For those who don't read - What we're getting today in 4.0.1
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For those who don't read - What we're getting today in 4.0.1
What was ARE we getting? Quite a bit! But this is NOT the Cataclysm patch, it is however bringing in ALOT of the mechanics including: New Launcher, Reforging, Currency Changes, Total Class Overhauls, New Mechanics, New Talents, New Spell Levels, Edited Stats, Removal of Ammo, Equal Durability Costs, New Arena team sheet, Character sheet, Professions Sheet, Spell book layout, New Leveling Animations, and finally Reflective and New Water!
Cataclysm Systems Patch
World of Warcraft: Cataclysm will be in stores on December 7, 2010 and the time has come to prep for the official launch by implementing its first major patch. Players can experience many major game and user interface systems updates in the first official patch for the upcoming third expansion, patch 4.0.1.
edit General
* Cataclysm Launcher Update
o The new Cataclysm Launcher allows you to stream game data while you play. This will reduce the time you spend downloading, installing, and patching World of Warcraft. We'd like to get your feedback on the toolset and gameplay experience. Please head to the forums here for additional information.
* Reforging
o Players can now visit special Reforging NPCs in capital cities located near Enchanting trainers. 40% of any one secondary stat on an item can be allocated to add a new secondary stat to the item. The stat being added cannot already exist on the item. An item cannot have more than one reforged stat at a time, though the Reforging of an item can be undone and changed.
Dungeons and Raids
* Flexible Raid Lock System
o Icecrown Citadel and Ruby Sanctum now use the new Flexible Raid Lock system. This system provides the opportunity for a character to defeat each raid zone’s encounters once a week. A character may now complete the encounters during the week with different raids of either 10 or 25 players.
o Learn more about this feature by visiting the official European forums here: http://forums.wow-europe.com/thread.html?topicId=14713237976&sid=1
* Icecrown Citadel
o The Chill of the Throne effect has been removed.
Currency
* PvE Currency Changes
o All [Emblems of Frost] and [Emblems of Triumph] have been converted to new Justice Points.
o Any dungeon or raid which awarded these emblems will reward Justice Points instead. Anything below Emblems of Triumph, including badges from The Burning Crusade dungeon and raid content, have been converted into gold and sent to players via the in-game mail system.
o Any bosses players defeat that are level-appropriate to them award Justice Points.
o All items that previously cost emblems or badges of any type now cost Justice Points.
o Higher-tier Valor Points will be awarded to players who kill dungeon and raid bosses in the latest tier of PvE content after the launch of Cataclysm.
* PvP Currency Changes
o All Arena Points, Honor Points, Battleground Marks of Honor, [Stone Keeper's Shard]s, [Venture Coin]s, and [Spirit Shard]s have been converted into new Honor Points.
o Honor Points will be awarded instead of these currencies, with the exception of Arena Points.
o Higher-tier Conquest Points will be awarded to players competing in each of the latest Arena or Rated Battleground seasons after the launch of Cataclysm.
* For more information on the changes to the currencies and conversion rates for each type, please visit our Cataclysm forum: http://forums.wow-europe.com/thread.html?topicId=14574620792&sid=1
Classes: General
* Many class talents, spells, and abilities have been overhauled, added, or removed.
* All spell and ability tooltips will now display damage averages rather than minimum and maximum damage potential. This feature is on by default but can be changed via the Display settings under User Interface options.
* Ammo has been removed from the game.
* The character levels at which classes gain new spells and abilities have changed.
* Many item and class stats have been changed or removed.
* Mastery rating has been added as a new stat which provides unique benefits for characters based on class and talent specialization. Mastery rating does not currently exist on items in the game, however, Reforging can be used to add Mastery rating as a secondary stat to existing items.
* Rage has been normalized.
* Spells and abilities no longer have multiple ranks and now scale with character level.
* Talent trees have been altered. All player talent specializations have been reset, allowing for free re-specialization.
o Each specialization has been reduced to a 31-point talent tree.
o Players will now get a total of 41 talent points to spend at level 85.
o Players will be asked to choose a specialization at level 10. Doing so will result in the unlocking of a spell or ability unique to that specialization, as well as one or more passive bonuses.
o Once a talent specialization has been chosen, players may only place points in the primary tree until at least 31 points have been spent there.
o The initial announcement regarding these talent tree changes can be found on our Cataclysm forum.
Death Knights
* A dedicated tanking tree (Blood) has been implemented.
* The effects of [Blood Presence] and [Frost Presence] have been exchanged.
* The way in which runes recharge has changed.
Druids
* A new [Eclipse] mechanic has been added for druids.
Hunters
* Five pets can now be stored with the hunter at all times. Any one of these five pets can be summoned via the [Call Pet] ability.
* Focus has replaced mana as a new resource.
* Hunters now start with a pet at level 1.
* The Stable will now store 20 pets. If a pet is moved into the Stable, its talents are wiped.
Mages
* There is now a new spell fly-out UI feature for mage portals. Clicking on the Teleport or Portal buttons will expand the list of choices available.
Paladins
* Paladins now have a new resource bar.
Warlocks
* There is now a new spell fly-out UI feature for warlock pets. Clicking on this single button will open up the list of available pets to summon.
* [Soul Shard]s have been removed from the game as items. Instead, they now exist as a resource system necessary for using, or altering the mechanics of certain spells.
Items
* Resilience no longer reduces the chance a player will be critically hit by an opponent.
* Durability: cloth, leather, and mail now have as many points of durability as plate, making the repair cost on death much closer to equal for all classes.
Professions
* The glyph system has been updated to now feature three different types of glyphs. Many class glyphs have been added, altered, or moved to different glyph types.
User Interface
* Spell Alerts have been added to notify players when procs on select spells and abilities occur. A visual notification will display around the character and the activated ability will be highlighted on the action bar.
* The Arena Teams pane has been improved.
* The Character pane has been redesigned. Character stats can now be shown or hidden via the Show All Details/Hide All Details button on the bottom left. When shown, all character stats will be visible in a window to the right of the pane. Stat sections can be reorganized by clicking and dragging them up or down the pane.
* The Professions panes now have more filtering and search functionality, as well as buttons to easily link recipes in the chat frame.
* A Professions screen has been added to the Spellbook to better display the details of a character's primary and secondary professions.
* Many of the yellow System Messages that would display in the chat frame when leveling up have been removed.
* New text animations now alert players as they level up, also providing information on when new talents, spells and abilities are available.
* Professions and Class Trainers windows have been altered to more clearly display available and upcoming purchases.
* New Raid frames are now available. They can also be used in place of the standard 5-player party interface via the User Interface options.
* The Spellbook interface has been improved for greater ease-of-use and visual appeal.
* For additional notes on Lua and XML changes please visit the UI & Macros forum.
Graphics
* Improved water and lava rendering system (Video Options - Liquid Detail on the Graphics Panel)
* Dynamic Sunshafts effect (Video Options - Sunshafts on the Graphics Panel)
* Multi-monitor support (Video Options - Monitor on the Graphics Panel)
* OpenGL Hardware Cursor support for Windows (Video Options - Hardware Cursor on the Advanced Panel)
* Experimental support for DX11 (enabled by passing ‘-d3d11’ on the command line or adding SET gxApi "d3d11" to the Config.WTF file)
Cataclysm Systems Patch
World of Warcraft: Cataclysm will be in stores on December 7, 2010 and the time has come to prep for the official launch by implementing its first major patch. Players can experience many major game and user interface systems updates in the first official patch for the upcoming third expansion, patch 4.0.1.
edit General
* Cataclysm Launcher Update
o The new Cataclysm Launcher allows you to stream game data while you play. This will reduce the time you spend downloading, installing, and patching World of Warcraft. We'd like to get your feedback on the toolset and gameplay experience. Please head to the forums here for additional information.
* Reforging
o Players can now visit special Reforging NPCs in capital cities located near Enchanting trainers. 40% of any one secondary stat on an item can be allocated to add a new secondary stat to the item. The stat being added cannot already exist on the item. An item cannot have more than one reforged stat at a time, though the Reforging of an item can be undone and changed.
Dungeons and Raids
* Flexible Raid Lock System
o Icecrown Citadel and Ruby Sanctum now use the new Flexible Raid Lock system. This system provides the opportunity for a character to defeat each raid zone’s encounters once a week. A character may now complete the encounters during the week with different raids of either 10 or 25 players.
o Learn more about this feature by visiting the official European forums here: http://forums.wow-europe.com/thread.html?topicId=14713237976&sid=1
* Icecrown Citadel
o The Chill of the Throne effect has been removed.
Currency
* PvE Currency Changes
o All [Emblems of Frost] and [Emblems of Triumph] have been converted to new Justice Points.
o Any dungeon or raid which awarded these emblems will reward Justice Points instead. Anything below Emblems of Triumph, including badges from The Burning Crusade dungeon and raid content, have been converted into gold and sent to players via the in-game mail system.
o Any bosses players defeat that are level-appropriate to them award Justice Points.
o All items that previously cost emblems or badges of any type now cost Justice Points.
o Higher-tier Valor Points will be awarded to players who kill dungeon and raid bosses in the latest tier of PvE content after the launch of Cataclysm.
* PvP Currency Changes
o All Arena Points, Honor Points, Battleground Marks of Honor, [Stone Keeper's Shard]s, [Venture Coin]s, and [Spirit Shard]s have been converted into new Honor Points.
o Honor Points will be awarded instead of these currencies, with the exception of Arena Points.
o Higher-tier Conquest Points will be awarded to players competing in each of the latest Arena or Rated Battleground seasons after the launch of Cataclysm.
* For more information on the changes to the currencies and conversion rates for each type, please visit our Cataclysm forum: http://forums.wow-europe.com/thread.html?topicId=14574620792&sid=1
Classes: General
* Many class talents, spells, and abilities have been overhauled, added, or removed.
* All spell and ability tooltips will now display damage averages rather than minimum and maximum damage potential. This feature is on by default but can be changed via the Display settings under User Interface options.
* Ammo has been removed from the game.
* The character levels at which classes gain new spells and abilities have changed.
* Many item and class stats have been changed or removed.
* Mastery rating has been added as a new stat which provides unique benefits for characters based on class and talent specialization. Mastery rating does not currently exist on items in the game, however, Reforging can be used to add Mastery rating as a secondary stat to existing items.
* Rage has been normalized.
* Spells and abilities no longer have multiple ranks and now scale with character level.
* Talent trees have been altered. All player talent specializations have been reset, allowing for free re-specialization.
o Each specialization has been reduced to a 31-point talent tree.
o Players will now get a total of 41 talent points to spend at level 85.
o Players will be asked to choose a specialization at level 10. Doing so will result in the unlocking of a spell or ability unique to that specialization, as well as one or more passive bonuses.
o Once a talent specialization has been chosen, players may only place points in the primary tree until at least 31 points have been spent there.
o The initial announcement regarding these talent tree changes can be found on our Cataclysm forum.
Death Knights
* A dedicated tanking tree (Blood) has been implemented.
* The effects of [Blood Presence] and [Frost Presence] have been exchanged.
* The way in which runes recharge has changed.
Druids
* A new [Eclipse] mechanic has been added for druids.
Hunters
* Five pets can now be stored with the hunter at all times. Any one of these five pets can be summoned via the [Call Pet] ability.
* Focus has replaced mana as a new resource.
* Hunters now start with a pet at level 1.
* The Stable will now store 20 pets. If a pet is moved into the Stable, its talents are wiped.
Mages
* There is now a new spell fly-out UI feature for mage portals. Clicking on the Teleport or Portal buttons will expand the list of choices available.
Paladins
* Paladins now have a new resource bar.
Warlocks
* There is now a new spell fly-out UI feature for warlock pets. Clicking on this single button will open up the list of available pets to summon.
* [Soul Shard]s have been removed from the game as items. Instead, they now exist as a resource system necessary for using, or altering the mechanics of certain spells.
Items
* Resilience no longer reduces the chance a player will be critically hit by an opponent.
* Durability: cloth, leather, and mail now have as many points of durability as plate, making the repair cost on death much closer to equal for all classes.
Professions
* The glyph system has been updated to now feature three different types of glyphs. Many class glyphs have been added, altered, or moved to different glyph types.
User Interface
* Spell Alerts have been added to notify players when procs on select spells and abilities occur. A visual notification will display around the character and the activated ability will be highlighted on the action bar.
* The Arena Teams pane has been improved.
* The Character pane has been redesigned. Character stats can now be shown or hidden via the Show All Details/Hide All Details button on the bottom left. When shown, all character stats will be visible in a window to the right of the pane. Stat sections can be reorganized by clicking and dragging them up or down the pane.
* The Professions panes now have more filtering and search functionality, as well as buttons to easily link recipes in the chat frame.
* A Professions screen has been added to the Spellbook to better display the details of a character's primary and secondary professions.
* Many of the yellow System Messages that would display in the chat frame when leveling up have been removed.
* New text animations now alert players as they level up, also providing information on when new talents, spells and abilities are available.
* Professions and Class Trainers windows have been altered to more clearly display available and upcoming purchases.
* New Raid frames are now available. They can also be used in place of the standard 5-player party interface via the User Interface options.
* The Spellbook interface has been improved for greater ease-of-use and visual appeal.
* For additional notes on Lua and XML changes please visit the UI & Macros forum.
Graphics
* Improved water and lava rendering system (Video Options - Liquid Detail on the Graphics Panel)
* Dynamic Sunshafts effect (Video Options - Sunshafts on the Graphics Panel)
* Multi-monitor support (Video Options - Monitor on the Graphics Panel)
* OpenGL Hardware Cursor support for Windows (Video Options - Hardware Cursor on the Advanced Panel)
* Experimental support for DX11 (enabled by passing ‘-d3d11’ on the command line or adding SET gxApi "d3d11" to the Config.WTF file)
Magaskawee/Anaei- Posts : 2882
Join date : 2010-02-18
Age : 34
Location : Northern Ireland
Character sheet
Name: Magaskawee Grimtotem
Title: Elder Crone of the Banner of the Bloodhoof
Re: For those who don't read - What we're getting today in 4.0.1
I'll read it when I'm readeh! *drinks whisky*
The thing I like is the water.
The thing I like is the water.
Jakins- Posts : 1138
Join date : 2010-01-30
Age : 36
Location : Inverness, Scotland
Re: For those who don't read - What we're getting today in 4.0.1
I might just be a simple hordie, but how can I read this if I'm not someone who reads?
Kristeas Sunbinder- Posts : 4720
Join date : 2010-01-31
Age : 34
Location : In Netherlands, Is swedish.
Character sheet
Name: Kristeas Sunbinder
Title: Operative for Sin Belore
Re: For those who don't read - What we're getting today in 4.0.1
by getting some one to read it out to you.
*kicks blizzard updater*
*kicks blizzard updater*
teirzul- Posts : 113
Join date : 2010-09-10
Age : 40
Location : Around here some were
Re: For those who don't read - What we're getting today in 4.0.1
My updater seems hellbent on getting the last of the 1.6gb needed at the slowest possible speed my high speed can go at, which is roughly 200kb/s
Oh well, got a while to wait until the place opens up.
Oh well, got a while to wait until the place opens up.
Jakins- Posts : 1138
Join date : 2010-01-30
Age : 36
Location : Inverness, Scotland
Re: For those who don't read - What we're getting today in 4.0.1
o.O dam my updater seems to be updating random stuff like right now undercity_013.wmo
teirzul- Posts : 113
Join date : 2010-09-10
Age : 40
Location : Around here some were
Re: For those who don't read - What we're getting today in 4.0.1
Leaina wrote:o.O dam my updater seems to be updating random stuff like right now undercity_013.wmo
Ahn'Qiraj Facade 003
wut
Mallea/Trollmeat- Posts : 62
Join date : 2010-04-18
Character sheet
Name:
Title:
Re: For those who don't read - What we're getting today in 4.0.1
This last percent has taken 30 minutes so far. Why must the patch downloads always be so friggin' weird.
Ledgic- Posts : 2666
Join date : 2010-01-29
Age : 36
Location : Houghton Regis, United Kingdom.
Character sheet
Name: Ledgic Kaden Caan
Title: Leader of The Old Town Syndicate
Re: For those who don't read - What we're getting today in 4.0.1
It's possible to preload patches, isn't it? I think I may have done that by accident, since my download raced straight through.
Not like it matters anyway, servers won't be up for a few hours.
Not like it matters anyway, servers won't be up for a few hours.
Mallea/Trollmeat- Posts : 62
Join date : 2010-04-18
Character sheet
Name:
Title:
Re: For those who don't read - What we're getting today in 4.0.1
I did the preloading via the background downloader, I watched the thing complete. Yeeeet, this thing is still pissing about. So I'm guessing some of us are just luckier than others :p
Ledgic- Posts : 2666
Join date : 2010-01-29
Age : 36
Location : Houghton Regis, United Kingdom.
Character sheet
Name: Ledgic Kaden Caan
Title: Leader of The Old Town Syndicate
Re: For those who don't read - What we're getting today in 4.0.1
Give me warrior changes! give me them now!
Krogon Devilstep- Posts : 2528
Join date : 2010-02-24
Character sheet
Name: Krogon Devilstep
Title: Blademaster
Re: For those who don't read - What we're getting today in 4.0.1
Krogon wrote:Give me warrior changes! give me them now!
You seen the Yogscast warrior previews on youtube? Think they came out today, seeing that stuff in action's great.
Mallea/Trollmeat- Posts : 62
Join date : 2010-04-18
Character sheet
Name:
Title:
Re: For those who don't read - What we're getting today in 4.0.1
Krogon wrote:Give me warrior changes! give me them now!
Your avatar says it all too.
Jakins- Posts : 1138
Join date : 2010-01-30
Age : 36
Location : Inverness, Scotland
Re: For those who don't read - What we're getting today in 4.0.1
Jakins wrote:Krogon wrote:Give me warrior changes! give me them now!
Your avatar says it all too.
thats a snipit of a panel of art Varrek/Wulfgau did. always wanted me a little pic of Krogon ^^
And yes! someone has to run around cleaving things in half. may as well be me?
Krogon Devilstep- Posts : 2528
Join date : 2010-02-24
Character sheet
Name: Krogon Devilstep
Title: Blademaster
Re: For those who don't read - What we're getting today in 4.0.1
36% after roughly 6 hours of me being out. Nggghhh.
Mind you, gives me the time to get some work done at least.
Mind you, gives me the time to get some work done at least.
Gunnell- Posts : 1353
Join date : 2010-01-28
Location : Leeds, England
Re: For those who don't read - What we're getting today in 4.0.1
You coulda just linked www.mmo-champion.com xD
Guest- Guest
Re: For those who don't read - What we're getting today in 4.0.1
Perturbo wrote:You coulda just linked www.mmo-champion.com xD
Or I couldv'e just copy pasted their summary..
Oh wait I did. #
My pre-downloaded patch stopped at 5.19 GB/ 5.29 GB xD
Also people like a round up of all those words. SEe bold for detail.
Last edited by Anaei/Vezullia on Wed Oct 13, 2010 1:35 pm; edited 1 time in total
Magaskawee/Anaei- Posts : 2882
Join date : 2010-02-18
Age : 34
Location : Northern Ireland
Character sheet
Name: Magaskawee Grimtotem
Title: Elder Crone of the Banner of the Bloodhoof
Re: For those who don't read - What we're getting today in 4.0.1
Just logged in so server's up again for those who don't know.
Antistia- Posts : 2656
Join date : 2010-01-29
Age : 31
Location : The Netherlands
Character sheet
Name: Antistia
Title: Prophet
Re: For those who don't read - What we're getting today in 4.0.1
Its strange. Before I left for college this morning my laptop downloaded the patch within a few minutes. My desktop however wasn't even on 10% in that time when I had left this morning.
Lavian- Posts : 3560
Join date : 2010-01-28
Age : 35
Location : Bergen, Norway
Character sheet
Name: Lavian
Title: Dread Knight
Re: For those who don't read - What we're getting today in 4.0.1
Ovelia "Snow" Adair wrote:Its strange. Before I left for college this morning my laptop downloaded the patch within a few minutes. My desktop however wasn't even on 10% in that time when I had left this morning.
sneakey background downloaders... tsk.
Krogon Devilstep- Posts : 2528
Join date : 2010-02-24
Character sheet
Name: Krogon Devilstep
Title: Blademaster
Re: For those who don't read - What we're getting today in 4.0.1
They must not know!
Lavian- Posts : 3560
Join date : 2010-01-28
Age : 35
Location : Bergen, Norway
Character sheet
Name: Lavian
Title: Dread Knight
Re: For those who don't read - What we're getting today in 4.0.1
for those in game. can i make a gnome priest yet?
teirzul- Posts : 113
Join date : 2010-09-10
Age : 40
Location : Around here some were
Re: For those who don't read - What we're getting today in 4.0.1
Leaina wrote:for those in game. can i make a gnome priest yet?
Nope, couldnt do so in the ptr atleast
Ralegh- Posts : 1225
Join date : 2010-07-21
Age : 33
Location : England, Bournemouth
Character sheet
Name:
Title:
Re: For those who don't read - What we're getting today in 4.0.1
OH MY GOD THE WATER. THE WATER IS SO PRETTY I CANT BELIVE IT
Quin- Posts : 1337
Join date : 2010-01-30
Location : Paramaribo
Re: For those who don't read - What we're getting today in 4.0.1
Leaina wrote:for those in game. can i make a gnome priest yet?
Wont come until later on.
Lavian- Posts : 3560
Join date : 2010-01-28
Age : 35
Location : Bergen, Norway
Character sheet
Name: Lavian
Title: Dread Knight
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