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Gahalla
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Post by Cathee Norris Sat Jan 30, 2010 12:45 pm

If someone has the time and patience, I would love to add the officials laws to each city in the IC section as sticky's. Let me know if someone is up for it.
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Post by Cathee Norris Sat Jan 30, 2010 1:00 pm

Furthermore I'd love to give each official newspaper a sticky to where they can add new updates, news and such alike.

As well as a sticky for each major group, such as the Stormwind Council, and Senate, and the Warcouncil on horse-side (can't recall the name now), where they can add Official news as something people ICly can read about or somesuch, in case people miss meetings.
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Post by Lavian Sat Jan 30, 2010 1:08 pm

Hmmh someone should have Dorik post a sticky of archives on his newspaper for reference reasons.
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Post by Cathee Norris Sat Jan 30, 2010 1:08 pm

Indeed. I don't think he is on the forum yet, but if someone could nudge him I'd appreciate that. If not, I guess I could personally copy all the pages and put them up really.
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Post by Lexius Sat Jan 30, 2010 1:26 pm

Saihna Trollbane wrote:Furthermore I'd love to give each official newspaper a sticky to where they can add new updates, news and such alike.

Well I kept a log of some newspapers on my guild forum. Didn't update it for a while but here are the one's I got. I suggest tho the creators of the newspapers themselves get moderator status over the threads so they can add or edit information. Some haven't been updated for a while tho so not sure which one's you want stickied. Also I am missing Issue's 1,2,3 and 24 of The Iron Guardian. Maybe Dorik can fill up the gaps?

The Iron Guardian,
Editor: Dorik
Last known issue: 14-01-2010

Issue:1,2,3: Missing
Issue 4: https://2img.net/r/ihimizer/img256/1737/ironguardianissue4.jpg
Issue 5: https://2img.net/r/ihimizer/img154/5480/ironguardianissue5.jpg
Issue 6: https://2img.net/r/ihimizer/img178/2817/ironguardianissue6.jpg
Issue 7: https://2img.net/r/ihimizer/img257/108/ironguardianissue7.jpg
Issue 8: https://2img.net/r/ihimizer/img22/5969/ironguardianissue8.jpg
Issue 9: https://2img.net/r/ihimizer/img8/8526/ironguardianissue9.jpg
Issue 10: https://2img.net/r/ihimizer/img15/8638/ironguardianissue10.jpg
Issue 11: https://2img.net/r/ihimizer/img32/5204/ironguardianissue11.jpg
Issue 12: https://2img.net/r/ihimizer/img190/3757/ironguardianissue12.jpg
Issue 13: https://2img.net/r/ihimizer/img29/1174/ironguardianissue13.jpg
Issue 14: https://2img.net/r/ihimizer/img151/5826/ironguardianissue14.jpg
Issue 15: https://2img.net/r/ihimizer/img171/7171/ironguardianissue15.jpg
Issue 16: https://2img.net/r/ihimizer/img195/8089/ironguardianissue16.jpg
Issue 17: https://2img.net/r/ihimizer/img27/6744/ironguardianissue17.jpg
Issue 18: https://2img.net/r/ihimizer/img510/2802/ironguardianissue18i.jpg
Issue 19: https://2img.net/r/ihimizer/img188/5153/ironguardianissue19.jpg
Issue 20: https://2img.net/r/ihimizer/img411/3080/ironguardianissue20.jpg
Issue 21: https://2img.net/r/ihimizer/img41/720/ironguardianissue21.jpg
Issue 22: https://2img.net/r/ihimizer/img230/4210/ironguardianissue22.jpg
Issue 23: https://2img.net/r/ihimizer/img29/4160/ironguardianissue23.jpg
Issue 24: Missing
Issue 25: https://2img.net/r/ihimizer/img263/7117/ironguardianissue25.jpg
Issue 26: https://2img.net/r/ihimizer/img207/7717/ironguardianissue26.jpg
Issue 27: https://2img.net/r/ihimizer/img6/5023/ironguardianissue27.jpg
Issue 28: https://2img.net/r/ihimizer/img35/4048/ironguardianissue28.jpg

The Darnassus Examiner
Editor:Jondalar Greenfury
Last known Issue: 26-10-2009
http://thedarnassusexaminer.wordpress.com/

The White Courier
Editors: Lilath Taylen and Maelmoor Lightbringer?
Last known Issue: 19-05-2009
http://whitecourier.blogspot.com/
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Post by Cathee Norris Sat Jan 30, 2010 1:29 pm

Thanks a bunch, Lex! Will start working on all this right away!
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Post by Gahalla Sat Jan 30, 2010 1:45 pm

I kept the laws of Ironforge saved in a text document, so here they are as they were up to the moment I resigned:

Capital offence act

1. High Treason against the Crown – Regicide, Assault or forcible removal of the King from his just and rightful rule by a citizen of the Kings Land or by a visitor of the realm.

2. Treason - Undermining the hiearchy, administration and society of Khaz'Modan

3. Sedition against the Crown – By word or action against the Crown. Inciting civil unrest, riots or rebellions against the Crown.

Offences against the person Act

1. Murder – The attempt of, aid in or carrying out of an act of murder against a citizen/s within the Kings Land.
2. Manslaughter – The murder of a citizen/s within the Kings Land where it could have been avoided with due care.
3. Assault – The attempt of, aid in or carrying out of a violent assault against a citizen/s within the Kings Land.
4. Theft – The attempt of, aid in or carrying out of theft of goods or money from a citizen/s within the Kings Land.
5. Kidnapping – The attempt of, aid in, or carrying out of the act of kidnapping a citizen/s within the Kings Land. Also to include unlawful arrest or holding of a citizen/s.

Offences against Property Act

1. Burglary – The attempt of, aid in or theft of goods or money from a citizen’s property within the Kings Land.
2. Arson – The attempt of, aid in, or act of arson against property within the Kings Land.
3. Grand Theft Ale - The attempt of, aid in or act of theft where the item taken is any form of alcohol

Sexual Offences against the Peron Act

1. Lust Crimes – The attempt of or carrying out of the act of forcing oneself on another within the Kings Land.
2. Sexual Harassment – The attempt to or carrying out of an act seduction, grope, drug, or kidnapping for means of the sexual nature.
3. Prostitution – The working as or employment of prostitutes within the Kings Land.

("Sexual Harassment" is AGAINST THE LAW SET FORTH BY BLIZZARD. This is purely on an RP basis, by which both parties ooc agree to role-playing this to happen. If then the "offended" wishes to RP a complaint, this is fine. THIS IS NOT CONDONING ANY VIOLATION OF TERMS SET BY BLIZZARD. A real complaint of harassment must be sent to a GM)

Terrorism, Espionage, and Corruption Act

1. Terrorism – The attempt of, aid in, or carrying out of an act of Terrorism, in order to spread civil unrest, fear or to undermine the Crown.
2. Espionage – The act of spying, disclosing information or of harbouring spies from foreign nations within the Alliance, Horde, Burning Legion or Scourge.
3. Blackmail – The attempt to, aid in, or carrying out of Blackmail for personal, public or national gain within the Kings Land.
4. Bribery – The attempting to, aid in, offering and accepting of bribes for personal, public or national gain within the Kings land.

The clan act

1.a. The clanless and other outcasts of dwarven society are protected by the King's law as any other citizen of the King's land.
1.b. The clanless are forbidden from employment in administrative positions throughout the realm

2. Blood feuds. The clans of Khaz'Modan are forbidden from engaging in blood feudes against one another. Should the honour of a clan be offended to such a regard that the spilling of blood is neccesary, the offended clan is to contact the court immediatly. The involved clans may then select champions of their cause to battle on behalf of their clan before the King to the first drop of blood.

The act of justice
1.a. Any citzen of or visitor to the King's land, may have crimes committed against them tried in a court of law presided by one of the Kings judges.
1.b. Any citzen of or visitor to the King's land may, if they so chose, petition one of the King's judges to have the offence committed against them tried by merit of combat. The offended and the offender may, under the watchful eye of one of the King's judges, engage in combat to the first drop of blood to solve their differences.
1.c. A citzen of or visitor to the King's land may not petition to be tried by combat after the resolution of a trial. They may have their case tried by combat or by trial but not both.
1.d. No citzen of or visitor to the King's land may take the process of justice in their own hands, the duty may only be granted by the King or by his senate or by his judges.

Rights

1. All citzens of and vistors to the King's land have the right to bear arms and armour
2. All use of explosives within the city of Ironforge is limited to the Tinker Town.
3. All visitors and residents of Khaz'modan has the right of Freedom of Speech. Laws against sedition still apply and clans may invoke their right of defedning their honour through the clan act clause 2.

3. Arcane and shadow magic
3.a. Not citzen of Khaz'Modan may learn, practise or teach the use of Arcane magic
3.a.a. Gnomes and humans are allowed to practise the arcane in the lands
3.a.b. All users of the arcane both gnomes and visitors of the Kings realm may only use destructive magics in self defence
3.b. The practice of felmagic is strictly forbidden within the lands of Khaz'Modan. Including, but not limited to: the summoning of demons for any purpose, the summoning of demonic artifacts, offensive spells, defensive spells, rituals
3.c. The practice of Necromancy is strictly forbidden within the lands of Khaz'Modan. Including, but not limited to: the reanimation of the dead, the summoning of the undead, summoning of necromantic artfacts, summoning of deathchargers, summoning of death gates, offensive spells, defensive spells, rituals
3.d. The practise of Shadow magic is strictly forbidden within the lands of Khaz'modan. Including, but not limited to: Shadowform, offensive spells, defensive spells, rituals, ceremonies
3.e. No items of fel, necromantic or shadow origins may be brought into the realm of the King, all such items will be considered illegal property. Including, but not limited to: demonic stones, infernal figurines, runeblades
3.f. Failure to obey these laws may will be severly punished. Including but not limited to: imprisonment, fines, death

Religions
The Kingdom of Khaz'Modan tolerates the following religions
1. The Light (Stormwind cathedral of the light, Dwarven temple of the light, Arathorian churh of the light)
2. Ancestral veneration
3. The teachings of the titans
4. The teachings of Elune
5. Shamanism
6. Druidism

The Kingdom of Khaz'Modan strictly forbids the following religions
1. Thaussarism (worship of the Blackrock emperor)
2. Cult of the damned
3. Cult of the Thuzadin
4. Cults affiliated with the burning legions, including: warlock covens
5. The cult of the forgotten shadow / The cult of shadow
6. The cult of Twilight's hammer
7. Elemental worship
8. Old god worship
9. Ragnarytism

---

The Gnomeregan clauses
In the following text, the words gnome, gnomish and gnomes imply nationality (citzen/department of Khaz'Modan Protectorate of the United Technocratic Republics of Gnomeregan) and not race

1. The gnomes in Khaz'Modan are considered to be citzens of the Khaz'Modan Protectorate of the United Technocratic Republics of Gnomeregan and not citzens of Khaz'Modan
1.a. Any gnome residing in Khaz'Modan may apply for Khaz'Modan citzenship by the High Judge or his aides at any time, which should be given after a routine examination of their background. Should their citzenship be accepted, the all laws of Khaz'Modan will apply to them.
1.a.a. Should evidence of a past involved with Necromancy, Fel magic, capital offences or other high crimes be uncovered the gnome in question will be refused citzenship and/or extradited to gnomeregan authorities

1.b. Any gnome visiting or residing in Khaz'Modan are subject to gnomeregan law
1.b.a. Visiting or residing gnomes are protected by Khaz'Modan law as well as their own
1.b.b. The following Khaz'Modan laws apply to gnomes (visiting and residing) in Khaz'Modan:
- Capital offence act
- Offences against the person act
- Offences against property act
- Sexual offences against the person act
- Terrorism, Espionage and Corruption act
- Act of justice clauses 1.a., 1.b., and 1.c.
1.b.b.a. Act of justice clause 1.d. Apply to all gnomes except gnomish law enforcement and judges that have been granted permission from the Tinker's court. permission must be presented to dwarven law enforcement upon request, failure to do so is a crime against act of justice clause 1.d.

1.b.c. Gnomes have the right to practise arcane magic, posses arcane items and teach it to non-citzens of Khaz'Modan
1.b.c.a With the exception of clause 3.a. same rights apply to gnomes as any other resident or visitor to Khaz'Modan
1.b.d. Gnomes may, under the High Tinkerer Felblaze act (gnomish law), practise fel in accordance to local laws. As such, no gnome can be prosecuted by the courts of Khaz'modan for practising fel outside of the Kingdom of Khaz'Modan

1.c. The Kingdom of Khaz'modan may not extradite gnomes to any foreign state besides the Khaz'Modan Protectorate of the United Technocratic Republics of Gnomeregan. Such requests should be sent to the Tinker's court.

2. Tinker town is considered Khaz'Modan sovereign soil on lease to the Khaz'Modan Protectorate of the United Technocratic Republics of Gnomeregan
2.a. To all gnomes, Thalassian elves and citzens of Dalaran visiting or residing in the tinker town, gnomeregan law apply
2.b. To everyone not covered by clause 2.a. Khaz'Modan law apply
2.c. Visitors to Tinker town not covered by clause 2.a. may apply to the High Judge of Khaz'Modan for a Tinker town permit.
2.c.a. Permits last for 48 hours (2 days) and for the duration of those two days the owner of the permit have obey gnomeregan law and have the same rights as gnomes within the bounds of the tinker town.
2.c.b. Upon applying the applicant must present all magical items he or she intends to transport to and from the Tinker town and which route he or she intends to use.
2.b. Fel magic may not be used within Tinker town
2.c. All explosives and magic items inside the tinker town must be registered at the gnomish authorities and reported by the authorities to:
- High Judge's department of Khaz'modan
- Khaz'Modan law enforcement
- Khaz'Modan fire department
- Khaz'Modan military
- Khaz'Modan medical corps

3 Individuals apprehended breaking gnomeregan law should be reported to gnomeregan law enforcement and be handed over upon request
3.a. Individuals found breaking the laws of both gnomeregan and Khaz'Modan must be handed over to Khaz'Modan law enforcement upon request
3.b. Gnomeregan law enforcement apprehending criminals found breaking Khaz'modan law are to inform Khaz'Modan law enforcement and hand them over upon request

4. All gnomes arrested by Khaz'modan law enforcement have the right to request gnomeregan legal defence for their trial and may appeal verdicts through gnomeregan courts
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Post by Cathee Norris Sat Jan 30, 2010 2:18 pm

Thank you Gahalla, with your permission (?) I will copy it and make a sticky in the IC section.
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Post by Gahalla Sat Jan 30, 2010 3:24 pm

You don't need my permission for it, it's the same ones that are on the wiki and the realm forums. They're available for everyone. You might want to ask Gogol or anyone if they've added anything since I left though
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Post by Lexius Sat Jan 30, 2010 7:28 pm

Well done on the newpaper threads.
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Post by Jakins Sat Jan 30, 2010 9:49 pm

To be honest, I don't even think the Horde have a set of rules other than the typical morals like no killing, stealing etc.

I don't know, with me being in a thief guild I guess rules and rule-sets are lost to me. Otherwise, I don't think the Horde have as many rules and regulations that are openly stated due to the spiritual, mystic, clan-like nature the Horde hold.
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Post by Lexius Sat Jan 30, 2010 9:50 pm

Jakins wrote:To be honest, I don't even think the Horde have a set of rules other than the typical morals like no killing, stealing etc.

I don't know, with me being in a thief guild I guess rules and rule-sets are lost to me. Otherwise, I don't think the Horde have as many rules and regulations that are openly stated due to the spiritual, mystic, clan-like nature the Horde hold.

This makes me wonder if I did not roll the wrong faction...
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Post by Kristeas Sunbinder Sun Jan 31, 2010 8:42 pm

Jakins wrote:To be honest, I don't even think the Horde have a set of rules other than the typical morals like no killing, stealing etc.

I don't know, with me being in a thief guild I guess rules and rule-sets are lost to me. Otherwise, I don't think the Horde have as many rules and regulations that are openly stated due to the spiritual, mystic, clan-like nature the Horde hold.
True.
Sin Belore has them, but it's only really for members and
part of it refers to the "official" rules, but since they don't really exist *shrug*
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Post by Morgeth Sun Jan 31, 2010 9:19 pm

Ehr. Horde rules. We frown upon cannibalism, otherwise.. we just keell people!
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Post by Nayan Sun Jan 31, 2010 9:29 pm

Morgeth wrote:We frown upon cannibalism,
...*cough*nowedont*cough*

*hide*
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