Will Garrisons hinder or improve RP?
+8
Paia/Jenit
Amaryl
Rend.
erwtenpeller
Zinkle Figgins
Zaraj
Coppersocket
Vaell
12 posters
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Will Garrisons hinder or improve RP?
Just a discussion I had recently on Skype with a couple of others.
Points for improving:
Points for hindering:
Just a few points off the top of my head. I'm pretty on the fence about them. I wish they had gone down the LOTRO route and had neighbourhoods from an RP perspective. Don't fanboy this topic, I'm incredibly excited for the next expansion, but there's always some nooks and crannies.
Points for improving:
- Instanced zones where guilds can host their events/have a base of operations.
- Nobles and certain Guilds can finally have named NPCs to fill the roles players usually wouldn't want to.
- A ganking safe haven.
- Varied RP spots which allow us some privacy.
Points for hindering:
- Could it be goodbye to most random rp?
- There may be limitations to the amount of players allowed in at once.
- If most players have their own town, how do we explain it ICly? Does ever Tom, Dick and Harry suddenly own a mansion?
Just a few points off the top of my head. I'm pretty on the fence about them. I wish they had gone down the LOTRO route and had neighbourhoods from an RP perspective. Don't fanboy this topic, I'm incredibly excited for the next expansion, but there's always some nooks and crannies.
Vaell- Posts : 2902
Join date : 2012-01-22
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Re: Will Garrisons hinder or improve RP?
It'll be interesting at first then it'll be a niche, people will use it when it's beneficial, but I imagine it won't be used as frequently as people expect since it's not a guild thing. /thread.
Coppersocket- Posts : 2240
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Re: Will Garrisons hinder or improve RP?
To be honest, two of those points are already something the RP community has dealt with and will have to deal with, with or without garrisons. Random RP last time I checked was pretty dead in favor of a more guild centric RP, something which garrisons only seem to benefit from. As for lore, there have already been people with their own mansions and people pretending Stromgarde was a fully rebuilt and functioning nation, for instance. So this seems less of a stretch.Vaell wrote:
Points for hindering:
- Could it be goodbye to most random rp?
- There may be limitations to the amount of players allowed in at once.
- If most players have their own town, how do we explain it ICly? Does ever Tom, Dick and Harry suddenly own a mansion?
It will probably come down to performance, how well it works, if the phasing is functional etc. Beyond that, it'll prolly come down to how interesting it is as a feature, because I am inclined to believe the customization is pretty limited, which might be a bummer.
Zaraj- Posts : 127
Join date : 2010-05-11
Re: Will Garrisons hinder or improve RP?
I think it's going to be a great feature and will hopefully encourage more outdoor RP, since now you can actually have your own base.
As far as I know 40 people will be the limit, I think it's a fair number.
Explaining why all of a sudden you own a garrison won't be a problem. Why not making a series of event out of it? Scouting the area, gathering materials, hiring laborers and so forth. Some guilds could even consider capturing an enemy garrison and making it their own.
As far as I know 40 people will be the limit, I think it's a fair number.
Explaining why all of a sudden you own a garrison won't be a problem. Why not making a series of event out of it? Scouting the area, gathering materials, hiring laborers and so forth. Some guilds could even consider capturing an enemy garrison and making it their own.
Zinkle Figgins- Posts : 1394
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Re: Will Garrisons hinder or improve RP?
Yet role-playing in that base will not be outdoor RP. It will be more "indoor" then role-playing in Stormwind. You're role-playing in your own personal little bubble.Zinkle Figgins wrote:I think it's going to be a great feature and will hopefully encourage more outdoor RP, since now you can actually have your own base.
As a player, I quite like these garrisons. It's going to be a fun little extra point of progression that you can be proud of, and walk around in with your thumbs behind your suspenders going "Yub. I did that."
As a role-player, the wasted potential of the whole thing is soul-crushing. I can't see anything this will add to role-play, other then offer a place to hide from the big bad world. The amount of dis-advantages for role-play seems endless.
> Can't just walk over and visit people. Everyone is hiding in their own phase, and you need to have an OOC chat before you can enter. Bye bye any covert role play, or surprises.
> If used as a guild hubb, would require some serious organisational gymnastics. Several players with the exact same garrison and npc's so the garrison is available at all times. What happens when there is no-one online with a guild-synchronized garrison?
> Everyone lives in the same spot. That "same spot" might be able to exist in several environments, but it'll still be the same spot. With the same floor plan. Very odd.
I would have preferred the Garrison as a sever-wide or a guild-specific thing.
erwtenpeller- Posts : 6481
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Re: Will Garrisons hinder or improve RP?
Pro's and cons come with virtually anything new.
Having said that, I am inclined to think that this will be more beneficial than damaging. I think being shielded from same faction OOCers is perhaps the most lucrative aspect of the Garrison feature as well as it being safe from gankers.
I mean, I'm all for the occasional OOCer wandering in and tea-bagging a wounded soldier on the floor - but it's nice to know that there'll be a place where even they can't reach us.
Having said that, I am inclined to think that this will be more beneficial than damaging. I think being shielded from same faction OOCers is perhaps the most lucrative aspect of the Garrison feature as well as it being safe from gankers.
I mean, I'm all for the occasional OOCer wandering in and tea-bagging a wounded soldier on the floor - but it's nice to know that there'll be a place where even they can't reach us.
Rend.- Posts : 74
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Re: Will Garrisons hinder or improve RP?
And I think that us vs them attitude is poisonous. It's an MMO, there's supposed to be people everywhere. That's one of the things I like about the genre.
I would much rather role-play a Draenei in Karabor then a soldier hiding in a Garrison. In the public Karabor, you might meet new characters spontaneously. Stories can just take on a life of their own and evolve. You can't do that with Garrisons, you can only orchestrate them.
I would much rather role-play a Draenei in Karabor then a soldier hiding in a Garrison. In the public Karabor, you might meet new characters spontaneously. Stories can just take on a life of their own and evolve. You can't do that with Garrisons, you can only orchestrate them.
erwtenpeller- Posts : 6481
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Re: Will Garrisons hinder or improve RP?
I would rather roleplay a night elf with a collar around my neck saying cumslut in goldshire than Rp a night elf with a collar around my neck saying cumslut, in my garrison. Wait I...
Coppersocket- Posts : 2240
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Re: Will Garrisons hinder or improve RP?
exhibitionism is big part of what a makes cumslut slut some cum.
Amaryl- Posts : 2894
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Re: Will Garrisons hinder or improve RP?
Coppersocket wrote:I would rather roleplay a night elf with a collar around my neck saying cumslut in goldshire than Rp a night elf with a collar around my neck saying cumslut, in my garrison. Wait I...
- NSFW/NMS:
Paia/Jenit- Posts : 205
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Re: Will Garrisons hinder or improve RP?
What in the fuck
Coppersocket- Posts : 2240
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Name: Mineral Coppersocket
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Re: Will Garrisons hinder or improve RP?
Am I the only one who think's what's pictured there is disgusting?
Muzjhath- Posts : 2958
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Re: Will Garrisons hinder or improve RP?
That was brilliant.
I particularly liked the touch of drama in her backstory. This wasn't always a whore. but now it is. Areolas the size of dinner plates... lol.
I particularly liked the touch of drama in her backstory. This wasn't always a whore. but now it is. Areolas the size of dinner plates... lol.
Amaryl- Posts : 2894
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Re: Will Garrisons hinder or improve RP?
Ahem. I rp'ed in Age of Conan and the guild castles there didn't promote bubble rp to any great extent. It was nice having a place where you could retreat to for guild stuff, and it was cool making cross-guild events at them.
Guest- Guest
Re: Will Garrisons hinder or improve RP?
Yes, but those where tied to your guild, had their own place in the world, and people could lay siege to them.
Not the same thing.
Not the same thing.
erwtenpeller- Posts : 6481
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Re: Will Garrisons hinder or improve RP?
To be completely honest I don't think Garrisons will improve or hinder RP in a wider sense. They'll be exactly what you make of them.
Want to use it for smaller scale RP with friends? Cool, go ahead. Don't want to use them for RP? Cool, don't.
It's the same as everything else. Sure, we can look at it as something with wasted opportunities but honestly this is not something to grumble at given that it's a potential step forward.
Want to use it for smaller scale RP with friends? Cool, go ahead. Don't want to use them for RP? Cool, don't.
It's the same as everything else. Sure, we can look at it as something with wasted opportunities but honestly this is not something to grumble at given that it's a potential step forward.
Ledgic- Posts : 2666
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Re: Will Garrisons hinder or improve RP?
I can see them being useful for events, but I can't see them being used that often.
It's one of those wait and see situations.
It's one of those wait and see situations.
Gesh- Posts : 3252
Join date : 2010-03-19
Re: Will Garrisons hinder or improve RP?
Yeah i belive the same. Only time will tell!Krelk wrote:I can see them being useful for events, but I can't see them being used that often.
It's one of those wait and see situations.
siegmund- Posts : 2091
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Re: Will Garrisons hinder or improve RP?
This post is so incredibly sensible, I'm going to have to agree with it.Ledgic/Rurel wrote:To be completely honest I don't think Garrisons will improve or hinder RP in a wider sense. They'll be exactly what you make of them.
Want to use it for smaller scale RP with friends? Cool, go ahead. Don't want to use them for RP? Cool, don't.
It's the same as everything else. Sure, we can look at it as something with wasted opportunities but honestly this is not something to grumble at given that it's a potential step forward.
erwtenpeller- Posts : 6481
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Re: Will Garrisons hinder or improve RP?
You're thinking of the PvP keeps that everyone ignored.erwtenpeller wrote:Yes, but those where tied to your guild, had their own place in the world, and people could lay siege to them.
Not the same thing.
The guild keeps couldn't be sieged and were placed in their own instance along with two other guild keeps (which meant that two months after launch, you had the zone to yourself). So functionally, it'll be pretty much the same with the garrisons.
Guest- Guest
Re: Will Garrisons hinder or improve RP?
...Oh.
Alright then! Carry on!
Alright then! Carry on!
erwtenpeller- Posts : 6481
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