Warlords of Draenor - General Discussion
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Re: Warlords of Draenor - General Discussion
Stopping the idiotic motion of what will be a charge-nerf, I hope. As for the rest, we shall see.
Cid- Posts : 1565
Join date : 2010-01-31
Age : 38
Location : Sweden
Character sheet
Name: Cid Blackforge
Title: Captain of the Guard
Re: Warlords of Draenor - General Discussion
Cid wrote:Stopping the idiotic motion of what will be a charge-nerf, I hope. As for the rest, we shall see.
Charge nerf?
Ixirar- Posts : 2632
Join date : 2010-02-27
Age : 31
Location : Denmark
Re: Warlords of Draenor - General Discussion
A retarded root to keep people into place instead of the chargestun. You know what will happen, one shapeshift/blink/teleport/gnome/whatnot and that charge is not only wasted, the opponent will have run away far enough to hurt the Warrior while s/he's still charging towards the intended target's past location.
Cid- Posts : 1565
Join date : 2010-01-31
Age : 38
Location : Sweden
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Name: Cid Blackforge
Title: Captain of the Guard
Re: Warlords of Draenor - General Discussion
Warrior qq <3
Lexgrad- Posts : 6140
Join date : 2011-03-12
Age : 42
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Re: Warlords of Draenor - General Discussion
Cid still thinking he knows how to PVP in a game that will drastically change come WoD ontop of the collosal overhauls to the entire system in general.
Lavian- Posts : 3560
Join date : 2010-01-28
Age : 35
Location : Bergen, Norway
Character sheet
Name: Lavian
Title: Dread Knight
Re: Warlords of Draenor - General Discussion
Except for the itty-bitty piece of fact that is still a fact... I do know how roots work, and what can counter roots. And that is what gives me the advantage over your pettiness, because they are from what I've seen in the notes, not changing HOW those spells and racials that I've mentioned before work against roots in WoD.
Feel free to apply ice to burned area. For someone with that high "rating", you do seem quite misinformed about such a simple thing. Then again, I'm here to discuss patchnotes, not to talk imaginary numbers handed out to someone claiming they know how to fight or play a class... when they don't.
Feel free to apply ice to burned area. For someone with that high "rating", you do seem quite misinformed about such a simple thing. Then again, I'm here to discuss patchnotes, not to talk imaginary numbers handed out to someone claiming they know how to fight or play a class... when they don't.
- EDIT:
- Doublechecked, notes say NOTHING whatsoever about shapeshifting no longer break roots, blinks and teleports not removing roots etc. Once again, I've proven myself to be right in these matters, and that people with so called "ratings" ought to learn a thing or two from it. Feel the burn, Lavian and other doubters.
PS, if you warn/ban me for a silly thing that you've brought upon yourself, Lavian, you'll just make it even worse... for you. Just quit while still ahead. Hugs and kisses, Cid. <3
Cid- Posts : 1565
Join date : 2010-01-31
Age : 38
Location : Sweden
Character sheet
Name: Cid Blackforge
Title: Captain of the Guard
Re: Warlords of Draenor - General Discussion
Pft, nerds.. Everyone knows Priest is the best class and Devouring plague kills everyone even without Mind Flay. (( If you two really think your the best there is try doing a few duals instead of arguing on the forums. Worked for me, except that I didn't argue on the forums rather in MP. ))
Anyway! Lets think about something very important that will happen in the next expansion, player housing.
Will there be any roleplaying in those villages, also who will be the leader of the base? Remember that this will be something a player owns so technicly Cid could be the leader of the encampent. (Just as an example.)
Anyway! Lets think about something very important that will happen in the next expansion, player housing.
Will there be any roleplaying in those villages, also who will be the leader of the base? Remember that this will be something a player owns so technicly Cid could be the leader of the encampent. (Just as an example.)
Re: Warlords of Draenor - General Discussion
Hm, Priests seems to get nerfed rather hard in WoD. I actually found them rather balanced so far, but I assume we can't have balance in a game requiring some sense of balance, can we? Warriors, Warlocks and Priests nerfed/gimped... rest gets quite buffed with what I see as minor nerfs in return.
((I don't think I'm the best fighter in the world, I haven't said anything like that, but I'm not the worst either. A duel wouldn't solve anything)).
As for the Garrisons, I assume quite a few will be planning them guildwise, so that a bunch of members design them somewhat identically to allow RP in them at different hours when the different "owners" are online. If only we had Dwarven designs on the Garrisons as well, I'd love to make a Dwarf base.
((I don't think I'm the best fighter in the world, I haven't said anything like that, but I'm not the worst either. A duel wouldn't solve anything)).
As for the Garrisons, I assume quite a few will be planning them guildwise, so that a bunch of members design them somewhat identically to allow RP in them at different hours when the different "owners" are online. If only we had Dwarven designs on the Garrisons as well, I'd love to make a Dwarf base.
Cid- Posts : 1565
Join date : 2010-01-31
Age : 38
Location : Sweden
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Name: Cid Blackforge
Title: Captain of the Guard
Re: Warlords of Draenor - General Discussion
I would like to point out something that seems to be getting missed here by everyone.
These are Alpha WoD notes.
These are all subject to change between now, the Beta and then Release. So as far as I see it, there is no sense in getting into arguements or hissy fits concerning what class does what or doesn't do right now until the very final release iteration of the notes comes around.
These are Alpha WoD notes.
These are all subject to change between now, the Beta and then Release. So as far as I see it, there is no sense in getting into arguements or hissy fits concerning what class does what or doesn't do right now until the very final release iteration of the notes comes around.
Zouyo- Posts : 531
Join date : 2011-07-22
Age : 33
Location : Scotland
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Name: Grek'thar Earthstorm
Title: Crazy orc
Re: Warlords of Draenor - General Discussion
Not discussing the current notes is exactly the course of action that'll make it most probable that the final product will be worthy of hissy-fitting.
@Cid: How about play with Warbringer if the charge stun is so invaluable, lol. Have fun wasting your DRs on a 1.5sec stun.
@Cid: How about play with Warbringer if the charge stun is so invaluable, lol. Have fun wasting your DRs on a 1.5sec stun.
Ixirar- Posts : 2632
Join date : 2010-02-27
Age : 31
Location : Denmark
Re: Warlords of Draenor - General Discussion
Ixirar, you either totally ignored what I wrote, or you cannot comprehend it. A shame, because roots are essentially USELESS in PvP unless against a DK, roots are essentially useless in PvE unless against trashmobs (and even then quite a few mobs are immune to roots). Chargestun is the way to keep things going, a chargeroot is just too darn stupid to actually consider because of the several reasons I've mentioned before (shapeshifts, teleports, blink etc).
It cannot be used as an interrupt in WoD if not reverting the damn root back to a stun, which leaves us with having to SPEC into a WORKING interrupt/stun like either Warbringer, Disrupting Shout, Stormbolt or Shockwave (pummel doesn't work at all, tbf, unless they dramatically improve or replace it with Disrupting Shout through a glyph, it won't be used), and even then it SHOULDN'T even be NECESSARY to SPEC into something for a class to work properly in terms of interrupts. True, Warbringer allows the stun, but at the cost of mobility. It is hard enough to keep up with, for example mages, to force them to blink and THEN use charge, but if this change go true they can blink 4 times during the time the Warrior can charge 3 times, and thus resulting in Warrior losing pressure (true, we shouldn't have constant uptime, but so far mages can do somewhat big mistakes and still win, while Warriors have to plan their fights and abilities carefully). I can spec into a quicker charge or even Doubletime, but lose the interruptvalue, which results in them running around casting stuff into the Warriors/partner's face whilst the Warrior charge to catch up after the blink.
I thought people got "ratings" for a reason, but seemingly all it does give to the keeper is ignorance and further prove my point that ratings are flawed. I want a balanced game, and the nerfs to priest and warrior classes are unjustified, as well as those to warlocks. I hope for a change soon enough in the patchnotes, because quite frankly those notes are a joke in terms of game balance. Buffing DK damage for example, can we not agree that DKs are strong already in most cases? Why buff them even further, unbalancing them? Monk healing gets buffed, they are already unbalanced healers but get even more unbalanced than before.
Alpha patchnotes or not, these things shouldn't even have been considered by a SERIOUS developer or company.
It cannot be used as an interrupt in WoD if not reverting the damn root back to a stun, which leaves us with having to SPEC into a WORKING interrupt/stun like either Warbringer, Disrupting Shout, Stormbolt or Shockwave (pummel doesn't work at all, tbf, unless they dramatically improve or replace it with Disrupting Shout through a glyph, it won't be used), and even then it SHOULDN'T even be NECESSARY to SPEC into something for a class to work properly in terms of interrupts. True, Warbringer allows the stun, but at the cost of mobility. It is hard enough to keep up with, for example mages, to force them to blink and THEN use charge, but if this change go true they can blink 4 times during the time the Warrior can charge 3 times, and thus resulting in Warrior losing pressure (true, we shouldn't have constant uptime, but so far mages can do somewhat big mistakes and still win, while Warriors have to plan their fights and abilities carefully). I can spec into a quicker charge or even Doubletime, but lose the interruptvalue, which results in them running around casting stuff into the Warriors/partner's face whilst the Warrior charge to catch up after the blink.
I thought people got "ratings" for a reason, but seemingly all it does give to the keeper is ignorance and further prove my point that ratings are flawed. I want a balanced game, and the nerfs to priest and warrior classes are unjustified, as well as those to warlocks. I hope for a change soon enough in the patchnotes, because quite frankly those notes are a joke in terms of game balance. Buffing DK damage for example, can we not agree that DKs are strong already in most cases? Why buff them even further, unbalancing them? Monk healing gets buffed, they are already unbalanced healers but get even more unbalanced than before.
Alpha patchnotes or not, these things shouldn't even have been considered by a SERIOUS developer or company.
Cid- Posts : 1565
Join date : 2010-01-31
Age : 38
Location : Sweden
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Name: Cid Blackforge
Title: Captain of the Guard
Re: Warlords of Draenor - General Discussion
BOAR MOUNTS!
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- Spoiler:
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- Spoiler:
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Coppersocket- Posts : 2240
Join date : 2010-07-14
Age : 37
Location : Silverlavia Borders
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Name: Mineral Coppersocket
Title: Street Sweeper, Jeweler
Re: Warlords of Draenor - General Discussion
I'd suggest checking in on [You must be registered and logged in to see this link.] as I'm writing this they're showing off models.
Coppersocket- Posts : 2240
Join date : 2010-07-14
Age : 37
Location : Silverlavia Borders
Character sheet
Name: Mineral Coppersocket
Title: Street Sweeper, Jeweler
Re: Warlords of Draenor - General Discussion
That is indeed impressive. Really getting a good feel from the music as well, gives me goosebumps all over.
Cid- Posts : 1565
Join date : 2010-01-31
Age : 38
Location : Sweden
Character sheet
Name: Cid Blackforge
Title: Captain of the Guard
Re: Warlords of Draenor - General Discussion
Thrall has learned to walk upright like humans, no more haunched back. Other orcs can't do that aparently.
Someone linked this though lol:
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Someone linked this though lol:
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siegmund- Posts : 2091
Join date : 2012-04-08
Age : 31
Location : Slovenia, Ljubljana
Re: Warlords of Draenor - General Discussion
I love those boars, but as a self entitled player, (read: jerk), I demand boars with less armour as well! Make it so!
Demurral- Posts : 675
Join date : 2010-09-26
Age : 32
Location : Cornwall, England
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Name: Greyclaw
Title: Witch of the Wilds
Re: Warlords of Draenor - General Discussion
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I don't like most of the new animals. Elekks and Clefthooves seem to have interbred with way too much plates and spikes and tusks everywhere.
The new talbuks are too horselike rather than antelope like they used to be - and they don't have goatees anymore!
If they don't change the old Outland models it doesn't matter though, one could just argue the WoD models are a different breed (or that the Outland breeds evolved after the Orc conquest of Draenor), as long as we still get to keep them for mounts.
The wolves are kind of strange-looking. Like, their proportions are weird and they look rather pixar-esque? I don't know. Smaller noses maybe would make them better?
I do really like the new boars and sporebats though, and the hippos and that Murder Toucan are very cool indeed. I'm quite curious about the "Pale Orcs", but I'm trying to avoid spoilers for the story so I'll see what those are about for myself sometime in the future. The Ancients are cool as hell, I love that you can just look at them and tell immediately which region they're from.
Also? [You must be registered and logged in to see this link.]
I don't like most of the new animals. Elekks and Clefthooves seem to have interbred with way too much plates and spikes and tusks everywhere.
The new talbuks are too horselike rather than antelope like they used to be - and they don't have goatees anymore!
If they don't change the old Outland models it doesn't matter though, one could just argue the WoD models are a different breed (or that the Outland breeds evolved after the Orc conquest of Draenor), as long as we still get to keep them for mounts.
The wolves are kind of strange-looking. Like, their proportions are weird and they look rather pixar-esque? I don't know. Smaller noses maybe would make them better?
I do really like the new boars and sporebats though, and the hippos and that Murder Toucan are very cool indeed. I'm quite curious about the "Pale Orcs", but I'm trying to avoid spoilers for the story so I'll see what those are about for myself sometime in the future. The Ancients are cool as hell, I love that you can just look at them and tell immediately which region they're from.
Also? [You must be registered and logged in to see this link.]
Sanara- Posts : 1089
Join date : 2010-02-18
Age : 34
Location : Gotland, Sweden
Character sheet
Name: Farseer Sanara of Ver Ager
Title: Matriarch of Ere Argus
Re: Warlords of Draenor - General Discussion
I totally agree with you there. While it's nice to have some new models for each of these animals to keep as a mount or pet, they really seem malformed and needlessly unnatural. Sure, we're on a different world here, but I'm going to assume they're still largely the same creatures as we've seen in Outlands, albeit with a texture and model upgrade.
I'm still a little bummed out at how they make Thrall turn out to be some kind of tall, perfectly postured demigod while everyone else remains a hunched, lumbering oaf. Don't even get me started on Blackhand though. How does one even fit into a burning collar of lava? He looks like someone I'd walk into on a Rammstein concert. I think I'm just going to stare at that puppy for a while until I've forgotten about all other complaints.
I'm still a little bummed out at how they make Thrall turn out to be some kind of tall, perfectly postured demigod while everyone else remains a hunched, lumbering oaf. Don't even get me started on Blackhand though. How does one even fit into a burning collar of lava? He looks like someone I'd walk into on a Rammstein concert. I think I'm just going to stare at that puppy for a while until I've forgotten about all other complaints.
Re: Warlords of Draenor - General Discussion
Awesome.
It's all awesome.
It's all awesome.
erwtenpeller- Posts : 6481
Join date : 2011-06-03
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Re: Warlords of Draenor - General Discussion
May be an enchant to make it look like lava?
He may be lava immune?
He may be lava immune?
Iriel Silversong- Posts : 584
Join date : 2012-02-02
Age : 33
Location : Look around you!
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Name: Iriel
Title: Commander
Re: Warlords of Draenor - General Discussion
Yeah, there's obviously magic involved. Duh. Worrying about the logic involved in warcraft is like...
like...
...Well, it's pretty dumb.
like...
...Well, it's pretty dumb.
erwtenpeller- Posts : 6481
Join date : 2011-06-03
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Re: Warlords of Draenor - General Discussion
erwtenpeller wrote:Yeah, there's obviously magic involved. Duh. Worrying about the logic involved in warcraft is like...
like...
...Well, it's pretty dumb.
WarCraft isn't a parody. Whatever comic relief gets put in, it's just that; Comic relief. A respite from the otherwise serious story.
WarCraft deals with themes of war, genocide, corruption, betrayal and personal tragedy in a way that shows us it does in fact mean to take itself seriously.
Not that parody or comedy is immune to criticism either, internal logic is important to making something feel right as a narrative regardless of the themes and tone. Blackhand being a steampunk cyborg is, in itself, not faulty or illogical, due to obviously being magic as you said. However, this does not mean there doesn't need to be a reason for him to look like he does and have a neck made of lava.
Sanara- Posts : 1089
Join date : 2010-02-18
Age : 34
Location : Gotland, Sweden
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Name: Farseer Sanara of Ver Ager
Title: Matriarch of Ere Argus
Re: Warlords of Draenor - General Discussion
Stared at the puppy for a while, all zen again now.
So, I'm probably just butthurt over how awesome Thrall's armour looks, knowing it probably won't be converted to normal armour considering he's a custom model instead. Still, looking at the other ones, it makes me hopeful that they'll at least bother to make some more variations in models for gloves, boots and perhaps even belts. We've been looking at the same glove/boot/belt models for eight years now (with the exception of one new boot model in WotLK, or something). Surely it can't be too much to ask for if they bother to give every slightly important lore character completely newly modeled armour.
So, I'm probably just butthurt over how awesome Thrall's armour looks, knowing it probably won't be converted to normal armour considering he's a custom model instead. Still, looking at the other ones, it makes me hopeful that they'll at least bother to make some more variations in models for gloves, boots and perhaps even belts. We've been looking at the same glove/boot/belt models for eight years now (with the exception of one new boot model in WotLK, or something). Surely it can't be too much to ask for if they bother to give every slightly important lore character completely newly modeled armour.
Re: Warlords of Draenor - General Discussion
I'm not saying you shouldn't take it seriously.Sanara wrote:erwtenpeller wrote:Yeah, there's obviously magic involved. Duh. Worrying about the logic involved in warcraft is like...
like...
...Well, it's pretty dumb.
WarCraft isn't a parody. Whatever comic relief gets put in, it's just that; Comic relief. A respite from the otherwise serious story.
WarCraft deals with themes of war, genocide, corruption, betrayal and personal tragedy in a way that shows us it does in fact mean to take itself seriously.
Not that parody or comedy is immune to criticism either, internal logic is important to making something feel right as a narrative regardless of the themes and tone. Blackhand being a steampunk cyborg is, in itself, not faulty or illogical, due to obviously being magic as you said. However, this does not mean there doesn't need to be a reason for him to look like he does and have a neck made of lava.
I'm saying you shouldn't be worrying about the logic of magic in a fantasy universe.
Magic doesn't adhere to logic.
That's why it's magic.
Maybe having some sort of arbitrary rule-set to things makes you happy, but I am totally fine with magic without rules. Bring it on. I'll have fun in that sandbox and build a beautiful castle.
erwtenpeller- Posts : 6481
Join date : 2011-06-03
Age : 38
Location : Netherlands
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Re: Warlords of Draenor - General Discussion
Magic logic! Yaaaay!
Anyways, I really liked all of it and, especially, Blackhand. My favourite orc in the lore looks very good! Can't wit for his raids/instances!
Anyways, I really liked all of it and, especially, Blackhand. My favourite orc in the lore looks very good! Can't wit for his raids/instances!
Helmut- Posts : 842
Join date : 2012-04-19
Age : 33
Location : Stockholm, Sweden
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