si:7 Operative
Re: The Barrens Campaign [Updated 29/05]
Makes me sad that a Kalimdor campaign isn't going to be open to the Kalimdor races.
Looks cool though. Good luck with it.
Looks cool though. Good luck with it.
Drustai- Posts : 3194
Join date : 2010-10-10
Location : Gotland, Sweden
Character sheet
Name: Archmage Drustai
Title: The Necromancer
Re: The Barrens Campaign [Updated 29/05]
Partridge wrote:WOW! This looks.......Awesome!
One thing though, I assume <Stormwind Infantry> refers to us? If so could you change it to <Stormwind Regiment> xD cheers.
But yeah, when you were telling me about I thought it sounded amazing, but now...Its a LOT more than i imagined for sure, should be epic. Looks like a lot of good work has gone into planning it, so I will step up our regiments training and what not to make sure we don't let ye down. Cant wait.
Ah yes! Sorry Partridge, I'll correct it now!
Roque wrote:Wow!..just wow!
If I'm allowed (unguilded) then I'm in.
Of course, saw you already around Ironforge, but was uncertain if you were a RPer or not.
Here is our guild address: http://threehammers.org
Drustai wrote:Makes me sad that a Kalimdor campaign isn't going to be open to the Kalimdor races.
Looks cool though. Good luck with it.
Kalimdor races of the Horde.
Easter Kingdom races of the Alliance.
Like in Warcraft 3
Whiston Farley- Posts : 219
Join date : 2010-01-31
Age : 35
Location : Portugal Modan
Character sheet
Name: Whiston Farley
Title: The Hound Master - Watcher of Sacred Ground
Re: The Barrens Campaign [Updated 29/05]
Girloy Stoutstone wrote:Drustai wrote:Makes me sad that a Kalimdor campaign isn't going to be open to the Kalimdor races.
Looks cool though. Good luck with it.
Kalimdor races of the Horde.
Easter Kingdom races of the Alliance.
Like in Warcraft 3
Well yes, I meant the Alliance Kalimdor races. <.<
Last edited by Drustai on Wed Apr 27, 2011 12:13 am; edited 2 times in total
Drustai- Posts : 3194
Join date : 2010-10-10
Location : Gotland, Sweden
Character sheet
Name: Archmage Drustai
Title: The Necromancer
Re: The Barrens Campaign [Updated 29/05]
This sounds absolutely retarded. Sorry, but no, dude, trying to emulate WarCraft 3 in World of WarCraft is missing the whole fucking point.
And really, imposing an entire ruleset on W-PvP never has good consequences. It's just limiting the fun people have.
Edit: Going to clarify my opinion here.
There is nothing wrong with a prolonged PvP campaign. There is nothing wrong with W-PvP for the sake of just beating the crap out of eachother with some flimsy justification. There is nothing wrong with W-PvP centered around certain guilds or groups.
There is something wrong with a major event in Kalimdor that spits on the people who play Kalimdor races. There is something wrong with a PvP event which has rules and obstructions specifically to cater to the organizer making himself feel big and important. There is something wrong with an event where shiny pictures capture the interest of the masses because of the lowest common denominator, "it looks kewl", and provides very little actual substance.
There is something very wrong with a base idea being completley mired down in self-congratulatory, circle-jerking bullshit where the organizer caters only to himself and his list of immediate friends/cliques.
TL;DR, you can't have Worgen if you're going to deny Night Elves and Forsaken.
And really, imposing an entire ruleset on W-PvP never has good consequences. It's just limiting the fun people have.
Edit: Going to clarify my opinion here.
There is nothing wrong with a prolonged PvP campaign. There is nothing wrong with W-PvP for the sake of just beating the crap out of eachother with some flimsy justification. There is nothing wrong with W-PvP centered around certain guilds or groups.
There is something wrong with a major event in Kalimdor that spits on the people who play Kalimdor races. There is something wrong with a PvP event which has rules and obstructions specifically to cater to the organizer making himself feel big and important. There is something wrong with an event where shiny pictures capture the interest of the masses because of the lowest common denominator, "it looks kewl", and provides very little actual substance.
There is something very wrong with a base idea being completley mired down in self-congratulatory, circle-jerking bullshit where the organizer caters only to himself and his list of immediate friends/cliques.
TL;DR, you can't have Worgen if you're going to deny Night Elves and Forsaken.
Last edited by Merandil on Wed Apr 27, 2011 12:42 am; edited 1 time in total
Sanara- Posts : 1089
Join date : 2010-02-18
Age : 34
Location : Gotland, Sweden
Character sheet
Name: Farseer Sanara of Ver Ager
Title: Matriarch of Ere Argus
Re: The Barrens Campaign [Updated 29/05]
This looks pretty promising. Will be fun to experience.
But I'd like to point out about the religious things.
Stromgarde doesn't follow the Light, but the Ancestors of mankind instead. Which means we'll obviously use our own religion over the Light during the campaign.
But I'd like to point out about the religious things.
Stromgarde doesn't follow the Light, but the Ancestors of mankind instead. Which means we'll obviously use our own religion over the Light during the campaign.
Rmuffn- Posts : 4031
Join date : 2010-09-08
Age : 32
Character sheet
Name:
Title:
Re: The Barrens Campaign [Updated 29/05]
And you'll be damning your soul by doing so!Faralan Thorgint wrote:This looks pretty promising. Will be fun to experience.
But I'd like to point out about the religious things.
Stromgarde doesn't follow the Light, but the Ancestors of mankind instead. Which means we'll obviously use our own religion over the Light during the campaign.
Looking forward to the event already, the Chapter will most definitely be there!
corleth- Posts : 2606
Join date : 2010-12-28
Age : 80
Location : NOWHERE
Character sheet
Name:
Title:
Re: The Barrens Campaign [Updated 29/05]
Merandil wrote:This sounds absolutely retarded. Sorry, but no, dude, trying to emulate WarCraft 3 in World of WarCraft is missing the whole fucking point.
Tsk, tsk.
If you check the Alliance camps on the Barrens you will find 0 Draenei or Night Elf NPCs. The camps are solely composed by Dwarves Humans and Gnomes.
Honestly I don't think why is it wrong to pick the most ancient allies of the Dwarves over the xenophobic Night Elves or the alien Draenei.
I guess that in case of invading Orgrimmar, we would call upon all the available allies, but that's not the case
Merandil wrote:
And really, imposing an entire ruleset on W-PvP never has good consequences. It's just limiting the fun people have.
This made me think if the first part of your post was also trolling...
Faralan Thorgint wrote:This looks pretty promising. Will be fun to experience.
But I'd like to point out about the religious things.
Stromgarde doesn't follow the Light, but the Ancestors of mankind instead. Which means we'll obviously use our own religion over the Light during the campaign.
Done!
Whiston Farley- Posts : 219
Join date : 2010-01-31
Age : 35
Location : Portugal Modan
Character sheet
Name: Whiston Farley
Title: The Hound Master - Watcher of Sacred Ground
Re: The Barrens Campaign [Updated 29/05]
Girloy Stoutstone wrote:Merandil wrote:This sounds absolutely retarded. Sorry, but no, dude, trying to emulate WarCraft 3 in World of WarCraft is missing the whole fucking point.
Tsk, tsk.
If you check the Alliance camps on the Barrens you will find 0 Draenei or Night Elf NPCs. The camps are solely composed by Dwarves Humans and Gnomes.
Honestly I don't think why is it wrong to pick the most ancient allies of the Dwarves over the xenophobic Night Elves or the alien Draenei.
I guess that in case of invading Orgrimmar, we would call upon all the available allies, but that's not the case
The problem is that you're excluding people who'd have a vested IC interest in the campaign (especially members of Kalimdor races who want to secure Kalimdor), for what is essentially an OOC reason ("So it feels like WC3"). Whether or not the camps have NPC members of the excluded races is irrelevant (and Desolation Hold does have at least one Forsaken).
Now, if there was an IC justification for it (such as the IC organizers deliberately excluding the NElves and Draenei (and Forsaken/BElves on the Horde side), for reasons such as not wanting to split the territorial gains with them), then that'd be much better, IMO. It'd be a story arc that would open up another avenue of RP. A member of the excluded race could still come by the camp, then be told they're not allowed to fight. Just like the incident with the draenei group in Valiance Keep in Northrend.
Point is, I'd personally like to see an IC justification on why some races are excluded, rather than an outright OOC ban on them. Something that expands upon RP options rather than arbitrarily limits them.
Drustai- Posts : 3194
Join date : 2010-10-10
Location : Gotland, Sweden
Character sheet
Name: Archmage Drustai
Title: The Necromancer
Re: The Barrens Campaign [Updated 29/05]
Actually as much as Merandil is... Merandil, I understand one or two of his points. Essentially, that I don't understand why night elves wouldn't be permissible in this campaign. It's not the days of Warcraft III unfortunately, with things having changed so much in the world since then, so why not allow the possibility of Stormwind, etc, calling down their allies? Naturally I'm sure you'd want to discuss it with them, and I get that you want an 'awesome barrens-style campaign' but I'm just not so good with events excluding specific groups/guilds/races only because of a dream that doesn't exist anymore.
In terms of the general idea of the campaign though, I think it sounds excellent, and I applaud all the work you've put into it! It's about time we did something with the Barrens, with all the Cataclysm focus that the game put on the region. I for one think it's a great idea, with some possible tweaks. Props for developing it.
Edit: And what Drustai said.
In terms of the general idea of the campaign though, I think it sounds excellent, and I applaud all the work you've put into it! It's about time we did something with the Barrens, with all the Cataclysm focus that the game put on the region. I for one think it's a great idea, with some possible tweaks. Props for developing it.
Edit: And what Drustai said.
Valerias- Posts : 1945
Join date : 2010-02-02
Age : 37
Character sheet
Name: 'Lady' Vale
Title: courtesan
Re: The Barrens Campaign [Updated 29/05]
I think Merandil has a fair point in one specific area of what he says, I won't comment on the rest because I'm too tired.
Why would you allow the Worgen to serve alongside you in the Barrens but not the Kaldorei (who have taken the Worgen in) or the Draenei (who have been our allies longer). I don't care enough to check, and I doubt you do either, but are there any Worgen NPCs in the Barrens? I doubt it.
I also presume, based upon the Kingdom of Stromgarde's involvement, that if night elves or draenei are part of a multi racial guild they can take part? And by extension every race is allowed to play this GAME?
If not well...I'm upset (more dissapointed in my fellow gamers) and whilst I'll not impose anything on my guild I may boycott the event (one I'd love to take part in) personally.
Regards,
Geneviève
TL;DR Why are Worgen allowed to take part and not Draenei/elves/Forsaken?
Why would you allow the Worgen to serve alongside you in the Barrens but not the Kaldorei (who have taken the Worgen in) or the Draenei (who have been our allies longer). I don't care enough to check, and I doubt you do either, but are there any Worgen NPCs in the Barrens? I doubt it.
I also presume, based upon the Kingdom of Stromgarde's involvement, that if night elves or draenei are part of a multi racial guild they can take part? And by extension every race is allowed to play this GAME?
If not well...I'm upset (more dissapointed in my fellow gamers) and whilst I'll not impose anything on my guild I may boycott the event (one I'd love to take part in) personally.
Regards,
Geneviève
TL;DR Why are Worgen allowed to take part and not Draenei/elves/Forsaken?
Geneviève- Posts : 597
Join date : 2010-06-02
Age : 32
Location : Classified
Character sheet
Name:
Title:
Re: The Barrens Campaign [Updated 29/05]
I think there is scattered worgen around, actually.
And up till very extremly recently, KoS has been human only. We were, infact, that, when we were invited for the event, but we are under going changes currently.
I do agree that, night elves CAN take part in it since they -are- Wc3.
But then again. Draenei nor Night Elves usually wpvp with Eastern Kingdom guilds ANYWAY. I can't recall last time, atleast. They were invited for the WPL campaign, but didn't seem to care. Atleast Night Elves.
So why fuss about it now?
And saying you're disappointed in fellow gamers is rather silly. It's his event afterall, you can't blame him for wanting it that way.
Even if it's a harsh thing, it's still his event.
And up till very extremly recently, KoS has been human only. We were, infact, that, when we were invited for the event, but we are under going changes currently.
I do agree that, night elves CAN take part in it since they -are- Wc3.
But then again. Draenei nor Night Elves usually wpvp with Eastern Kingdom guilds ANYWAY. I can't recall last time, atleast. They were invited for the WPL campaign, but didn't seem to care. Atleast Night Elves.
So why fuss about it now?
And saying you're disappointed in fellow gamers is rather silly. It's his event afterall, you can't blame him for wanting it that way.
Even if it's a harsh thing, it's still his event.
Rmuffn- Posts : 4031
Join date : 2010-09-08
Age : 32
Character sheet
Name:
Title:
Re: The Barrens Campaign [Updated 29/05]
I can't be dissapointed in people's choices or behaviour? ^^
Yes, Night Elves and Draenei don't normally take part in battles in the Eastern Kingdoms. But this is on their doorstep, on their continent, in their ancestral land. I rather think that point supports my argument rather than yours.
I presume that's also an 'a ok' from the event organiser that elves, draenei, and forsaken in multi racial guilds can attend and take part?
Yes, Night Elves and Draenei don't normally take part in battles in the Eastern Kingdoms. But this is on their doorstep, on their continent, in their ancestral land. I rather think that point supports my argument rather than yours.
I presume that's also an 'a ok' from the event organiser that elves, draenei, and forsaken in multi racial guilds can attend and take part?
Last edited by Geneviève on Wed Apr 27, 2011 1:36 am; edited 2 times in total
Geneviève- Posts : 597
Join date : 2010-06-02
Age : 32
Location : Classified
Character sheet
Name:
Title:
Re: The Barrens Campaign [Updated 29/05]
See Faralan, that's what really bugs me. "His" event, does that really justify the fact that the event is tailored to only accomodate his personal clique? Isn't the whole purpose of this forum to have the RP community reach across those cliques to unite the community as a whole?
Personally, the rules and whole messy setup just turn me off the event. But that's personal preference, I just won't attend. Other people like that sort of thing and want to attend, but there's where the problem arises: Telling people who ARE interested in the event that they can't come because they aren't part of the invited guilds/friend cliques, is just a complete dick move.
Personally, the rules and whole messy setup just turn me off the event. But that's personal preference, I just won't attend. Other people like that sort of thing and want to attend, but there's where the problem arises: Telling people who ARE interested in the event that they can't come because they aren't part of the invited guilds/friend cliques, is just a complete dick move.
Sanara- Posts : 1089
Join date : 2010-02-18
Age : 34
Location : Gotland, Sweden
Character sheet
Name: Farseer Sanara of Ver Ager
Title: Matriarch of Ere Argus
Re: The Barrens Campaign [Updated 29/05]
Faralan Thorgint wrote:I think there is scattered worgen around, actually.
One in Fort Triumph, yes.
I do agree that, night elves CAN take part in it since they -are- Wc3.
But then again. Draenei nor Night Elves usually wpvp with Eastern Kingdom guilds ANYWAY. I can't recall last time, atleast. They were invited for the WPL campaign, but didn't seem to care. Atleast Night Elves.
They have, in small amounts. But also, WPL was an EK area. It makes sense that there'd be limited Kalimdor-race assistance there. But Barrens is Kalimdor. If anything, it should be the Kalimdor races leading the charge with the EK races supporting.
And we've WPvPed with EK guilds. Just usually in Kalimdor. Last one I recall was Neferi's 3-day Ashenvale campaign where it was primarily NElves/Draenei with a few members from some EK guilds supporting. That was during the elemental invasions. Since I've been on break since early Feb, I can't say if there has been others since then.
Point is, they participate when there is a reason to participate. A Kalimdor campaign is a reason, IMO.
And saying you're disappointed in fellow gamers is rather silly. It's his event afterall, you can't blame him for wanting it that way.
Even if it's a harsh thing, it's still his event.
It is his event, but that doesn't mean we can't put forward our opinions. I personally wouldn't attend if he maintains the exclusion, since I have no desire to disrupt things, but as it's an event that I'd like to attend and have IC reason to, I'd at the least like an IC reason why I'm not allowed, rather than an OOC one.
Drustai- Posts : 3194
Join date : 2010-10-10
Location : Gotland, Sweden
Character sheet
Name: Archmage Drustai
Title: The Necromancer
Re: The Barrens Campaign [Updated 29/05]
I don't see why Kalimdor races should lead it. The Night Elves a clearly too occupied in Ashenvale. The draenei aint sighted. Barrens is swarmed by "EK" forces as it is.
Rmuffn- Posts : 4031
Join date : 2010-09-08
Age : 32
Character sheet
Name:
Title:
Re: The Barrens Campaign [Updated 29/05]
Faralan Thorgint wrote:I don't see why Kalimdor races should lead it. The Night Elves a clearly too occupied in Ashenvale. The draenei aint sighted. Barrens is swarmed by "EK" forces as it is.
And the EK forces, particularly the Worgen, are occupied with the Forsaken in northern EK (a campaign they've been losing, unlike the NElves who mostly win Ashenvale in the end, I believe).
The point is, no race should be arbitrarily excluded. The 'leadership' point wasn't meant to suggest that the Kalimdor races lead it, it was just to help make the point that as a Kalimdor campaign, you'd expect the Kalimdor races to have a significant interest.
Drustai- Posts : 3194
Join date : 2010-10-10
Location : Gotland, Sweden
Character sheet
Name: Archmage Drustai
Title: The Necromancer
Re: The Barrens Campaign [Updated 29/05]
I'll give you a short description of the char that is ICly behind this.
Thane Fugnir Mithrileye is a 195 year old Mountain King, born and raised in Ironforge. During the Second war, he saw his beloved kingdom ravaged by Orcs.
After the humans saved his ass he became a big supporter of the Alliance, and fought for it during the rest of the Second War and during the first part of the Third (before Humans sail to Kalimdor).
As people say about a dwarf, the older he is, the stubborn he becomes. And specially Mountain Kings, have this link to what's "traditional" and of old. "What's ancient is still the best that you can get, and hope for."
There will not be possible way of changing his view about the Great Alliance.
While not feeling any kind of hatred towards the Night Elves or the Draenei, Fugnir feels like they are "races that indeed help the Alliance, while not being exactly members of it nor sharing the same values and ideals".
This is an old fellow that lives stuck with an idea of the past, that is this:
The Worgen, are the Gilnean people that Fugnir is very happy to see coming back to the Alliance.
He has lead the defensive forces in Gilneas twice (During Greymane Era time), so he has no problem towards Gilneas. And to be honest, a dream of having the 7 human kingdoms back on the Alliance, is still a living idea on the old man's head.
Now, I think it's pretty obvious that Fugnir won't be picking the Nigh Elves nor the Draenei, if he actually has the choice of not doing it.
As I stated, this would be different if the situation was of more danger and risk.
I've used similar rules for guild events before...
Think I've answered your question. Although, keep in mind that this is the recruitment part, the guilds that are picked.
If there was an IC need to bring NE or Draenei I would certainly do it.
I hope I made my self clear in what are the IC reasons to choose such guilds above others.
As you may have noticed, I also invited other multi-racial guilds like DoL and Lady Proudmoore, which will have their members participating on the events if they wish.
The reason for taking priority on certain races was:
IC to follow the character natural procedure of choice
OOC to keep the wanted atmosphere that you can feel on the Barrens
Why haven't I contacted <The Lordaeron Alliance>? Because they are lolers.
Otherwise it would be the first guild to contact.
Thane Fugnir Mithrileye is a 195 year old Mountain King, born and raised in Ironforge. During the Second war, he saw his beloved kingdom ravaged by Orcs.
After the humans saved his ass he became a big supporter of the Alliance, and fought for it during the rest of the Second War and during the first part of the Third (before Humans sail to Kalimdor).
As people say about a dwarf, the older he is, the stubborn he becomes. And specially Mountain Kings, have this link to what's "traditional" and of old. "What's ancient is still the best that you can get, and hope for."
There will not be possible way of changing his view about the Great Alliance.
While not feeling any kind of hatred towards the Night Elves or the Draenei, Fugnir feels like they are "races that indeed help the Alliance, while not being exactly members of it nor sharing the same values and ideals".
This is an old fellow that lives stuck with an idea of the past, that is this:
The Worgen, are the Gilnean people that Fugnir is very happy to see coming back to the Alliance.
He has lead the defensive forces in Gilneas twice (During Greymane Era time), so he has no problem towards Gilneas. And to be honest, a dream of having the 7 human kingdoms back on the Alliance, is still a living idea on the old man's head.
Now, I think it's pretty obvious that Fugnir won't be picking the Nigh Elves nor the Draenei, if he actually has the choice of not doing it.
As I stated, this would be different if the situation was of more danger and risk.
You're way ahead of me dude, as I don't even understand how this Rule Set is made to make me feel big and important O_OMerandil wrote:T There is something wrong with a PvP event which has rules and obstructions specifically to cater to the organizer making himself feel big and important. There is something wrong with an event where shiny pictures capture the interest of the masses because of the lowest common denominator, "it looks kewl", and provides very little actual substance.
There is something very wrong with a base idea being completley mired down in self-congratulatory, circle-jerking bullshit where the organizer caters only to himself and his list of immediate friends/cliques.
I've used similar rules for guild events before...
Drustai wrote:Girloy Stoutstone wrote:Merandil wrote:This sounds absolutely retarded. Sorry, but no, dude, trying to emulate WarCraft 3 in World of WarCraft is missing the whole fucking point.
Tsk, tsk.
If you check the Alliance camps on the Barrens you will find 0 Draenei or Night Elf NPCs. The camps are solely composed by Dwarves Humans and Gnomes.
Honestly I don't think why is it wrong to pick the most ancient allies of the Dwarves over the xenophobic Night Elves or the alien Draenei.
I guess that in case of invading Orgrimmar, we would call upon all the available allies, but that's not the case
The problem is that you're excluding people who'd have a vested IC interest in the campaign (especially members of Kalimdor races who want to secure Kalimdor), for what is essentially an OOC reason ("So it feels like WC3"). Whether or not the camps have NPC members of the excluded races is irrelevant (and Desolation Hold does have at least one Forsaken).
Now, if there was an IC justification for it (such as the IC organizers deliberately excluding the NElves and Draenei (and Forsaken/BElves on the Horde side), for reasons such as not wanting to split the territorial gains with them), then that'd be much better, IMO. It'd be a story arc that would open up another avenue of RP. A member of the excluded race could still come by the camp, then be told they're not allowed to fight. Just like the incident with the draenei group in Valiance Keep in Northrend.
Point is, I'd personally like to see an IC justification on why some races are excluded, rather than an outright OOC ban on them. Something that expands upon RP options rather than arbitrarily limits them.
Think I've answered your question. Although, keep in mind that this is the recruitment part, the guilds that are picked.
If there was an IC need to bring NE or Draenei I would certainly do it.
I hope I made my self clear in what are the IC reasons to choose such guilds above others.
Geneviève wrote:I think Merandil has a fair point in one specific area of what he says, I won't comment on the rest because I'm too tired.
Why would you allow the Worgen to serve alongside you in the Barrens but not the Kaldorei (who have taken the Worgen in) or the Draenei (who have been our allies longer). I don't care enough to check, and I doubt you do either, but are there any Worgen NPCs in the Barrens? I doubt it.
I also presume, based upon the Kingdom of Stromgarde's involvement, that if night elves or draenei are part of a multi racial guild they can take part? And by extension every race is allowed to play this GAME?
If not well...I'm upset (more dissapointed in my fellow gamers) and whilst I'll not impose anything on my guild I may boycott the event (one I'd love to take part in) personally.
Regards,
Geneviève
TL;DR Why are Worgen allowed to take part and not Draenei/elves/Forsaken?
As you may have noticed, I also invited other multi-racial guilds like DoL and Lady Proudmoore, which will have their members participating on the events if they wish.
The reason for taking priority on certain races was:
IC to follow the character natural procedure of choice
OOC to keep the wanted atmosphere that you can feel on the Barrens
Why haven't I contacted <The Lordaeron Alliance>? Because they are lolers.
Otherwise it would be the first guild to contact.
Whiston Farley- Posts : 219
Join date : 2010-01-31
Age : 35
Location : Portugal Modan
Character sheet
Name: Whiston Farley
Title: The Hound Master - Watcher of Sacred Ground
Re: The Barrens Campaign [Updated 29/05]
Merandil wrote:Personally, the rules and whole messy setup just turn me off the event. But that's personal preference, I just won't attend. Other people like that sort of thing and want to attend, but there's where the problem arises: Telling people who ARE interested in the event that they can't come because they aren't part of the invited guilds/friend cliques, is just a complete dick move.
Most part of the guilds I invited aren't my friends. Just the ones that I thought that would make sense bringing along.
Merandil, y u so always angry and complaining?
Here:
Whiston Farley- Posts : 219
Join date : 2010-01-31
Age : 35
Location : Portugal Modan
Character sheet
Name: Whiston Farley
Title: The Hound Master - Watcher of Sacred Ground
Re: The Barrens Campaign [Updated 29/05]
Girloy Stoutstone wrote:I'll give you a short description of the char that is ICly behind this.
Thane Fugnir Mithrileye is a 195 year old Mountain King, born and raised in Ironforge. During the Second war, he saw his beloved kingdom ravaged by Orcs.
After the humans saved his ass he became a big supporter of the Alliance, and fought for it during the rest of the Second War and during the first part of the Third (before Humans sail to Kalimdor).
As people say about a dwarf, the older he is, the stubborn he becomes. And specially Mountain Kings, have this link to what's "traditional" and of old. "What's ancient is still the best that you can get, and hope for."
There will not be possible way of changing his view about the Great Alliance.
While not feeling any kind of hatred towards the Night Elves or the Draenei, Fugnir feels like they are "races that indeed help the Alliance, while not being exactly members of it nor sharing the same values and ideals".
This is an old fellow that lives stuck with an idea of the past, that is this:
The Worgen, are the Gilnean people that Fugnir is very happy to see coming back to the Alliance.
He has lead the defensive forces in Gilneas twice (During Greymane Era time), so he has no problem towards Gilneas. And to be honest, a dream of having the 7 human kingdoms back on the Alliance, is still a living idea on the old man's head.
Now, I think it's pretty obvious that Fugnir won't be picking the Nigh Elves nor the Draenei, if he actually has the choice of not doing it.
As I stated, this would be different if the situation was of more danger and risk.You're way ahead of me dude, as I don't even understand how this Rule Set is made to make me feel big and important O_OMerandil wrote:T There is something wrong with a PvP event which has rules and obstructions specifically to cater to the organizer making himself feel big and important. There is something wrong with an event where shiny pictures capture the interest of the masses because of the lowest common denominator, "it looks kewl", and provides very little actual substance.
There is something very wrong with a base idea being completley mired down in self-congratulatory, circle-jerking bullshit where the organizer caters only to himself and his list of immediate friends/cliques.
I've used similar rules for guild events before...Drustai wrote:Girloy Stoutstone wrote:Merandil wrote:This sounds absolutely retarded. Sorry, but no, dude, trying to emulate WarCraft 3 in World of WarCraft is missing the whole fucking point.
Tsk, tsk.
If you check the Alliance camps on the Barrens you will find 0 Draenei or Night Elf NPCs. The camps are solely composed by Dwarves Humans and Gnomes.
Honestly I don't think why is it wrong to pick the most ancient allies of the Dwarves over the xenophobic Night Elves or the alien Draenei.
I guess that in case of invading Orgrimmar, we would call upon all the available allies, but that's not the case
The problem is that you're excluding people who'd have a vested IC interest in the campaign (especially members of Kalimdor races who want to secure Kalimdor), for what is essentially an OOC reason ("So it feels like WC3"). Whether or not the camps have NPC members of the excluded races is irrelevant (and Desolation Hold does have at least one Forsaken).
Now, if there was an IC justification for it (such as the IC organizers deliberately excluding the NElves and Draenei (and Forsaken/BElves on the Horde side), for reasons such as not wanting to split the territorial gains with them), then that'd be much better, IMO. It'd be a story arc that would open up another avenue of RP. A member of the excluded race could still come by the camp, then be told they're not allowed to fight. Just like the incident with the draenei group in Valiance Keep in Northrend.
Point is, I'd personally like to see an IC justification on why some races are excluded, rather than an outright OOC ban on them. Something that expands upon RP options rather than arbitrarily limits them.
Think I've answered your question. Although, keep in mind that this is the recruitment part, the guilds that are picked.
If there was an IC need to bring NE or Draenei I would certainly do it.
I hope I made my self clear in what are the IC reasons to choose such guilds above others.Geneviève wrote:I think Merandil has a fair point in one specific area of what he says, I won't comment on the rest because I'm too tired.
Why would you allow the Worgen to serve alongside you in the Barrens but not the Kaldorei (who have taken the Worgen in) or the Draenei (who have been our allies longer). I don't care enough to check, and I doubt you do either, but are there any Worgen NPCs in the Barrens? I doubt it.
I also presume, based upon the Kingdom of Stromgarde's involvement, that if night elves or draenei are part of a multi racial guild they can take part? And by extension every race is allowed to play this GAME?
If not well...I'm upset (more dissapointed in my fellow gamers) and whilst I'll not impose anything on my guild I may boycott the event (one I'd love to take part in) personally.
Regards,
Geneviève
TL;DR Why are Worgen allowed to take part and not Draenei/elves/Forsaken?
As you may have noticed, I also invited other multi-racial guilds like DoL and Lady Proudmoore, which will have their members participating on the events if they wish.
The reason for taking priority on certain races was:
IC to follow the character natural procedure of choice
OOC to keep the wanted atmosphere that you can feel on the Barrens
Why haven't I contacted <The Lordaeron Alliance>? Because they are lolers.
Otherwise it would be the first guild to contact.
Okay, that better clarifies things. Thank you.
As long as there is IC basis behind it (and that non-preferred races aren't just completely banned OOCly even if in participating guilds), then that works for me. It's something I can respond to on an IC level. My char might send some an IC correspondence to the organizer then about the 'intrusion' of an EK army on Kalimdor lands without calling on Kalimdor support.
Drustai- Posts : 3194
Join date : 2010-10-10
Location : Gotland, Sweden
Character sheet
Name: Archmage Drustai
Title: The Necromancer
Re: The Barrens Campaign [Updated 29/05]
Well as some of you are aware of I'm all about finding my inner elf!
Still I don't mind being excluded from events. I think we must allow organizers to create the atmosphere they want. If they have to compromise with their "vision" too much they are probably not feeling as passionate about it as they were originally.
If you don't like the event idea then don't go...
Still I don't mind being excluded from events. I think we must allow organizers to create the atmosphere they want. If they have to compromise with their "vision" too much they are probably not feeling as passionate about it as they were originally.
If you don't like the event idea then don't go...
Frostfeather- Posts : 227
Join date : 2010-02-11
Location : Sweden
Character sheet
Name: Khalida Frostfeather
Title: Sentinel
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