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Buckshot's Battle Ball Compendium

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Buckshot's Battle Ball Compendium Empty Buckshot's Battle Ball Compendium

Post by Kil'drakor Sun Jul 18, 2010 9:31 pm

Summary
1. Introduction
2. Teams
3. The Pitch
4. Match Length
5. Tackling
6. Passing
7. Scoring
8. Fouls


1. Introduction
If you are reading this, that must mean you have bought your own copy of Buckshot’s Battle Ball Compendium™. If you haven’t bought it – meaning you have acquired it illegitimately – shame on you! I, Rembus Buckshot, chairman of the BBA (Battle Ball Association), welcome you to the noble sport of Battle Ball! This sport, though modernized in the present, has been played for ages and ages and ages.

During the days of the Gurubashi empire, in example, a similar sport used to be played in which the atheletes used their upper thigh to shoot a ball through a hoop. A major difference, however, is that the losing team was violently decapitated after the match was over. This sport used to be played by the Darkspear Trolls in an advance of the game that was slightly milder.

Battle Ball is also heavily influenced by a game the taurahe of Kalimdor play. This game could be best described as a wrestling match between entire tribes. The goal of this game was to carry a totem across a line drawn in the sand, by all means necessary. The current chieftain of the tauren, Cairne Bloodhoof, has banned this tradition however. Too many tauren died during such matches – and, having to deal with the encroaching centaur threat, he deemed it was best to outlaw the game fully.

When these two sports came into contact with each other under Thrall’s reign as warchief, and the forming of the New Horde, Battle Ball was born! Come with me, as I explain to you the basics of this great sport. An exciting journey, indeed!

2. Teams
Teams consist of a maximum of four players. Three field players and one goal keeper. The use of substitutes is allowed – and a maximum of three players may be benched at any given time. Any team is expected to wear an identical kit during matches. The goalkeeper should stand out from the field players by wearing a different attire (or differently coloured).

3. The Pitch
The pitch to be played on is decided on by the home team. Generally, a pitch is agreed to be roughly the size of four full-grown kodo’s in length. On both ends of the pitch, a banner is placed. This banner serves as the goal for the opposing team to shoot. Each team is required to bring their own banner to matches.

4. Match Length
A match’s general length is roughly twelve minutes of playing time. Half-time breaks are announced after six minutes of playing time. This break lasts for roughly three minutes . However! The referee decides when the break is and when the match is over. If his sense of time does not correspond with your team’s, you are not allowed to assault the referee. This will result in a loss!

5. Tackling
To gain possession of the ball, a team must tackle the opposition player carrying it. Please note that weapons are banned from the field of play! Tackling the goalkeeper will result in a foul. Killing a player of the opposing team will result in a foul.


Tackling macro:
/e attempts to tackle %t!
/roll 1-10
/ra Tackling!

The player carrying the ball should immediately press this macro --
Dodging macro:
/e attempts to dodge!
/roll 1-10
/ra Dodging!

If the dodge is the same number or higher than the tackle, the player with the ball dodges and may continue running, may pass the ball, or may shoot. If the roll is lower, then the player is tackled, and the ball should be given to the player who tackled them. The player being tackled only needs to roll higher than the first tackle made on him in the case of simultaneous tackles. When tackling keep your range in mind; try to tackle in a 2 yard radius of the player with the ball.

6. Passing
Teams may pass the ball between themselves as many times as they wish while on the attack. Players must also declare who they are throwing the ball too, before they throw it. Failure to declare this will result in a foul. Whenever the goalkeeper saves a ball from hitting the banner, he must announce ((in /yell)) that the ball is being brought back into play. Failure to do this will result in losing the ball to the goalkeeper of the opposing team.


Passing macro:
/s Catch, %t!
/e throws the ball to %t.
/use Heavy Leather Ball

This is simply to make clear who has the ball – otherwise it could get VERY confusing.

7. Scoring
To score a goal, a field player must shoot the ball on the opposing teams banner. Meanwhile, a goalkeeper of the opposing team will attempt to save the ball by catching it before it hits the banner. The team that scores the most goals during the match is declared the winner.


Shooting macro:
/e shoots!
/roll 1-10
/raid Shooting!

Meanwhile, the keeper should use the following macro:
/e attempts to save the ball!
/roll 1-10
/raid Saving!

If the goalkeeper rolls the same or higher than the attacker, the ball is saved. If the goakeeper rolls less, it’s a goal. The balls must ALWAYS be passed on to the goalkeeper after a succesful shot, regardless if it's a goal or a save!

8. Fouls
Any foul that happens will result in the ball being passed to the opposition. Play restarts wherever the foul took place. Fouls are currently awarded for:

    Failing to announce who the ball is being passed to,
    Tackling the goalkeeper,
    Assaulting/killing/tackling the referee,
    Killing an opposition player,
    Taking the ball out of play.




Last edited by Gnash on Tue Jul 20, 2010 9:47 am; edited 6 times in total

Kil'drakor

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Post by Kil'drakor Sun Jul 18, 2010 9:32 pm

DISCLAIMER: Based on the game Stormball -- created by Stormina (Argent Dawn). Text is an adaptation and alteration of an article by Duckular (Argent Dawn). [http://www.argentarchives.org/node/673]

Us orcs have been trying this out a couple of times. It's pretty awesome when you get the hang of it. Just thought I'd share this. Smile

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Post by Neyvin/Noxie Sun Jul 18, 2010 10:21 pm

This sounds AWESOME.
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Post by Jayse Mon Jul 19, 2010 7:36 am

To be honest, it does sound good indeed!

Props Gnash!
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Post by Kil'drakor Mon Jul 19, 2010 9:35 am

Thanks. I just stumbled across this during my brief Argent Dawn days and it stuck with me. I changed some rules/macroes here and there; but generally it's the same as it was.

And do try it out. It REALLY is fun -- if all the players know what to do, anyway.

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Post by Jomir Mon Jul 19, 2010 4:02 pm

Sounds fun, though how would pitches be formed? Do you need lots of guys on kodos in a big rectangle or something?
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Post by Odgan / Keag Mon Jul 19, 2010 10:18 pm

Can ya mind control referee, opposition? ^^
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Post by Shaelyssa Tue Jul 20, 2010 9:38 am

Haha this sounds absolutely fantastic! Well done on writing it all, it really does sound just terrific Smile.
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