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Mapping out the Eastern Kingdoms (Updated 20-12-12)

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Krogon Devilstep
Kristeas Sunbinder
Gesh
Muzjhath
Khendran
Odgan / Keag
Samian/Bismack
Lini
Drustai
Skarain
Melnerag
Lexgrad
Raenmar
Moglim
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Post by Guest Wed Dec 19, 2012 2:53 pm

Solliden farmstead is fought over (Scarlet Crusaders!)

Fenris Isle is Forsaken by the end of the Silverpine Quest chain as the hillsbrad citizens go worgen and flee, but for the sake of it I would say "in conflict"

That's all I think for nitpicking.

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Post by Krogon Devilstep Wed Dec 19, 2012 3:15 pm

thats some wonderful work there, as i looked over it i noticed a few things that should make a few additions for you!

1 - Raventusk village in the hinterlands need painting red! as well as Quel'dannil lodge is Alliance alligned (High elves). Hiri'watha research station though is forsaken and secure so i dont know how you want to put that but i dont think it falls under conflicted with Shadra'alor.

2 - The argent crusades influence around hearthglen extends over the lumber mill and as far south as Dalsons tears.

3 - The area's between Stromgarde's land and hammerfall that arent yet coloured are effectively under conflict.

4 - Silvermoons influence (though debatebly conflicted) extends as far south from the Ghostlands as the Thallassian pass.

5 - Stranglethorn vale, be it the north or the cape has forever been the hunting ground of the Second gurubashi empire for all of Db's 8 years, all the blank space should be conflicted but leening in favour of them!

6 - there is a scourge/cult of the dammed presence north of garrons withering, just across the road.

7 - Fuselight has been highlighted but fuselight by the sea has yet to be.

8 - spliterspear junction in the swamp of sorrows needs painting red, and furthermore in horde quests 'Stonard' destroys the opposing alliance fort of Marshtide. crazy how they made the quests up, i know... perhaps best to colour both red/blue and have the land between them as conflicted. also, the goblin outpost of sorrowmurk in the east isnt marked.

9 - purgation isle needs colouring in favour of gilneas/the alliance.

10 - Ravenholdt may be small and tucked in the mountains but its a significant presence that should gain some recognition.

11 - Firebeards patrol, Victory point and Crushblow in the twilight highlands require their respective faction colours.

other than that-- wow i wrote all that, kek, ahem... other than that, good work. looks rather awesome. and i'm sure theres some kalimdor lovers who'd like to see a version for kalimdor too.
Krogon Devilstep
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Post by Moglim Wed Dec 19, 2012 4:54 pm

Vangrel wrote:Solliden farmstead is fought over (Scarlet Crusaders!)

Fenris Isle is Forsaken by the end of the Silverpine Quest chain as the hillsbrad citizens go worgen and flee, but for the sake of it I would say "in conflict"

That's all I think for nitpicking.

Done and done!

Krogon Devilstep wrote:thats some wonderful work there, as i looked over it i noticed a few things that should make a few additions for you!

1 - Raventusk village in the hinterlands need painting red! as well as Quel'dannil lodge is Alliance alligned (High elves). Hiri'watha research station though is forsaken and secure so i dont know how you want to put that but i dont think it falls under conflicted with Shadra'alor.
Done with the village.

2 - The argent crusades influence around hearthglen extends over the lumber mill and as far south as Dalsons tears.

3 - The area's between Stromgarde's land and hammerfall that arent yet coloured are effectively under conflict.
Done.

4 - Silvermoons influence (though debatebly conflicted) extends as far south from the Ghostlands as the Thallassian pass.

5 - Stranglethorn vale, be it the north or the cape has forever been the hunting ground of the Second gurubashi empire for all of Db's 8 years, all the blank space should be conflicted but leening in favour of them!
Done. I've added SGE borders all over Strangletorn, with exception for neutral locations.

6 - there is a scourge/cult of the dammed presence north of garrons withering, just across the road.
Done.

7 - Fuselight has been highlighted but fuselight by the sea has yet to be.
Not sure what you are refering to.

8 - spliterspear junction in the swamp of sorrows needs painting red, and furthermore in horde quests 'Stonard' destroys the opposing alliance fort of Marshtide. crazy how they made the quests up, i know... perhaps best to colour both red/blue and have the land between them as conflicted. also, the goblin outpost of sorrowmurk in the east isnt marked.
Aha. Done.

9 - purgation isle needs colouring in favour of gilneas/the alliance.
Done.

10 - Ravenholdt may be small and tucked in the mountains but its a significant presence that should gain some recognition.
If someone roleplays there I could add a respresentative piece.

11 - Firebeards patrol, Victory point and Crushblow in the twilight highlands require their respective faction colours.
Done.

other than that-- wow i wrote all that, kek, ahem... other than that, good work. looks rather awesome. and i'm sure theres some kalimdor lovers who'd like to see a version for kalimdor too.

Right now I'm not sure I can keep track of a mapping of Kalimdor aswell. As you have noticed a lot of detail was put into, and is to be put into this map.
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Post by Krogon Devilstep Wed Dec 19, 2012 7:07 pm

Moglim wrote:
Vangrel wrote:Solliden farmstead is fought over (Scarlet Crusaders!)

Fenris Isle is Forsaken by the end of the Silverpine Quest chain as the hillsbrad citizens go worgen and flee, but for the sake of it I would say "in conflict"

That's all I think for nitpicking.

Done and done!

Krogon Devilstep wrote:thats some wonderful work there, as i looked over it i noticed a few things that should make a few additions for you!

1 - Raventusk village in the hinterlands need painting red! as well as Quel'dannil lodge is Alliance alligned (High elves). Hiri'watha research station though is forsaken and secure so i dont know how you want to put that but i dont think it falls under conflicted with Shadra'alor.
Done with the village.

2 - The argent crusades influence around hearthglen extends over the lumber mill and as far south as Dalsons tears.

3 - The area's between Stromgarde's land and hammerfall that arent yet coloured are effectively under conflict.
Done.

4 - Silvermoons influence (though debatebly conflicted) extends as far south from the Ghostlands as the Thallassian pass.

5 - Stranglethorn vale, be it the north or the cape has forever been the hunting ground of the Second gurubashi empire for all of Db's 8 years, all the blank space should be conflicted but leening in favour of them!
Done. I've added SGE borders all over Strangletorn, with exception for neutral locations.

6 - there is a scourge/cult of the dammed presence north of garrons withering, just across the road.
Done.

7 - Fuselight has been highlighted but fuselight by the sea has yet to be.
Not sure what you are refering to.

8 - spliterspear junction in the swamp of sorrows needs painting red, and furthermore in horde quests 'Stonard' destroys the opposing alliance fort of Marshtide. crazy how they made the quests up, i know... perhaps best to colour both red/blue and have the land between them as conflicted. also, the goblin outpost of sorrowmurk in the east isnt marked.
Aha. Done.

9 - purgation isle needs colouring in favour of gilneas/the alliance.
Done.

10 - Ravenholdt may be small and tucked in the mountains but its a significant presence that should gain some recognition.
If someone roleplays there I could add a respresentative piece.

11 - Firebeards patrol, Victory point and Crushblow in the twilight highlands require their respective faction colours.
Done.

other than that-- wow i wrote all that, kek, ahem... other than that, good work. looks rather awesome. and i'm sure theres some kalimdor lovers who'd like to see a version for kalimdor too.

Right now I'm not sure I can keep track of a mapping of Kalimdor aswell. As you have noticed a lot of detail was put into, and is to be put into this map.

All done already? awesome. as regards to Fuselight in the badlands, the goblin town has an off-shoot area by the eastern coast.

All round though, awesome.
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Post by Moglim Wed Dec 19, 2012 10:38 pm

Krogon Devilstep wrote:
All done already? awesome. as regards to Fuselight in the badlands, the goblin town has an off-shoot area by the eastern coast.

All round though, awesome.

Yerp! I usually add everything right away so that I don't miss anything, but it happens that I do anyway.

Thanks for helping out!

Since I've started mapping out Stranglethorn it would be great to know a little bit more about SGE, and how a representative piece to where they locate their troll parties would look like.

I've also considered drawing dwarven borders around Searing Gorge, as the Dark Iron in the area most likely should answer to Moria even though they are hostile. What I could find on the subject was this:
Spoiler:
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Post by Ziata'Ima Thu Dec 20, 2012 1:48 pm

This is very awesome btw! Very detailed <3

With regards to the SGE trolls, we're mainly based in ZG. However there are places like the "falls" (the waterfalls located just above the island with Naga), Nek'mani Wellspring, the Arena. Places that we use often for ritual purposes and we do of course, patrol the jungle, both north and south often to ransack camps and to "cleanse it", to keep the heretics in check. So there's a chance of running into us at any point!
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Post by Guest Thu Dec 20, 2012 1:51 pm

Ziata'Ima wrote:This is very awesome btw! Very detailed <3

With regards to the SGE trolls, we're mainly based in ZG. However there are places like the "falls" (the waterfalls located just above the island with Naga), Nek'mani Wellspring, the Arena. Places that we use often for ritual purposes and we do of course, patrol the jungle, both north and south often to ransack camps and to "cleanse it", to keep the heretics in check. So there's a chance of running into us at any point!

More like running into your bows and arrows you bunch of primitives!

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Post by Ziata'Ima Thu Dec 20, 2012 2:02 pm

Bows, arrows, teeth, claws... whatever! *wafts hand*
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Post by Muzjhath Thu Dec 20, 2012 2:35 pm

Cooking pots!
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Post by Feydor Thu Dec 20, 2012 3:17 pm

nice work bro, only thing i can think of is adding a key
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Post by Grim Thu Dec 20, 2012 3:21 pm

Its... beautiful.

A key would be great though. Just a little colour key to display what colours = what factions.

Also... any plans for a Kalimdor one? Razz
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Post by Moglim Thu Dec 20, 2012 10:17 pm

Ziata'Ima wrote:This is very awesome btw! Very detailed <3

With regards to the SGE trolls, we're mainly based in ZG. However there are places like the "falls" (the waterfalls located just above the island with Naga), Nek'mani Wellspring, the Arena. Places that we use often for ritual purposes and we do of course, patrol the jungle, both north and south often to ransack camps and to "cleanse it", to keep the heretics in check. So there's a chance of running into us at any point!
Thank you! Take a look at the map and tell me what you think. I've also added SGE pieces, but I am not sure that they are fitting.

Muzjhath wrote:Cooking pots!
Now that's an idea!

Feydor wrote:nice work bro, only thing i can think of is adding a key
Good idea, I'll work on that!

Grim wrote:Its... beautiful.

A key would be great though. Just a little colour key to display what colours = what factions.

Also... any plans for a Kalimdor one? Razz
Thank you! I am not considering doing it right now, but it might just happen!

I'll look into adding a key!
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Post by Humphry Fri Dec 21, 2012 1:06 am

Very nice indeed. I too would enjoy seeing something akin to this for Kalimdor as if for nothing more than completion sake.

The only thing I would remark upon is from what I recall, Menethil is human run, human enforced and mostly human occupied is it not? (Much like Theramore "was".)
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Post by Moglim Fri Dec 21, 2012 2:41 pm

Humphry wrote:Very nice indeed. I too would enjoy seeing something akin to this for Kalimdor as if for nothing more than completion sake.

The only thing I would remark upon is from what I recall, Menethil is human run, human enforced and mostly human occupied is it not? (Much like Theramore "was".)

Thank you!

If this project proves successful I might consider mapping out Kalimdor.

Menethil harbor is inhabited by both humans and dwarves, and run by the dwarven Captain Stoutfist. To me it is fair to consider Menethil harbor as a port town that fall under Khaz Modan law. Don't you agree?

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Post by Humphry Sat Dec 22, 2012 1:15 am

Fair enough, can't say I really noticed who was in charge of it these days.
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