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Killing of a Character

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Sullee Swiftspeech
Kittrina
Ishap/Virock
Lexgrad
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Rhonya Steelheart
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Dunderholm of Ambermill
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Post by Dunderholm of Ambermill Mon Mar 05, 2012 10:39 am

Not sure if this is the correct place to post it and if it's been discussed before but here goes.

Recently we had more debate weither killing of a character is accepted or do-able.
And most prominent what if a player does something realy stupid and doesn't accept the IC consequences of what said actions might be.

Example:
It is the night of the Sermon in Deathknel, the Cult of Shadow has gathered once again to hold prayer in honor of the Forgotten Shadow.
The church is pakked with Forsaken and Deathknights alike, the Shadowpope speaks of the virtues to the crowd. Of events past and heretics
burned.

Suddenly one of the guards outside reports that a "living" is walking in the sacred lands, of course this living might not know about the rules regarding this place. But nonetheless some of the cultists are set out to warn this living and "escort" it out of Deathknell.

But the living ignores the warnings of the cultists and starts speaking heresy towards the Shadow. Of course this infuriates the cultists...

What tends to happing if you speak ill about the religion of and against a group religously zealots

...and they give the living one final warning with swords drawn that if it wouldn't leave now heads would roll. The living ignores the warning and keeps on walking to the graveyard. The cultists catch up to it and a fight ensures. The living being hopelessly outnumbered 5 cultists against 1 living and move in for the kill
But then Powerplay on the part of the living and it escaped via heartstone because it didn't want to be killed.

Of course what the person in question did could be regarded as LOLrp.
But I'm trying to see what the general idea is on situations like this.
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Post by Vaell Mon Mar 05, 2012 10:55 am

I'm one for everyone getting a chance to live in life or death situations, considering it'd be unfair for anyone to have to pay money for a name change, start a new character, faction change etc.

HOWEVER, in the case like you posted, stupidity and ignorance to role-play should be punishable. You gave him fair warning. I, not that I get into this situations often (in fact probably only the once), would only go for a wound and make the person beg (on an evil char) or take them into custody (on a good one)
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Post by Skarain Mon Mar 05, 2012 10:58 am

I think general rule is not to go into situations your character might get killed. However if you end up into one you should be allowed an opportunity to live, as far as rp doesent suffer.

For example the cult could have captured the arrogant heretic and torture him for hours, days, weeks. The pain might soner or later break him compltely and the cult sends him back to the world as a warning at all heretics. This may dramaticly change the character but least he still lives.

Same to wounds. A man may lie dying for days before actually dying, so if failed in combat he may request oocly the opponent leave him to suffer to be found by someone.

But still general rule is: Do not get yourself to situations where your life is at risk.
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Post by Grufftoof Mon Mar 05, 2012 11:13 am

The player was "warned"? In game? Out of game?

Why would they heed a warning in game? Or out of it?

Their RP is their RP, right? Maybe they were doing something in their own story. Which isn't part of your world. You have no control over that.

I'm not saying "I condone anything". But they were not infringing on yours by bunny hopping in your face etc? They were simply getting on with their story in the world, and not in yours?

And some "warning" was given and then that should end in death (permanent?) for their character?

I'm not even sure why that's a series of questions. Because it shouldn't be.

Death (a permanent one) should only be RPd as a potential consequence because all parties agree as a part of a joint storyline (or as part of a story in which all characters go with complete knowledge that death could be an outcome and they accept this).

Wandering into Deathknell and (accidentally) "annoying" you silly dead-heads and your flappy mouthed shadowpope isn't the same! Nor should it warrant a "this person should die". You don't control the server, or their character. Unless an accord was reached as part of a wider story, or theme, then no. No no!

(the last bit was for a lighter side of things)
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Post by erwtenpeller Mon Mar 05, 2012 11:30 am

I would say the logical course of action would have been for that dude to get murdered. But.

You don't know how well apt the character is at magic. Perhaps the Heartstone was an in-character thing, and went as planned. I know my Delidah is a translocation expert, the only way to pin her down is to take away her magic. Which has happoned on occation, but usually people are too dumb to realise it, or don't have the proper skills. It takes a mage to catch a mage, sort of.

On the other hand... You might also say, be glad the guy hearthstoned away and left you alone after that so you could continue your play. Still very much preferable over "A Bunch of Campers" systematically snuffing you out Wink
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Post by Dunderholm of Ambermill Mon Mar 05, 2012 11:32 am

grufftoof wrote:The player was "warned"? In game? Out of game?

Why would they heed a warning in game? Or out of it?

Doesn't chance the fact that he was warned, if I told you not to walk over some bridge because you might die.
Would you still walk over it?

grufftoof wrote:
Their RP is their RP, right? Maybe they were doing something in their own story. Which isn't part of your world. You have no control over that.
Fair enough, but if you RP you CAN"T ignore others doing their RP as well.

grufftoof wrote:
I'm not saying "I condone anything". But they were not infringing on yours by bunny hopping in your face etc? They were simply getting on with their story in the world, and not in yours?

And some "warning" was given and then that should end in death (permanent?) for their character?

I'm not even sure why that's a series of questions. Because it shouldn't be.

Death (a permanent one) should only be RPd as a potential consequence because all parties agree as a part of a joint storyline (or as part of a story in which all characters go with complete knowledge that death could be an outcome and they accept this).

Wandering into Deathknell and (accidentally) "annoying" you silly dead-heads and your flappy mouthed shadowpope isn't the same! Nor should it warrant a "this person should die". You don't control the server, or their character. Unless an accord was reached as part of a wider story, or theme, then no. No no!

(the last bit was for a lighter side of things)

Deathknell, is sacred grounds for the Forsaken like the Sunwell is sacred for the blood elves and Oshu'gun is sacred to the Orcs.
Walking in there as a character which has NO connection what so ever to the religious part of that place has no business being there, not ever.

And take an example from real life.
Look at the dark ages, if you would piss off the inquisition the chances of you dying are increased dramaticly.
Hell current day and age people are being killed for less.
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Post by erwtenpeller Mon Mar 05, 2012 11:35 am

He basically walked into a "Red" neighborhood wearing a "Blue" bandana. Pew pew!
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Post by Nessra Sunwhisper Mon Mar 05, 2012 11:38 am

In a situation like that I'd whisper the player and inform them that if they proceed, their character will end up dead. Just in case it's a new roleplayer who doesn't know there are no spirit healers IC and that dying is actually serious business Razz

If the person doesn't want their toon to get killed but proceeds nonetheless, then I'd either ignore the person completely or god emote him to death since he obviously has no respect towards you either.

Oh, and as people mentioned above, one can get fatally wounded and thought to be death but might still have a chance of surviving if given the chance. But in a situation where the person just wants to escape without a scratch... eh... not going to happen.
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Post by Grufftoof Mon Mar 05, 2012 11:55 am

We have a difference of a opinion on something else then too.

Whilst Deathknell in game has a set significance and lore, it is the game lore.

Anything we, or you, add to that and RP within it, is our own. Some we may think of as "server lore" but that is not set in stone. No one here can actually enforce it, nor did anyone sign an EULA or something stating that they were bound by it.

You do not own Deathknell. I do not own Gadgetzan (not that I have ever claimed it). So statements like:

Walking in there as a character which has NO connection what so ever to the religious part of that place has no business being there, not ever.

Whilst all well an good is not something YOU can enforce with any right. We can use an area, and enjoy it. We cannot own it. And we cannot enforce OUR RP on anyone else.

If X player wishes to get into a story where they could die with you, groovy. That could be cool.

But here we have Y player who seemingly does not wish to die. Is not harming you, and hell, even leaves you alone to continue your RP?

Doesn't chance the fact that he was warned, if I told you not to walk over some bridge because you might die.
Would you still walk over it?

No. But this person might not even be aware you are there. Or that the bridge is there. Or that you have the power of suggestion so strong in your voice that your command is law?

You don't TELL someone to do something if you do not know them. You ASK them. And you hope, by being civil, they are civil in kind.

Fair enough, but if you RP you CAN"T ignore others doing their RP as well.

Yes, you can. So long as it does not harm, was not an intention to harm, and so long as you're actually enjoying the game you pay for? Yes. You can ignore someone else's RP. I know that seems contrary to what a lot of people on thee forums might think, but it is the case. You can ignore anything you wish to ignore. And certainly someone else's RP in which you do not "appear".

I'm not saying this is a "good" thing. But it's there. I'd rather have some interaction with my RP, random as it can be (hello to the OoTRB I met with Lazuri and Mortemer the other day).

But I wouldn't have blindly accepted someone telling me this was theirs, and I had to leave or die (permanently) if I was not party to their part of this game world.
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Post by Aldric Essalus Helmfrid Mon Mar 05, 2012 12:39 pm

I hate this. I see too much stupidity with people acting like this. If they get into a situation where their character is logically going to die, yet you want them to live, attempt to flee and take some kind of -serious- injury to soften the blow.

This keeps happening to us in the Chapter as of late. There's a Worgen Warlock we arrested after wielding Fel-Magic to assault us. We tortured, interrogated, tortured some more and then made him repent, attend confession and take a Verdict (Light-curse). Once done he was put on 'House arrest' at Darkshire. All along he'd be sighted in Stormwind using fel and preaching the use of fel to the citizens.

He'd return to Darkshire where we'd meet him and try to arrest him and go through it all over again. He'd then openly speak to us about the merits of fel and so on. This was becoming too illogical IC so we decided to attempt to kill him when he drew the final straw (clearly unrepentant). During combat he would not flee, not fight back and only defend himself against three of us. He'd constantly dodge killshots, not taking a hint, and just stand there dodging, parrying and barrel-rolling away from attacks, begging for forgiveness. After a while he ran..

The next day he turned up again, not in disguise, just wandering around in plain sight in Darkshire, and again in Stormwind and.. he seemed to be everywhere we where.

In the end we gave up caring. The moral of the story is, don't bullshit your way out of stuff, if you do flee be realistic about it and just.. don't get yourself into situations where you character would likely die if you don't want them to or you're unable to defend yourself realistically! It's damn annoying!
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Post by Guest Mon Mar 05, 2012 12:42 pm

We, as Thorns and servants of the Dark Lady, have often used Deathknell and indeed always have our base on forsaken lands.

I was completely unaware that Deathknell is deemed as sacred by the forsaken and would appreciate a link to Blizz lore that states that they are so that I can understand the restrictions on the forsaken owned areas.

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Post by Reynar / Raviran Mon Mar 05, 2012 1:31 pm

This situation is complicated indeed. A good example of this would be something like this:

A foreigner has found a bar / restaurant he would like to visit. Just outside the bar is the bouncer who gives a word of advice.

"I wouldn't go in there if I were you, there's some dangerous people inside..." *Gestures towards the group of gangsters near the counter*

Killing of a Character Images?q=tbn:ANd9GcSuhDjRSJQXX9vsIvpyBl-LnhRomMnDKjOubC-Tt47qMiQepaV2VfNOsd18

But still the man, ignorantly, insists on entering, and is allowed to go in with a sigh. The man starts mocking the gangsters, (Note, willingly) knowing that they might be a dangerous bunch. The gangsters draw their weapons and surround him, giving him a final warning. The man ignores it and is shot to death by the gangsters. The end!

Now here are the points of the story. The man was really unlucky that the certain group of gangsters were inside the bar that night, making it really annoying for the man, because then he would have to find another place.

But there are other places where he could have gone nearby, avoiding the gangsters easily and enjoying his peaceful evening.

On the other hand, he could have gone inside and just minded his own business, been cool. (Refering that the "lol-RP'r" could have just ignored the cult and continued his own RP, staying absolutely away from the cult's RP) The bar is not theirs, but their presence in the place might bring harm to others, if they're not careful.

Or the man could have just politely asked the gangsters to let him sit down and drink with them. If they accept, then it's fun for everyone. But of course they might refuse, (well they ARE gangsters!) but atleast now he knows he is not wanted. And continuing to bother them and interrupt whatever it is they are doing, will surely bear consequences.

(One way of solving this would have been settling it OOCly. By being calm and civil on your side. But you can't always be sure that the other side is willing to do the same. Thus causing problems which have to be solved ICly and not QQing anymore OOC. Which naturally, creates more drama.

Atleast that is the overall of how I saw this scenario.
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Post by Humphry Mon Mar 05, 2012 1:54 pm

Helmfrid wrote:don't get yourself into situations where you character would likely die if you don't want them to or you're unable to defend yourself realistically! It's damn annoying!

I whole heartedly agree with this statement, and is something I feel rather strongly about myself. While yes none of us perticularly wish our characters to die unless it is something we have planned for, it is our -own- responsibility to keep them from doing something or getting themselfs into a situation where their death is a very likely outcome if we are going to flat out refuse it.

I have had two previous characters on this server that have gotten themselfs killed through their own stupidity. I got them into a situation where if caught they would most likely be killed, they did not have the ability to get away so they died.

In a situation as described in the original post I would say that if the person didn't listen to the given warning and leave when offered the chance, their life is forfit. Now I'm not saying that if a random person turns up at your house and stabs you in the stomach you should roll over and die. But should you wander into a dangerous situation in a location that you should not be at the time and recieve ample warning from the people there, you should be smart and leave or be willing to face the consequences, much like the example above.

People need to understand there are always real and some times harsh consequences for their actions. For instance I would not walk into the Shady Lady alone and spit on Ezlbag because by anyones logic I would not be walking out of there without, at the very least, a horrible beating. But at the same time so many people will walk around doing/saying whatever they wish to whoever they like because they know nothing can happen to their character they don't wish to happen.
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Post by Seranita Mon Mar 05, 2012 2:21 pm

Helmfrid wrote:don't get yourself into situations where you character would likely die if you don't want them to or you're unable to defend yourself realistically! It's damn annoying!

indeed this a thousand times.. I have had nerly all my toons in.. "sticky" stiruations like this.. most of the time there is always a way out.. weather it be begging for mercy.. attempting to flee and getting a nere fatal blow and pretending to be dead and fleeing later or simply avoid it in the first place.. sometimes as is now with my monrena.. a toon can get dragged into something he/she does not ic like (monrena is currently shitting bricks) but thats when cairfull thinking can win out,.. very very rairly will someone be killed for no reason... at the end in this game.. you put your toon at risk.. face the conciquences.. if they are clearly new.. have some ooc talks first.. I have had three rpo toon deaths in my time.. chareshia, ravellia and shentin.. all killed for one reason or another.. as far as it goes.. the best rp is made when you allow things to flow.. As far as im concerned.. if someone wants to do bad to my toon.. let them try.. I will work out a way ic to get out of it and run.. I always do..
power killing i dont agree with.. unless something realy bad has happend.. as in such situations.. in any killing ooc comunication is a must.. otherwise.. just dont go there..
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Post by Grufftoof Mon Mar 05, 2012 2:44 pm

The Bar/Gangster analogy doesn't really work because this bar (Deathknell) belongs to a third party (Blizzard) who didn't install the bouncer (Dunderholm) or even know the gangsters (The Cult of Shadow) were there.

In fact the owner of the bar's express legislation and licencing agreements state clearly (over the door, like in all UK bars) that the foreigner is welcome, so long as he abides by some very generic rules (don't spit on the floor, no out of character in say, no fighting/heavy petting/bombing... you get the gist).

The owner of the bar isn't about to get involved in this fight. Nor should they. But the gangsters should also note that the foreigner just happens to be the bastard son of Chuck Norris and Bruce Lee, and as such is quite handy in a scrap. Something they didn't know, but which (in this bar/analogy) is perfectly acceptable.

I'm sullying your analogy here. Which was kinda sound in idea. But wrong.

The Cult (Guild) don't own the area. They don't exist in their Server Lore sense anywhere outside of the DB server. They are not part of Blizzard lore, where, as far as I can tell, Deathknell is small village, featuring a church which (admittedly) is quite important in the Cult of Forgotten Shadow (as exists in actual Blizzard Lore).

We can, however, as a server or group of people accept some lore as being "fact" for us all. But we cannot state that our word in that is law (lore, pun hehe). We're only one group of RPers on this server. We are not the whole. Nor are we the whole server population (though I do see the difference between those who do and don't RP when it comes to "lore" - if you don't RP you absolutely don't "exist", to me anyway).

Bandying round words like "stupid", "lolRP", "powerplay" etc when it's quite possibly a difference of opinion, or none of our (or your) business how someone RPs, is not helpful. The wielding the "power" of "death" as a response to someone's actions is even less helpful. And a bit silly.

I'm also still unlcear on one bit: "living". Means what to you? Most of the Horde races are living (save Forsaken and DKs, and arguably some others are braindead...). But does living mean a Hordeside player (who you could have whispered, even if they didn't want to (or "have to") respond)? Or do you mean "human" (and therefore Alliance, who would have just seen a lot of emote spam and some strange zombie-like creatures pointing and waving. Probably after his brains).
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Post by Seranita Mon Mar 05, 2012 2:53 pm

grufftoof wrote:The Cult (Guild) don't own the area. They don't exist in their Server Lore sense anywhere outside of the DB server. They are not part of Blizzard lore, where, as far as I can tell, Deathknell is small village, featuring a church which (admittedly) is quite important in the Cult of Forgotten Shadow (as exists in actual Blizzard Lore).

this is a yes and no situation.. yes the cult dont own the aria.. but for whatever reason that we as a player wont know.. they seem paticularly keen on this aria .. they could enshrine it in there own religion.. it has been known in real life for people to take every day mundane objects and worship them.. also.. take for example the war memporial monumants in england for the lost soulgers in WWll.. tecnicaly its the councill who own them (in this case blizzard) yet its the ordenary people that respect and look after them.. For examply.. defacing such monumants i beleve is a tresonous act in england.. and little does anybody know treason is still a hangable offence.. (its just not used anymore) so your logic is flawed.. churches again.. belong to the church.. yet its the people who worship in them and who resides in the church.. aka god.. the real world is full of these examples.. just because blizzard owns the place doesnt mean the player cannot worship that thing.. and if someone defaces/insults/deficates at said place.. the worshipors of said place could more than easely kill the violator.... and as this is set in a fantisy enviroment where people ARE killed in quests for even less minour offences.. well.. the guy had what was coming to him .. he was lucky to even get a warning,.. at the end of the day.. in rp.. blizzard does not exist the toons we play as do not know of this devine god of gm's tickets, keybourds and the artificial world... so saying someting belings to blizz thus cannot become a shrine due to in game lore is rediculous.. sorry..
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Post by Seranita Mon Mar 05, 2012 2:57 pm

and to add.. just because there are laws stopping people fighting in bars.. if a fully fleged gang occupied a bar.. and were gettign drunk.. you do not go in there.. I shure as hell wouldnt.. Living in london where gang activity was rife taught me that.. even if the man in this senario is welcome into his normal local.. if it was irl.. he would stay the hell away as if he did insult them even by accident.. right now in london.. he WOULD get gutted like a fish in the bar.. just read london news.. you will find out how often such killings occure.. hell people have even been murderd in england for nothing more than a £5 mobile phone...#

I would advise you to get some more life experiance as what you are trying to discribe to us makes me think you wish to rp in a perfect rosy enviroment with no pain injury and death.. IM sorry but as in ic and the ril.. ponies with rainbows growing out of there arses dont exist..

Ps sorry to be so synical but.. there it is.,.
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Post by Grufftoof Mon Mar 05, 2012 3:08 pm

This started as a discussion about a game and an area. Someone else brought a bar analogy to the table.

A rosy environment? With no pain and death? Do you know my characters? They're all carebears right? Wrong. Do you know me either? Am I a leftie pinko who reads The Guardian and drinks wine? Well, sometimes, yes. But... fuck me...

There's some shit posted on this forum, like any other. But you're actually amazing me.

You don't know me from Adam. So please stop with your flippantly pathetic request that I get "more life experience".

I can show you my scars. But they're not all the wounds I carry. Am I the big man now? I have a hairy chest too. That probably helps. Does this mean I can or cannot comment on an in game matter, and a (as I stated, I believe) poor analogy?

You're not being cynical. You're frankly being a tool.


Last edited by grufftoof on Mon Mar 05, 2012 3:10 pm; edited 2 times in total
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Post by Amaryl Mon Mar 05, 2012 3:09 pm

Deciding to have one of your characters die, is ultimately a decision only the owner can make Period.

There's no point complaining about it. I don't want to be forced into anything i don't want to, and I won't force anything on people that they don't want to.

Simple enough.

Talking about realism, about consequences, about logic, fuck that. you should know better then that, and you should just take another course of action.

If you want to kill your character, cool by all means do it. If you want to start a fight, cool, go for it. If you want to corner someone with five people vs one and do a "killshot" Go for it, but don't expect others to agree with you, and don't blame others when they don't follow your exactly planned out play.


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Post by Seranita Mon Mar 05, 2012 3:20 pm

grufftoof wrote:This started as a discussion about a game and an area. Someone else brought a bar analogy to the table.

A rosy environment? With no pain and death? Do you know my characters? They're all carebears right? Wrong. Do you know me either? Am I a leftie pinko who reads The Guardian and drinks wine? Well, sometimes, yes. But... fuck me...

There's some shit posted on this forum, like any other. But you're actually amazing me.

You don't know me from Adam. So please stop with your flippantly pathetic request that I get "more life experience".

I can show you my scars. But they're not all the wounds I carry. Am I the big man now? I have a hairy chest too. That probably helps. Does this mean I can or cannot comment on an in game matter, and a (as I stated, I believe) poor analogy?

You're not being cynical. You're frankly being a tool.

yes i do not know any of your toons.. I am merly reacting to what has been stated already and lets face it re read your statements with an objective view and you would come to the same conclusion.. so also ultimatly assuming otherwise is foolish which also.. i did not directly insult you.. you just did by calling me foolish was no need for it.. also as i said.. my posts held valid reasons as to why someone attempted to kill that human for doing what he did.. there was logic behind it which you seem to have neather mentiond so unless you can put forth a reasonable argumant and discusional reply WITHOUT insulting me.. then please dont bother as i mentiond.. i have had toons also burnt injured killed etc... so get off your moral high horse and if you want to start a discussion... accept peoples opinions differ and discuss them.. i am willing to have decend discussions but i wont acept you calling me a "tool"!!! and that analogy was more than apropiate.. the bar was the forsaken area.. the mobsters was the people worshiping the aria and the regular was the man who accidently insulted the mob/cult and alsmot got killed.. the situasion.. placements and senario was exactly the same.. just a different area.. same meanings same feelings in use and similer reasons..
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Post by Samian/Bismack Mon Mar 05, 2012 3:31 pm

Amaryl wrote:Deciding to have one of your characters die, is ultimately a decision only the owner can make Period.
There's no point complaining about it. I don't want to be forced into anything i don't want to, and I won't force anything on people that they don't want to.

This. As a guard guild preforming executions we NEVER let it happen without the person's concent, however if you are having mercy upon a character for OOC means I expect the person we are dealing with to be modest about it and understand that they'd have to face some other punishment Helmfrid gave an example of planting people under house arrest and they then end up just merrily shadowflaming about in Stormwind. I am not at all cool with that and it would most likely end up in me no longer continueing that roleplay.

tldr: if you do bad accept that bad things might happen in return though no one can force you to delete or end your character except for yourself
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Post by Grufftoof Mon Mar 05, 2012 3:31 pm

You don't have to accept being called a tool. I could have been worse. That was, believe me, a measured response.

You may not see it, but this was not even remotely personal until you told me to find more experience in MY LIFE. That makes it more personal. As my life, obviously, is my own. My personal life. Crazy beans that.

As for re-reading what I type, or have typed. I have. I re-read before I post too. And I can certainly hold my hand up when I mutter incoherent nonsense (I have before) or am wrong or unclear.

But don't begin to think you can tell me I will "come to the same conclusion". I won't.

The analogy was poor. The bar. The Cult do not own Deathknell. Not one person here owns a single bit of the world we play in.

We can try to act with civility and good manners to anyone, it breeds the same. Demanding death or expecting RP to be a certain way - "because we say so" - can and will remain as something I think is not only silly, but harmful to good RP, a good game, and enjoyment.
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Post by Lorainne/Bridlington Mon Mar 05, 2012 3:33 pm

Punctuation, Monrena. You're giving me a headache here!
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Post by Muzjhath Mon Mar 05, 2012 3:39 pm

This conflict only exists because we don't have "game masters"/"Story Tellers" among the players.
Like you have in a pen paper Roleplaying game.
Who will say, finnaly, that a character dies. When said character does stupid things.
Pro tip: When you look like a demon, who has just raged and rained some fiery death on people. Landing infront of them yelling "I GIVE UP!" Will not save your life.

Ah, for roleplay servers only have a group of dedicated players or anything like that. Who didn't play but acted like unbiased community guides.
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Post by Seranita Mon Mar 05, 2012 3:58 pm

grufftoof wrote:You don't have to accept being called a tool. I could have been worse. That was, believe me, a measured response.

still rude and an open insult.. I never do this unless insulted first.

grufftoof wrote:You may not see it, but this was not even remotely personal until you told me to find more experience in MY LIFE. That makes it more personal. As my life, obviously, is my own. My personal life. Crazy beans that.

I never intended that to be an insult.. genuinly if you took it that way i do apologise

grufftoof wrote:As for re-reading what I type, or have typed. I have. I re-read before I post too. And I can certainly hold my hand up when I mutter incoherent nonsense (I have before) or am wrong or unclear.

we all do from time to time

grufftoof wrote:But don't begin to think you can tell me I will "come to the same conclusion". I won't.

again opinions.. people differ

grufftoof wrote:The analogy was poor. The bar. The Cult do not own Deathknell. Not one person here owns a single bit of the world we play in.

I have seen many times that a gang group have enforced there rules and ownership on property that was not theres.. also known as racketeering and forced protection allow me to elaborate..

The bar:
blizzard owned property this area in question

The Cult do not own Deathknell:
again is the gang members in bar.. they do not own it but commonly treet the places as theres owner can do nothing as he knows he could get seriously injured/killed/bar burnt down thus gang owns by proxy

Not one person here owns a single bit of the world we play in:
this is a yes and no:
yes I agree they tecnicaly dont
But
no.. the stormwind regiment tecnicaly own and run the now current command center and has done by many guard guilds over the years.. same can be said for the blades and the old town tavern and the three hammers for running ironforges policies and polotics (these are usualy things done for ooc reasons to make things logical for rp and make things entertaining eg a gurad guild is useless if they have no jail and place for civilians to come in comfatably to report crimes and a safe place to stay)

grufftoof wrote:We can try to act with civility and good manners to anyone, it breeds the same. Demanding death or expecting RP to be a certain way - "because we say so" - can and will remain as something I think is not only silly, but harmful to good RP, a good game, and enjoyment.

true death cannot be demended unless the "victaim" or in some cases "criminal" ooc agrees and it cannot be forced uppon them.. but again as in such situations.. if they dont want death.. do not put themselves in that situation.. a clasic example and I know poeple will hate me for mentioning this again:

Sanara killing a chaptarian in the open.. many witnesses was a forced death.. regardless on opinions nobody saw an "attempt" and she refused to accept any penalty that such an action brings.. she only wanted an ic slap on the wrist.. we all saw the flame war it brang simply because she refused the ic concequences.. it took a long time and a lot of ooc talks with him to accept some form of punishment for this.. he put himself in that situation and should have sufferd more..

but as she was ic in a veyr influential and powerfull position.. there isnt so much ignoring you could do as doing so would have cut off the entire of ere argus at the time but in most situations like this..

If you kill or do an action that brings a death penalty.. eather have a very good escape plan or face the gallows do not put your toon in the situation to get killed and if someone wlse puts themselves in that situation that would make you toon ic want to kill them.. give them the ooc choice:
die, flee, combination of the two, accept the ic ramifications or face the /ignore

if they are ignorant of this then inform them ooc as this helps them to become a better roleplayer if they are new.. If they continue then /ignore,

thats what i do

ps very very sorry for my bad grammer Lorainne.. i did try in this post Razz

ps Muzjhath's comment is very much justifyable and would most likley lead to a forced death or /ignore
deamons are dambed creatures of evil and are killed, rolling a deamon and you will eventualy get caught and killed, its only a matter of time
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