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Abjuration?

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Ixirar
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nope
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Abjuration? Empty Abjuration?

Post by Heirio Fri Nov 28, 2014 9:30 pm

I've got a nineteen year old Gilnean bloke. For about five to ten years, he's studied in Abjuration. He is a complete novice in other types of magic, but he's quite good in Abjuration. However, in my first DM, I'm told that I cannot use it and that I am a novice in it.
What are your opinions? Would I be able to use it or not? Who should I ask?
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Post by Izzifix Fri Nov 28, 2014 10:00 pm

Everyone knows there are 3 schools of magic:
Arcane, Fire and Frost.

Anyone who tells you otherwise is a DNDmagic-fetishist-troll who wanks off to ctulhu-tentacle-porn.

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Post by nope Fri Nov 28, 2014 10:06 pm

Honestly, I feel like there's either some information missing or your DM is being a bit weird.  You picked a thing your character was good at at the expense of other things, why would it not be okay?  Did they take issue with something that came off OP and were suggesting you take a simpler magic school thing?  Because I'm not sure why they would say 'no abjuration' otherwise, sounds off.

I dunno, I'd say you're good to go on the abjuration thing, just wondering what they were thinking is all.
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Post by siegmund Fri Nov 28, 2014 10:34 pm

Not nuff info to make a actual opinion on, that's my opinion. Opinionception.
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Post by Arabella Greene Fri Nov 28, 2014 11:58 pm

I think people just dislike any character under the age of 23 being good at any school of magic
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Post by Skarain Sat Nov 29, 2014 12:24 am

One does question why someone has started to study magic so young.

Yet... they -do- start training soldiers at a young age to!

I personally see nothing bad in being able to know one school of magic well at a young age, if you've started studying it ages ago. I wouldn't go to be in pair with Archmage level Abjurers, but to be Medium level Abjurer and later in RP become a Master level abjurer, i say go for it.

Something to keep in mind though, people won't approve a 19 year old Archmage. We've seen way to many of people who want to be Masters of Magic at an extremely young age. I believe the issue you are facing originates from that.
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Post by Arabella Greene Sat Nov 29, 2014 12:39 am

Skarain speaks so much truth it hurts. You have to take age into account with magic rp. Yes you can learn from a young age, yes you can be very good whilst only 19 but take into account how Vigorous such study has to be and how many hours of their life would have had to have been poured into learning as apposed yo making friends. Learning magic at a young age whilst possible is difficult due to the attention spans of children
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Post by Ixirar Sat Nov 29, 2014 12:58 am

Also, this bit:

but to be Medium level Abjurer and later in RP become a Master level abjurer, i say go for it.

I disagree with the whole "Become a master through RP" exactly because I dislike 19 year old archmages/master assassins/etc. If your char is 19 years old and you start RPing him now and then become a master down the line, you'll still only be like early 20ies when you're a master simply because of how RP is a spare time thing and you simply can't play out an 80 year lifetime (thus the struggle from novice to master is meaningless since you can never actually progress without shattering the idea of time commitment ICly).

My personal advice on making chars is don't make them with any sort of progression in mind. If you make a char as an apprentice, make it with the mind set that the char is likely always going to be an apprentice because odds are you'll abandon the char long before the time has passed that would allow them to "move up" the ladder.
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Post by Brigs Morgan Sat Nov 29, 2014 1:58 am

Ixirar/Kavalis wrote:Also, this bit:

but to be Medium level Abjurer and later in RP become a Master level abjurer, i say go for it.

I disagree with the whole "Become a master through RP" exactly because I dislike 19 year old archmages/master assassins/etc. If your char is 19 years old and you start RPing him now and then become a master down the line, you'll still only be like early 20ies when you're a master simply because of how RP is a spare time thing and you simply can't play out an 80 year lifetime (thus the struggle from novice to master is meaningless since you can never actually progress without shattering the idea of time commitment ICly).

My personal advice on making chars is don't make them with any sort of progression in mind. If you make a char as an apprentice, make it with the mind set that the char is likely always going to be an apprentice because odds are you'll abandon the char long before the time has passed that would allow them to "move up" the ladder.

Thisthisthisthis. Such a shitty argument, I mean no one wants a 15 year old arch mage lets be honest. But you can be youthful icly and still have a major skill in some school of combat.
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Post by Ixirar Sat Nov 29, 2014 2:14 am

I also consider time/age/whatever to be a really awkward thing to even RP around. That's why most of my characters are either ageless (ie. I never mention their age ICly) or have such abstract ages that they're not even counting anymore at this point (Ixirar was 12k years old, my current druid is similarly among the first generations of night elves)

Case in point: Lorewise, each expansion lasted for 1 year. If your character had a child 10 years ago in Vanilla, that child would be 5 years old atm. It's awkward as fuck. The world and lore -really- isn't designed to be dynamic.
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Post by Thondalar Stormleaf Sat Nov 29, 2014 11:18 am

Magic is extremely complicated, as I told you last night. A kid at 19 will not be perfect at his spells, simply because he has not had time to develop a larger mana pool, how to control the manaflow and understanding the complicated gestures and incantations.

I myself have a 18 years old mage novice. For every spell I cast on her, I do a personal roll. If I roll over 50, the spell succeeds. If I roll under, the spell foils. Sometimes just don't work, other times they backfire. The learning curve of magic is the most fun I think, so I suggest not rushing into it. If you want a young char, then keep in mind he has not had much time to fully understand what he does.

I imagine Magic learning to be on the difficulty of advanced physics. Not something a child would understand or do very well with unless they are some sort of snowflake wonderchild.
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Post by Heirio Sat Nov 29, 2014 11:47 am

Changed his age to 24 to make his abilities in Abjuration a bit more believable.
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Post by Shaelyssa Sat Nov 29, 2014 11:53 am

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screw everyone and go rp a 14 year old archmage that is better than khadgar and merlin put together
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Post by Skaraa Sun Nov 30, 2014 7:13 pm

Dwyburn wrote:Everyone knows there are 3 schools of magic:
Arcane, Fire and Frost.

Anyone who tells you otherwise is a DNDmagic-fetishist-troll who wanks off to ctulhu-tentacle-porn.

Actually, you'll find that the Schools of Arcane magic are in the Warcraft lore. Perhaps you should do some reading some time, and you'll discover that WoW's magic lore largely rips off 3.5 D&D, and does indeed exist in this manner. 'Fire' and 'Frost' are not schools of magic.

Arcane magic is all about studying, about attaining knowledge over time; learning more complex spells. However, lets be clear on a few basic things; my Draenei mage is very old, if age alone makes the mage a mage then he should be better at magic than Khadgar. He isn't (although he probably thinks that he is). More experience makes you better at magic, sure. But being 25,000 years doesn't automatically make you the best mage out there, just like people in real life who are in their 50s and 60s aren't automatically smarter than a 20 year old. You might know a shed load about a particular subject, or be wise to life, but that doesn't mean you're the best at everything. A 20 year old who has studied his balls off could be a decent mage in his specific school of study.

Consider age and knowledge very seriously, but don't let age be the determination of what you can and can't do. It rapidly falls apart when you're looking at Elves and Draenei compared to Human characters.
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Post by Izzifix Sun Nov 30, 2014 8:07 pm

Skaraa wrote:
Dwyburn wrote:Everyone knows there are 3 schools of magic:
Arcane, Fire and Frost.

Anyone who tells you otherwise is a DNDmagic-fetishist-troll who wanks off to ctulhu-tentacle-porn.

Actually, you'll find that the Schools of Arcane magic are in the Warcraft lore. Perhaps you should do some reading some time, and you'll discover that WoW's magic lore largely rips off 3.5 D&D, and does indeed exist in this manner. 'Fire' and 'Frost' are not schools of magic

Aware of it. I just don't approve. Come up with your own magic system when you make your fantasy universe, or avoid having one at all. Otherwise you're basicly just making a fan-fiction. Eww.

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Post by siegmund Sun Nov 30, 2014 8:26 pm

Well blizz made it mostly that sort of a fan fiction thing but made it sort of their own, no?
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Post by Skaraa Sun Nov 30, 2014 9:29 pm

Dwyburn wrote:
Skaraa wrote:
Dwyburn wrote:Everyone knows there are 3 schools of magic:
Arcane, Fire and Frost.

Anyone who tells you otherwise is a DNDmagic-fetishist-troll who wanks off to ctulhu-tentacle-porn.

Actually, you'll find that the Schools of Arcane magic are in the Warcraft lore. Perhaps you should do some reading some time, and you'll discover that WoW's magic lore largely rips off 3.5 D&D, and does indeed exist in this manner. 'Fire' and 'Frost' are not schools of magic

Aware of it. I just don't approve. Come up with your own magic system when you make your fantasy universe, or avoid having one at all. Otherwise you're basicly just making a fan-fiction. Eww.

It's a part of the lore. It doesn't matter whether or not you personally like it. I have a personal distaste of plenty of aspects of Warcraft lore, but I equally don't ignore its existence to suit my personal preference. Lore is arguably the only thing binding our actions together and making them meaningful. I don't disrespect you for your opinion, but I strongly disagree with what you appear to be saying. I just consider lore to be very important. ^^
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Post by Izzifix Sun Nov 30, 2014 11:00 pm

I tend to stay away from the voodoo arcane, so that conflicts between my opinions and lore won't happen.

Back on topic, sort of, I think my first post here, trolling aside, was to say that going technical with the magical, in my opinion, makes the magic less mystical, less fun and quickly leads to OOC conflicts of lore interpretation (see the drama that would usually rise when Drustai rped actively).

Focus less on what the mage studies, and maybe more on how the mage, like all other students, battles insomnia, the longing for social contact, thirst, hunger, poor lighting, humid living quarters to study, loud neighboors, etc. Her system for taking notes. His sleep schedule to stay efficient without wasting time on dreams. The smell of an apprentice robe that's been too long in the libraries.

How does this affect the precious hours the mage is "out there" rping with others instead of reviewing that experiment about the leylines' effect on enchanted white mice?

I don't even know what I'm on about any longer. But well, don't go all "See this piece of lore I read that my character will now cite to yours about Transmutation and Conjuration" nobody likes that.

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